[S] Designer Mafia - N2: Or, Self-Vote, Anyone?

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Re: [S] Designer Mafia - N2: Or, Self-Vote, Anyone?

Postby Elvish Pillager » Wed Aug 24, 2011 1:26 pm UTC

Right... and JC dropped the game too. A very unsatisfying conclusion.

Oh, it's come to light that I didn't ask about Commuter specifically, just EPGO and Passive Reflector. Apparently it works perfectly on EPGO and Passive Reflector, but doesn't work at all on Nexus (and I don't know about Commuter). Huh?
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Re: [S] Designer Mafia - N2: Game over, Mod loses, Mafia win

Postby BoomFrog » Thu Sep 01, 2011 10:35 am UTC

By the power vested in me by no one, I hereby declare the game over. Elvish Pillager, John Citizen and Ibarra are all winners. (assuming Iberra reported his win condition accurately, but I believe we are far far past lying about our roles.)

Well played EP. I'm sure you've read about it in spoilers by now, but I was so very very close to taking EPGO. Unfortunately, for me, I figured I'd false claim EPGO to save on points.
If your afraid of the terrorists winning then the terrorists win.

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Re: [S] Designer Mafia - N2: Or, Self-Vote, Anyone?

Postby Elvish Pillager » Thu Sep 01, 2011 12:25 pm UTC

Ah, didn't remember to read the spoilers. I just went back and did that.

I was mostly honest in the pre-game - PGO abilities being considered scummy was convenient for me, but I also honestly think it is the right way for town to think. By the end of the pre-game, I had realized that, although they're more expensive, Vengeful Kills are a much, much better option for town. Like Passive Reflector, they only kill someone who kills you first. With a few Vengeful Kills and a lot of daycops, I don't think there's any way we (the scum) could have won this.
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Re: [S] Designer Mafia - N2: Or, Self-Vote, Anyone?

Postby BoomFrog » Thu Sep 01, 2011 1:29 pm UTC

Well, vengful kill goes off as soon as the player dies (and scum could have easily taken 1-shot vengful kills also.) But anyway, the point is the player would still have had to guess who scum was which interestingly enough would have turned this into an actual game of mafia. :p Although I have to admit I was not thinking about vengful kills at all, so good job not bringing up the topic.

There were basically so many stratagy changes based on the mods answers to questions, plus we had a few fairly uninvolved town which always hurts. I think the main reason we lost is that I thought my Horcrux plan would work, but it really doesn't when there are four simultanious kills. CJdrum made it clear how simultanious kills would work out, but I didn't think it all the way through.

You did a really good job of giving "slightly misleading" but very towny sounding stratagies. I would have lynched you over most others by the end of the pregame but I still wasn't sure enough to completly ignore you and your ideas were distracting enough that I and webby didn't figure out the real best plan for town. I really think you earned your win, so congratulations again.
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Re: [S] Designer Mafia - N2: Or, Self-Vote, Anyone?

Postby Elvish Pillager » Thu Sep 01, 2011 2:58 pm UTC

I'd assume that cjdrum wouldn't have allowed one-shot vengeful kills, since they're inherently (almost) one-shot. (Sure, it could work twice if you got resurrected, but seriously now.) So they're pretty expensive. But they're much more useful for town than scum, because there were five town and two scum, so a one-for-one trade is a big win for town.

I really don't see how scum could have won if town had organized to take some form of Vengeful Kill for everyone, redundant one-shot manipulative disablers for D1, and a few public daycops. No way to kill lots of town without dying, no way to stop the investigations, and no way to hold off the lynch. I'd probably have just had us both take unmodified Horcruxes and hoped we ended up protecting each other. :P
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Re: [S] Designer Mafia - N2: Or, Self-Vote, Anyone?

Postby BoomFrog » Fri Sep 02, 2011 3:08 am UTC

This game still makes my head hurt with the possibilities... :roll:
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Re: [S] Designer Mafia - N2: Or, Self-Vote, Anyone?

Postby Elvish Pillager » Fri Sep 02, 2011 1:53 pm UTC

Yes. Isn't it ironic that what actually happened was essentially the simplest possible result? :P
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Re: [S] Designer Mafia - N2: Or, Self-Vote, Anyone?

Postby Ibarra » Sun Sep 04, 2011 10:09 am UTC

My role PM:
Image
So yeah that's why I believe we should have won.
(If cjdrum does come back and say that the game is not over, I'm probably modkilled for posting this image, but w/e)
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