Menacing Spike wrote:Tried this game (free week) as pyro on a random server.
They had tons of spies. And those spies practically threw themselves on my flamethrower (yes, your disguise of a blue scout running the wrong way and trying to get behind our heavy is cunning). Ended up with top score.
This is fun, especially ambushing a big enemy ball from behind and taunting their writhing corpses.
I do get slaughtered by demos and heavies, but that's probably lack of experience.
Any other fun "noob" class?
I'd say all classes are noob classes, really. They're all easy to pick up and play, though some have higher skill caps than others.
Pyro, Soldier, Engineer, and Heavy are all easy classes to pick up and play. Pyro just runs around and lights things on fire - once you get better, you'll want to learn how to time airblasts, flank, and do the puff n sting (ignite them, airblast them up and into a wall or corner, and hit them with the Axtinguisher). Soldier just runs around and shoots rockets at things - aim for the feet to maximize accuracy, and work on learning how to rocket jump (look down, fire, and jump at the same time; crouch-jump for increased altitude), and eventually how to control your direction and velocity while rocket jumping. Engineer is very, very simple to grasp - run around, put your buildings down, and stay nearby to keep them healthy - you'll eventually want to learn things like the dispenser jump (build a dispenser, jump on top of it, jump and plant your teleporter exit while jumping on a surface that's usually out of reach, then take your teleporter to the new vantage point), and better hiding places for your turret and buildings. Heavy is also very simple and easiest to get better at - get a feel for how long it takes to spin up and spin down, remember to always watch your back (and medic!), and after that it's really all about improving how well you track your victims.
Against Heavies, Pyro has to hit and run, unless he's injured. If the Heavy's at around half health, a puff n sting will drop him instantly. Otherwise you need to light him, pepper him with shotgun/flare gun hits from a distance, and then close in for the kill with a puff n sting when he's low enough. If he tries to stuff his face, run in and hack away. Once you learn the maps better, start using alternate routes to try and flank him to maximize damage. If he has a Medic, you can't take him alone - though if you're in a forced confrontation, try to kill the Medic, not the Heavy.
Demomen will typically fare well against a Pyro. There's not much you can do against a skilled Demoman, but you can really make life difficult for them by blasting away any stickies they shoot on doors, walls, or friendly buildings.
EDIT: And they still insist on making stupid items for Demoman. People just need to accept that Demoman never really needed anything new from the beginning.