Roll to dodge (Wizerd attack!)

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Roll to dodge (Wizerd attack!)

Postby Kokojo » Sun Dec 11, 2011 3:07 am UTC

Roll to Dodge! is a unique text adventure, in that you don't control one character. You control yourself. Each person that submits an action will be acting of their own accord, on their own character. Characters may interact with the environment and each other any way they wish. Because of this, you may only submit one action per roll. I will take the latest action you submit, and if you accidentally make two actions at once, I will take only the second one. If I catch it before the time I update, however, I'll attempt to leave a warning.

Updates will take place at around 9:00PM GMT -7. Basically, once a day. (I will not update today, so you have roughly 33 hours for the first update.)

What kind of actions you can perform? Well, first of all, try to avoid doing something too obscene. Outside of that, however, your actions and the consequences are only ruled by two things: Your imagination, and these:


That's right! When I update every day, I will be rolling a die. This is part of the reason behind why this game is called "Roll to Dodge!" Any action you make has a chance of failure or success based on the outcome of a 1d6 roll. Here's a breakdown of what happens:

1 - Epic Fail: The exact opposite happens
2 - Fail: You fail to complete the action
3 - Troubling Success: You complete the action, however not without trouble or damage.
4 - Success: You complete the action. That's it.
5 - Perfect Success: You complete the action well enough that you receive a boost from the outcome
6 - Overshoot: You complete the action so utterly thoroughly that something unintended happens.

Of course, the other part of the reason why this game is called "Roll to Dodge!" is because you also have to dodge things. Players may attack one another, and the Environment (as well as any denizens of which) may attack players of their own free will as well. If you are attacked, I will automatically roll for your character. Here is a breakdown of how the roll affects you:

1 - Fatal Wound: You die
2 - Serious Wound: If attacked again within the next two turns, if you roll a 3 or lower, you will die.
3 - Grazed Wound: Your next roll will suffer a -1 penelty
4 - Graze Clothing: You take no damage, Nothing happens
5 - Graze Score: Your next roll will gain a +1 boon
6 - Counter: The attack will - If a player - be forced to roll to dodge, or if part of the environment, be destroied/defeated.

In short:
- You control your own character
- You can submit (almost) any action
- Every 24 hours, I will roll a die to see if you succeed or fail your action
- Once you're dead, you can still ''attempt'' to play, but it will do nothing unless you're very clever (or get a 6)
- Don't do more than one action per roll. DON'T.
- Don't go for stupid actions like : I give everyone +6 on their next roll, or ''I become invincible''. You know, keep it sensed, at least do SOMETHING to become Invincible. You won't get what you want if you're way too precise, too.
-Getting over 6 or under 0 is possible. The further away you go, the most dire consequences. (for example last 12 roll destroyed the last game.)
-Due to last game ending, OrangeDragonFire can become a god anytime he desires, or upon his first death.
- This game is a Wizerd RTD. The Wizerd rolls a 100-faced dice, and his played by me. He seeks to destroy the whole world. For the first 3 turns, he is sleeping.


- You wake up in a grassy field. Go!


Btw, all commands should look like this

"> [Command]"

Failure to > will result in no action for you.

Examples:
> Look up in the sky, hoping to see a giant potato:
1: You accidently stare at the ground and see a carrot going up your nose. (-1 to next roll)
2: You fail to look at the sky, and you certainly see no potato.
3: You see a potato! But it falls on your head. (-1 to next roll)
4: You do see a potato in the sky.
5: You see a golden fairy potato, that gives you powers! (+1 to next roll)
6: You not only see a giant potato... you see a thousand of them! You must ROLL to dodge them!

(thus, the 6 would bring up those options :)
ROLL TO DODGE THE GIANTS POTATOES:
1: You don't do it. X has died.
2: You get seriously wounded, but escape alive. X is injured!
3: You get away from them, but you're badly hurt. (-1 to next roll)
4: You evade them like a pro.
5: Not only do you evade them, but you feel like a ninja. (+1 to next roll)
6: You effortlessly destroy all of the potatoes with your giant lazer-eye beam that you now have. Smells like fries.
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Re: Roll to dodge (Wizerd attack!)

Postby Meem1029 » Sun Dec 11, 2011 4:02 am UTC

Awesome, round 2 here we go!

> Goes into town to investigate what is going on in the world.
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Re: Roll to dodge (Wizerd attack!)

Postby Randomizer » Sun Dec 11, 2011 4:58 am UTC

> Dig a deep hole and fill it with concrete.
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Re: Roll to dodge (Wizerd attack!)

Postby Ralith The Third » Sun Dec 11, 2011 5:08 am UTC

>attack Wizerd.
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Re: Roll to dodge (Wizerd attack!)

Postby blademan9999 » Sun Dec 11, 2011 9:15 am UTC

> Build an epic power suit.
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Re: Roll to dodge (Wizerd attack!)

Postby orangedragonfire » Sun Dec 11, 2011 10:11 am UTC

The morning sun was rising slowly as orangedragonfire woke up on a grassy plain. He blinked, unsure of where he was. There was a distinctive feeling of deja-vu... hadn't he woken up on a grassy plain before? But he couldn't remember. Oh well. Maybe he should find breakfast.

> Find breakfast.
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Re: Roll to dodge (Wizerd attack!)

Postby The Milkman » Sun Dec 11, 2011 1:29 pm UTC

>Stalk orangedragonfire
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Re: Roll to dodge (Wizerd attack!)

Postby Sh1g » Sun Dec 11, 2011 2:17 pm UTC

>Commence quest to shoot everyone in the knee
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Re: Roll to dodge (Wizerd attack!)

Postby Queen Arasene » Sun Dec 11, 2011 2:21 pm UTC

> Wakes up in a grassy field.
Paradox will ensue if I fail.
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Re: Roll to dodge (Wizerd attack!)

Postby cemper93 » Sun Dec 11, 2011 4:19 pm UTC

> Enter a dungeon, hoping to find some valuable loot.
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Re: Roll to dodge (Wizerd attack!)

Postby Aiea » Sun Dec 11, 2011 6:52 pm UTC

> Attempts to summon her intelligent Cat familiar to her (dark tortiseshell of course.)
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Re: Roll to dodge (Wizerd attack!)

Postby ibgdude » Sun Dec 11, 2011 9:43 pm UTC

>Buys a sword of wizard killing.
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Re: Roll to dodge (Wizerd attack!)

Postby thorgold » Sun Dec 11, 2011 10:19 pm UTC

>Roll for initiative!
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Re: Roll to dodge (Wizerd attack!)

Postby Evengeduld » Mon Dec 12, 2011 8:34 am UTC

> Tries to translate the ancient book he found. (I already worked out the title. "The Happenings of Roll to dodge (Whatever edition)")


Question:
Spoiler:
Did the creation of the new world wipe out everything from the last one or are there some strange ancient artifacts we are able to find and use with bonusses and penalty's because that would add some nice features to this round :)

Because I think it will be pretty hard to wipe out the Wizerd with just the items from this world. And I'ld also like my shelter back ;)
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Re: Roll to dodge (Wizard attack!)

Postby Andymeo » Mon Dec 12, 2011 10:41 pm UTC

Yay, RTD is back!

> Craft myself a suit of magic resistant armour.
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Re: Roll to dodge (Wizerd attack!)

Postby Meem1029 » Mon Dec 12, 2011 10:45 pm UTC

Evengeduld wrote:Question:
Spoiler:
Did the creation of the new world wipe out everything from the last one or are there some strange ancient artifacts we are able to find and use with bonusses and penalty's because that would add some nice features to this round :)

Because I think it will be pretty hard to wipe out the Wizerd with just the items from this world. And I'ld also like my shelter back ;)


Why did you spoiler that? Oh well, I'll keep up the spoiler party.
Spoiler:
I doubt we are able to use things from the last world. I wouldn't mind if we could since I had +1 armor and a world destroying laser. That could be useful in fighting the Wizerd. Course, it's not hard to get up to a pretty strong point.
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Re: Roll to dodge (Wizerd attack!)

Postby orangedragonfire » Mon Dec 12, 2011 10:50 pm UTC

Btw, is a wizerd something special that I don't know about? Or is it just a misspelling of wizard?
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Re: Roll to dodge (Wizard attack!)

Postby Andymeo » Mon Dec 12, 2011 11:23 pm UTC

It's a misspelling of wizard I think.

Interesting concept though, I think everyone will need to synergise to be able to kill the wizard.
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Re: Roll to dodge (Wizard attack!)

Postby Meem1029 » Tue Dec 13, 2011 1:29 am UTC

Andymeo wrote:I think everyone will need to synergise to be able to kill the wizard.


Probably, but killing everyone else is just so much fun! On the other hand, in the last game we were able to destroy the world eater while fighting each other.
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Re: Roll to dodge (Wizerd attack!)

Postby cjquines » Tue Dec 13, 2011 8:32 am UTC

Ah!

>Hopes a star comes and gives me a +3 on my next turn.
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Re: Roll to dodge (Wizerd attack!)

Postby mike-l » Tue Dec 13, 2011 4:10 pm UTC

> Search for cookies.
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Re: Roll to dodge (Wizerd attack!)

Postby Phrozt » Tue Dec 13, 2011 8:35 pm UTC

> Eat the wizerd
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Re: Roll to dodge (Wizerd attack!)

Postby Kokojo » Wed Dec 14, 2011 4:48 am UTC

The whole ancient world was wipped out. Completly.
-------------------------------------------------------------------------------


Meem1029 wrote:> Goes into town to investigate what is going on in the world.

Your roll : 1

Instead, you go into a dump and don't wish to investigate. You in fact chain yourself to a tree to ensure not investigating (Chained to a tree)

Randomizer wrote:> Dig a deep hole and fill it with concrete.

Your roll : 6

You dig a hole, and you fill it with concrete. AND MAGIC! Suddently, the hole pops up in the air and magicly forms a concrete tower of Magicks. For wizerds only. (Wizerd tower)Oh, and...

Randomizer must roll to dodge the big tower!
Your roll : 5

You evade the tower like a pro, and in fact, a Ninja clan spots you and ask you to teach them. They give you a hug. This makes you so awesome, I will personnaly give you +2 to next roll.

Ralith The Third wrote:>attack Wizerd.

Your roll : 1

You defend yourself. It's not very effective.

blademan9999 wrote:> Build an epic power suit.

Your roll : 4

You make a epic power suit. It uses so much power...


orangedragonfire wrote:> Find breakfast.

Your roll : 2

Your mind suddently blanks and you seem to remember seeing a dark figure dying on the ground...

The Milkman wrote:>Stalk orangedragonfire

Your roll : 3

You decide to stalk orangedragonfire. You sneak up on him, but you forget to check the ground you're stepping on, and it turns you were atop a mountain. You fall and hurt yourself. -1 to next roll.

Sh1g wrote:>Commence quest to shoot everyone in the knee

Your roll : 5

You shoot EVERYONE in the knee. Anyone that dosen't use this format next roll: ''I wanted to do >*action*, but then I took a bullet to the knee'' won't have their moves registered (next turn only). You don't have to.


Queen Arasene wrote:> Wakes up in a grassy field.

Your roll : 4

You wake up. Hi.


cemper93 wrote:> Enter a dungeon, hoping to find some valuable loot.

Your roll : 2

You're instead looking at Aiea's roll. It's way too interesting!

Aiea wrote:> Attempts to summon her intelligent Cat familiar to her (dark tortiseshell of course.)

Your roll : 4

You attempt, and summon it, but it looks like it's not loyal to you! It flees!


ibgdude wrote:>Buys a sword of wizard killing.

Your roll : 2

You don't have enought gold. In fact, you're NAKED!


thorgold wrote:>Roll for initiative!

Your roll : 2

You find no dice.

Evengeduld wrote:> Tries to translate the ancient book he found. (I already worked out the title. "The Happenings of Roll to dodge (Whatever edition)")

Your roll : 4

You translate the book. You learn that RTD(WE) was a weird world, and that anything is possible. The book hints at Orangedragonfire destroying it.


Andymeo wrote:> Craft myself a suit of magic resistant armour.

Your roll : 2

You craft the most incredible, magic resisting apple as a test, but then the quantum theory happens, and it dissapears.

cjquines wrote:>Hopes a star comes and gives me a +3 on my next turn.

Your roll : 1

You instead don't wish for a unpopular thing to go away with your -3 on your next turn. Yes, you have one of these. (-3 to next turn)


mike-l wrote:> Search for cookies.

Your roll : 4

YOU FIND COOKIES! They are candle-flavored! (Candle-flavored cookies)


Phrozt wrote:> Eat the wizerd

Your roll : 3

You sucessfully eat a wizerd, but it turns out it was just an Illusion! You stomach hates you and you're so very hungry. (-1 to next roll)


NPCS:
Spoiler:
Wizerd - Sleeping for 2 turns. Immune to all attack, damage, or otherwise harmfull intents while sleeping.
Familiar cat.


Events :
Spoiler:
Anyone that dosen't use this format next roll: ''I wanted to do >*action*, but then I took a bullet to the knee'' won't have their moves registered.
There is now a wizerd tower.
Wizerd is sleeping. 2 turns remaining until awake.


Players table :
Spoiler:
Meem1029 - Chained to a tree.
Randomizer- +2 to next roll.
Ralith The Third -
blademan999- Epic power suit that needs a ton of power.
The Milkman- -1 to next roll
Sh1g-
Queen Arasene-
cemper93-
Aiea-
ibgdude- Kinda naked.
thorgold-
Evengeduld-
Andymeo-
cjquines- -3 to next turn
mike-l- Candle-flavored cookies
Phrozt- -1 to next turn.
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Re: Roll to dodge (Wizerd attack!)

Postby thorgold » Wed Dec 14, 2011 5:14 am UTC

I wanted to >Study epic spells, but I took a bullet to the knee.
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Re: Roll to dodge (Wizerd attack!)

Postby ibgdude » Wed Dec 14, 2011 5:15 am UTC

>Finds a job in the nearest town that comes with free clothes.
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Re: Roll to dodge (Wizerd attack!)

Postby orangedragonfire » Wed Dec 14, 2011 6:46 am UTC

I wanted to >Give the wizerd strong sleeping pills, but I took a bullet to the knee.


(we don't really need to defeat him if we can ensure he doesn't wake up)
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Re: Roll to dodge (Wizerd attack!)

Postby Meem1029 » Wed Dec 14, 2011 8:33 am UTC

I wanted to >Chain the Wizerd to the tree next to me, but then I took a bullet to the knee.
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Re: Roll to dodge (Wizerd attack!)

Postby Evengeduld » Wed Dec 14, 2011 9:22 am UTC

I wanted to > confront Orangedragonfire with the findings of my book, but then I took a bullet to the knee
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Re: Roll to dodge (Wizerd attack!)

Postby Randomizer » Wed Dec 14, 2011 10:32 am UTC

Cool, I built a tower! I was thinking I'd have to spend an extra turn making the concrete-pit into something useful.

I wanted to >Replace my indestructible bullet and arrow-proof knees for regular ones, but then I took a bullet to the knee, and decided it was best to leave them in place seeing as they protected me so well.

That's um, the right way to word that, right? I'm wanting the bullet to bounce off and for my knees to be fine. >_>
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Re: Roll to dodge (Wizerd attack!)

Postby Aiea » Wed Dec 14, 2011 10:59 am UTC

I wanted to > chase after my familiar and convince it how cool I am, but then I took a bullet to the knee
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Re: Roll to dodge (Wizerd attack!)

Postby mike-l » Wed Dec 14, 2011 2:03 pm UTC

I wanted to > Sell my candled flavored cookies for a magic wand, but then I took a bullet to the knee.
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Re: Roll to dodge (Wizerd attack!)

Postby Phrozt » Wed Dec 14, 2011 2:11 pm UTC

I wanted to > shoot the messenger, but then I took a bullet to the knee
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Re: Roll to dodge (Wizerd attack!)

Postby Queen Arasene » Wed Dec 14, 2011 6:54 pm UTC

''I wanted to >Summon a HUGE battleaxe behind my back, but then I took a bullet to the knee'' (a bit cooler than this: 'http://www.nationalgeographicstock.com/comp/MI/001/1293672.jpg (can't find a way to make links))
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Re: Roll to dodge (Wizerd attack!)

Postby cemper93 » Wed Dec 14, 2011 9:30 pm UTC

> I used to be playing Skyrim like you. Then I took an arrow in the knee...

I also spend a skill point on conjuration.
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Re: Roll to dodge (Wizerd attack!)

Postby Andymeo » Wed Dec 14, 2011 10:22 pm UTC

I wanted to >Reattempt to craft myself magic resistant armour, but then I took an arrow/bullet in the knee.
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Re: Roll to dodge (Wizerd attack!)

Postby Sytri » Thu Dec 15, 2011 4:31 pm UTC

Says a silent thank you to the FSP for letting him sleep through the mass knee-capping of 2011 and:

> Summons some kick-ass wizzard-ing robes
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Re: Roll to dodge (Wizerd attack!)

Postby The Milkman » Thu Dec 15, 2011 11:01 pm UTC

I used to >used to take an arrow in the knee, but then I took an arrow in the knee.
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Re: Roll to dodge (Wizerd attack!)

Postby Ralith The Third » Sat Dec 17, 2011 3:11 am UTC

I wanted to >attack the wizerd again, but I took a bullet to the knee.
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Re: Roll to dodge (Wizerd attack!)

Postby Kokojo » Sat Dec 17, 2011 6:45 am UTC

It was BULLET, not arrow. Some of you lost your turns. Be more carefull! (Anyhow, this rule's going away this round, so heh)

Anyone that dosen't use this format next roll: ''I wanted to do >*action*, but then I took a bullet to the knee'' won't have their moves registered.
-------------------------------------------------------------------------------


thorgold wrote:I wanted to >Study epic spells, but I took a bullet to the knee.

Your roll : 5

You study epic spells! You gain the spell ''Insta5!''. It allows you to summon a 5 whenever you want it (call it out). Takes 4 turns to recharge.

orangedragonfire wrote:I wanted to >Give the wizerd strong sleeping pills, but I took a bullet to the knee.

Your roll : 5

You give the pills to the wizerd. He takes them in his pocket, even thought he's sleeping! In return, he gives you a magical ring that looks incomplete. (Immunity to next spell RTD)

Meem1029 wrote:I wanted to >Chain the Wizerd to the tree next to me, but then I took a bullet to the knee.

Your roll : 5

The wizerd evades your chains by sleeporting away, since he's immune to damage while sleeping. He leaves behind... another magical ring that looks incomplete! (Immunity to next spell RTD)

Evengeduld wrote:I wanted to > confront Orangedragonfire with the findings of my book, but then I took a bullet to the knee

Your roll : 4

You confront Orangedragonfire. He gets pretty riled up, claims innocence, while you blindly believe the book. You decide to force him to read it.

Orangedragonfire must roll to dodge!
Your roll : 4

You evade the book like a pro, and smile smugly. You also droll all over your shirt, but that's a detail.

Aiea wrote:I wanted to > chase after my familiar and convince it how cool I am, but then I took a bullet to the knee

Your roll : 1

You instead chase about a guy you're not familiar with and convince him of how boring you are. You feel depressed. (-1 to next roll)

mike-l wrote:I wanted to > Sell my candled flavored cookies for a magic wand, but then I took a bullet to the knee.

Your roll : 5

You sell your candle flavored cookies for a magic wand, and it works! You obtain the wand of RTDmagic. (Makes you roll a d100 instead of a d6, when you choose to. Warning, 1 is more than death, while 100 is more than epic win)

Phrozt wrote:I wanted to > shoot the messenger, but then I took a bullet to the knee

Your roll : 3(-1)

You shoo some air from your face and decide to think about plato and the reality of bananas instead.

Queen Arasene wrote:''I wanted to >Summon a HUGE battleaxe behind my back, but then I took a bullet to the knee''

Your roll : 3

You summon a huge, awesome battleaxe and it's beyond words how awesome it is. However, it appears IN your back, not ON your back.

Queen Arasene must roll to dodge!
Your roll : 5

You roll under the axe, pick it up and swing it around like it's a simple bamboo stick. While waving it around, you hear the ultimate swear by an observer. You now know the ultimate swear. (Negatively affects a target's roll by making him cry)

Ralith The Third wrote:I wanted to >attack the wizerd again, but I took a bullet to the knee.

Your roll : 5

You attack the wizerd! He's however IMMUNE TO DAMAGE (read spoilers, you */&$/*(!s!) and you break your dagger in the wizerd sexy skin. However, in the dagger was the awesome Jewel of awesome awesomess (Awesome Inc.)! (Protects againts the next RTD)


NPCS:
Spoiler:
Wizerd - Sleeping for 1 turns. Immune to all attack, damage, or otherwise harmfull intents while sleeping.
Familiar cat.


Events :
Spoiler:
There is now a wizerd tower.
.


Players table :
Spoiler:
Meem1029 - Chained to a tree. Ring : Immunity to next spell RTD
Randomizer- +2 to next roll.
Ralith The Third - AJoAA(Ainc) (protects from next RTD)
blademan999- Epic power suit that needs a ton of power.
The Milkman- -1 to next roll
Sh1g-
Queen Arasene- Epic battleaxe. | Knows the ultimate swear (Negatively affects a target's roll by making him cry)
cemper93-
Aiea- -1 to next roll
orangedragonfire - Ring : Immunity to next spell RTD
ibgdude- Kinda naked.
thorgold- Spell : Insta5. Charged (4/4)
Evengeduld-
Andymeo-
cjquines- -3 to next turn
mike-l- Magic d100 wand, use on call only.
Phrozt-
Kokojo
 
Posts: 2
Joined: Sun Aug 17, 2008 10:03 pm UTC

Re: Roll to dodge (Wizerd attack!)

Postby Ralith The Third » Sat Dec 17, 2011 6:57 am UTC

I wanted to do >jumps to the moon, but then I took a bullet to the knee.
Omni.
Ralith The Third
Don't Ask About His Nephews
 
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

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