capefeather wrote:Izawwlgood wrote:I'm not a fan of having rare items being found in singular temporal points of the game by slight random encounters. If you can't go back and find an item at your leisure, that item better be impossible to ignore (and I don't mean 'megaelixers' or the like). Minigames to unlock items, or items that have no basis for discovery are a time honored, yet extrodinarily lazy and stupid ploy that many, MANY, good RPGs are guilty of, and I really wish they'd stop stop.
For example, in Star Ocean 2, the secret end game dungeon is only accessible if you pilfer an item from a totally random NPC before a town is destroyed about 2 hrs into the game. At this point in the game, you have almost certainly not yet acquired the object that lets you steal, nor the skill to do it effectively, yet doing so will allow you to play the end game content that you'll be approaching in 30-40 hrs.
That is complete horse shit, and is utterly lazy on the parts of game designers. Minigames to unlock secret items is a vapid excuse to force players to play these half assed aspects of the game.
A thousand times this.
People like to say, "Oh it's not a big deal, if you loved the game enough to 'complete' it you'd do it." Okay, so basically you're fine with emotional manipulation, with the game forcing you into manual labour to "prove" you "deserve" the game's full experience. No, that is not okay, and it is exactly this quality in games that produces and validates those really obsessive individuals who force their idea of "completion" down people's throats. (See Absolute Steve's FF8 FAQ on GameFAQs -.-) The sheer frequency of these occurrences is what prevents FF9 in particular from going into my top 3 FFs... which is ironic considering their copious use of (!) and (?) bubbles to mark when you're about to bump into something.
Think you're taking it rather too seriously ('emotional manipulation'? Hyperbole much?). And I love FFIX's minigames etc, Chocobo Hot and Cold is great.

