Ixtellor wrote:I am curious how people other than teenagers have the time to enjoy the game.
Between work, family (damn wife), responsibility of maintaining a home/cars/other, I don't see how any adult would have the time.
1. It's just like getting together with any other group of people for a few hours on a semi-regular basis. You set a day and time, make sure it works for everyone, move it when necessary, and go from there. My Friday (though we've gone Saturday from time to time) game has had the same core group in it for.. oh god, ten years now. God, I'm old. Honestly, our set playtime is about five hours, we usually spend 2-3 of it actually playing, and the remaining time socializing. It's.. no different than watching The Game with friends, or meeting pals in a small neighborhood bar or whatever.
2. You don't roleplay the stupid shit. Buying equipment taking 3 hours? The hell? You buy your shit and get on with it. Now, if you're talking about buying a magic weapon from a particular wizard or something, that's fine. But if you're roleplaying buying a standard, no frills maybe masterwork longsword...... I mean, if you find that fun, more power to you. I nor my group do, so that's just done on the "I buy this" method, with the DM telling us what price modifiers are in place. There's.. so much more time spent doing useful roleplaying to get in good with people who may sell things that roleplaying out a business transaction is.. silly. Yes, if you buy from Havar he'll give you 25% off because you totally saved the town, while if you buy from Morika, the traveling merchant (selling the magic items) you pay full price because Morika wasn't here and doesn't care. Saves time that way to do the stupid 1-on-1 stuff that doesn't ultimately matter in a quick sort of way.
And frankly, a lot of the more involve purchases are done via e-mail between sessions. Do the rest of us care that the dwarf is haggling with the local arms merchant over an axe that needs a certain design etched into it and an extended grip with a loop so he can tie it to his belt? No. Can the guy playing the dwarf take care of all that over e-mail or text or something, and just show up next week with a "Oh, while we had that week of downtime, I bought this axe with a dragon on it blah blah blah"? Sure! Happens all the time.
3. Assuming everyone else is roughly of the same age, there is a certain amount of metagaming that goes on that you just go with and don't worry about. At age 18, 19.. we'd spend hours trying to figure out why Tom's character would want to run with the group and finally coming up with a completely logical reason that an Elven Ranger would, upon meeting two dwarves, a half-orc and a human, throw in with them and help them. And it was fun, at the time. These days, at age 30+? Shrug and the Elven PC gets in because while we could spend hours figuring out the reason, we'd much rather just assume there's a good reason and get on with it.
Similar thing with the adventure and the party and so on. In the current game, the whole thing started with the players needing a reason to take down a particular threat, and from there the city would start hiring them to do certain tasks. Now, I could spend hours figuring out why my character, with the problem solved, would continue to hang out with these people. Or I could just run with it, and in a few more sessions the reason is both because the money's better than not having a job and because these are my friends... and maybe something about wanting to keep the city going or the desire to solve the mystery or whatever... but really, a lot of it goes right back to the Metagaming Principle of - This is the adventure. The DM has certain bits of information to work with, but cannot possibly plan for every potential eventuality. So while it's fine to get off the rails now and again to look at the flowers or maybe even find a shortcut, getting on a rocket ship and blasting off for the moon is a goddamn dick move on my part
. That's metagaming, sure, but it works for a smoother experience for everyone, myself included.