SirMustapha wrote:Feeling is a consequence of art -- of making it and experiencing it, but I don't think that is the objective why people make or experience art. In fact, I think the primary reason why people look for art is entertainment. In its very essence, art is there to entertain, and hopefully achieve something more noble in addition.
What is entertainment if not certain kinds of feeling? Something can entertain by amusing, by intriguing, by thrilling, by shocking, by awing, etc... but amusement, intrigue, thrill, shock, awe, are all feelings.
What I mean to say is, a work of art doesn't always have an "intended" emotional response, and in some circle, it rarely does. It's a personal opinion of mine that the works that do not have an "intended" response are generally the most interesting ones.
Just for clarity I want to re-emphasize the part of my position where the intention of art does not have to be to make a statement; it can equally be to ask a question. I mention this because what you say here sounds very much like something I would say, that the most interesting art is the kind that does not push answers at you anviliciously but rather raises interesting questions without necessarily answering them, leaving room for "interpretation", i.e. to debate the answers to the unanswered questions raised.
Thing is, art is a kind of language, a kind of communication -- a very vague and potentially ambiguous form of communication, but it does serve to communicate something, anything. In our natural language, there are "right" and "wrong" ways of, for example, saying "I love you" -- not because of formal rules or conventions, but merely as a consequence of us humans being the way we are. It's similar with art.
I actually agree very strongly that art is like language, or a form of language, or communication. The division I make is between formal language, as in logic or math, which serves to communicate
thoughts; and art, which serves to communicate
feelings. Both thoughts and feelings can be either factual or normative, i.e. descriptive or prescriptive, in their natures: we can
think that something
is the case, and have a conscious belief; we can
think that something
ought to be the case, and have a willful intention; we can
feel that something
is the case, and have an intuitive perception; and we can
feel that something
ought to be the case, and have an emotional desire.
Both formal language and art can both make statements and ask questions about both factual and normative matters; they can both
say that something
is,
ask whether something
is,
say that something
ought to be, or
ask whether something
ought to be. What differentiates thoughts from feelings, and thus formal language from art, is that thoughts are reflexive, opinions about opinions, and thus judgemental, and thus rigorous and, for lack of a better word, "official" (we have examined our opinions and decided to keep them) whereas feelings are direct and unmediated and thus vague and imprecise and incidental (we just happen to have them, but may not agree with them once we think about it). Thoughts both originate from and cash out in terms of feelings, but there are occasions where it is more fit to communicate on one level or the other, and so formal language and art both have their respective places, but they have a lot of overlap too. I suppose you could phrase my position on "good art" in terms of the analogy to language: art and language are both objectively "good" if the statements they make are true, or the questions they ask are important, and if they make those statements or ask those questions
effectively.
Let's think about webcomics: if a comic proposes to be surreal, then at first there will be no problem with characters talking in strange non-sequiturs (think The Bald Soprano), but the surrealism has to have some point, it should, for example, challenge something we take for granted, and not every random bullshit the author thinks up is inherently worth publishing just because it is "surreal" -- otherwise, every surrealistic work would be equally popular, right? On the other hand, if a comic intends to be somehow relatable, stilted dialogue and odd phrase constructions just won't work, they'll break the identification with the characters and the suspension of disbelief, and the effect is ruined. This happens often with xkcd: there are exchanges that should look like a real, mundane situation, but the dialogue is atrociously written. That is not a matter of style, it's just Bad Writing, it goes against the original proposition. A person may want to look past that, or simply accept it, and that is not "subjectivity" -- it's a willing choice.
But again: that is not a rule set in stone by some snobbish critic, but a proposition made by the work of art itself. Not art exists without some kind of inner logic, some justification -- otherwise, it's probably going to fall into utter irrelevance, complete pointlessness. The result of that is simple: making art requires effort and technique. It's not just 100% "talent", "inspiration" or "feeling". An artist that does not sharpen his skills and work on his technique is a Bad Artist, plain and simple. Nobody said making art should be easy.
All of this falls under the effectiveness criteria of my definition. If you're trying to portray something surreal to some end, but it's not clear to what end, then your audience may just go "huh, that's... weird", and you have not effectively conveyed anything. If you are trying to portray something relatable toward whatever end, but bad dialogue spoils the relatability, then you have failed toward that end. Both of these are failure of the art to be effective toward any end; the art fails because it conveys nothing, it does nothing, it falls flat. It can fail similarly if the statements it makes or the questions it asks are just bland, obvious, or unimportant. If it says "the sky is blue", and the audience goes "yeah, so?", you've not conveyed much of anything. If it asks, "But what color is the sky, really?" and the audience goes "uh... blue, duh", you've not raised any question of interest. In all these cases, the art is bad because it is effectively empty, or close enough to it.
But there are other cases we can conceive of of art being quite effective and yet still being
bad. Imagine, for example, a movie which depicts Charles Manson as the hero, not by showing him in some unseen sympathetic light and revealing to us his hidden motives and making us question whether he was really so crazy or maybe just misguided or a victim of circumstance himself-- no. This just shows him as crazy, exactly as we all picture him already, shows him (or his girls rather) murdering people, and portrays that as awesome and something to be celebrated. Say it does this with great flair and Hollywood style, makes him out to be a clever charismatic genius and his girls some Charlie's Angels-esque action stars. Imagine this message, that Charles Manson is an awesome hero, is conveyed with flawless skill, the way the similar message about your favorite action hero is conveyed.
Would we not still say that there is something horribly wrong with the message itself? Wouldn't that make such art, to use your terminology, not very entertaining? I know I at least am not entertained when I watch a movie and the bad guys win and that's depicted as perfectly fine. I am entertained when the bad guys win and that's depicted as tragic. And I'm entertained when the good guys win and that's depicted as awesome. I'm even more entertained when it's not clear who really won or who should have won, because interesting questions have longer-lasting value than simple statements. All of this contingent on the effectiveness of the movie at smoothly conveying this of course, e.g. through its dialogue and musical score and cinematography, etc; but then, still differing in outcome
independent of those qualities as well.
dedwrekka wrote:Of course the entire thing is silly anyways since "good" and "bad" are subjective concepts anyways
bigjeff5 wrote:As has already been pointed out, "good" and "bad" are both inherently subjective. Therefore there can never be such a thing as "objectively bad", it is a contradiction.
I like how you stated that as if it were an absolute rather than just your opinions.

(Or as we'd say on wikipedia, {{npov}}. Seriously, I'd love to debate this point, but the debate on philosophy of art is enough for now).