[M] Wizardry Mafia 2.5 - Game Over! Town Wins!

For your simulated organized crime needs.

Moderators: jestingrabbit, Prelates, Moderators General

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 5:09 am UTC

EBWOP: It's worth noting, as well, that there were zero genuine missiles yesterday (the only missile was an illusory missile following me). If what you're saying is correct, then neither sorcerer bothered to use their free-missile ring on N2. Do you really believe that's likely?
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Lataro » Thu Jul 07, 2011 5:10 am UTC

Good point, for some reason, I glossed over that and just assumed they were all from the same time, you raise a good point though.

True enough, I suppose, on it no longer mattering.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."
User avatar
Lataro
 
Posts: 9
Joined: Mon May 03, 2010 6:56 am UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby mpolo » Thu Jul 07, 2011 6:29 am UTC

I am presumably still Deluded today, so can't really cast anything unless somebody wants to help me. I don't really have a lot of spells left anyway.

I have a Bolster, which can be transmuted if necessary. And I have an Anti-Magic Field. As far as I know, I have an active Trap Card until Day 5 (for obvious reasons, I won't mention what it protects against).

Most any help I could get would likely kill the Trap Card, so it may be better to just ignore my "magic plight". Better me than Electric Haze, obviously.

I think that Adacore is right that the last scum is Good and not sorceror, based on the dearth of real missiles yesterday. As mentioned elsewhere, this means that the remaining scum has only a Smite Evil left to use today.
Image <-- Evil experiment
User avatar
mpolo
 
Posts: 17
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 6:39 am UTC

mpolo wrote:I am presumably still Deluded today, so can't really cast anything unless somebody wants to help me. I don't really have a lot of spells left anyway.

I don't think you are, actually. Delusion was almost certainly cast by GoP (scum illusionist), and since the spell can be dispelled at either end it should've been dispelled when we lynched him. I'm pretty sure you're free to cast now.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 6:41 am UTC

EBWOP: Although obviously there's still the possibility that the second Disrupt was on you. But I'd put money on it being on Misnomer.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby BoomFrog » Thu Jul 07, 2011 7:38 am UTC

Well this is interesting. With PE's claim and DBC's death that means that one of Mpolo or Adacore is scum.

I am town Diviner. N1 I cast Revelation on DBC, hinted at:
BoomFrog wrote:I think DBC is town for other reasons


D2 I cast quickened Shield on Van and but was disrupted. N2 I cast Revelation on PE and did indeed get EHW.

N3 I cast Detect good on Green Lover and Mpolo, both "Not good" (one of these was a Scry that I transmuted)

Today I have left one single uncast spell. Detect Magic.
------------------------------------------------
I'm more suspicious of Mpolo then Adacore, he hasn't done anything to actually help town since the warped Pancea D1. But I'm pretty lost since I thought there were both town yesterday. I only cast detect good on Mpolo because everyone but Adacore, Mpolo, and Lataro had been cleared.

However, Adacore: Why did you use silent spell for the Arcane Sense D1? I know the feat is free but it still doesn't seem useful. It only hurts you by adding wine to any spell claims.
"Everything I need to know about parenting I learned from cooking. Don't be afraid to experiment, and eat your mistakes." - Cronos
User avatar
BoomFrog
 
Posts: 1068
Joined: Mon Jan 15, 2007 5:59 am UTC
Location: Minneapolis

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 7:48 am UTC

BoomFrog wrote:However, Adacore: Why did you use silent spell for the Arcane Sense D1? I know the feat is free but it still doesn't seem useful. It only hurts you by adding wine to any spell claims.

It was mostly on a whim, to be honest, because I thought silent spell would be counterproductive for Astral Echoes, and didn't want to 'waste' the feat. It was probably silly, but no more silly than actually casting the spell in the first place.

I will note that this claim really doesn't make too much sense, BoomFrog. mpolo claimed specialist D1 and I pretty much claimed specialist yesterday; hence we knew there were four specialists remaining, of which two were scum.

If Greenlover has arcane sense, it should be easy to verify, but I'm going to do my bit. I'm sending in an Arcane Sense on mpolo's Antimagic Field. If he's telling the truth about that, then he can't be an Evoker or a sorc and is, therefore, town.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 7:51 am UTC

EBWOP: By which I mean, if Greenlover has Arcane Sense then he should use it on my remaining Revelation. If we can confirm that, and I can confirm whether or not mpolo has AM Field, we'll have 100% certainty on who to lynch.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 7:53 am UTC

EBWOP2:
Adacore wrote:I will note that this claim really doesn't make too much sense, BoomFrog. mpolo claimed specialist D1 and I pretty much claimed specialist yesterday; hence we knew there were four specialists remaining, of which two were scum.

Didn't really get to the conclusion of this line of thought. If you knew there were two claimed specialists, plus yourself yesterday, it would've probably been sensible to say so in order to get a lynch. Having said that, I can see that you did probe me for a specific roleclaim (which I refused to give), so maybe you were trying to do just that.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 7:55 am UTC

EBWOP3: Also, if I don't post again for the rest of the Day, then the Trap Card mpolo allegedly has up is against Divination and y'all should lynch him. I think that's unlikely, but it's possible.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Night 3 - Lurker Fever

Postby Misnomer » Thu Jul 07, 2011 7:58 am UTC

Aardvarki wrote:[b]Gopher of Pern Good Specialist(Illusion), one of the followers of Aardvarki was Lynched. They had Alter Alignment and Panacea left in their spellbook.

Heh, what do you know - looks like my scumdar isn't completely insane after all. :D

Anyways, massclaim sounds like a good idea. I am the Ok, I just came over all paranoid just now. I'm almost certain that you are who you say you are Adacore, but there's no harm in throwing in an extra check: could you please reveal to everyone what role I am?

On the missile front, I have no way of getting rid of it. Any shields etc. would be much appreciated. :)

NInja'd: ok, definitely want an answer now.
User avatar
Misnomer
 
Posts: 13
Joined: Wed Jul 21, 2010 8:42 pm UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby BoomFrog » Thu Jul 07, 2011 7:59 am UTC

Yesterday there were three specialists (DBC never claimed I thought he was an alchemist probably because he'd gotten the EHW to trust him.) I guessed rooster=Alchemist in his PM Lataro revealed. Anyway you (or even mpolo) could have been the EHW. Now there's only two possible town specialists and the EHW is revealed leaving the scum amongst us three.

Mpolo, why did you pick Anti-magic field. What did you think you would use it on? That's an odd choice for Scum or Town.

EBWOP: I'm in the US right now actually so I'm going to bed.
"Everything I need to know about parenting I learned from cooking. Don't be afraid to experiment, and eat your mistakes." - Cronos
User avatar
BoomFrog
 
Posts: 1068
Joined: Mon Jan 15, 2007 5:59 am UTC
Location: Minneapolis

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 7:59 am UTC

Misnomer, you are the remaining Evil Alchemist who (for some reason which completely eludes me) continuously brews up freaking scrying potions.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Misnomer » Thu Jul 07, 2011 8:01 am UTC

Adacore wrote:Misnomer, you are the remaining Evil Alchemist who (for some reason which completely eludes me) continuously brews up freaking scrying potions.

Correct :)
User avatar
Misnomer
 
Posts: 13
Joined: Wed Jul 21, 2010 8:42 pm UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 8:03 am UTC

BoomFrog wrote:Mpolo, why did you pick Anti-magic field. What did you think you would use it on? That's an odd choice for Scum or Town.

This is irrelevant. We know for certain (from the spellcasts) that the remaining scumster is either a sorcerer or an Evoker. Hence it doesn't matter what the logic for picking AM Field was, if he has AM Field he is 100% confirmed town.

I'm getting very close to voting BoomFrog, since it sounds like he knows mpolo is telling the truth about AM Field, but I'll wait for the Arcane Sense result.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby BoomFrog » Thu Jul 07, 2011 8:06 am UTC

My point, which I think I totally butchered in my last post, is that I didn't want to reveal everyone's specific roles yesterday, just to narrow a lynch down to amongst three when I already thought we had a much more solid lynch that didn't require me to mass reveal all of the power town.
"Everything I need to know about parenting I learned from cooking. Don't be afraid to experiment, and eat your mistakes." - Cronos
User avatar
BoomFrog
 
Posts: 1068
Joined: Mon Jan 15, 2007 5:59 am UTC
Location: Minneapolis

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby mpolo » Thu Jul 07, 2011 8:08 am UTC

BoomFrog wrote:Mpolo, why did you pick Anti-magic field. What did you think you would use it on? That's an odd choice for Scum or Town.



I was thinking of it as a last-ditch type defense spell. You know, if I had nothing else and there were various things that needed to be cleared from somebody, it would work -- obviously you would let the target cast whatever needed casting first…

I guess I could have taken Re-Raise instead -- I hadn't played Wizardry before and thought the AMF looked more flexible…
Image <-- Evil experiment
User avatar
mpolo
 
Posts: 17
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 8:14 am UTC

Incidentally, I really like AM Field as a spell for Protectors. If I'd gone Protection this game I probably would've picked one. It's really nice for late-game casting if you have lots of MMs flying around - it'll clear out the missiles for the Day you cast it, and block any NK, Fireball or MMs cast on you the following Night.

In Wizardry 2, Trap Card was so overpowered that AM Field just didn't make sense, but Trap Card was nerfed for 2.5, making them more equal.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 11:16 am UTC

Just had a thought. Given there are already two scum spellcasts for D4, mpolo and I should be able to prove we're town by simply casting two slots of spells today. No word on the arcane sense yet.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby ElectricHaze » Thu Jul 07, 2011 12:52 pm UTC

”Lbh zntavsvprag onfgneq, V ernq lbhe obbx!” - Someone has cast Arcane Sense.

There is a magic missile following Lataro!
There is a magic missile following Misnomer!
Who has never killed an hour? Not casually or without thought, but carefully: a premeditated murder of minutes.
User avatar
ElectricHaze
 
Posts: 8
Joined: Fri May 28, 2010 2:54 am UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 1:00 pm UTC

mpolo has AM field.

vote: BoomFrog
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby mpolo » Thu Jul 07, 2011 3:19 pm UTC

Adacore wrote:Just had a thought. Given there are already two scum spellcasts for D4, mpolo and I should be able to prove we're town by simply casting two slots of spells today. No word on the arcane sense yet.


Although I can only do that by casting Anti-Magic Field. Using two slots a day makes them run out quick.

I have a confirmation question in to the mods as to whether a hypothetical Delusions would automatically end with the death of the caster. If that is the case, I can save one of the two missile victims.

BoomFrog is looking extremely bad, but I don't want to vote until we have decided what to do with the missiles. If we are somehow wrong, it would be better not to lose 2 more people in the night…
Image <-- Evil experiment
User avatar
mpolo
 
Posts: 17
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby greenlover » Thu Jul 07, 2011 3:39 pm UTC

Hi all! My life has suddenly gotten much less busy for about. . .a week, but hopefully this game won't last that long.

Anyway, since it looks like we are in the middle of a massclaim, I will jump right in and claim Evil Novice. Ironically enough, even though I started out with only 4 spell slots, I still have three of them left because I continually forget to submit spells (and continually forgetting to submit that I'm not casting. sowwy mods.). Of course, the fact that I claimed the only useful spell in my spell book for AS didn't help much either. Actually, I still have a Shield in my inventory, so I'm go ahead and save Misnomer (I mean, at this point, there is no chance he is scum). My other spell pick was a AV. Still not quite sure why I picked that one. . . but you guys can AS it.

Anyway, it seems as though the final scum has chosen to fake being a towny specialist. I mean, either that or 1 + 1 + 1 = 2. My first suspicion among the three (two?) is BoomFrog, for claiming last. Also, I haven't been getting as many towny vibes from BoomFrog as from the other two. If BoomFrog, for some reason or another, turns out to be town, my next suspicion would be Adacore, followed by Mpolo. And, in the interest of having the game finished before next week,

Vote: BoomFrog

ninja'd - hm, good point. I have one of them, but I guess we should wait on lynching BoomFrog before we figure out what to do with the other one. Thus, in the interest of winning this game,

Unvote
User avatar
greenlover
 
Posts: 12
Joined: Fri Oct 15, 2010 2:56 am UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby mpolo » Thu Jul 07, 2011 3:55 pm UTC

O.K. I should be able to cast today (assuming of course, that GoP Delusioned me), according to Aardvarki. Whom shall I save? (So as not to overlap…)
Image <-- Evil experiment
User avatar
mpolo
 
Posts: 17
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby BoomFrog » Thu Jul 07, 2011 4:34 pm UTC

Just had a thought. Given there are already two scum spellcasts for D4, mpolo and I should be able to prove we're town by simply casting two slots of spells today. No word on the arcane sense yet.
Remember, I only have one spell left? I didn't have any Cantrips.

Adacore wrote:mpolo has AM field.
I agree this proves Mpolo is not scum. The scum left must either be a sorcerer or an evoker. (Barring the bizarre chance that there were two scum HW...)

Vote: Adacore

I realize many people are going to side with Adacore, he's been very town all game. I can only surmise in retrospect that his D1 Arcane echos were other spells disguised and then he simply posted fake PM's. After D1 he hasn't actually been very helpful. Arcane sense could have been very useful D2 and D3 but he never stepped forward to use it. Anyway, it's pretty moot, one of us is lynched and the other fireballed by our glorious high wizard, and it's game over.

Mpolo: Send in to the mods, "If a shield spell is cast and a MM disappears I cast shield on the player who still has a MM."
"Everything I need to know about parenting I learned from cooking. Don't be afraid to experiment, and eat your mistakes." - Cronos
User avatar
BoomFrog
 
Posts: 1068
Joined: Mon Jan 15, 2007 5:59 am UTC
Location: Minneapolis

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Lataro » Thu Jul 07, 2011 4:38 pm UTC

um, I wouldn't mind it, since my attempts to save myself were disrupted.

As to this mess...

Adacore wrote:Up to date death list:

Spoiler:
N1:
infina, Good Alchemist
dotproduct, Evil Apprentice
weiyaoli, Evil Novice
N2:
FAOT, Good High Wizard
NaR, Evil Specialist (Diviner)
RoadieRich, Sorcerer
BigNose, Evil Alchemist
John Citizen, Evil Alchemist
llamanaru, Good Alchemist
VZ, Evil Apprentice
N3:
GoP, Good Specialist (Illusionist)
Van, Sorcerer
DBC, Evil Specialist (Diviner)

We now have 6 dead anti-town players, out of 7 total. 4 dead alchemists, of which 2 were scum, and 6 dead power roles of which 4 were scum.

Remaining are (imo):

Evil High Wizard
Evil Specialist (Protection)
Evil Specialist (Divination)
Evil Alchemist
Evil Apprentice
Evil Novice
Good Specialist (Evocation)

Remaining players are:

BoomFrog
Adacore - claimed Evil Specialist (Diviner)
Misnomer
PhoenixEnigma
mpolo - claimed Evil Specialist (Protector)
greenlover
Lataro - claimed Evil Apprentice


Something was driving me nuts, I was only counting 19 total names, VZ was forgotten...

According to the Mods...

(There are 20 players. 10 can cast second-level spells. There are 13 Town.)

So... confirmed by deaths...

Town:
ES
ES
Anti Town:
GHW
GS
Sorc
Sorc

We have an unclaimed EHW out there...

This leaves three possible casters of 2nd level spells, we have three claimed specialists.

Additionally, we have the following roles that can not cast L1 spells...

Town:
EA
EA
EN
EAlch
EAlch
Scum:
GAlch
GAlch

Leaving three roles here...

Misnomer is confirmed so long as no one else claims alch, provided Scum didn't have three of the four alch.

GL has claimed novice, and me, apprentice, thus, we are left with...

adacore
mpolo
boomfrog

as claimed specialists. I find it as unlikely that town had five specialists and scum had only one, as I find the alch situation above...

This means our EHW is completely obvious by process of elimination, PE.
goddamnit, just read his last post up there to see if he mentioned it, and he did, okay, that happened, ignore the last statement, he is confirmed GHW.



I'd say GL should shield me, PE should shield Misnomer, and mpolo should AMF Adacore, and we should lynch BF.

Reasoning: Me and Misnomer are pretty much confirmed town here by these claims, and likely role distributions. Adacore is confirmed mpolo's claimed spell.

We lynch BF, IF this doesn't end the game, and IF Adacore was scum trying to get townie trust here, he won't have access to smite evil or any other action due to AMF.

IF BF was town... and IF there is a kill and no new missiles or anything, then it completely clears Adacore. At this point, we are in a pickle, unless mpolo was a scum protector, which seems unlikely.

IF there is a kill though and we are in that situation, it'll be 5 left, 1 scum, adacore as confirmed town, PE as confirmed town, Misnomer as very likely town, Me (I'd like to think, with the missile sure, but numerous divination spells as well, plus my voting record.) as confirmed town, leaving mpolo and greenlover, with one of those six dead.

if PE is claiming a fireball, I'd say fireball GL, that'll leave us with 4 left, three of the four "confirmed" and 1 of the "unconfirmed" making the D5 lynch a win, provided all the above is true.

So...

GL: Shield Lataro
PE: Shield Misnomer
Misnomer: Brew a fucking shield potion.
mpolo: AMF Adacore
Lynch: BF
???
Win.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."
User avatar
Lataro
 
Posts: 9
Joined: Mon May 03, 2010 6:56 am UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Lataro » Thu Jul 07, 2011 4:39 pm UTC

I say GL is still unconfirmed because I find a five person scum team without one novice or apprentice unlikely as well, not as unlikely has five town specialists and only one scum one though.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."
User avatar
Lataro
 
Posts: 9
Joined: Mon May 03, 2010 6:56 am UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 5:14 pm UTC

I'm going to cast another Arcane Sense. Combined with the earlier Arcane Sense, this should prove that I cannot be an Evoker or Sorcerer, since I would've had to cast four spells in one day. Technically that's possible, with two quicken spell feats used today, but it's ridiculously unlikely.

I have a Spell Armor left in my spellbook, but that could potentially protect me from PE's Fireball, and I don't want the wine that casting an Armor at this stage would cause.

So I'm going to Arcane Sense BoomFrog's Detect Magic spell. I doubt he was lying about it - this is mostly just to confirm my own role.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby BoomFrog » Thu Jul 07, 2011 5:52 pm UTC

There was only one scum alive last night, there were two magic missiles cast and two disrupt magics this morning. Unless someone is going to claim some of them we can presume that the remaining scum can cast two spells a day and is either a specialist, sorcerer or super outside chance a second good HW.
"Everything I need to know about parenting I learned from cooking. Don't be afraid to experiment, and eat your mistakes." - Cronos
User avatar
BoomFrog
 
Posts: 1068
Joined: Mon Jan 15, 2007 5:59 am UTC
Location: Minneapolis

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby BoomFrog » Thu Jul 07, 2011 5:59 pm UTC

EBWOP at the Ninja: Sorcerer gets 3 spell casts a day so would only need 1 quicken spell feat to do what your claiming, which is what I'm forced to conclude is going on. Too bad no one can use arcane sense to check on Adacore.
"Everything I need to know about parenting I learned from cooking. Don't be afraid to experiment, and eat your mistakes." - Cronos
User avatar
BoomFrog
 
Posts: 1068
Joined: Mon Jan 15, 2007 5:59 am UTC
Location: Minneapolis

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Lataro » Thu Jul 07, 2011 6:06 pm UTC

If you're town BF, my plan means a town win if adacore is scum or sorc, so why do you feel the need to not agree with it as the best course of action?

If mpolo can cast AMF on Adacore, and there are no kills or missiles, then it confirms him as anti-town, or extremely stupid scum play IMO on the part of someone else.

If you are town, you'd know this is a town win strat.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."
User avatar
Lataro
 
Posts: 9
Joined: Mon May 03, 2010 6:56 am UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby mpolo » Thu Jul 07, 2011 6:19 pm UTC

My hunch is that BoomFrog is the last scum, but the given plan isn't bad. If Adacore is town (as we generally believe), the AMF would also provide a kill protection for him.
Image <-- Evil experiment
User avatar
mpolo
 
Posts: 17
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Aardvarki » Thu Jul 07, 2011 10:53 pm UTC

Greenlover has been modkilled. Role will be revealed at the start of Day 5.

There are six players alive. Four to lynch.


There is a magic missile following Lataro!
There is a magic missile following Misnomer!
-Aa
Weeks wrote:The only Dexter I really know is the one with the lab
User avatar
Aardvarki
 
Posts: 127
Joined: Tue Jul 17, 2007 3:51 pm UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Lataro » Thu Jul 07, 2011 10:58 pm UTC

that changes things a bit.

okay, AMF me, shield misnomer, and if lynching BF doesn't end the game, as I strongly believe it will, we'll be good to go for tomorrow.

That is, unless someone else has a shield or panacea spell they can throw my way.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."
User avatar
Lataro
 
Posts: 9
Joined: Mon May 03, 2010 6:56 am UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Aardvarki » Thu Jul 07, 2011 11:03 pm UTC

”Lbh zntavsvprag onfgneq, V ernq lbhe obbx!” - Someone has cast Arcane Sense.

There is a magic missile following Lataro!
There is a magic missile following Misnomer!


Votals:
BoomFrog (1): Adacore
-Aa
Weeks wrote:The only Dexter I really know is the one with the lab
User avatar
Aardvarki
 
Posts: 127
Joined: Tue Jul 17, 2007 3:51 pm UTC

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 11:27 pm UTC

That was mine. I don't think it matters at this point, but BoomFrog was lying about the Detect Magic - my Arcane Sense reported that he doesn't have any.

If the game doesn't end after a BoomFrog lynch, do y'all want PE to Fireball me? I think I'm pretty much confirmed town now, but if you think it's a choice between me, Lataro and BoomFrog then a Fireball would make sense. At this juncture mpolo, Misnomer and PE are 100% confirmed town. I think I'm ~95% confirmed town, Lataro is ~90% town, and BoomFrog is probably scum. If BoomFrog is lynched, Lataro is AMF'ed and I'm Fireballed, there's guaranteed to be no scumkill tonight and if the game hasn't ended you can lynch Lataro tomorrow for the win.
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby Adacore » Thu Jul 07, 2011 11:42 pm UTC

EBWOP:
Actually, I don't think it's technically possible for Lataro or Misnomer to be scum, with the four scum spells N3/D4 - alchemists and apprentices just don't have the feats or spell slots to pull that off. mpolo and PE are confirmed by spells/claims. It has to be BoomFrog or me. Clear the missiles as suggested then lynch BoomFrog, Fireball me, victory.

BoomFrog wrote:EBWOP at the Ninja: Sorcerer gets 3 spell casts a day so would only need 1 quicken spell feat to do what your claiming, which is what I'm forced to conclude is going on. Too bad no one can use arcane sense to check on Adacore.

Wow. I totally didn't realise this for the whole game (now you mention it, I remember noticing when I first read the setup, but evidently I forgot) - I thought they were on 2 spells per cycle plus the missile ring. Now the huge number of magic missiles D1 and D2 makes much more sense. :oops:

Also, mods, I think the votals are missing BoomFrog's OMGUS vote against me, unless I completely missed an unvote somewhere
User avatar
Adacore
 
Posts: 2570
Joined: Fri Feb 20, 2009 12:35 pm UTC
Location: 한국 창원

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby PhoenixEnigma » Fri Jul 08, 2011 12:01 am UTC

I'm good with that. I'd queued up my Fireball at greenlover - apparently that's no longer needed (or meaningful)?. Presumably, they were town, otherwise the game would already be over.

If we're agreed, I can cast a shield on Misnomer. Would have been nice to have GL's shield in play as well, but at least this is one we can save.

Actually, scratch that, sending shield now on Misnomer. If anyone else has one lying around, use it on someone else, 'k?

I...kinda want to use that fireball, because fireworks are pretty awesome, so I'll queue that up on Adacore. I don't think it's needed - I'm pretty confident in this lynch - but insurance never hurt.
"Optimism, pessimism, fuck that; we're going to make it happen. As God is my bloody witness, I'm hell-bent on making it work." -Elon Musk
Shivahn wrote:I am a motherfucking sorceror.
User avatar
PhoenixEnigma
 
Posts: 2291
Joined: Fri Sep 18, 2009 3:11 am UTC
Location: Sasquatchawan, Canada

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby BoomFrog » Fri Jul 08, 2011 2:52 am UTC

Lataro, your plan is fine if overly elaborate since my point was it's impossible for anyone to be scum except me or Adacore, I never objected to it. PE que the fireball on Adacore, he can't possibly have any spellcasts left this cycle. At worst he has a trap card or Spell armor for fireball and he gets lynched tomorrow after casting a spectral Horror or two. In that worst case we win tomorrow with at least 2 town alive as long as there aren't any modkills we're fine. But we need to clear these two missiles, so lets wait until mpolo and PE's casts go through.
"Everything I need to know about parenting I learned from cooking. Don't be afraid to experiment, and eat your mistakes." - Cronos
User avatar
BoomFrog
 
Posts: 1068
Joined: Mon Jan 15, 2007 5:59 am UTC
Location: Minneapolis

Re: [M] Wizardry Mafia 2.5 - Day 4 - Winds of Change

Postby BoomFrog » Fri Jul 08, 2011 3:14 am UTC

Wait, lets think about the truly worst case here.

We're 5-1 and lynch me. One of Adacore's Arcane senses was a disguised Spell Armor Fireball, and he's used quicken spell today also.
4-1 in the morning and he casts warped re-raise on himself. We lynch him and he lives. His 1 free MM gets a kill because we're out of shields.
3-1 and we wake up to two magic missiles and he casts spectral horror. We lynch and the missiles hit, and the game is a tie. Unless Misnomer gives someone a shield potion and they are not the one to get hit by Spectral Horror. So pretty likely town wins but not 100%.

How many casts are we sure he's used? He's used 5 spells that are verifiable (Arcane Echoesx3, and "Arcane Sense"x2 today) and adding Disrupt Magicx2 today and 1 extra MM last night means he could have 4 spell slots left. Not quite enough for the above plan.

Unless there is a worse worst case someone can think of I think we are set. As long as we clear those two MM.
"Everything I need to know about parenting I learned from cooking. Don't be afraid to experiment, and eat your mistakes." - Cronos
User avatar
BoomFrog
 
Posts: 1068
Joined: Mon Jan 15, 2007 5:59 am UTC
Location: Minneapolis

PreviousNext

Return to Mafia

Who is online

Users browsing this forum: No registered users and 1 guest