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I don't know how you hate all the minigames.... Well, okay I can see blitzball. But Triple Triad? That had to be one of the best. Not that it was anything really impressive, but it was a great way to interact with all of the minor characters in an alternative way. That's to say its not anything great, but at the same time there is not really anything offensive about it either.Izawwlgood wrote:As much as I liked FFX, for the leveling, combat, story, graphics, and music (oh the music... Ohhhhhh the music), I hated blitzball. I'd put the 'minigames' in FFX, from lightening dodging to chocobo racing (although really its an FF series standby) as 'super fucking annoying', a category only trumped by the card game in FF8.
I don't think I've ever seen a minigame in an FF series that I found fun. Coupled with the fact that most of them are somehow, stupidly, the way you get the most powerful item of some sort or another, and I think they're basically the worst thing ever.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Attempting to spread a new rule to a different region was an agonizing, random, yet often necessary process (as far as card collecting is concerned) that could easily require multiple resets of the game.Dark567 wrote:That's to say its not anything great, but at the same time there is not really anything offensive about it either.
I avoided spreading rules, as it was unnecessary. Yeah, I wouldn't expect to complete your deck without a guide... It has like 1000 different cards. So, I just didn't complete the deck. No big deal.Jorpho wrote:Attempting to spread a new rule to a different region was an agonizing, random, yet often necessary process (as far as card collecting is concerned) that could easily require multiple resets of the game.Dark567 wrote:That's to say its not anything great, but at the same time there is not really anything offensive about it either.
And attempting to complete your deck before the last disc is such an unthinkably hopeless process that I cannot imagine someone accomplishing it without a guide. (One of the rare cards is held by an anonymous unrendered blob!) That is offensive.
That's why they're secret items, because your not necessarily expected to get them. I don't really have a problem making it necessary to play minigames to make your character the very best. If you don't want the very best, you don't have to play and its almost always possible to beat a JRPG with only a half built up character. Sure, if your going to be a completionist, your going to have to go through it and do it. But that's what completionism is.Izawwlgood wrote:I'm not a fan of having rare items being found in singular temporal points of the game by slight random encounters. If you can't go back and find an item at your leisure, that item better be impossible to ignore (and I don't mean 'megaelixers' or the like). Minigames to unlock items, or items that have no basis for discovery are a time honored, yet extrodinarily lazy and stupid ploy that many, MANY, good RPGs are guilty of, and I really wish they'd stop stop.
Is it really a big deal if you don't get MithrilFireSwordof+99999? I guess I usually don't even play these games with a guide, so if I miss uberweapon, I don't usually realize it. And if after I beat the game I found I did then its kinda like "Huh, missed that. Oh well. Still was fun."And for games that have crafting elements, like, gather 10 Mithrils and combine it with 15 Fire Crystals, I don't mind if the recipes are known, and the items are always found in known locations. If finding 10 mithrils is only possible at specific points in the game, and aren't required until the very end, and oh shit, I missed one because I didn't explore ALL the things and now I can't get that MithrilFireSwordof+99999, then fuck you game designers.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Jorpho wrote:It's nitpicking, but seriously: the only way I can imagine someone finding that "the GF/Junction system was completely intense, it used reaction time/finger skill unlike any game before it" is through severe lack of experience. A pocket calculator and a VHS tape of Dragonball Z provides all the same intensity as GF summoning.Izawwlgood wrote:I'm not saying anyone who likes 8 is objectively wrong, just that I highly disagree with their opinion of the game.
What really niggled me, and I think I've mentioned it before, is how the story only seems to be half-there, as if the developers had just enough resources to put the skeleton in place and then had to leave all their ambitions behind. All these tantalizing hints about "Hyne" and the creation of magic get dropped in here and there, only for them to go absolutely nowhere.
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.
I think IX is purposely meant to be a lighthearted romp, as a relief from the thematic heaviness of VI,VII, and VIII. Which, is absolutely fine, I loved it.mister k wrote:9 is basically a star crossed lovers story? Its kinda just a fantasy romp (random thing- OPM marked 9 down because its plot was similar to 7s. I really didn't get that) really. I'm not sure theres some thematic depth
See, without voice I could give them a little bit of the benefit of the doubt. I never saw Cloud as mopey, and saw Squall as more a loner and cold and unfeeling. Completely unemotional. Stoic maybe.Izawwlgood wrote:FFX is an example of how 'positive traits' can be just as obnoxious. But Tidus, as mentioned, grew up, whereas Cloud and Squall just sort of plowed ahead in between bouts of reapplying eyeliner and moping.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
What!? Fine, maybe spreading rules is unnecessary, but one is in for a world of pain trying to accomplish something when the Random rule is in play.Dark567 wrote:I avoided spreading rules, as it was unnecessary.
Jorpho wrote:What!? Fine, maybe spreading rules is unnecessary, but one is in for a world of pain trying to accomplish something when the Random rule is in play.Dark567 wrote:I avoided spreading rules, as it was unnecessary.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
rigwarl wrote:On the contrary, I found playing WITHOUT random to be more boring as you could just pick 5 good cards and randomly throw them on the board and win.
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.
The Mighty Thesaurus wrote:TrlstanC wrote:But, I'm still curious, did no one else ever learn about creationism in science class at some point, at least those who went to public school?
Sorry, we just learned science.
existential_elevator wrote:It's like a jigsaw puzzle of Hitler pissing on Mother Theresa. No individual piece is offensive, but together...
If you think hot women have it easy because everyone wants to have sex at them, you're both wrong and also the reason you're wrong.
DaBigCheez wrote:As far as "lost forever" items...FFXII Zodiac Spear. Seriously, who thought the mechanics behind getting that were a good idea
Box Boy wrote:There's four chests throughout the early game that have no indication that they're special, and a few are mixed in with other chests, and if you open even one at any point the Zodiac Spear won't appear. Ever.
existential_elevator wrote:It's like a jigsaw puzzle of Hitler pissing on Mother Theresa. No individual piece is offensive, but together...
If you think hot women have it easy because everyone wants to have sex at them, you're both wrong and also the reason you're wrong.
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.
Izawwlgood wrote:I'm not a fan of having rare items being found in singular temporal points of the game by slight random encounters. If you can't go back and find an item at your leisure, that item better be impossible to ignore (and I don't mean 'megaelixers' or the like). Minigames to unlock items, or items that have no basis for discovery are a time honored, yet extrodinarily lazy and stupid ploy that many, MANY, good RPGs are guilty of, and I really wish they'd stop stop.
For example, in Star Ocean 2, the secret end game dungeon is only accessible if you pilfer an item from a totally random NPC before a town is destroyed about 2 hrs into the game. At this point in the game, you have almost certainly not yet acquired the object that lets you steal, nor the skill to do it effectively, yet doing so will allow you to play the end game content that you'll be approaching in 30-40 hrs.
That is complete horse shit, and is utterly lazy on the parts of game designers. Minigames to unlock secret items is a vapid excuse to force players to play these half assed aspects of the game.
Izawwlgood wrote:If they want the game guide sales that bad, they should just include DLC.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
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