by freakish777 » Wed Aug 17, 2011 7:09 pm UTC
Let's say you do just have A always win, B beats everyone but A, etc and being paired against the same player multiple times isn't allowed.
16 players, 0 rounds, you have all at 0-0 records.
16 players, 1 rounds, you have half at 1-0 records and half at 0-1 records.
16 players, 2 rounds, you have 1/4th at 2-0 records, 1/2 at 1-1 records, and 1/4 at 0-2 records.
16 players, 3 rounds, you have 1/8 at 3-0 records, 6/16 at 2-1, 6/16 at 1-2, 1/8th at 0-3 records.
16 players, 4 rounds, you have 1/16 at 4-0 records, 1/4 at 3-1, 6/16 at 2-2, 1/4th at 1-3, 1/16th at 0-4 records.
You're looking to crush that your N players with one record, 0-0, (a big vertical line) into n players with n distinct records (a big horizontal line) instead of trying to just find the first ranked player (which results in the bell curvish shape). So to get all n players distinctly ranked, you need n-1 rounds (which is a round robin tournament, assuming of course player A being the best can never lose, and the second best player can only lose to the best, and so on, and no draws, otherwise you can have RR tournaments where players A B and C each Rock Paper Scissor each other and beat everyone else). To get just the second ranked player, you need to add 2 rounds (when n is a power of 2, there should be 1 player at X-0 and 4 players at X-1 after log2(n) rounds always, assuming no draws are allowed).
16 players, 5 rounds, you have 1 at 5-0 records (A), 2 at 4-1 (in my paperwork its B and E), 5 at 3-2 (C,D,G,H,K), 5 at 2-3 (F, I, J M, N), 2 at 1-4 (L, O), 1 at 0-5 records (P).
16 players, 6 rounds, you have A at 6-0 (wins all the rest of it's matches), B at 5-1 (wins all the rest of it's matches), C, D and E at 4-2, F, G, H, I, J, K at 3-3 (notice that this is the same number of players at 50% w/l records as two rounds ago), L, M, N at 2-4, O at 1-5 (losses all the rest), and P at 0-6 (loses all the rest).
3rd place? Add two more rounds... Eventually that "mountain" of 6 players in the middle with 50% w/l will go down, but it's going to be there a while.
Also, as far as the "They stop at log2(n) + 1 because they only care about first" is completely wrong. Most tournaments award prizes to the top X competitors, and so there will be a Top 8, Top 16, or Top 32 single elimination rounds. This is why most tournaments do Tie Breakers of some sort (the first is usually Opponent Match Win Percentage, if you went 4-2 and your opponents combined for 26-10, your tie breakers are going to be incredible compared to everyone else at 4-2, if the first isn't OMW% you're doing it wrong).
The best tournaments I've seen have payouts down to 32nd, and then to save time, the cut offs are Top 8 (they play a 3 round single elim tournament), 9-16th (they play a 3 round single elim tournament), 17-24th (they play a 3 round single elim tournament), 25th-32nd (you get the idea).
One final point, your assumption that A always wins is only applicable in 100% skill games (even Chess isn't 100% skill) with no draws and perfect information where once a player has learned to avoid mistake X, they never make mistake X ever again. So not very useful for real world modeling.
EDIT: Bolded most relevant part if you want to tl;dr