Terraria

Of the Tabletop, and other, lesser varieties.

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Re: Terraria

Postby Yakk » Tue Jun 28, 2011 2:48 pm UTC

There is a drop key?

Evil.
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Re: Terraria

Postby Goldstein » Tue Jun 28, 2011 3:01 pm UTC

There is, and the key it's bound to changes at random every few minutes.
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Re: Terraria

Postby uncivlengr » Tue Jun 28, 2011 5:38 pm UTC

Managed a bit of time over the weekend to play for the first time in a while, never really did play much since 1.4 came out.

I think for the next update they need to make the rabbit deaths a little more spectacular - bunny heads only flying halfway across the screen just isn't doing it for me.
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Re: Terraria

Postby The Scyphozoa » Wed Aug 10, 2011 12:16 am UTC

1.0.6 is out and the game is available for $5 today.
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Re: Terraria

Postby Myt » Wed Aug 10, 2011 2:32 am UTC

Unfortunately after playing for a few fun hours the game really started to slow down for me. I can't get to a point to which I'm all magic and powerful and being an average joe going through the motions isn't much fun. Also yes, I have done an incredible amount of digging and mining.
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Re: Terraria

Postby SecondTalon » Wed Aug 10, 2011 3:00 am UTC

I fire this off in the abyss, it's not really aimed at anyone, though Myt kinda started it... but as I don't know Myt's habits in the game, I cannot say for certain this even applies.

Spoiler:
It's a sandbox game. Build something.

I mean, I know it's a Metroidvania game of sorts, where you bounce around like an idiot and get stronger and stronger and take down larger and larger foes, but.. it's also a sandbox construction game.

If you aren't sandbox constructing, and building some overly large structure out of Obsidian blocks or what have you, you're kinda ignoring half the game.
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Re: Terraria

Postby Izawwlgood » Wed Aug 10, 2011 3:03 am UTC

Agreed, but the thing I enjoyed most about the game wasn't the 'build a 2d structure', but the 'collect resources to craft something awesome'. In the first few iterations, that was more or less completed within a handful of hours, and the rest was treasure hunting.

Personally, I'd like to see crafting get more attention, but I'm not sure what else is available beyond pumps.
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Re: Terraria

Postby Myt » Wed Aug 10, 2011 3:04 am UTC

I'm familiar with the type of game it is. I played minecraft vigorously for a good year till I got tired of it. (adventure mode should make it fun again) Terraria though may just be a little steep of a learning curve for me though.
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Re: Terraria

Postby SecondTalon » Wed Aug 10, 2011 3:07 am UTC

Wiring and electricity to run lights. Enchanting - and not +3 Fire Damage stuff.. stuff like "Wall Walking" or "Aura Viewing". Stuff that's useful in certain situations, but not all the time. Piping for said Pumps.

Monster Traps.


Anyway, Terraria has.. I guess a couple of stages. There's the starting out stage, the Tackling the Underworld stage, the Raiding the Jungle stage, Assaulting the Dungeon then Delving Into Hell...

But yeah, once you're the master of Hell, there's.. not much else to do in the way of discovering new vistas.
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Re: Terraria

Postby The Scyphozoa » Wed Aug 10, 2011 6:23 pm UTC

Building something in Terraria -- in 2D -- just isn't fun for me at all. I build a house with 8 rooms for NPCs and a larger area for crafting and storage, then I'm done building anything other than ways out of caves.

Then again I was never much of a builder in Minecraft anyway, but at least 3D building is more interesting.
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Re: Terraria

Postby SecondTalon » Wed Aug 10, 2011 6:29 pm UTC

To each their own.

And I don't mean to sound like I'm saying that You're Playing It Wrong because so long as you got $10 worth of fun out of it, play it however the hell you want. I'm just saying that construction is meant to be a part of the game, though right now it's not a major part. I'd like to see it become a larger part myself, but I can also see it becoming somewhat less.

Have any of y'all tried Online? Perhaps there's some extra life in that - trying to construct and defend bases, PvP and all that jazz.
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Re: Terraria

Postby Izawwlgood » Wed Aug 10, 2011 6:34 pm UTC

I did almost all of my playing (80%) with a friend. He enjoyed building more, and I enjoyed the seeking out new ores and crafting more. It did make for things more enjoyable, to have someone with a better handle on constructing outposts or cool structures (sky plaza ftw!), for me anyway.

I don't think of myself as particularly creative when it comes to building things in games. But if the game had more to construct, like the stuff you mentioned ST, I'd probably put more effort into that side of things.
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Re: Terraria

Postby The Scyphozoa » Wed Aug 10, 2011 6:44 pm UTC

So I've been thinking: if Terraria really were just a 2D version of Minecraft, it would pretty much suck. But a 3D Terraria would be AMAZING. It could exist as one massive mod for Minecraft.
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Re: Terraria

Postby SecondTalon » Wed Aug 10, 2011 7:13 pm UTC

Difference of points, I guess. At it's heart, Minecraft is a game about building shit. Terraria, at it's heart, is a game about smashing Baddies in the face.
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Re: Terraria

Postby The Scyphozoa » Wed Aug 10, 2011 7:55 pm UTC

And yet, I don't do much of either of those things. I enjoy Minecraft more for exploring and finding cool shit, and there's more cool shit in Terraria, plus a MUCH deeper underground.
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Re: Terraria

Postby Adam H » Wed Aug 10, 2011 8:10 pm UTC

SexyTalon wrote:Have any of y'all tried Online? Perhaps there's some extra life in that - trying to construct and defend bases, PvP and all that jazz.
Supposedly this will be a focus in future updates. Capture the flag, king of the hill, AOS (dota-style), etc. would be SICK. Just make it a bit easier for everyone to host and join games... *drool*

Imagine an epic start-from-scratch CTF server where the bases were far enough apart to encourage teching rather than just bumrushing. That would be a damn fulfilling 8 hour game! :D
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Re: Terraria

Postby SecondTalon » Wed Aug 10, 2011 8:14 pm UTC

Yeah... I know the version number is 1.0.6, but given how they're adding content (and a purpose) it feels more like it should be 0.8.6 or something.
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Re: Terraria

Postby Shivahn » Wed Aug 10, 2011 8:51 pm UTC

I dunno, I don't feel like 1.0.0 should be the finished product, necessarily, just the point where it stops being a mishmash of engines and becomes a game.

The alternative naming system makes it seem more like version numbers would asymptotically approach 1 and become less and less useful.
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Re: Terraria

Postby Amnesiasoft » Wed Aug 10, 2011 9:29 pm UTC

SexyTalon wrote:Difference of points, I guess. At it's heart, Minecraft is a game about building shit. Terraria, at it's heart, is a game about smashing Baddies in the face.

Honestly, I found building stuff in Terraria more fun than Minecraft...

Also, smashing Baddies in the face. There's not a whole lot of that in Minecraft, at least, not any that's actually fun.
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Re: Terraria

Postby Discovererman » Thu Aug 25, 2011 5:07 am UTC

Amnesiasoft wrote:
SexyTalon wrote:Difference of points, I guess. At it's heart, Minecraft is a game about building shit. Terraria, at it's heart, is a game about smashing Baddies in the face.

Honestly, I found building stuff in Terraria more fun than Minecraft...

Also, smashing Baddies in the face. There's not a whole lot of that in Minecraft, at least, not any that's actually fun.


My 2cents:

I think of Terraria as a therapeutic tool similar to Animal Crossing with an added layer of slashing baddies. Initially, I knew things attacked me, and that I would craft up tougher sticks to bash their faces in with, but my goal was on the exploration of the unknown, plunging deeper into the depths of the earth, learning what was going to be in store for me.

Eventually the finer ores and jewels started popping up and the stronger enemies popping up, I had to give raising my battle strength my attention, but in my heart, the reason I play Terraria is to put holes in the dirt and discover.
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Re: Terraria

Postby Jessica » Thu Aug 25, 2011 2:28 pm UTC

There have been many games like this of late, haven't there?

Strange seeing these sandbox building shit games showing up. Wasn't certain if getting this would be a good idea (or getting bastion, or from dust, or some of the other games on steam which feature digging and building). I tend to spend too much on "cheep" games and never play them.
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Re: Terraria

Postby Shivahn » Fri Aug 26, 2011 8:38 pm UTC

Jessica wrote:There have been many games like this of late, haven't there?

Strange seeing these sandbox building shit games showing up. Wasn't certain if getting this would be a good idea (or getting bastion, or from dust, or some of the other games on steam which feature digging and building). I tend to spend too much on "cheep" games and never play them.

Do you have anyone to play with? That makes this one a lot easier to play and have fun with.

Also, it might help to consider it a real-time dungeon crawling game with mining and building, rather than a sandbox building game. It gives that vibe to me.
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Re: Terraria

Postby Jessica » Sun Aug 28, 2011 3:12 pm UTC

I probably will have no one to play with. I've gotten distant with my regular video gaming group, and have become reclusive and single player as of late.
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Re: Terraria

Postby Josephine » Wed Aug 31, 2011 7:40 am UTC

I would like to play with someone. I've been wanting to start a new character with someone for a while now. when playing singleplayer, I get bored and cheat. plus my first multiplayer character got handed a bunch of stuff from other people. Anyone here up for it?
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Re: Terraria

Postby Izawwlgood » Sun Jan 29, 2012 2:21 pm UTC

Dunno if anyone is keeping up, but I just hopped on for shits and giggles, and was floored at all the new recipes and things. One thing that was added that has me super excited: liquid pumps.
I'm going to try and make a floating sky fortress with a lavafall.
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Re: Terraria

Postby Dason » Sun Jan 29, 2012 5:24 pm UTC

Izawwlgood wrote:Dunno if anyone is keeping up, but I just hopped on for shits and giggles, and was floored at all the new recipes and things. One thing that was added that has me super excited: liquid pumps.
I'm going to try and make a floating sky fortress with a lavafall.

Interesting. I might have to hop on sometime and try designing something really badass.
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Re: Terraria

Postby WarDaft » Sat Feb 11, 2012 10:22 am UTC

So I'm thinking I shouldn't have activated hard mode the second I was able to. I wanted to see all the new stuff... but... well a huge swath of corruption spawned right through my housing section. Which was made of dirt. That was really inconvenient.
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Re: Terraria

Postby Nath » Sat Feb 11, 2012 11:48 am UTC

I ended up making a separate world for hard mode. Took some time to build a floating fortress out of dungeon wall, got the NPCs, and then went downstairs to meet Wally. I think I'll still use my original world as a storage and construction area; I've got everything nicely organized there.
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Re: Terraria

Postby Izawwlgood » Sat Feb 11, 2012 6:18 pm UTC

Anyone in hardmode willing to open their world? I'd love to get my hands on a drill.
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Re: Terraria

Postby SecondTalon » Fri Feb 17, 2012 2:42 am UTC

Izawwlgood wrote:Anyone in hardmode willing to open their world? I'd love to get my hands on a drill.

I am in EST and have no problem either coming to your place and giving you a mithril drill, or inviting you to mine, if you want to schedule a Saturday or something.

Lil' warnin' though.. Hard Mode is exactly what it says on the tin.
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Re: Terraria

Postby Izawwlgood » Fri Feb 17, 2012 7:55 pm UTC

My guy is in all Molten Armor with Fiery Greatsword, Boomerang thing, and a couple spells (not much mana right now though).

Lets set something up for this weekend though!
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Re: Terraria

Postby SecondTalon » Fri Feb 17, 2012 8:24 pm UTC

I can not only get you some Cobalt or Mithril (the Adamantine is mine, bitch), but I can get you some mana crystals. Oh, and a Pwnhammer.

And maybe some better spells. I mean, I've got chest of shit that I'm thinking of just selling because I'll never use it again. Or Lances. I'm not a fan of Lances.

But more importantly, I can get you a Tinker's Workshop. Or let you use mine, assuming I can get that to work. Because a Cloud in a Balloon, the Hermes+Rocket Boots combo (spectre boots?) and an Obsidian Shield are fricken awesome.
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Re: Terraria

Postby Nath » Fri Feb 17, 2012 10:31 pm UTC

Izawwlgood wrote:My guy is in all Molten Armor with Fiery Greatsword, Boomerang thing, and a couple spells (not much mana right now though).

Lets set something up for this weekend though!

Why not just go kill Wally? Should be pretty straightforward at this point, though you'll also need a good ranged weapon and plenty of ammo. And ideally, clear up a flat space in hell to give you some maneuvering room.
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Re: Terraria

Postby Izawwlgood » Sat Feb 18, 2012 3:50 am UTC

Is Molten gear the top you can have before hard mode? I may have read stuff wrong; I was under the impression I still have work to do before trying it.
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Re: Terraria

Postby Josephine » Sat Feb 18, 2012 6:49 pm UTC

Molten's definitely the top before hardmode. But be warned, the common monsters in hard mode have at least 200 health, and hit upwards of 50 damage even with new armor.
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Re: Terraria

Postby SecondTalon » Sun Feb 19, 2012 5:27 am UTC

Izawwlgood wrote:Is Molten gear the top you can have before hard mode? I may have read stuff wrong; I was under the impression I still have work to do before trying it.

Yeah, but the Wall of Flesh is... it's not that it's resistant to melee attacks, but it's difficult to use them as unlike the other three bosses, this one is a running battle the entire time, and facing it to whack it requires a lot of fancy footwork relative to the other bosses.

So I'd not even attempt it without the Death Scythe spell. That one seems to be a damn fine ranged attack to use.



Also, what Nath said about the Wall of Flesh Battle Arena. The various wikis on it suggest 500 units long, I'd actually suggest longer, in the 700-800 neighborhood. Mostly so you don't have a complete panic moment when you hit the end of your runway.

And.. yeah, it's literally making a completely flat path you can run on, preferably with the top or bottom with a bit of blocking to stop lasers. Wall of Flesh is hard... with pre-Hard Mode gear. With post-hard mode gear, I've been farming him to get the Cloud Strife sword. I forget what it's called, but I got one, reforged it once and got stupid lucky as now it's Legendary.
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Re: Terraria

Postby Nath » Sun Feb 19, 2012 7:01 am UTC

My initial plan was to lay some explosives in his path with buttons that I could run over at strategic times. I accidentally set off the first set of explosives just before summoning Wally, and then a slime set off the second before I got out of range. This is an embarrasing way to die. The explosives could have helped, but I should have used levers.

But really, you don't need to do that much prep. I ended up just shooting the damn thing with a Phoenix blaster and meteorite ammo, and took Ironskin and Regeneration potions. The fight was disappointingly easy. Only used a couple of stacks of ammo, I think. A Swiftness potion couldn't hurt either, and maybe an Obsidian potion if you're concerned about running out of maneuvering room. My arena ended up way longer than it needed to be. With good armor and accessories, you can pretty much ignore the lasers.

The Scythe would probably work just fine as well, though I'd keep a backup weapon or boomerang handy in case your mana runs low.
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Re: Terraria

Postby Scuttlemutt » Tue Feb 21, 2012 10:07 am UTC

I think it would be much easier to brew up a couple Obsidian Skin potions than it would be to construct a giant runway. Spectre Boots means mobility is not a problem, and a Cobalt Shield means mobs can't knock you off course.
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Re: Terraria

Postby Windowlicker » Tue Feb 21, 2012 1:08 pm UTC

My habit of.. flattening things has carried over from Minecraft into Terraria.

Before:
Spoiler:
world1.png


After:
Spoiler:
world1 a.png


I'm planning on continuing this, but leaving the biomes (jungle/corruption/dungeon) just floating where they are. So much dynamite.
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Re: Terraria

Postby philsov » Tue Feb 21, 2012 5:23 pm UTC

I flatten all the time. I can't stand hopping all over the place. Especially in Terreria. I did some multiplayer and all the other guys would make these single-increment steps every block; drove me insane. I flatten the overworld terrain into more manageable runways and when I'm spelunking and make a staircase it's usually in like 5-high (well, more once I get accessories) and deep steps.
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