It's just Mafia, but not quite as you know it...
Rules, from Weeks:
Players:
1. Ibarra (So it's like Wizardry?)
2. John Citizen (Did someone mention complexity?)
Moderators: jestingrabbit, Moderators General, Prelates
cjdrum wrote:Players will be given a set number of Power Points to spend on powers.
Each power costs a certain amount of Power Points, and modifiers such as Even-Night or One-Shot can be added to the power to increase or decrease this number.
Any amount of powers can be purchased - which means roles are fully customisable and designable!
One power per player may be used per night.
Each power can be used as many or as few times as a player likes throughout the game, unless otherwise specified.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
It only reacts once.BoomFrog wrote:If I take 1 shot paranoid gun owner does it last one night or only react once?
You cannot take one-shot Resurrector as it is, in nature, one shot. One-Shot Epic Resurrector is fine.BoomFrog wrote:Can I take one-shot resurrecter or is one-shot epic resurrecter actually better and cheaper?
Once ever.BoomFrog wrote:Is kill immune once per night or once ever?
No.BoomFrog wrote:Can unblockable powers be redirected?
Err... No. You have to choose, on a certain night, that that is what you are using.BoomFrog wrote:Isn't commuter passive?
cjdrum wrote:Roles have been sent to any and all people who aren't Town. If you didn't receive a role, you're Town. Sorry for this
I can tell you that there is at least one town and at least two Mafiosi.Elvish Pillager wrote:(Hm... "any and all people who aren't town"... am I to assume that you won't give us any more information about what the anti-town/independent forces are?)
The player who used the Cop ability.Elvish Pillager wrote:To whom is the result of a reflected cop ability sent?
Yes.Evlish Pillager wrote:cjdrum, would you accept a player's request for Lightning Rod + Passive Reflector?
Yes, it would.Elvish Pillager wrote:And am I correct in assuming that it would copy every other player's actions to themself?
Each seperate action would go to a random player who has Lightning Rod for that night.Elvish Pillager wrote:And for that matter, what happens if two players take Lightning Rod?
They will be told who it was redirected to, and given a result!Elvish Pillager wrote:If an investigative ability is redirected, is the investigator told who it was redirected to, or are they just given a result?
Just different alignments. All players, regardless of alignment, receive 75 power points.Elvish Pillager wrote:Are there any "power roles", or just different alignments? And... heck, am I right in assuming that there's a scum team with a night kill?
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
BoomFrog wrote:As you pointed out any mass plan will be thwarted by category disabler. Some public cops will he good, mass will be bad.
Elvish Pillager wrote:...the cost of a *single* one-shot unblockable epic resurrect*,...
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
BoomFrog wrote:Well, if each individual element is not a banable power setup it should be fine. One thing that could totally break the game is if every townie took Horcrux. We would likely end up with a Horcrux pair or triangle or other shape of completely unkillable players if it was really distributed randomly. As long as there is one town in there we can't lose if there's no scum in there we win. It's a good gamble but it's not mafia... :p Also CJdrum would probably alter the "random" targets to prevent unbreakable chains.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Elvish Pillager wrote:The weakness of a mass cop strategy is that if we choose our exact cop powers (which, don't get me wrong, are a small fraction of our total powers - you could easily fit cool resurrection AND a reflector AND all the copping the plan would demand), then the scum know exactly what they need to counter. But the strength is that *we* have superior knowledge. If we agree that we should have lots of public cops both D1 and D2, then some people are going to have to pay 24p, but it means that the scum will have to take odd-night AND even-night category blocker... so each townie pays 24p or less, and in the worst-case scenario where there's a scumteam of three, they have to pay an average of 30p each for their category blocking. With 8p I'd assume a scumteam of two and possibly an independent, which would mean they'd be spending 45 each for category blocking. That's a pretty major price, and one that they wouldn't necessarily have to pay if we didn't have an organized strategy.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
webby wrote:I think one player we decide on now should get a one-shot public hacker. That doesn't mean that others couldn't get one as well, especially if the first one fails, because I suspect scum are going disable informative actions, but might not be able to do it for the whole game given that it costs 90p.
existential_elevator wrote:I'd personally suggest if someone takes cop, they take it with the mason group ability. Confirm town, then mason them. That'd be really helpful.
Elvish Pillager wrote:webby wrote:I think one player we decide on now should get a one-shot public hacker. That doesn't mean that others couldn't get one as well, especially if the first one fails, because I suspect scum are going disable informative actions, but might not be able to do it for the whole game given that it costs 90p.
This is a good idea. Maybe have one person take 1-shot odd-night public hacker (12p) and another take 1-shot even-night public hacker (also 12p)?
Elvish Pillager wrote:And a minor FoS at existential_elevator for saying BoomFrog's logic is genius. <_<existential_elevator wrote:I'd personally suggest if someone takes cop, they take it with the mason group ability. Confirm town, then mason them. That'd be really helpful.
Well, theoretically, except that at a measly *1.2, all investigative abilities should be public. I'd be highly suspicious of anyone claiming a private investigation. And given that, Mason Recruiter probably isn't worth the minimum of 7.5 points you'd be spending on it (and that's with it not even being unblockable).
I mean, sorry to rain on your parade, but I really don't want a repeat of GGL.
Doctor's are good because they can protect against PGO and are much cheaper then Kill immunity. If we are throwing around abilities on everyone then we should worry very much about scum PGOs. Although I'll agree everywhere I said Doctor you should replace it with Epic Bodyguard if you can afford it. Even if you bodyguard against an unblockable kill you should still kill the attacker. Also the scum teams natural kill is not unblockable. So more then 50% of the killing I expect to happen is blockable, and we need to prevent some of the killing because if we prevent none then everyone dies in one night and resurrect isn't helping.Elvish Pillager wrote:BoomFrog, seriously, WTF? You try to shoot down the cop plan with worry about scum PGOs, then you say everyone should get a public day action, specifically ones that aren't even unblockable (and hence are vulnerable to Lightning Rod as well as plain old PGO). You also repeatedly suggest taking doctor abilities - you've mentioned doctoring in practically every post - when you "seem" to be acutely aware of the possibility of unblockable kills. Again... wtf?
Well that's assuming we have all epic day cops with night resurrections which is not what you originally proposed but ok, lets look at that.And you know what saves the cop plan from the kind of killing you're talking about? That's right, one-shot unblockable epic resurrects. They don't even have to be day-resurrects, they could be any kind of resurrection that's possible to use D1 or N1 - whatever combination of odd-night and X-shot you like.
Not if we have a clear plan to ressurect them in place, no they would not be confirmed anything. And they could false claim about who was the PGO.Dunno if we'd get their alignment info if we rezzed them N1, but if we decide that PGOs are scummy, then they're pretty much confirmed town for having tripped a PGO on scum while successfully copping them as scum
What was my idea first? Also, with you me and webby here I'd assume everything is going to get thought through a lot.And that was your first idea. I have trouble imagining how it could have conveniently slipped your mind if you were town. I mean, I can't really imagine how it could have slipped your mind if you're scum, either, but at least I can sort of imagine how you might have thought that was a plausible way to try to shoot down the cop plan, and either not thought it through completely or thought the townies wouldn't think it through completely.
For the noobs (me at least) what happened in GGL?I mean, sorry to rain on your parade, but I really don't want a repeat of GGL.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
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