[T] Mafia + Werewolf ~ So... We are done now. Thanks Ibarra!

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Re: [T] Mafia + Werewolf ~ D3: Two Down, Two to Go

Postby greenlover » Thu Aug 11, 2011 11:20 pm UTC

webby wrote:Actually, given that I'm pretty sure that it's going to come down to either a-wan or roband to be lynched today - can you two vote for each other please?

Eh, I'm currently voting a-wan. Should I move that vote, or just keep it on for now?
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Re: [T] Mafia + Werewolf ~ D3: Two Down, Two to Go

Postby BoomFrog » Fri Aug 12, 2011 12:22 am UTC

webby wrote:I will confirm my advice to Boomfrog (which he is in no way compelled to follow)
You're generally a pretty good scum-hunter and you've been in this game from day one and done real analysis. Whereas I've done an 80% disjointed readthrough once. I will be following your advice 100% on D4. It's all on your shoulders now, don't try to cop out.

Vote someone and I'll hammer (if the others are slow to do it)

Btw, I think GL's reaction to the whole vote each other thing was the towniest again. It's a small point, but it's a point.
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Re: [T] Mafia + Werewolf ~ D3: Two Down, Two to Go

Postby webby » Fri Aug 12, 2011 12:24 am UTC

I think I'm going to stick with what I had before, there was nothing to change my mind last night.

Vote: a-wan

I recommend a roband lynch tomorrow.

FYI, I'd break the probabilities down as approximately:
50% - ro-wan
25% - greenband
25% - a-lover

So I'm nowhere near certain on this, but I think it's the most likely.
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Re: [T] Mafia + Werewolf ~ D3: Two Down, Two to Go

Postby BoomFrog » Fri Aug 12, 2011 1:02 am UTC

A-wan, you are the weakest link.

vote A-wan

See you tomorrow Roband. :twisted:
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby cjdrum » Fri Aug 12, 2011 4:54 am UTC

Final Day Three Vote Count!
a-wan (3) - greenlover, webby, BoomFrog


a-wan has been lynched. Their role will be revealed in the morning.

Night Three ends when all actions are sent. Be quick, please :)
:shock:
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Fri Aug 12, 2011 6:22 am UTC

Just as I arrive to vote before deadline. I mean.. shhhh
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Fri Aug 12, 2011 5:03 pm UTC

I'm gonna be offline for the next 14 hours (at least), but let's get this over and done with as soon as day starts.

Pre-emptive:
Vote Greenlover

BoomFrog, Webby, take one look back over the game before you vote. I wasn't werewolf hunting, I was anti-town hunting. I made the best calls for town, every time. If we lose this after voting perfectly, it's ridiculous.

Don't make the wrong call guys.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Sun Aug 14, 2011 8:29 am UTC

CJ, I know you 'died' in the opening post, but what's happening dude? Where are youuuuu?
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Mon Aug 15, 2011 11:32 am UTC

3 days of 'night' so far. What's happening?
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby Ibarra » Mon Aug 15, 2011 12:09 pm UTC

Well if you guys will permit (and if cjdrum won't get offended or anything)
Since I generally know the roles of everyone, I can "continue" the game. I won't be biased or anything.
Basically I'll just post who died, etc and start the day or something.
Everybody would have to PM me their roles or something to confirm.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby webby » Mon Aug 15, 2011 12:21 pm UTC

Ibarra wrote:Well if you guys will permit (and if cjdrum won't get offended or anything)
Since I generally know the roles of everyone, I can "continue" the game. I won't be biased or anything.
Basically I'll just post who died, etc and start the day or something.
Everybody would have to PM me their roles or something to confirm.


I'm happy with this - there's not much left really - just the scum nightkill, then the game pretty much runs itself from there.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Mon Aug 15, 2011 12:50 pm UTC

That works for me
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby BoomFrog » Mon Aug 15, 2011 1:23 pm UTC

Sure, thanks Iberra. PM sent.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby greenlover » Mon Aug 15, 2011 1:48 pm UTC

I'm good with that, as well.
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Re: [T] Mafia + Werewolf ~ D4: Three, Three, Three

Postby Ibarra » Mon Aug 15, 2011 2:30 pm UTC

Copying cjdrum's style of posting...

The town square in the morning was packed filled with a crowd. After all, three IS a crowd. webby was dead all right - shot. He had a on him badge too.

webby was shot Night Three. He was the Cop.

You see in webby's pockets, papers implicating a-wan as a member of a Mafioso group. You also find a gun in the pocket of a-wan's suit.

a-wan was lynched Day Three. He was a member of the Mafia.

Only three were left. A crowd of three...

It is now Day Four. Day Four will end 96 hours from this post.

3 not dead, 2 to lynch.
It is also LYLO.
Last edited by Ibarra on Mon Aug 15, 2011 3:57 pm UTC, edited 1 time in total.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Mon Aug 15, 2011 2:32 pm UTC

roband wrote:I'm gonna be offline for the next 14 hours (at least), but let's get this over and done with as soon as day starts.

Pre-emptive:
Vote Greenlover

BoomFrog, Webby, take one look back over the game before you vote. I wasn't werewolf hunting, I was anti-town hunting. I made the best calls for town, every time. If we lose this after voting perfectly, it's ridiculous.

Don't make the wrong call guys.


Everything I said here is still applicable.

Vote greenlover

Use your head BoomFrog.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby greenlover » Mon Aug 15, 2011 2:51 pm UTC

To put the game completely in BoomFrog's hands:

Vote: Roband

BoomFrog, its all up to you now. I believe most of the arguments I brought up yesterday still apply today (I'm the only one to go after the mafia, I was nearly lynched for being a werewolf, etc.). Roband's arguments still have the same old flaws, and my analysis on D2 still applies. Good luck.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby BoomFrog » Wed Aug 17, 2011 11:58 pm UTC

Sorry to keep everyone in suspense. I wasn't planning on Mafiaing this week.

Because I believe the breadcrumb, and I doubt both scum claimed first yesterday and I also believe Scum-Roband would believe he could guilt me into not voting him.

Vote Roband
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby webby » Thu Aug 18, 2011 3:19 am UTC

Excellent, that means we won, right? And we lynched scum every day! :D
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Thu Aug 18, 2011 7:35 am UTC

BoomFrog wrote:I also believe Scum-Roband would believe he could guilt me into not voting him.

Vote Roband


I'm not sure believe is the right word. But I damn thought I'd give it a go ;)

Congrats town. It seems the the best strat for either scum team was to try and lynch one of the members of the other scum team, then NK the other one. Then hide in the remaining townies.
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Re: [T] Mafia + Werewolf ~ Town Win

Postby Ibarra » Thu Aug 18, 2011 9:11 am UTC

Final Day Four Vote Count!
roband (2) - greenlover, BoomFrog
greenlover (1) - roband

roband and greenlover were accusing each other. Both had claimed that they were the seer.
"I'm Seer!" said roband.
"No, I am! I can prove it too." replied greenlover.
greenlover reached out from his pockets to reveal some wolfsbane.
"So? I can prove it too." said roband as he was emptying his pockets. Sadly for him, his gun fell out as he was emptying his pockets.

With that, BoomFrog and greenlover rushed to and proceeded to hang roband.

roband was lynched Day Four. He was a member of the Mafia.

TOWN HAS WON!
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Thu Aug 18, 2011 9:54 am UTC

Congrats town
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby Misnomer » Thu Aug 18, 2011 10:07 am UTC

Woop woop :D
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Thu Aug 18, 2011 10:11 am UTC

Shush you :P

Can't believe my kill got doctored on N1 :(
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby Ibarra » Thu Aug 18, 2011 10:45 am UTC

I protected webby because I thought someone would target him.
My reasoning was that the mafia/werewolf thought I was going to protect the investigated guy, and since the investigated guy may be part of the other scumteam from the eyes of one scumteam, it would make sense to not kill them.
Therefore, I chose to protect the most townie.

I also agreed to be investigated since I thought I was able to protect myself and I was planning to protect myself.
You are the Doctor.

Each night, you may PM me the name of any player. This player will be protected from a single night kill that night.

You win when all Mafia and Werewolves have been eliminated.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby Lorenz » Thu Aug 18, 2011 1:11 pm UTC

Gratz! Sorry for leaving unexpectedly. I had a plan of claiming cop/seer after I was confirmed townie but I didn't get the chance. Thank you for replacing BF.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby a-wan » Thu Aug 18, 2011 2:12 pm UTC

Congrats, town.

So, if I had been forced to guess everyone's role on N1, and to pick only one person for each role, this is what it would have been:

Cop - Webby
Seer - Ibarra
Doctor - Greenlover
Werewolf - e_e and John Citizen
Town - Misnomer and Lorenz

I had Misnomer as possible doctor and Lorenz and Ibarra as possible werewolves.

I was not available for the first night, but Ibarra guessed right that I was against killing Lorenz because I thought he might be protected. I think if I had been around I might have pushed for a kill on JC or Ibarra on N1, but would have given in to the webby kill that roband chose if he was insistent.

When JC claimed cop, it felt like he was doing it to get mafia killed. I was planning on pushing roband to claim cop the next day to accuse Ibarra of being mafia, so that we could confirm cop and possibly get either Ibarra or webby killed. I'm not sure if he would have done it, but it seemed as good a strategy as any.

I knew the game was over when I saw greenlover's breadcrumb.
Last edited by a-wan on Thu Aug 18, 2011 2:47 pm UTC, edited 1 time in total.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Thu Aug 18, 2011 2:19 pm UTC

a-wan, nice work for a first game, by the way.

I was shocked and impressed. New players aren't normally as on-the-ball as you were.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby a-wan » Thu Aug 18, 2011 2:36 pm UTC

I made a few mistakes, obviously, but that was fun. Like most things, I probably spent more time on it than I should have.
Last edited by a-wan on Thu Aug 18, 2011 2:40 pm UTC, edited 1 time in total.
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Re: [T] Mafia + Werewolf ~ D3: Two Down, Two to Go

Postby a-wan » Thu Aug 18, 2011 2:39 pm UTC

roband wrote:webby, guess my real name, based on my username.

Almost forgot. My first guess was Rob Andrews and my second guess was Rob Anderson.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Thu Aug 18, 2011 2:40 pm UTC

Got it in two ;)
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Thu Aug 18, 2011 2:44 pm UTC

a-wan wrote:I made a few mistakes, obviously, but that was fun. Like most things, I probably spent more time on it than I should have.


that's part of the fun of lying about your role ;)

I really managed to get myself in the mindset of being town in this game. It's not been so easy in the past, and this time it didn't work! :(
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby Ibarra » Thu Aug 18, 2011 3:21 pm UTC

Plus it was easier since you can actually scumhunt the other scumteam ;)
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby roband » Thu Aug 18, 2011 3:24 pm UTC

Yeah, but like I said, without one of the NKs hitting the other team, a scum win here was difficult.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby Ibarra » Thu Aug 18, 2011 3:29 pm UTC

Isn't it hard for town to win more than scum?
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby a-wan » Thu Aug 18, 2011 3:36 pm UTC

I nominate Ibarra for town VIP. Without that doctor, town would have lost cop and Lorenz wouldn't have been confirmed town. All scenarios for town at that point look significantly bleaker.
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Re: [T] Mafia + Werewolf ~ N3: We're Not Done Yet!

Postby a-wan » Thu Aug 18, 2011 3:40 pm UTC

Also, town was aided by the fact that scum had some extra information about who scum was and incentive to scumhunt.
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Re: [T] Mafia + Werewolf ~ So... We are done now. Thanks Iba

Postby roband » Fri Aug 19, 2011 7:41 am UTC

I dunno. Town won without a single positive cop result, so something was in their favour.

Well, not mislynching helped I suppose
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