Team Fortress 2

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Re: Team Fortress 2

Postby Tomlidich » Fri Oct 07, 2011 9:18 pm UTC

SirBryghtside wrote:I think he was referring to the 'being on fire' bit. Which is true - not just panic, but legit panic. Because there's a good chance they're going to die.

exactly. then they start making mistakes cuz they are searching for medics, healthpacks, or just runiing around blindly because ZOMG i am dying. then they are not thinking about where they are walking, whether they are behind cover, etc. then they are open for all manner of bad things to happen. demo setting traps, running into the view of a sentry, a sniper, a spy sneaking past, etc.
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Re: Team Fortress 2

Postby broken_escalator » Fri Oct 07, 2011 9:53 pm UTC

Being on fire is cool, but here is a thought, they could also be dead. If you managed to burn them enough that they're dying and panicking you could have just axtinguished them... killing them outright.
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Re: Team Fortress 2

Postby SirBryghtside » Fri Oct 07, 2011 11:26 pm UTC

In conclusion - Ax is good for single enemies, everything else is good for groups. It's just the Jarate vs SMG dilemma.
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Re: Team Fortress 2

Postby Xeio » Sat Oct 08, 2011 1:08 am UTC

Jarate, but then, I'm a huntsman sniper, I don't sit miles away from the cart being useless.
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Re: Team Fortress 2

Postby Rek » Sat Oct 08, 2011 1:15 am UTC

Afterburn used to be a threat. But now every class has a way to counter it, and unless you got them down in the red health with direct fire there's a good chance they'll hit a health pack before afterburn actually kills them. That's why the Flare Gun is great against enemies who retreat once set on fire :D
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Re: Team Fortress 2

Postby EmptySet » Sat Oct 08, 2011 6:17 am UTC

Yeah, afterburn kills aren't too common if your opponents are competent. Unless they're on the very verge of death, they can usually find a medic, or a health pack, or a friendly pyro, or a sniper with Jarate, or a scout with Mad Milk, or a heavy with a snack, or an engie's dispenser... there are quite a few ways to put it out. Just about the only classes which can't do it with the right loadout are soldiers and spies, and soldiers can bring out the equalizer and run for assistance.
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Re: Team Fortress 2

Postby EdgarJPublius » Sat Oct 08, 2011 7:30 am UTC

spies can self-extinguish using the dead-ringer.
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Re: Team Fortress 2

Postby Derek » Sat Oct 08, 2011 8:42 am UTC

Yep. And Demoknights get fire resistance. Afterburn just isn't the threat it used to be, which is why the Degreaser downside is so negligible. You really shouldn't rely on afterburn to get your kills, and running in and lighting five people on fire just doesn't actually accomplish much.
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Re: Team Fortress 2

Postby EmptySet » Sat Oct 08, 2011 12:26 pm UTC

EdgarJPublius wrote:spies can self-extinguish using the dead-ringer.


True, although a lot of the time Dead Ringer spies use it too close to the pyro and just get set on fire again. Most likely because not using it would result in being killed anyway.

I was actually thinking the other day that a flask of oil which is thrown like Jarate and prevents people being extinguished might be an interesting secondary weapon for the pyro. And probably some other minor debuff so it does something for your team as well. -5% move speed because the oil is slippery, maybe? That would help you set people on fire and run away, too.
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Re: Team Fortress 2

Postby broken_escalator » Sat Oct 08, 2011 6:40 pm UTC

I don't think I would use that over shotgun, and probably not flare gun either.

Unless you can use it to make an oil slick and set that on fire for a short period of time. Then it might have nice defense applications or you could set nests on fire. That would be neat.
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Re: Team Fortress 2

Postby The Scyphozoa » Sat Oct 08, 2011 7:00 pm UTC

You wouldn't really be able to set the nest on fire without the flare gun, though.
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Re: Team Fortress 2

Postby broken_escalator » Sat Oct 08, 2011 8:35 pm UTC

Yeah, that would require the teamwork of 2 pyros, a cowmangler soldier, or a huntsman sniper.
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Re: Team Fortress 2

Postby Derek » Sat Oct 08, 2011 8:39 pm UTC

Why couldn't you set it on fire with the flamethrower?
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Re: Team Fortress 2

Postby The Scyphozoa » Sat Oct 08, 2011 9:21 pm UTC

It would be really hard to get that close to a sentry.
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Re: Team Fortress 2

Postby Rek » Sat Oct 08, 2011 11:17 pm UTC

Yeah only time I can ever manage that is when they build the sentry just around a corner. Then I sprint around and circle strafe the sentry. Although level threes kind of ruin that with their rockets...

I am trying to get better at airblasting those though.
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Re: Team Fortress 2

Postby Derek » Sun Oct 09, 2011 4:51 am UTC

The Scyphozoa wrote:It would be really hard to get that close to a sentry.

Oh, I missed the part where we were talking specifically about nests.

Yeah only time I can ever manage that is when they build the sentry just around a corner. Then I sprint around and circle strafe the sentry. Although level threes kind of ruin that with their rockets...

I am trying to get better at airblasting those though.

Yeah, I have a lot of trouble airblasting sentry rockets. Even when I intentionally bait them, I miss the airblast the vast majority of the time.
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Re: Team Fortress 2

Postby SirBryghtside » Sun Oct 09, 2011 10:51 am UTC

Rek wrote:Yeah only time I can ever manage that is when they build the sentry just around a corner. Then I sprint around and circle strafe the sentry. Although level threes kind of ruin that with their rockets...

I am trying to get better at airblasting those though.

I have a tip for you!

If they build a sentry right around a corner, it really couldn't be easier to destroy the whole nest. There's a little trick with Pyro called 'edging', look at this video, around 4:40 to see how it works. That video's good for teaching you the basics too, but it was made before airblast, so Demos and Soldiers are impossible.
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Re: Team Fortress 2

Postby Xeio » Sun Oct 09, 2011 11:20 pm UTC

SirBryghtside wrote:If they build a sentry right around a corner, it really couldn't be easier to destroy the whole nest. There's a little trick with Pyro called 'edging', look at this video, around 4:40 to see how it works. That video's good for teaching you the basics too, but it was made before airblast, so Demos and Soldiers are impossible.
Wow, that's some of the worst advice I've ever seen for fighting a soldier as pyro. Airblast. SRSLY. I like how the soldier only aims past the pyro too, never at the ground which is 90% more effective.

But yea, flames around corners is great against a lot of sentry positions (or from below on edges!). Good teammates or an engie who uses his shotgun will make something like that a lot harder though.
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Re: Team Fortress 2

Postby TaintedDeity » Sun Oct 09, 2011 11:28 pm UTC

Xeio wrote:
SirBryghtside wrote:If they build a sentry right around a corner, it really couldn't be easier to destroy the whole nest. There's a little trick with Pyro called 'edging', look at this video, around 4:40 to see how it works. That video's good for teaching you the basics too, but it was made before airblast, so Demos and Soldiers are impossible.
Wow, that's some of the worst advice I've ever seen for fighting a soldier as pyro. Airblast. SRSLY. I like how the soldier only aims past the pyro too, never at the ground which is 90% more effective.

But yea, flames around corners is great against a lot of sentry positions (or from below on edges!). Good teammates or an engie who uses his shotgun will make something like that a lot harder though.
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Re: Team Fortress 2

Postby Xeio » Sun Oct 09, 2011 11:40 pm UTC

What is this "reading" thing exactly? :P
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Re: Team Fortress 2

Postby Derek » Mon Oct 10, 2011 12:33 am UTC

Unfortunately, the pyro has changed so much since the game came out that any advice from back then is completely useless now. Bryghtside was only posting it to show an example of edging a sentry (which still works), but you basically shouldn't watch anything else in the video.
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Re: Team Fortress 2

Postby Rek » Mon Oct 10, 2011 4:44 am UTC

Yeah the whole "light everyone on fire then get out, afterburn will kill them" strategy generally doesn't work now.
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Re: Team Fortress 2

Postby broken_escalator » Mon Oct 10, 2011 4:56 am UTC

The only time I ever seem to die from afterburn is when I find a friendly pyro doesn't know how to extinguish.

Also earlier today I amused myself by dodging around enemy 2fort base as a saharan spy with the James Bond theme playing. I didn't stab anyone unless it was convenient to my escape. Was really a lot more fun than it should have been, people chased me for what seemed like ages x.x
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Re: Team Fortress 2

Postby The Scyphozoa » Tue Oct 11, 2011 3:11 am UTC

Does anyone else have trouble identifying the color of Heavies? It might be because I play on minimum graphics, but I often find myself double checking to see if their name pops up, because I can't tell at a glance. I think they have too much black and not enough team color.
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Re: Team Fortress 2

Postby broken_escalator » Tue Oct 11, 2011 6:50 am UTC

I don't usually have that problem, but when my hud freaks out and displays the wrong team color I tend to forget what color I am.
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Re: Team Fortress 2

Postby Derek » Tue Oct 11, 2011 8:08 am UTC

The Scyphozoa wrote:Does anyone else have trouble identifying the color of Heavies? It might be because I play on minimum graphics, but I often find myself double checking to see if their name pops up, because I can't tell at a glance. I think they have too much black and not enough team color.

Only if they're on fire and/or the map is poorly lit.
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Re: Team Fortress 2

Postby EmptySet » Tue Oct 11, 2011 8:59 am UTC

The Scyphozoa wrote:Does anyone else have trouble identifying the color of Heavies? It might be because I play on minimum graphics, but I often find myself double checking to see if their name pops up, because I can't tell at a glance. I think they have too much black and not enough team color.


Occasionally. It doesn't help that their giant gun can obscure parts of their shirt. I also have problems with snipers, but enemy snipers and friendly snipers generally don't inhabit the same parts of the map so it's less problematic.
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Re: Team Fortress 2

Postby Tomlidich » Tue Oct 11, 2011 4:00 pm UTC

The Scyphozoa wrote:Does anyone else have trouble identifying the color of Heavies? It might be because I play on minimum graphics, but I often find myself double checking to see if their name pops up, because I can't tell at a glance. I think they have too much black and not enough team color.


normally isn't a problem for me, enemy heavies are normally too slow and bulky to sneak around back, so if its coming my way, its probably and enemy heavy. plus they usually have the medic buddy with em, and they are easy to spot.
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Re: Team Fortress 2

Postby The Scyphozoa » Tue Oct 11, 2011 5:02 pm UTC

Well I actually find it easier when they're on fire, because of the team-colored glow. But yeah, in poorly lit areas like Nucleus, and from a distance, they look almost completely black.
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Re: Team Fortress 2

Postby Derek » Fri Oct 14, 2011 3:46 am UTC

Big update just came out.

These are the things I most care about:
Taunt switching is back (as a server option)!
Pyro gets reserve shooter (not looking forward to this).
Widowmaker costs 30 to fire (I was loving it when it cost 60, I'm going to abuse the fuck out of this)
Gullywash is now an official map!
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Re: Team Fortress 2

Postby The Scyphozoa » Fri Oct 14, 2011 4:00 am UTC

Wait, it's LITERALLY the Reserve Shooter? That means the Reserve Shooter got a buff. It's not just targets launched by explosions anymore. I think this means a Soldier or Pyro can use it on anyone in the air!
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Re: Team Fortress 2

Postby Derek » Fri Oct 14, 2011 4:41 am UTC

The Scyphozoa wrote:Wait, it's LITERALLY the Reserve Shooter? That means the Reserve Shooter got a buff. It's not just targets launched by explosions anymore. I think this means a Soldier or Pyro can use it on anyone in the air!

The reserve shooter always worked on anyone in the air. Only the direct hit requires them to be launched by explosives.
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Re: Team Fortress 2

Postby userxp » Fri Oct 14, 2011 9:05 pm UTC

I don't know if it's related to the update, but TF2 has crashed three four five IT KEEPS HAPPENING times already today.

Also I have just discovered how satisfying it is to kill people with the Splendid Screen.

Edit: "System Message: The item system will be going down in a few minutes. The outage will last 5-10 minutes and during that time loadouts will be unavailable."
Cool. Pure, unaltered TF2.
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Re: Team Fortress 2

Postby SirBryghtside » Fri Oct 14, 2011 10:13 pm UTC

userxp wrote:I don't know if it's related to the update, but TF2 has crashed three four five IT KEEPS HAPPENING times already today.

Also I have just discovered how satisfying it is to kill people with the Splendid Screen.

Edit: "System Message: The item system will be going down in a few minutes. The outage will last 5-10 minutes and during that time loadouts will be unavailable."
Cool. Pure, unaltered TF2.

Yeah, it's probably the update. I just got the paper hat and decided not to play for a couple days, until Valve sort it out.
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Re: Team Fortress 2

Postby Reassuring Curve » Fri Oct 14, 2011 11:12 pm UTC

Hello. I am going to smelt my duplicate weapons soon; it would be a waste if anyone wanted one of those, though. I'm going to list them here; if you want one of those, contact xX-n0sc0p3UcHihA-Xx on Steam and just ask (if there is too much demand, I won't give them all, though).

Crates
Crate 19, 21, 23, 24, 25, 26, 27, 28, 29, 30

Scout
Force-A-Nature
Crit-a-Cola

Sniper
Dwarvin's danger shield
Razorback
Shiv

Soldier
Reserve Shooter
Bison
Gunboats
Disciplinary
Pain train

Demo
Targe
Eyelander
Paintrain

Medic
Overdose
Kritz
Vitasaw

Hoovy
Firsts of Steel

Pyro
Postal pummeler
Detonator

Spah
L'entranger
Ambassador
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Cloak 'n Dagger
Dead Ringer

Kredit to team
Frontier Justice
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Hospitality
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Re: Team Fortress 2

Postby broken_escalator » Sat Oct 15, 2011 12:46 am UTC

I found a sign... and then my game crashed.
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Re: Team Fortress 2

Postby Internetmeme » Sat Oct 15, 2011 3:43 am UTC

I got a paper hat, and mine crashed, rejoined the server and it worked though.

Is anyone else having issues with about half the servers in your favorites list being unavailable?
You are now breathing manually.
Also, you just lost a certain Game...

Spoiler:
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Re: Team Fortress 2

Postby broken_escalator » Sat Oct 15, 2011 4:01 pm UTC

I've never been able to keep more than 2 or 3 favorites before they get wiped. :?
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Re: Team Fortress 2

Postby Derek » Sun Oct 16, 2011 5:37 am UTC

I'm back from a shot trip and got to use the new widowmaker today. It was boring as hell.

It doesn't take any skill to use anymore. I was just W+M1'ing and gaining tons of metal from it. The only limiting factor was my health. Which brings me to my next point: Medics, heal widowmaker engies! They will never run out of ammo on you.


Also, reserve shooter pyro was about as I expected. This was actually fun to play, but seriously, a pyro that doesn't need to set people on fire? That's just not a good design. Also, ground stalling is lolabusable.
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Re: Team Fortress 2

Postby broken_escalator » Sun Oct 16, 2011 8:18 am UTC

Glad it wasn't just me thinking the widowmaker is really easy to use now. Not that I liked the -60 metal shots, it's just really shit simple at -30 metal.
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