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All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
big boss wrote:So i finally got my beta keys and just played some games tonight.
First Impressions:
1. The game still needs ALOT of work
2. The game just seems slower than other games such as HoN and LoL (the movement speeds, cast animations, and attack speed seem slow. kinda like how in the original SC you could set the speed of the game to very fast or normal and in Dota2 its set to normal)
3. Everyone is pretty nice so far compared to other game communities.
4. No one I played was really great at the game, there doesn't appear to be many highly skilled players yet. I've gone around 10-0 each game when I usually don't do that well in these kinds of games.
Zcorp wrote:big boss wrote:So i finally got my beta keys and just played some games tonight.
First Impressions:
1. The game still needs ALOT of work
2. The game just seems slower than other games such as HoN and LoL (the movement speeds, cast animations, and attack speed seem slow. kinda like how in the original SC you could set the speed of the game to very fast or normal and in Dota2 its set to normal)
3. Everyone is pretty nice so far compared to other game communities.
4. No one I played was really great at the game, there doesn't appear to be many highly skilled players yet. I've gone around 10-0 each game when I usually don't do that well in these kinds of games.
1. Yeah...lots.
2. Have you played Dota 1? If so do you find it slower than dota 1? That has not been my experience.
3. Thats good. I hope you continue to have such luck, that has not been my experience so far.
4. All of the best players in the world have access, having just entered you are probably entering into games filled with quite new individuals. But the highly skilled player have been playing around with the game since a month before the International. Dotalicious has also opened up a mini-league inside dota 2 if ou are looking for higher quality games.
big boss wrote:4. I know that some top tier players are playing it, but it appears that the average person (the ones I see at least even after having played ~25 games) is just bad. I haven't had a game where Ive seen someone that made me go "wow he's good".
big boss wrote: played a moba.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
rigwarl wrote:
Ninja'd by Wardaft: Agreed, and exactly my point.
Person A: What kind of game is it? A shooter? Strategy game?
Person B: Oh it's an Aeon on Strife.
Person A: Wahhhh?
Xeio wrote:Action RPG seems to fit best IMO (i.e. torchlight, or a better example I can't think of at the moment). I don't really see how it's at all RTS like...
Ok, maybe I should have said: "I don't really see how it's at all strategy like...". Obviously it's real time.Zcorp wrote:Xeio wrote:Action RPG seems to fit best IMO (i.e. torchlight, or a better example I can't think of at the moment). I don't really see how it's at all RTS like...
It is a strategy game that is played in real time vs a strategy game that is turn based...
Xeio wrote:Ok, maybe I should have said: "I don't really see how it's at all strategy like...". Obviously it's real time.Zcorp wrote:Xeio wrote:Action RPG seems to fit best IMO (i.e. torchlight, or a better example I can't think of at the moment). I don't really see how it's at all RTS like...
It is a strategy game that is played in real time vs a strategy game that is turn based...
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
rigwarl wrote:Any competitive game EVER has strategy involved, but I feel the genre leans more towards the FPS side where having what we LoL'ers like to call good mechanics (reflex, precision) will get you much further than good strategy, as opposed to a game like Starcraft which is the opposite.
rigwarl wrote:Any competitive game EVER has strategy involved, but I feel the genre leans more towards the FPS side where having what we LoL'ers like to call good mechanics (reflex, precision) will get you much further than good strategy, as opposed to a game like Starcraft which is the opposite.
rigwarl wrote:Any competitive game EVER has strategy involved, but I feel the genre leans more towards the FPS side where having what we LoL'ers like to call good mechanics (reflex, precision) will get you much further than good strategy, as opposed to a game like Starcraft which is the opposite.
EmptySet wrote:rigwarl wrote:Any competitive game EVER has strategy involved, but I feel the genre leans more towards the FPS side where having what we LoL'ers like to call good mechanics (reflex, precision) will get you much further than good strategy, as opposed to a game like Starcraft which is the opposite.
Given the level of ridiculous micro necessary to play at a competitive level in Starcraft, I'm not certain that's the best example of a game which doesn't require manual dexterity. Most people tend to regard executing a string of commands at a rate of 5 per second to be somewhat difficult.
.Zcorp wrote:rigwarl wrote:Any competitive game EVER has strategy involved, but I feel the genre leans more towards the FPS side where having what we LoL'ers like to call good mechanics (reflex, precision) will get you much further than good strategy, as opposed to a game like Starcraft which is the opposite.
to add another response to this. LoL is a game with significantly less strategy than dota. It is also a game that claims to be or is known for being an 'casual dota' and while the accessibility is much higher (as dota is probably the least accessible game ever), the barrier to entry for the player once you have the game is significantly greater.
big boss wrote:I think LoL has comparable strategy to dota seeing as 1 hero in LoL cannot wreck an entire team without the support of the rest of his team. LoL is more of a team based game, yes Dota is very team based as well but its possible for one hero to completely own everyone else.
Reassuring Curve wrote:big boss wrote:I think LoL has comparable strategy to dota seeing as 1 hero in LoL cannot wreck an entire team without the support of the rest of his team. LoL is more of a team based game, yes Dota is very team based as well but its possible for one hero to completely own everyone else.
You clearly have never played, or understood, competitive Dota.
It is difficult to respond to absurd statements, without taking a significant amount of time and effort to try and explain why they are incorrect. Do to it's absurdity it becomes quite easy to jump to the conclusion that the author does not know what they are talking about.rigwarl wrote:What is with the elitist attitude on these boards with your non-so-subtle insults? I didn't play DotA as much, but I played on a pro HoN team (a very similar game, first page on Google for HoN if you've never heard of it) with players that played for MYM (first page for MYM in Google if you don't know who they are)- I'd say I have more competitive "DotA" experience than 99.99% of people who have played the game on a daily basis. See how stupid the parentheticals sound? Now, can we forget the condescending attitudes since they don't add anything to the discussion?
Zcorp wrote:Strategy is primarily about players making choices, re-planning based on enemy actions and movements, adapting your goals and actions based new information. This is a significant aspect of what Dota is; it requires strategy in hero picking/banning, choosing lanes, controlling the map, choosing when to push and how and where. When, how and where to fight. Dota is at its heart a strategy game.
rigwarl wrote:5 Navi players can pick/ban completely randomly, pick lanes completely randomly, and not control the map by NEVER ganking and only fighting within their lanes and they would beat a team of DotA players at the ~top 5% level. Furthermore, note that the reverse of the above situation is not true. Therefore, I'm inclined to say mechanics are more crucial than strategy and tactics combined, for whatever definitions you have made up for the latter two and failed to include- unless you also call "right clicking on a creep when it has low HP" a "strategy or tactic".
Zcorp wrote:So your argument is that the best players in world in any game can easily random other players? So because a team of NFL players can reliably beat every group of players that does not play in the NFL football requires little strategy to win? Or that it is not the most important aspect of how the game is played between NFL teams?
So your argument is that because games require being adept at the basics of the game to do well, the game is defined by those basics and not by anything else? At which point I'll ask, is there any game that does not require you to be adept at its basics to do well?rigwarl wrote:When did I say the game required little strategy? I simply said mechanics (or in this example, athleticism) are more important than strategy, and if you don't believe that being athletic is more important than being a great strategist for an aspiring NFL player, then you're free to believe that. I suspect over 90% of NFL players would say you're wrong.
*I'm using HoN's ladder to estimate this, I assume it should be fair, let me know if otherwise.
Zcorp wrote:So your argument is that because games require being adept at the basics of the game to do well, the game is defined by those basics and not by anything else? At which point I'll ask, is there any game that does not require you to be adept at its basics to do well?rigwarl wrote:When did I say the game required little strategy? I simply said mechanics (or in this example, athleticism) are more important than strategy, and if you don't believe that being athletic is more important than being a great strategist for an aspiring NFL player, then you're free to believe that. I suspect over 90% of NFL players would say you're wrong.
Adam H wrote:How about we agree that strategy is more important than Rigwarl thinks, and less important than zcrop thinks.
As to whether dota is strategic enough to warrant having "strategy" as part of it's genre name, I'd say no. It's clearly more of an arena game than a strategy game, and clearly more of an action game than a strategy game. IMO.
Then explain to me your argument. You believe that tactics are more important to succeeding in the game than strategy correct? That as such the game should not be described as an RTS, Correct?rigwarl wrote:So to answer your two questions: no, and no. So your argument is that Navi is a bad team?
Um... the game is played in an arena?Zcorp wrote:Define an 'arena' game. The core element of it is that players are good at 'arenaing'?
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