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All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
Izawwlgood wrote:GIVE US YOUR KEY NAOW
Vaniver wrote:Played the beta.
Vaniver wrote:Played the beta. It reminded me strongly of Torchlight.
Vaniver wrote:Played the beta.
Spambot5546 wrote:Vaniver wrote:Played the beta. It reminded me strongly of Torchlight.
A diablo game reminds you of Torchlight!? Would you also describe the works of J.R.R. Tolkien as reminiscent of Dungeons and Dragons?
And Bram Stoker's Dracula was unoriginal? Sure.* More seriously, though, what I have played of the game so far reminds me more of Torchlight than of D2. Some of that is undoubtedly recency in my memory- it's been a few years since I played D2, and probably one year since I played Torchlight.Spambot5546 wrote:Vaniver wrote:Played the beta. It reminded me strongly of Torchlight.
A diablo game reminds you of Torchlight!? Would you also describe the works of J.R.R. Tolkien as reminiscent of Dungeons and Dragons?
Vaniver wrote: D2's graphics were gritty; Torchlight's were crisp. D3's graphics are crisp.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:Run em at 640x480 then. That's why most people remember them as gritty. They were also 256 colour. Yes, you heard me. They used secret evil magic to make it look even as good as it did.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:Okay, sure.
But, you missed my point a bit. I'm saying they only looked gritty because of technical limitations, the art itself doesn't actually support anything else and...
No, not getting into this argument again.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:That's certainly understandable. I think what you're looking for is more grim than gritty. I haven't seen enough of the footage to comment on that though.
And... nope, still not in the beta. =/
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Decker wrote:Oh hello there beta invite. What are you doing in my Junkmail box?
Gelsamel wrote:Decker wrote:Oh hello there beta invite. What are you doing in my Junkmail box?
Uh, if it's in the junkmail box... that could very well simply be a phish attempt.
Chen wrote:Tried the Witch Doctor class and really, its not for me. Even looking at its future skills none of them appealed to me at all.
Also I need to wonder how close to finished this game actually is. There's a massive bug with the disintegrate spell. I hotkeyed it to 1. Pressing it once has the beam shoot out for a little bit of time and then stop. Hitting it a second time causes the beam to stay out indefinitely until arcane power is used up and then no other interactions in the game are possible. The only way out was to alt-f4. I'm wondering if the whole "early 2012" thing is not going to pan out.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:It really shouldn't affect only one beam spell, unless their implementation of skills is incredibly barbaric. When possible, try it with Ray of Frost as well and see if that has the same bug.
Chen wrote:I've seen posts where it affects electrocute and rapid fire as well. I've specifically used rapid fire and haven't seen the problem. Now that I think about it, I always had rapid fire on the right mouse button whereas the disintegrate thing happened when it was on hotkey 1. I should do some more tests when I get home today.
Decker wrote:Chen wrote:I've seen posts where it affects electrocute and rapid fire as well. I've specifically used rapid fire and haven't seen the problem. Now that I think about it, I always had rapid fire on the right mouse button whereas the disintegrate thing happened when it was on hotkey 1. I should do some more tests when I get home today.
That's what they let you play the beta for!
Intrigued wrote:Sounds like an issue with the keyup event, aka when you release the key, whereas mouseup is properly clearing everything. You would hope that maybe they released a quick fix for the mouse to get it tested asap.
Question: when the bug happens, is it only when you hit 1 and release immediately, or does it happen even if you hold it down for a couple seconds? Your original report sounded like the former to me, but it didn't say it directly.
Izawwlgood wrote:Out of curiosity, is 30 the proposed level cap? That seems... Low.
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