Moderators: gmalivuk, Moderators General, Prelates
Another annoying fact is that realistic spacecraft propulsion systems are incredibly weak. They will take forever to push the ship to anywhere farther than, say, Luna. So SF authors try to jazz things up by postulating more powerful propulsion systems. Alas, they then run full tilt into Jon's Law for SF authors.
Jon's Law for SF authors is closely related to Niven's Kzinti Lesson. It states: "Any interesting space drive is a weapon of mass destruction. It only matters how long you want to wait for maximum damage." It goes on to say: "Interesting is equal to 'whatever keeps the readers from getting bored'".
As an example, a spacecraft with an ion drive capable of doing a meager 0.0001g of acceleration may be scientifically realistic and the exhaust is relatively harmless. However, to most of the audience it will not be interesting. "Nine months just to travel to Mars? How boring!"
The author, not wanting his book sales to go flat, hastily re-fits the hero's spacecraft with a fusion drive. The good news is that the ship can make it to Mars in twelve days flat. The bad news is that the ship's exhaust is putting out enough terawatts of energy to cut another ship in two, or make the spaceport look like it was hit by a tactical nuclear weapon.
The author can still use the drive, but must consider the logical ramifications of the wide-spread civilian availability of the equivalent of thermonuclear weapons. Consider: the more energy the drive contains , the worse the damage if an accident occurs. How would you like to have the captain of the Exxon Valdez skippering a tramp freighter with an antimatter drive? That brilliant mushroom cloud you see marks the former location of Clinton-Sherman spaceport. The more devastation a propulsion system can wreck, the shorter the leash the captains will be on.
So one of the logical ramification is that if drives are too powerful, there won't be any colorful tramp freighters or similar vessels. As a matter of fact, civilian spacecraft will probably by law be required to have a remote control self-destruct device that the orbital patrol can use to eliminate any ship that looks like it is behaving erratically or suspiciously.
Most of the nasty effects of Jon's Law are due to the propulsion system's exhaust. The presence of an exhaust is because rockets use Newton's Third Law (the one about action with equal and opposite reaction). Canny SF authors postulate some kind of hand-waving reactionless drive in an attempt to avoid Jon's Law. Reactionless means no exhaust is required. You feed electricity in, and the ship is magically accelerated. The "gravitic impellers" from David Weber's HONOR HARRINGTON series is an example of a reactionless drive.
Unfortunately such canny SF authors then run smack dab into Burnside's Advice. Burnside's Advice is that Friends Don't Let Friends Use Reactionless Drives In Their Universes. The trick is making a reactionless drive that doesn't give you the ability to shatter planets with the Naval equivalent of a rowboat (which would throw a big monkey wrench into the author's carefully crafted arrangement of combat spacecraft). Reactionless drives, with no fuel/propellant constraints, will give you Dirt Cheap Planet Crackers. If you have a reactionless drive, and stellar economics where most of the common tropes exist (privately owned tramp freighters), you also have gravitic drive missiles. And avoiding Planet Crackers Done Real Cheap is almost impossible to justify on logical grounds, the SF author is faced with quite a daunting task.
sourmìlk wrote:Monopolies are not when a single company controls the market for a single product.
You don't become great by trying to be great. You become great by wanting to do something, and then doing it so hard you become great in the process.
nitePhyyre wrote:The ships use a momentumless drive that warps space around the ship, rather than having the ship move through space. Then all you have to say is that when you get too close to some gravity well, the drive can no longer fold space properly.
sourmìlk wrote:Monopolies are not when a single company controls the market for a single product.
You don't become great by trying to be great. You become great by wanting to do something, and then doing it so hard you become great in the process.
Yep. Which is why the standard trope is to have to come out of warp well outside the system, and then use fusion rockets from there.nitePhyyre wrote:If you wanted your warp ship to not be able to crash into Mars, that would preclude warp throughout the solar system.
Lazar wrote:In any case, Star Trek has a pretty terrible track record of understanding movement in space. They've depicted ships stopping, ships reversing, and ships using constant thrust to maintain a consant speed - and opponents always meet each other on a horizontal plane.
Kewangji wrote:Someone told me I need to stop being so arrogant. Like I'd care about their plebeian opinions.
Lazar wrote:nitePhyyre wrote:The ships use a momentumless drive that warps space around the ship, rather than having the ship move through space. Then all you have to say is that when you get too close to some gravity well, the drive can no longer fold space properly.
I suppose that's a decent way to prevent Star Trek ships from warping into planets, but they still use fusion rockets to travel at relativistic sublight velocities. In any case, Star Trek has a pretty terrible track record of understanding movement in space. They've depicted ships stopping, ships reversing, and ships using constant thrust to maintain a consant speed - and opponents always meet each other on a horizontal plane.
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.
Tomlidich wrote:all this makes me wonder why captain kirk was not court marshalled.
because theoretically he endangered many planets over the course of the show by losing direct control of his ship or allowing it to fall into the hands of unqualified or malicous persons.
Kewangji wrote:Someone told me I need to stop being so arrogant. Like I'd care about their plebeian opinions.
nehpest wrote:Tomlidich wrote:all this makes me wonder why captain kirk was not court marshalled.
because theoretically he endangered many planets over the course of the show by losing direct control of his ship or allowing it to fall into the hands of unqualified or malicous persons.
He stood a court martial. They busted him down to Captain (from Admiral). Watch the fourth movie, and try not to cringe at the tacky 80s-ness being rained down upon you.
BlackHatSupport wrote:You noticed that, too?
Lazar wrote:BlackHatSupport wrote:You noticed that, too?
I maintain that no one can bash Star Trek as well as a disenchanted ex-Trekkie (i.e. me). I seriously lived and breathed Trek as a child - and I still enjoy watching it -, but nowadays I could write an entire book on its flaws and inconsistencies.
Macbi wrote:I was reading the Feynman Lectures on Physics the other day, and he actually uses the phrase "reverse the polarity". It was great.
Lazar wrote:I maintain that no one can bash Star Trek as well as a disenchanted ex-Trekkie (i.e. me). I seriously lived and breathed Trek as a child - and I still enjoy watching it -, but nowadays I could write an entire book on its flaws and inconsistencies.
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.
Kewangji wrote:Someone told me I need to stop being so arrogant. Like I'd care about their plebeian opinions.
Tomlidich wrote:
you mean like how the captain always reverses the polarity on things?
being an electrical engineer, that part always bugs me *twitch* *shudder* *spasm*
Turtlewing wrote:Tomlidich wrote:
you mean like how the captain always reverses the polarity on things?
being an electrical engineer, that part always bugs me *twitch* *shudder* *spasm*
To be fair they spend a lot of time standing on the wrong side of consoles looking at thing upside down. I'd imagine it's pretty easy to plug things in backwards in an environment like that.
Tomlidich wrote:still, no excuses. when it is digital control, there should probably be some failsafe in there like the windows "are you sure" popup.
especially when it just breaks things half the time.

Soralin wrote:Tomlidich wrote:still, no excuses. when it is digital control, there should probably be some failsafe in there like the windows "are you sure" popup.
especially when it just breaks things half the time.
gmalivuk wrote:You could handwave some kind of "suppressor" of nuclear reactions near spaceports, and have ruthlessly enforced no-fly zones for everywhere else that's near a planet but outside the dampening field. And then, if you want FTL, base it on wormholes or a gate network instead of controlled travel through hyperspace, or use the typical "can't warp in a gravity well" excuse to prevent mass destruction near massive objects.
Technical Ben wrote:gmalivuk wrote:You could handwave some kind of "suppressor" of nuclear reactions near spaceports, and have ruthlessly enforced no-fly zones for everywhere else that's near a planet but outside the dampening field. And then, if you want FTL, base it on wormholes or a gate network instead of controlled travel through hyperspace, or use the typical "can't warp in a gravity well" excuse to prevent mass destruction near massive objects.
I like the last one. Perhaps mixing in the neutrino effect of not being able to interact with matter. I'd think making it too power intensive near large planets and unable to effect matter while in "hyperspace" or "warp speed". It would still allow you to drop out of warp right on someone's noes though.
Tomlidich wrote:Technical Ben wrote:gmalivuk wrote:You could handwave some kind of "suppressor" of nuclear reactions near spaceports, and have ruthlessly enforced no-fly zones for everywhere else that's near a planet but outside the dampening field. And then, if you want FTL, base it on wormholes or a gate network instead of controlled travel through hyperspace, or use the typical "can't warp in a gravity well" excuse to prevent mass destruction near massive objects.
I like the last one. Perhaps mixing in the neutrino effect of not being able to interact with matter. I'd think making it too power intensive near large planets and unable to effect matter while in "hyperspace" or "warp speed". It would still allow you to drop out of warp right on someone's noes though.
of course this makes me wonder what happens when you hit one of the few particles of matter distributed out through space? would you drop out of warp? also, would you not be able to start warp as these particles are pretty much everywhere?
Kewangji wrote:Someone told me I need to stop being so arrogant. Like I'd care about their plebeian opinions.
nehpest wrote:Clearly, the warp field evacuates the surrounding space of matter, providing a gravity-well-free environment for transit. /handwave
Kewangji wrote:Someone told me I need to stop being so arrogant. Like I'd care about their plebeian opinions.
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.
BlackHatSupport wrote:3) Every time Kirk poarized the hull, a little bit of me died.
Meteorswarm wrote:
What? Why? There's lots of ways to interpret that that make sense.
Moving charge to an internal capacitor, sending off a charged particle beam, just redistributing charge along the hull to give it poles, etc.
Avenger_7 wrote:You are entitled to your opinion though. Even though it's wrong.
EvanED wrote:be aware that when most people say "regular expression" they really mean "something that is almost, but not quite, entirely unlike a regular expression"
Users browsing this forum: Ephemeron and 1 guest