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Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.
mister k wrote:You can explicitly build a gardens deck, in which case they can earn around 5 or so. If you are managing to have games last long enough to get them worth 7 I would strongly recommend trying to build a nothing but treasure deck and winning every single time... a 70 card deck means you have made 60 purchases! Considering the game's alternate win condition involves exhausting three piles of 12/8 cards thats kind of astonishing.
I think this is going to be my next game unless what I find on Descent: Journeys in the Dark blows me away.JudeMorrigan wrote:Gojoe wrote: I hear great things about the Battlestar Galactica game. Can anyone articulate to me why it is good? Any other co-op games we should look at getting?
BSG is one of the few modern board games I've played, so I can't compare it to much of anything else, but it is pretty awesome. The key mechanic is that loyalty cards randomly chosen at the start of the game (and then another round at about the halfway point). Based on the total number of players, anywhere from 0-2 players will be Cylons and actually be working against the rest of the players. The tricky part, of course, is doing so without being caught before you want to be caught. And casting aspersions on other players in the process, of course. (The actual contents of players' loyalty cards are only revealed under very specific circumstances.) If you have a good group of players, it makes for a nice dynamic full of paranoia a cheerful backstabbing.
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*
Feeble accompanying guitar.
Gojoe wrote:Has anyone here played 7 Wonders? Is it amazing?
pollywog wrote:I want to learn this smile, perfect it, and then go around smiling at lesbians and freaking them out.Wikihow wrote:* Smile a lot! Give a gay girl a knowing "Hey, I'm a lesbian too!" smile.
Gojoe wrote:I hear great things about the Battlestar Galactica game. Can anyone articulate to me why it is good? Any other co-op games we should look at getting?
Gojoe wrote:Has anyone here played 7 Wonders? Is it amazing?
7 Wonders is solid. Like any drafting game, the luck of the cards matters quite a bit, but that's generally the case. It scales well based on number of people, plays quickly, and is pretty quick to learn.Gojoe wrote:Has anyone here played 7 Wonders? Is it amazing?
Hm. The reason I was having doubts about this game was because none of us have seen the series. But we do LOVE the traitor aspect in Betrayal at House on the Hill. I think I am going to risk it if it ever comes back in stock at my local game shop.ulster wrote:Gojoe wrote:I hear great things about the Battlestar Galactica game. Can anyone articulate to me why it is good? Any other co-op games we should look at getting?
Battlestar lives or dies on its metagame. If your group is fans of the series or just enjoy subterfuge, then it's fantastic. For half my regular gaming group, this is their favorite game. The other half, however, have affectionately dubbed it: a thousand decks of misery.
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*
Feeble accompanying guitar.
Gojoe wrote:Hm. The reason I was having doubts about this game was because none of us have seen the series. But we do LOVE the traitor aspect in Betrayal at House on the Hill. I think I am going to risk it if it ever comes back in stock at my local game shop.
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*
Feeble accompanying guitar.
4 is okay. 5 is better, generally. With four you have one cylon, and one "sympathetic cylon"- they can't exist until the second half of the game, and then they either side with the humans (if things are going poorly) or the cylons (if things are going well). The result is you have a 2-2 or 3-1 split, with one of the players having a public loyalty.Gojoe wrote:Now the big thing. Does it work well with 4 people?
Vaniver wrote:4 is okay. 5 is better, generally. With four you have one cylon, and one "sympathetic cylon"- they can't exist until the second half of the game, and then they either side with the humans (if things are going poorly) or the cylons (if things are going well). The result is you have a 2-2 or 3-1 split, with one of the players having a public loyalty.Gojoe wrote:Now the big thing. Does it work well with 4 people?
With 5, you just have two cylon cards floating around.
Chen wrote:Gojoe wrote:Hm. The reason I was having doubts about this game was because none of us have seen the series. But we do LOVE the traitor aspect in Betrayal at House on the Hill. I think I am going to risk it if it ever comes back in stock at my local game shop.
Knowing the series isn't really necessary. The traitor mechanic is not the same as Betrayal at House on the Hill. In that one you know (more often than not) who the traitor is. In BSG you can have a traitor around right from the start and people NEED to be good at deception to play the traitor role well. As the traitor you need to make people think they're doing what they want, when in fact they are doing what YOU want. Once there is a dire enough situation you can use your super ability or whatever to great detriment and effectively reveal yourself as the traitor. The team then needs to waste resources throwing you in jail (or executing you if you have one of the expansions) or you'll get to use your reveal ability as well (some are pretty bad though). The thing is, if the traitor is bad at lying and is discovered early, the players can abuse the "Executive Order" cards (they give another player 2 actions at the cost of one of your actions) and stabilize pretty well. The risk of using Executive order cards early is that if you give the traitor 2 actions and the traitor uses BOTH to screw you, its a HUGE blow so you need to be wary. Once the traitor is revealed those cards are the only real way the other players have a chance at winning since everything else that occurs in the game is generally bad, even without the traitor trying to screw things up.
Chen wrote:Yeah I've found it works better with 5. 2-2 Cylon/Human split is fairly difficult to come back from as the Humans. Even at 6 you can get the 3-3 split which makes this exceedingly difficult for the Humans. In a 6 player game I've only seen one human victory and it was SUPER lucky (and involved a 4-2 human/cylon split).
JudeMorrigan wrote:I've won 6 player games as a human, but it pretty much requires good luck with the loyalty cards in the first half of the game. Lots of human players and a shortage of cylons before the second round of loyalty cards makes crises *really* easy to pass.
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
Jessica wrote:Expansion. Adds oil, metropolises and natural disasters. At least that's what I've gained from this review of it.
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*
Feeble accompanying guitar.
novax6 wrote:Just played Mansions of Madness for a 2nd time yesterday actually. Really like all the pieces of the game, but something just hasn't seemed to click with it yet.
Setup seems to take a while, and both scenarios our group has played (1 and 5) have seemed a little slow and repetitive, with only 1 type of monster coming out for most of the game. It was still fun, but just doesn't feel like the scenarios we've played so far have done the system and the setting justice. Especically with our first attempt at scenario 5 (green eyed boy), which ended in the 3rd turn whenSpoiler:
There's a full size expansion coming out in a couple months, Forbidden Alchemy, which should have lots of new things. Still going to keep playing the game, just haven't seen it reach it's potential, with our group at least, yet.
We also played Chaos In The Old World again, which is always fantastic. If anyone is looking for a 4 player game with lots of viscous battling, awesome theme, and deep strategy, I would highly recommend it. The only downside is that it's ONLY 4 players, and it's one of those games that a new player doesn't really stand much of a chance at winning their first time.
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.
mister k wrote:Chaos is terrific, but it does play three- and rather well in my opinion. Three isn't as balanced, but it can lead to fun and interesting games. Also with the expansion you can have five.
To an extent.. shouldn't a new player always lose their first time in a deep game? Otherwise its not much of a game I guess...
mister k wrote:To an extent.. shouldn't a new player always lose their first time in a deep game? Otherwise its not much of a game I guess...
Izawwlgood wrote:My friend suggested Small World, any one have any experience with it?
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.
I consider it mediocre. It's a turn-based strategy where you try and gets points with civilizations, abandoning them when the time is ripe to pick up a new civilization. Each civilization is an adjective paired with a noun, meaning that the options available to you will vary each game, but there are chances for massive synergy. Given that the civilizations come off a queue, are selected in turns, and the penalty for picking ahead isn't that high, that means there's not all that much of a strategy computation when picking civs, and so often it feels like the game can come down to seating order and chance. Victory points are private, and there's a big element of sabotage and kingmaking- which gets frustrating when you're pretty sure you're in second and everyone else thinks you're in first.Izawwlgood wrote:My friend suggested Small World, any one have any experience with it?
Risk is the second worst game.emgeng wrote:That's the issue I see with Risk.
mister k wrote:Its worth noting that invading people doesn't cost you any units in small world- you only use units if you get succesfully invaded yourself. So the only loss is possible opportunity- no-one wants to waste 10 tokens on a big ol' stack o'trolls. But typically if a player is doing well they will have a large board presence, so theres incentive to attack them. Because the board is too small you will inevitably have to attack people if you want to take territory at some point, and often in decline races make delicious snacks in late game. So the decline race you attack can be decided on who is winning.
Chen wrote:mister k wrote:Its worth noting that invading people doesn't cost you any units in small world- you only use units if you get succesfully invaded yourself. So the only loss is possible opportunity- no-one wants to waste 10 tokens on a big ol' stack o'trolls. But typically if a player is doing well they will have a large board presence, so theres incentive to attack them. Because the board is too small you will inevitably have to attack people if you want to take territory at some point, and often in decline races make delicious snacks in late game. So the decline race you attack can be decided on who is winning.
The reason I brought the issue up was exactly because of a Spirit Troll combination someone had at one point. So not only was it difficult to make them go away by forcing a new decline, they were wasteful to try and take over, especially considering some were on mountains. Troll+Mountain+Cave = 5 units to take over 1 space. No one wanted to make that sacrifice. Its almost always easier to just go rampage through someone's one or two token piles instead.
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.
How do you get your board game news? Do I just have to learn how to use BGG better?novax6 wrote:There's a full size expansion coming out in a couple months, Forbidden Alchemy, which should have lots of new things.
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*
Feeble accompanying guitar.
Gojoe wrote:How do you get your board game news? Do I just have to learn how to use BGG better?novax6 wrote:There's a full size expansion coming out in a couple months, Forbidden Alchemy, which should have lots of new things.
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