Moderators: SecondTalon, Moderators General, Prelates
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
Lucrece wrote:That EULA is a crock of shit, anyways, as are arguments for buying currency. It's just more comfortable for people to believe that competing in time spent playing the game is somehow fair versus introducing outside resources everyone might not have to compete.
The person buying gold is actually getting a deal by being able to dedicate his time in the game more toward enjoyment, and the time that would've been spent grinding can be spent on more productive ventures outside the game.
Yes, a demand for gold helps feed these businesses that often resort to botting and hacking. Nevertheless, that's easily avoided by a) not having a currency system to begin with -- if gold does not confer the advantage it does, then it will be less in demand, and b) making currency earning most effective in instanced zones. That way bots become a non-issue as they're spending their time in instanced areas and away from funneling from other players.
When people complain about gold buying, I blame the game. Usually, "economies" and in-game expenditure based progression is a lousy disguise for forcing your playerbase to grind and spend more time in-game. If currency is easy enough and not time consuming to attain, in addition to being mostly useful for menial tasks (repair and reagents/non-stat or performance related stuff), there will be no gold buying or botting to begin with.
You can't blame players with little time for trying to skip the grind and get to the enjoyment. I can't say I have much respect for games that substitute grind and timesinks for actual content.
Blatant example in WoW? Consumables. It's one of the aspects that makes PvE detestable compared to PvP. You actually have to spend time farming so you can be prepared to be effective in actual play. It's just absurd and shameless.
If there's something to realize about the sad state of MMO's, it's how they're designed to be addictive beyond integrity. They've become outright perverse in ways to keep the player on a treadmill instead of accepting the idea that putting down the game to do something else when you run out of interest is OK (not for their business! But since they can't churn out legitimate content, they keep people in the dark about the makeshift "content" that is their treadmill model). I hope the genre can find a different business model so that it's no longer pigeonholed into the aforementioned tactics.
halbarad wrote:I'm thinking of starting a toon on a pvp realm. What's different from a normal realm? I'm guessing that if I encounter anyone of the opposing faction then they can attempt to kill me anywhere.
halbarad wrote:I'm thinking of starting a toon on a pvp realm. What's different from a normal realm? I'm guessing that if I encounter anyone of the opposing faction then they can attempt to kill me anywhere.
Midnight wrote:I don't really like the microtransaction style. I don't think I'd use it. I'm perfectly okay with Blizzard's current system of COSMETIC advantages through payments, but I don't think I'd want to have to pay to get into one raid versus another.
Beardhammer wrote:Midnight wrote:I don't really like the microtransaction style. I don't think I'd use it. I'm perfectly okay with Blizzard's current system of COSMETIC advantages through payments, but I don't think I'd want to have to pay to get into one raid versus another.
So you're more comfortable paying for content you have no interest in? You're more comfortable with paying a flat fee every month, even if you only get to play 10 hours that month versus others that are playing 100 hours a month?
The idea is that instead of content patches being free, they'd be divided into components you can purchase separately, in lieu of a monthly fee. You wouldn't pay a fee for each individual raid - you'd pay a single fee to gain access to all of that variety of content for that particular content push.
Midnight wrote:I wouldn't pay a fee for each individual raid, I'd pay a fee to experience all the 4.2 PVE (eg, the individual raid (plus a boss, i guess)? Or am I paying for all the content in that particular push, eg for 4.2?
Obviously, you get bug fixes, balance tweaks, and things like that free of charge, even if you buy nothing. I, for example, have zero interest in raiding, so it'd be pretty cool if I could just buy the casual pack and PvP pack for $15 and save myself the $5 from buying the complete pack.SPEAKING of logistical sense: organizing a 10 man raid is somewhat irritating. organizing a 25 man raid is downright frustrating. Organizing EITHER of those, making sure that everyone is unsaved, geared, knows the fights, etc, is annoying enough, so adding on the extra bit of "and you're sure you have the 4.2 PvE module? You don't have to get the 4.1 PvE module, just the 4.2 one (or do you have to get both?) You paid extra for that?" is gonna be damn infuriating.
Also in terms of logistical sense: to get to 85 it already costs the game + bc + wotlk + cata. you ALSO want to pay for all those patches, because there's no monthly fee? that's a pretty hefty initial outset. or would earlier ones become free as time goes on? (and how is that different than how it is now. the first month is still free, i believe, and you can hit 85 in that time. so it's JUST initial outset.) it seems like that's not very new-player friendly... it's a lot better for people that have played for a while like you and I.
Enokh wrote:At 15 dollars a month, WoW (and any other MMO) has pretty much the best money/time spent ratio of any electronics-based hobby. Maybe we shouldn't fix things that aren't broke?
Deva wrote:Will be safe from player attacks in the first two questing zones and in capital cities (provided you do not flag yourself for player versus player activities). May not be attacked in sanctuaries, such as Shattrath City, Dalaran, and the Temple of Earth in Deepholm. Becomes flagged upon entering any other area. Be wary on any naval or aerial transportation (excluding flight paths). Expect trouble in Tol Barad.
Avoided some high levels by being an engineer. Used either my Gnomish Mind Control Cap or my Gnomish Cloaking Device. Employed Freezing Trap too.
Enokh wrote:At 15 dollars a month, WoW (and any other MMO) has pretty much the best money/time spent ratio of any electronics-based hobby. Maybe we shouldn't fix things that aren't broke?
Izawwlgood wrote:Also, you'll actually learn why Rogues are evil.
Decker wrote:Izawwlgood wrote:Also, you'll actually learn why Rogues are evil.
It's true. We're fuckers.
Izawwlgood wrote:Every class has a reasonable counter to Rogues, but there's nothing more fun than being chain stunned and watching your life tick down and down and down.
Personally, I think they're a fairly stupid class. Weee, I only shine in PvP, yay.
Menacing Spike wrote:Izawwlgood wrote:Every class has a reasonable counter to Rogues, but there's nothing more fun than being chain stunned and watching your life tick down and down and down.
Personally, I think they're a fairly stupid class. Weee, I only shine in PvP, yay.
Roghes are pretty good for mining in the twilight highlands. It's rage inducing when I'm busy fearing/seducing/aggroing with succubus while an invis rogue sprints pasts, saps, and mines.
Beardhammer wrote:What kind of Rogue is this that can sap you while you're in combat? Did you get orejacked by a GM?
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
Menacing Spike wrote:Beardhammer wrote:What kind of Rogue is this that can sap you while you're in combat? Did you get orejacked by a GM?
He saps the mobs (humanoid twilight dudes).
Ortus wrote:I truly believe Blizzard is incapable and incompetent when it comes to balancing low-level PvP. Rogues, DKs, and Hunters are still doing way too much damage. At every PvP bracket they are in, sub-85. Hunters balance at around level 60, but at 69 they get Chimera shot and it's GG again.
Seriously, it's fucking aggravating.
Also: Rogues are getting worked by 4.2. Cloak of Shadows and Combat Readiness share a cooldown. I'm going to be playing Spriest/Feral/Rsham. Trololololo.
Beardhammer wrote:... So attack the rogue as he's mining
Beardhammer wrote:Ortus wrote:I truly believe Blizzard is incapable and incompetent when it comes to balancing low-level PvP. Rogues, DKs, and Hunters are still doing way too much damage. At every PvP bracket they are in, sub-85. Hunters balance at around level 60, but at 69 they get Chimera shot and it's GG again.
Seriously, it's fucking aggravating.
Also: Rogues are getting worked by 4.2. Cloak of Shadows and Combat Readiness share a cooldown. I'm going to be playing Spriest/Feral/Rsham. Trololololo.
It's less about them being incompetent, but instead being about them not giving a flying fuck about anything that happens before 85. The B team's in charge now, and they're pressed just keeping up with new content for 85, let alone finding time for pre-85.
Beardhammer wrote:Cloak/CR nerf was because Rogues were completely unviable targets. Cloak/CR change is forcing them to choose spell immunity or melee immunity cooldowns. Presumably this will make comps that include both melee and spell (warrior/lock/heals?) more effective against Rogue teams since now targeting the Rogue will actually be a viable decision.
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
Menacing Spike wrote:Beardhammer wrote:... So attack the rogue as he's mining
I was talking about a same-faction rogue. Otherwise we would obviously beat the shit out of each other. Winner depending on metamorphosis CD. Ah, sweet, balanced, interesting pvp.
Ortus wrote:That would be the standard definition of incompetence...
Beardhammer wrote:Ortus wrote:That would be the standard definition of incompetence...
Is it? Incompetence would be being unable to get anything done, and what you do get done is lousy. Last I checked, people were really pumped for Firelands.
Being understaffed isn't the same as being incompetent.
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
Ortus wrote:Beardhammer wrote:
Is it? Incompetence would be being unable to get anything done, and what you do get done is lousy. Last I checked, people were really pumped for Firelands.
Being understaffed isn't the same as being incompetent.
As much as I appreciate an actual argument,
selectively looking at a portion of an entire game and representing it as the whole is a bit ridiculous. Blizzard straight-up informed their player base that they don't care to adjust numbers
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
mike-l wrote:So not caring is the standard definition of incompetence?
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
Ortus wrote:Lower than 85 would be low level PvP in this, yes. Blizzard has demonstrated that abilities can be both split for PvP/PvE (not something I'm considering in my tirade against the imbalance in sub-85 PvP) and have their values and scaling changed sub-85.
The issue is abilities like Ambush - with daggers, especially BoA daggers, the ability literally one shots most clothies (and, for that matter, mail and plate) in the 10-14/15-19 bracket. Shadowstep, Ambush, and Evis are the 3 buttons that can literally carry a rogue to level 60. Hunters have Aimed Shot that nearly one shots in all brackets up to 45-50 range on top of ridiculous pet damage starting around the 34-39 bracket. And then they get Chimera at 69, which will hit for a little less but is instant. DKs in the 75-79 bracket and the 80-84 bracket have to press Frost Strike maybe thrice and something will die.
Frost Mages can global someone in any bracket starting at 14-19, and don't slow down 'till they fight resil at 85. Shadow Priests, in 4.2, can global players with Mind Blast in the 60-64/65-69 bracket, and remains an entirely too powerful spell until you encounter resilience at 85.
What I'm getting at is that there are a plethora of singular abilities that players can keybind to all the keys and smash face in to keyboard for assured victory. There is a vast power gap between classes. And, due to the way abilities scale per level in Cata, adjusting the abilities that cause the power gap would be a relatively simple matter* of adjusting the numbers in the formula used to derive the values of low and top-end damage for these abilities. And again! Blizzard has demonstrated these formula's can be changed independent of any effect on their level 85 versions.
*As opposed to completely redesigning said abilities from scratch.
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
Deva wrote:What caused this abrupt-sounding shift (if you do not mind my asking)? Or has it been building for a while?
Ortus wrote:I am so fucking done with this game fuck doesn't even come close to describe it; fucking fuck I hate everything this game has come to stand for, how do you other people stand that fucking shit? Fuck.
Beardhammer wrote:Whoa. You just used first person.
Beardhammer wrote:U mad bro.
Beardhammer wrote:Deva wrote:What caused this abrupt-sounding shift (if you do not mind my asking)? Or has it been building for a while?
Whoa. You just used first person.
Sorry. I had to. It seemed appropriate. But what's got you so pissed off about WoW? I've been enjoying it quite a bit lately, though I only play a couple hours every two or three days lately.
Deva wrote:What caused this abrupt-sounding shift (if you do not mind my asking)? Or has it been building for a while?
roband wrote:Face, yes. Chest, probably. Pubic area, maybe. Scrotum, not a fucking chance.
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