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sourmìlk wrote:Monopolies are not when a single company controls the market for a single product.
You don't become great by trying to be great. You become great by wanting to do something, and then doing it so hard you become great in the process.
nitePhyyre wrote:I love it!
Can you actually get to (and hit) the sun, or is it just for show?
Dark567 wrote:I am somewhat surprised you were able to have lift off with that many fuel tanks with no solid boosters. Could swear I needed to strap some on to get it off the ground.SlyReaper wrote:Notice no solid boosters, this is a pure liquid rocket and fuel thing. I could attach some, but I think it just looks better without them. This baby is capable of achieving orbit, with enough Δv to de-orbit and land again. I like it, and if I did stick some solid boosters on the bottom there, it would go even higher.
Jahoclave wrote:nitePhyyre wrote:I love it!
Can you actually get to (and hit) the sun, or is it just for show?
I dunno. It seemed to somewhat get closer on the run I made where I was slightly under escape velocity.
3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."
Jahoclave wrote:nitePhyyre wrote:I love it!
Can you actually get to (and hit) the sun, or is it just for show?
I dunno. It seemed to somewhat get closer on the run I made where I was slightly under escape velocity.
psion wrote:Jahoclave wrote:nitePhyyre wrote:I love it!
Can you actually get to (and hit) the sun, or is it just for show?
I dunno. It seemed to somewhat get closer on the run I made where I was slightly under escape velocity.
lol. Assuming it's accurate it'd take you roughly 3 years for the leftover atoms of your spacecraft to collide with the sun.
Jahoclave wrote:Well, I would never have made it because I was under escape velocity.
'
I've yet to see anything that states I can't violate the speed of light though. It's just a matter of a bigger rocket!
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
SlyReaper wrote:2 hours and 40 minutes into flight, and I'm 17,400 km above the planet, and still ascending at 1643m/s. I think I may have marooned my Kerbalnauts in space.
Dark567 wrote:Jahoclave wrote:Well, I would never have made it because I was under escape velocity.
'
I've yet to see anything that states I can't violate the speed of light though. It's just a matter of a bigger rocket!
Yeah, I am guessing its programmed with the equations for newtonian physics, not the equation of relativistic physics. So I think it could be done. You might want to start looking for someone who's made a mod for an Orion engine.
....or the USS Enterprise.
I posted the chart above that includes escape velocity at a given altitude. I understand that its not part of the game but it does the job.Yakk wrote:And I think I hit escape velocity.
Something that would be a useful upgrade is a display of escape velocity at a given altitude. (as (round) orbital velocity is 1/2 escape velocity, this is also useful for that purpose).
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Levi wrote:Dark567 wrote:Jahoclave wrote:Well, I would never have made it because I was under escape velocity.
'
I've yet to see anything that states I can't violate the speed of light though. It's just a matter of a bigger rocket!
Yeah, I am guessing its programmed with the equations for newtonian physics, not the equation of relativistic physics. So I think it could be done. You might want to start looking for someone who's made a mod for an Orion engine.
....or the USS Enterprise.
Someone on the KSP forum made warp nacelles, but they are so powerful that they break the rocket when you turn them on. There are ion engine mods too.
Yakk wrote:I'd guess it isn't possible using default components?
On the other hand, how about a huge disc of solid boosters... probably would kill the crew...
Xeio wrote:I guess I'll have to figure out how to reset the tutorial for launch when I get home. I have no idea how to throttle.
I accidentally clicked never show again one of the times I was hiding it when I first downloaded the game and was goofing around.
Yakk wrote:And I think I hit escape velocity.
Something that would be a useful upgrade is a display of escape velocity at a given altitude. (as (round) orbital velocity is 1/2 escape velocity, this is also useful for that purpose).
One could imagine Kearth, Kearth system, and Solar escape velocities all being listed. Toss in some additional planets in the Kearth system, and time-stretch code and nearby stars, plus teching up, and you could have a rather fun epic.
I'm assuming you are aiming for a mission-driven plot, like "Build a ship for under 1 billion $ to carry 1000 tonnes of cargo to Kuna, Kearth's moon" opening up new technologies (or launch locations)?
Hmm -- Dollars, Weight, and Tech points. Each prototype would have a cost in each (and you'd only "spend" tech points on successful launches, to avoid traps?). You'd have access to a certain number of parts and tech points to try the next (choice of) challenges, which opens up new missions (each with budgets)... That would let you go from "try to break atmosphere" to "build a warp-ship to reach Koxima Kentauri".
Yakk wrote:I'd guess it isn't possible using default components?
On the other hand, how about a huge disc of solid boosters... probably would kill the crew...
Soralin wrote:There's a chart in this thread too, but yeah, some in-game indication of orbital or escape velocities, or even more general information about your orbit at your current speed and location might be nice, especially if you have many multiple objects that you might be potentially orbiting. (note that circular orbital velocity is not 1/2 escape velocity, it's 1/sqrt(2) (about 70.7%) of the escape velocity. )
Although that might end up with doing a bunch of easy jobs and getting tech that's too overpowered for the sort of things that you're doing (Hohmann? What's that?), so a more restricted approach of challenges and such might work out well too.
SlyReaper wrote:Has anyone managed to build a single stage rocket capable of escape velocity?
I didn't know that... is that a glitch or are they supposed to work that way?After discovering that Tri-Couplers lock into themselves by clicking them again and again,
I made the coupler design that I now call the "Quadruple Tri-coupler Spiral"
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Dark567 wrote:I didn't know that... is that a glitch or are they supposed to work that way?After discovering that Tri-Couplers lock into themselves by clicking them again and again,
I made the coupler design that I now call the "Quadruple Tri-coupler Spiral"
EDIT:Apparently not, its a bug.
That's unfortunate, I was really hoping there was a way to make single stage craft reach escape velocity with just the (real)stock parts.
Yakk wrote:But I'm probably just crazy.
Jahoclave wrote:My real question, how well is physics coded in this game and, well, once I exceed the speed of light does the speedometer just say "warp speed?"
JBJ wrote:Jahoclave wrote:My real question, how well is physics coded in this game and, well, once I exceed the speed of light does the speedometer just say "warp speed?"
I got up to about .4c (around 120,000 m/s) and didn't notice any time dilation or blue shift.
Not sure if it was the speed or the distance (I was about 150,000 km from the planet), but the G-Force meter was getting awfully wonky, even when I cut thrust. As soon as I applied a little thrust, even with the SAS on, I was spinning like a top.
All that on a single stage liquid rocket with two tanks. Admittedly, I modified the maximum thrust to achieve such a feat.
JBJ wrote:Jahoclave wrote:My real question, how well is physics coded in this game and, well, once I exceed the speed of light does the speedometer just say "warp speed?"
I got up to about .4c (around 120,000 m/s) and didn't notice any time dilation or blue shift.
Not sure if it was the speed or the distance (I was about 150,000 km from the planet), but the G-Force meter was getting awfully wonky, even when I cut thrust. As soon as I applied a little thrust, even with the SAS on, I was spinning like a top.
All that on a single stage liquid rocket with two tanks. Admittedly, I modified the maximum thrust to achieve such a feat.
Levi wrote:What force did you use? My first try was with 150000, which didn't work at all, so I lowered it to 15000, which worked if I set the thrust to just above the first notch, but then the rocket broke off, my speed fluctuated between 80242.9 and 80243, and also the G-force meter rapidly wavered in the middle.
EDIT: Lightspeed achieved. Engage!
The Kermans are astoundingly resilient. Jeb's still smiling at over 3 million g's
JBJ wrote:Jahoclave wrote:My real question, how well is physics coded in this game and, well, once I exceed the speed of light does the speedometer just say "warp speed?"
I got up to about .4c (around 120,000 m/s) and didn't notice any time dilation or blue shift.
SlyReaper wrote:Being able to go faster than 300,000,000m/s in your own frame of reference doesn't necessarily break physics, because relativistic effects will shorten what you perceive a meter to be. There's no way to see how time is passing back on the planet relative to your rocket.
Gear wrote:I'm not sure if it would be possible to constantly eat enough chocolate to maintain raptor toxicity without killing oneself.
eSOANEM wrote:I'm having a lot of problems with rockets getting unstable as they leave the atmosphere when they start spinning uncontrollably (even with large numbers of SAS) before eventually snapping. Has anyone else had a similar problem and if so, how did you guys solve it?
I would double check that. 120 000m/s should be enough to notice relativistic effects without needing to carry an atomic clock or spectrometer or suchlike. I suspect this means that FTL travel is possible, if you can get enough thrust.eSOANEM wrote:120km/s is .4% of c not .4c so you wouldn't be seeing any relativistic effects anyway.JBJ wrote:I got up to about .4c (around 120,000 m/s) and didn't notice any time dilation or blue shift.Jahoclave wrote:My real question, how well is physics coded in this game and, well, once I exceed the speed of light does the speedometer just say "warp speed?"
Shivahn wrote:I am a motherfucking sorceror.
PhoenixEnigma wrote:I would double check that. 120 000m/s should be enough to notice relativistic effects without needing to carry an atomic clock or spectrometer or suchlike. I suspect this means that FTL travel is possible, if you can get enough thrust.eSOANEM wrote:120km/s is .4% of c not .4c so you wouldn't be seeing any relativistic effects anyway.JBJ wrote:I got up to about .4c (around 120,000 m/s) and didn't notice any time dilation or blue shift.Jahoclave wrote:My real question, how well is physics coded in this game and, well, once I exceed the speed of light does the speedometer just say "warp speed?"
Soralin wrote:PhoenixEnigma wrote:I would double check that. 120 000m/s should be enough to notice relativistic effects without needing to carry an atomic clock or spectrometer or suchlike. I suspect this means that FTL travel is possible, if you can get enough thrust.eSOANEM wrote:120km/s is .4% of c not .4c so you wouldn't be seeing any relativistic effects anyway.JBJ wrote:I got up to about .4c (around 120,000 m/s) and didn't notice any time dilation or blue shift.Jahoclave wrote:My real question, how well is physics coded in this game and, well, once I exceed the speed of light does the speedometer just say "warp speed?"
I'd double check your double checking.speed of light is a bit under 300,000,000 m/s, or 300,000 km/s, so 120,000 m/s, or 120 km/s would indeed be 0.0004c
Jahoclave wrote:So, is a double double check 2^2 or, because it's two double checks and checking the double (2x2)^2?
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