[M] Wizardry Mafia 2.5 - Game Over! Town Wins!

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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Gopher of Pern » Wed Jun 29, 2011 8:21 am UTC

I can understand that. The problem is that I've lurked too much, and nothing I can quickly say can get me out of this hole. I would love to do an indepth analysis, but I simply dont have the time. The vote is just there to show who I think is scummiest, off my feelings from reading through the thread. It will give you all some info if you do decide to lynch me.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby mpolo » Wed Jun 29, 2011 8:54 am UTC

Misnomer wrote:
mpolo wrote:Something to add to the list of interesting things that have happened --

I tried to cast a Spell Armor and was disrupted.

When did you attempt to make this cast?


Cast Sent: Tue Jun 28, 2011 2:13 pm UTC
Answer Sent: Tue Jun 28, 2011 8:18 pm UTC
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby mpolo » Wed Jun 29, 2011 8:59 am UTC

O.K. so I'm pretty useless for casting. I theoretically could remove the Delusions, but as I understand it, the Delusions caster would have to allow that, which seems rather unlikely.

This would indicate that one of the Good Specialists is, in fact, an Illusionist.

I'm going to be out most of today, but can hopefully make it back in by evening.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Misnomer » Wed Jun 29, 2011 9:29 am UTC

Gopher of Pern wrote:Thats not very nice.

It seems there is a malaise on the whole Mafia forum. Which really sucks. My only excuse is that it was hard to replace into this one, what with all the spells and astral echoes going off early. Then real life happened, and I couldn't post as much as I wanted to.

If I wanted to lynch a lurker, it would be greenlover. They have posted even less than I have, and has contributed basically nothing.

As to who I think is scummiest? Misnomer is pinging me alot. Their attack on me was essentially unwarranted, and their analysis on me was biased.

Vote: Misnomer

To get things going abit!

...unwarranted? You were playing strangely, I called you out on it. I did an analysis, and found nothing that reassured me about your towniness.

And now you're throwing a vote on me because I said you might be a lynch candidate? That screams to me of nervous overreaction - and that's a scum tell.

Vote: GoP

As for Adacore, I think he should probably be saved from the missile if he can be - but some more content from him would be nice.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby BoomFrog » Thu Jun 30, 2011 6:26 am UTC

Misnomer wrote:As for Adacore, I think he should probably be saved from the missile if he can be - but some more content from him would be nice.

Adacore has basically claimed Diviner (or EHW) D1. Either he cast two spells disguised as astral echoes and cast an Arcane voice AND revealed the Scum spell list all in an elaborate false claim on D1, OR he is a sorcerer who spent a lot of effort to attract attention and get smitten by the Good for nothings OR he's actually a town diviner (or EHW).

For this, and the "analysis" on GoP that basically came out neutral but "he cast a weird AA."

Unvote
Vote Misnomer


Assuming Van will get modkilled.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Adacore » Thu Jun 30, 2011 6:59 am UTC

I've been trying fairly hard to keep the ambiguity in there, actually. The second cast of Astral Echoes I used D1 was, as I originally claimed, the use of a 'quicken spell' feat, and I never cast Arcane Voice. I've only claimed a single L1 spellcast in the D2/N2 cycle, so it remains at least somewhat plausible that I could be any town role. There is an outside chance that I'm scum, especially a scum illusionist (who would automatically have the ability to disguise spells), but that's a stretch, and doesn't really fit with my play after mid-D1 either, imo. I'd consider it even less likely that I'm a sorc.

I think Misnomer is as good a lynch as we'll get today, but I would also be fine with a GoP lynch. If P_E actually does take care of my missile problem, that'll make me a lot happier about him (I believe we pretty much have consensus that it's ok for him to do that, right?); Van is scummy, but so lurky she's probably not worth pursuing at this point pending modkills. I suppose I should really do some proper re-reading and analysis, but with the game hardly moving it's difficult to find the motivation. :|
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby PhoenixEnigma » Thu Jun 30, 2011 7:12 am UTC

OK, Shield cast on Adacore, which appears to tie up loose ends for the day, as far as I can tell (unless one of the lurkers (I'm looking at you, Van) cares to return). We're looking at enough death, and I feel good enough about them, that I've got no qualms with it.

I'm going to actively note that I think lynching Misnomer is a bad idea. In fact, I *know* lynching Misnomer is a bad idea.

On the other hand, I'm happy to:

Vote: GoP
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby DaBigCheez » Thu Jun 30, 2011 8:03 am UTC

Okay, so by my count, that puts us at unofficial votals of:

GoP: 3 (Lataro, Misnomer, PhoenixEnigma)
Misnomer: 2 (GoP, BoomFrog)

I'm not particularly thrilled with either of Misnomer or GoP. I'll wait to see if that Shield cast actually does go through - if it does, I'm willing to trust PE's implicit claim and put my vote on GoP. Not going to bring us to L-2 yet though. Remaining people pinging my scumdar besides those two: greenlover, Van, and PhoenixEnigma (though the Shield cast, if it goes through, will do a lot to help with that). Remaining people I consider confirmed townie: myself (obv), Lataro, Adacore. Remaining people I consider probable townie: mpolo, BoomFrog. (While it's quite probable that mpolo is in fact under the effects of Delusions, there's still a fair bit of possible wine around it and other things, so I'm not viewing him as 100% confirmed - just about 95%, largely due to the D1 Panacea. BoomFrog...I dunno, he *seems* pretty townie but I have no real confirmation, and he seems like a strong enough player I'm leery that he's just scum playing really well.)
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Gopher of Pern » Thu Jun 30, 2011 9:41 am UTC

PhoenixEnigma wrote:OK, Shield cast on Adacore, which appears to tie up loose ends for the day, as far as I can tell (unless one of the lurkers (I'm looking at you, Van) cares to return). We're looking at enough death, and I feel good enough about them, that I've got no qualms with it.

I'm going to actively note that I think lynching Misnomer is a bad idea. In fact, I *know* lynching Misnomer is a bad idea.

On the other hand, I'm happy to:

Vote: GoP


Can you explain why lynching Mis is a bad idea? I do admit my vote on them isn't the strongest, and is mainly based on gut feelings and their bad analysis on me. I can't see anything that actually puts them as townie, so I put a vote on.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby ElectricHaze » Thu Jun 30, 2011 4:05 pm UTC

“Cunynak, cebgrpg zr sebz zntvp!” - Someone has cast Shield!

There is a Magic Missile following Adacore!

Votals:
Gopher of Pern (3): Lataro, Misnomer, PhoenixEnigma
Misnomer (2): Gopher of Pern, BoomFrog

There are 10 players left alive, 6 to lynch.
Last edited by ElectricHaze on Thu Jun 30, 2011 5:28 pm UTC, edited 1 time in total.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby DaBigCheez » Thu Jun 30, 2011 4:16 pm UTC

Interesting counting, EH :P

Soooo...what's the story with that shield?
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Misnomer » Thu Jun 30, 2011 4:29 pm UTC

A shield cast but no missile removal? My first instinct is that Adacore has a badly-made illusory missile following him. Alternatively, PE could be lying about their cast, and have cast shield at somebody else. It's also possible that somebody cast a warped misdirection spell on Adacore. I reckon the first option's the most likely though - which would suggest inexperienced scum/sorcerors.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby DaBigCheez » Thu Jun 30, 2011 5:21 pm UTC

Ah - I was thinking the Illusory Missile auto-dispelled when a buff was stolen, but just reread it, and it looks like while buffs only get stolen once the missile stays on until the caster removes it. Poorly-made Illusory Missile seems to make sense, then. Or PE's lying, of course, and cast something disguised as Shield or a self-Shield or something, but that would be a pretty epic wine-gambit.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby mpolo » Thu Jun 30, 2011 8:04 pm UTC

Why is the Illusory Missile poorly made? (This is probably obvious, but I am not seeing it.)

In any case, the illusory option seems the most likely, unless we think that PE is scum, trading one scum for one town (since if Adacore dies in a missile, we are most likely going to gang up on PE), which seems less likely at the moment, based on the number of good guys around.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby DaBigCheez » Thu Jun 30, 2011 8:07 pm UTC

mpolo - One would expect an illusory missile to be set up with a trigger of "vanish when Shield is cast", so nobody's the wiser that an IM was ever used rather than a real MM (and correspondingly, that scum now has an active Shield buff, as everyone would think the Shield got used up in stopping the missile).

A warped (and silenced?) Misdirect would be highly unfortunate, but possible.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby mpolo » Thu Jun 30, 2011 8:11 pm UTC

O.K. That makes sense.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby DaBigCheez » Thu Jun 30, 2011 8:28 pm UTC

Hmm...so, if the missile on Adacore is illusory, that means probably only one sorc (as only one *real* missile has been accounted for), and GoP's likely telling the truth about his armor eating a sorcmissile. That would leave us with two scum, and I believe scum would be quite likely to armor itself against missiles. Leaning more heavily towards voting GoP now, just wondering if it can be conclusively verified that it's an illusory missile and not that the Shield was redirected/PE lied.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Adacore » Thu Jun 30, 2011 10:59 pm UTC

Right. Well, I think I'll hope that it's an illusory missile, and not PE disguising a spell. Also happy, if it is illusory, that we used a shield on it rather than a spell armor. If I'm vaporized by that missile at day-end, can you all lynch PE for me tomorrow, mmkay?

I'm on board with the GoP lynch, and I don't think there's much left to do in this Day, so,

vote: Gopher of Pern
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby DaBigCheez » Thu Jun 30, 2011 11:02 pm UTC

If there's anything else anyone needs to do before hammer, do it now. Holding off for ~4 hours to provide such time, then placing my vote.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Lataro » Thu Jun 30, 2011 11:13 pm UTC

just vote, let the day be over before a super lurker posts and doesn't get modkilled.

Also, greenlover's post that I fixed for him REALLY should not count, as he never made an actual content post after claiming he would, he just vanished again, as predicted.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Gopher of Pern » Thu Jun 30, 2011 11:21 pm UTC

"All it takes for evil to triumph, is for good men to do nothing!"

Sorceror, I implore you to work with us! The evil Wizards will strike you down once they are finished with us! The enemy of my enemy is my friend! Together, we can stop this evil blight!

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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby DaBigCheez » Thu Jun 30, 2011 11:25 pm UTC

Vote: Gopher of Pern

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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Adacore » Fri Jul 01, 2011 12:42 am UTC

Right. Because there isn't one in the opening post information, a summary of dead players:

N1:
infina, Good Alchemist
dotproduct, Evil Apprentice
weiyaoli, Evil Novice
N2:
FAOT, Good High Wizard
NaR, Evil Specialist (Diviner)
RoadieRich, Sorcerer
BigNose, Evil Alchemist
John Citizen, Evil Alchemist
llamanaru, Good Alchemist

So, we've had 4 dead anti-town players (5 one GoP is lynched), 4 dead alchemists of which 2 were scum, and 3 dead power roles of which 2 were scum. That leaves 3 anti-town players (2 once GoP is lynched), 1 alchemist who is 99% certain to be town, and 7 remaining power roles (possibly soon to be 6, if GoP is power-scum).

GoP pretty much outright stated that we've got 1 sorc, 1 scum remaining after he dies. I would suspect that both GoP and the remaining scumster are specialists, based on the balance of power roles. That means town has a High Wizard and three specialists remaining (mpolo has claimed one of these).

Remaining players are:
Van - lurky mclurk; I think she's probably scum.
BoomFrog - I've not been able to shake my suspicion of BoomFrog, but I copped him as evil N2, so I'm saying town for now.
Adacore - me!
Misnomer - I consider him suspicious, but am prepared to believe PE's "bad idea to lynch him" call, in light of the fact that PE can't possible be on his team with GoP being scum.
PhoenixEnigma - Also suspicious, although the shield and his call not to lynch Misnomer both make me less wary of him.
mpolo - Pretty solidly townish, imo.
DaBigCheez - Probably town, but could be the remaining sorc, I guess. I'd have to re-read a bit.
greenlover - uberlurky.
Lataro - Also solidly townish.

If Van and/or greenlover are not scum, then tomorrow could be an interesting day. Also, ninja'd by the hammer(?), but I'm going to post this anyway.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby DaBigCheez » Fri Jul 01, 2011 12:51 am UTC

Semi-EBWOP: I think we're still at L-1, Adacore. And, good luck with the missile tonight - hope it was indeed illusory, and not one of the other possibilities.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Lataro » Fri Jul 01, 2011 1:17 am UTC

Oh, that isn't hammer, thought it was as well.

So, I got lucky two times in a row with finding scum, go me!

Lets hope a sorc dies in the modkills now.
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby BoomFrog » Fri Jul 01, 2011 4:57 am UTC

Oh thought that was hammer. So we're set then? Ok. Although PE could be mafia trying to save the sorc or vice versa. We'll see how Adacore feels tomorrow.

*Waves bye-bye to Van*

Unvote
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby mpolo » Fri Jul 01, 2011 7:21 am UTC

I guess I got here too late to vote. In case there's been a miscount or vote-affecting abilities that I can't see:

Vote: Gopher of Pern
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby ElectricHaze » Fri Jul 01, 2011 4:27 pm UTC

It was a nice peaceful day in the Tower, the wizards enjoyed the sense of security and comfort created by the archmagi fighting their dangerous battle deep in the tower. The wizards had tea, and read a few musty old tomes, as wizards are wont to do, and so the day was whiled away, with not much being said.
Though as twilight began to creep up on the wizards, the sounds of the distant battle were not quite as distant, and the wizards realized there was really something they ought to be doing. So, with a few grumbles, the settled on someone to toss into the portal.


Gopher of Pern has been lynched.

Votals:
Gopher of Pern (7): Lataro, Misnomer, PhoenixEnigma, Adacore, DaBigCheez, BoomFrog, mpolo (Who really shouldn't have posted cause it was already hammer, but oh well my bad for not keeping on top of things)
Misnomer (1): Gopher of Pern


As the wizards made their lackluster decision they realized that someone was being a little too quiet. They looked around, and found them sitting peacefully in the corner. Dead.

Van has come down with a terrible case of lurker fever, for which the only cure is more modkills. (That means Van was modkilled).

Adacore tired of running stops and accepts their fate, and is struck by a magic missile. Nothing happens.

It is now Night 3. Please send all actions to both mods, and if you don't plan on taking any actions please send us a PM saying No Cast.

Day 4 will probably start Tues. because Aardvarki is camping and I don't know when he will be back and I will be a bit busy because there is holiday stuff to do with my family.
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Re: [M] Wizardry Mafia 2.5 - Night 3 - Lurker Fever

Postby Adacore » Wed Jul 06, 2011 2:23 pm UTC

*poke*
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Re: [M] Wizardry Mafia 2.5 - Night 3 - Lurker Fever

Postby ElectricHaze » Thu Jul 07, 2011 12:48 am UTC

Working on it. We were busy this weekend. Sry for the delay.
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Re: [M] Wizardry Mafia 2.5 - Night 3 - Lurker Fever

Postby Aardvarki » Thu Jul 07, 2011 3:18 am UTC

The wizards returned to the great hall, after a nice relaxing day, refreshed and hopefully ready to take on the task of finishing their battle. It quickly became apparent that The Chancellors followers were still active, as another wizard seemed to have gone missing during the night. A quick search of the personal effects left behind by the deceased wizards revealed their identities.

Gopher of Pern Good Specialist(Illusion), one of the followers of Aardvarki was Lynched. They had Alter Alignment and Panacea left in their spellbook.

Van Sorcerer, was modkilled for inactivity, they had four spell slots remaining.

DaBigCheez Evil Specialist(Divination), was killed during Night 3 by the followers of Aardvarki. They had Spell Armor, and Shield left in their spellbook.


As the wizards finished their hurried investigation of the previous nights victims they returned to their struggle, only to encounter the terrifying form of the smiling dark wizard ElectricHaze in the great hall.

"It seems you are doing well in your task to rid my tower of these pesky invaders. Now, I will finish this."

With that, the dark mage launched an orb of pure darkness at the remaining wizards. The wizards tried desparetly to move out of the way but it was hopeless, there was no way for them to escape the orbs path, but just before impact a huge wall of ice intercepted the orb and cut the great hall in half.

"Don't count me out yet, you fiend! This battle is far from over!"

Once again protected from the battle between the two archmagi the wizards could resume their own fight for dominance in the tower.


Double, double, toil and trouble! Fire burn and cauldron bubble!
From the odor in the air, you can determine that the following potions were brewed last night:
Scrying


It is now Day 4. Seven players remain. Four to lynch.


”Lbh fuhg lbhe juber zbhgu!” - Someone has cast Disrupt Magic.
”Lbh fuhg lbhe juber zbhgu!” - Someone has cast Disrupt Magic.


There is a magic missile following Lataro!
There is a magic missile following Misnomer!


EDIT: I accidentally said the missile was following mpolo instead of Lataro. The MM is following Lataro.
Last edited by Aardvarki on Thu Jul 07, 2011 3:25 am UTC, edited 1 time in total.
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Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Lataro » Thu Jul 07, 2011 3:20 am UTC

great, greenlurker didn't get modkilled for their BS non-post. Anyone got anything useful?
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Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby PhoenixEnigma » Thu Jul 07, 2011 3:25 am UTC

Waiting on spell results from overnight, although I'm not too hopeful that will be directly useful. However, once I've got that in hand I might have some sort of plan workable, we'll see.

I'm also going to throw it out there that, if Misnomer can't shield themselves, I'm willing to throw one up for them.
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Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby PhoenixEnigma » Thu Jul 07, 2011 3:26 am UTC

EBWOP: Have results, need to leave work. Infodump in a bit.
"Optimism, pessimism, fuck that; we're going to make it happen. As God is my bloody witness, I'm hell-bent on making it work." -Elon Musk
Shivahn wrote:I am a motherfucking sorceror.
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Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Lataro » Thu Jul 07, 2011 4:03 am UTC

good news, one of those disrupts targeted me.

Bad news, my panacea failed.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."
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Re: [M] Wizardry Mafia 2.5 - Day 3 - The awakening

Postby Adacore » Thu Jul 07, 2011 4:30 am UTC

Up to date death list:

Spoiler:
N1:
infina, Good Alchemist
dotproduct, Evil Apprentice
weiyaoli, Evil Novice
N2:
FAOT, Good High Wizard
NaR, Evil Specialist (Diviner)
RoadieRich, Sorcerer
BigNose, Evil Alchemist
John Citizen, Evil Alchemist
llamanaru, Good Alchemist
N3:
GoP, Good Specialist (Illusionist)
Van, Sorcerer
DBC, Evil Specialist (Diviner)

We now have 6 dead anti-town players, out of 7 total. 4 dead alchemists, of which 2 were scum, and 6 dead power roles of which 4 were scum.

Remaining are (imo):

Evil High Wizard
Evil Specialist (Protection)
Evil Specialist (Divination)
Evil Alchemist
Evil Apprentice
Evil Novice
Good Specialist (Evocation)

Remaining players are:

BoomFrog
Adacore - claimed Evil Specialist (Diviner)
Misnomer
PhoenixEnigma
mpolo - claimed Evil Specialist (Protector)
greenlover
Lataro - claimed Evil Apprentice

I think we should massclaim. I just did, above, since I'm already pretty much claimed. I'm an Evil Specialist (Diviner). Last night I used Revelation on Misnomer, and he checks out as town (100% confirmed). With 1 scum and 6 town, there should be no way they can hide in a massclaim. Magic missiles confuse things slightly with regards to 'safe lynch' logic, but I think we'd be on pretty solid ground. It's worth noting that, barring quickened casts, the remaining scum player has burnt both their spellcasts for today with those Disrupts. There is no way they could cast Fireball tonight, and could put out at most one Magic Missile (if they have a quicken spell feat, which I doubt at this point).

Also, for the purposes of Arcane Sense, I no longer have Astral Echoes in my spellbook, since I transmuted it into a Detect Good on N2, but I do have another Revelation and Arcane Sense. Arcane Sense of Revelation should be confirmation of town, I'd think. A full account of my casts since game-start (another thing I think everyone should do):

D1:
- Silenced Arcane Sense on greenlover (he does not have Alter Alignment, but this was after D1 start and he could've cast it already - this was an extremely stupid spellcast by me, I've regretted it all game since it screwed up my pre-game casting plan, which would've worked out perfectly if not for this spell)
- Astral Echoes
- Astral Echoes (using quicken spell feat)
D2:
- Spell Armor (against smite evil, possibly a foolish cast, but I was getting paranoid that scum had to know I was diviner and would be gunning for me)
N2:
- Astral Echoes transmuted into Detect Good on BoomFrog (got town result)
N3:
- Revelation on Misnomer (not saying the result unless he claims, but he's town)

Today I want to use Arcane Sense on someone again. I think it should be greenlover, BoomFrog or PE - would you please all claim at least one townie spell.
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Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 4:33 am UTC

EBWOP: In retrospect, I should've used Revelation on PE rather than Misnomer last Night. I think it would've confirmed town either way, but I suspect PE is about to confirm Misnomer himself, so confirming PE would've been more useful. I've really not been thinking my casts through properly this game - sorry.
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Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby PhoenixEnigma » Thu Jul 07, 2011 4:41 am UTC

Info as promised. Starting with a role claim, as at this point I've burnt all the spells I had that were useful in private, and what I've got left is probably best used openly - and I can get off before being struck by Smite Evil. Also, I can get some information out there, and I think help put this one in the bag.

I'm the goddamn batman High Wizard

Now that we've got that out of the way, useful infos. I cast a couple Revelations towards the start of the game - one on DBC (I was PMing with him, I can post the key to the AE'd message to verify that) and one on Misnomer. I've also cast a Detect Good at mpolo. All three came back as town, one way or another.

Between that, and being fairly willing to trust Lataro (the magic missile helps with that, as well, actually), and the assumption we only have one scum left, I'm feeling pretty happy. That's 4 right there (including myself) that I'm pretty OK with trusting, everything said and done, and that's a majority already. Pre-post-edit: Adacore is looking pretty damn evil, too

As for what I've got left, it's nothing much too useful done quietly (and I didn't do a great job with my spell picks) - the basic plan was to lay low for a couple days, grab info, and pick off anyone funny looking. The picking off never happened, so I've got a Shield, a Fireball, and a Magic Missile left to my name. I've also got a Quicken Spell left unused, so I can fire that all off today in a blaze of glory. Oh, and Arcane Voice of course, for what that's worth. I can use that to verify I have it, I suppose, as there should be no other rings in play and it's somewhat unlikely anyone took it as an actual spell.

My immediate thoughts: Save, if possible, Lataro and Misnomer (one of which I can do), and of greenlover and BoomFrog, lynch one and hit the other with a fireball. Fin.
"Optimism, pessimism, fuck that; we're going to make it happen. As God is my bloody witness, I'm hell-bent on making it work." -Elon Musk
Shivahn wrote:I am a motherfucking sorceror.
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Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Lataro » Thu Jul 07, 2011 4:53 am UTC

I still think it's a sorc we are dealing with here.

double disrupts and double MM suggests that a mafia is VERY unlikely. I believed this yesterday based on AE results, and still believe it today, based on spell casts.

GoP's message is pretty much pure wine, I don't really put much into it.

The number of anti-town casts fits perfectly with a quickened spell slot using sorc with a ring, allowing four level 1 spells.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."
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Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 5:03 am UTC

Lataro wrote:I still think it's a sorc we are dealing with here.

double disrupts and double MM suggests that a mafia is VERY unlikely. I believed this yesterday based on AE results, and still believe it today, based on spell casts.

GoP's message is pretty much pure wine, I don't really put much into it.

The number of anti-town casts fits perfectly with a quickened spell slot using sorc with a ring, allowing four level 1 spells.

I disagree. The magic missiles were Night casts from N3 (therefore requiring two casts in spell cycle 3), the Disrupts (which I think are likely on the same targets as the missiles) were Day casts from D4 (requiring two casts from spell cycle 4). All four spells are Evocation school. Two casts per spell cycle, all of Evocation spells, is exactly what you'd expect from a scum Evoker, not a sorc.

It's somewhat academic, anyway - either way we're pretty much down a to a choice between BoomFrog and greenlover, it doesn't really matter if they're sorc or scum, they should die to a good lynching/fireball either way.
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