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halbarad wrote:350 cards before land
Chuff wrote:I write most of my letters from the bottom
Goldstein wrote:halbarad wrote:350 cards before land
Bloody hell! How did you even find that many cards you might want to include?
Remember, more cards in your deck rarely means you get to play more cards during the game, so cut everything that isn't brilliant.
Phhhht, the only deck size limit is the limit of how the hell you shuffle it. Admittedly not as much in 1v1.Goldstein wrote:Bloody hell! How did you even find that many cards you might want to include?halbarad wrote:350 cards before land
Remember, more cards in your deck rarely means you get to play more cards during the game, so cut everything that isn't brilliant.

Plasma Man wrote:Amusement of the day was someone managing to get Ludevic's Abomination out, only to have me keep tapping it with my Avacynian Priest. That's one badass priest.
Belial wrote:The sex card is tournament legal. And I am tapping it for, like, six mana.
rrwoods wrote:Plasma Man wrote:Amusement of the day was someone managing to get Ludevic's Abomination out, only to have me keep tapping it with my Avacynian Priest. That's one badass priest.
I love that card so much. At my prerelease I got triple Avacynian Priest. Tappy tappy! I tapped down someone's trampler-mill-yourself-for-two and they milled themselves out. I also won a game by dealing 19 combat damage with Priests when I had all three out by turn four
I have a Jor Kadeen deck, and it rocks. I found that with the cards I have, the best strategy was to have lots of artifact creatures, board sweepers, and equipment. Card advantage is really hard when you already need to play so many artifacts, so I kept up by planar cleansing, WoGing or chain reaction every few turns. Jor is one of the best aggro generals I've ever played with, and with a few pieces of equipment can easily one-hit an opponent. I had a lot of artifact tutors in my deck, which were a lot more useful than base card draw, of which RW has not very much at all. I only included a few token generators, as I usually killed everything every couple of turns, but being able to pump out 5/2's for the win is pretty fun. Rapacious One was quite often MVP in my flat's games, and is the one card I would recommend most for a Jor Kadeen deck. Have fun with whatever you make though, Jor can be incredibly explosive and is usually pretty fun.halbarad wrote:Got my order through of Innistrad cards and a bunch of other stuff I picked up. I can see there being some good fun in the coming weeks playing EDH. I've already started on a Jor Kadeen deck, seems like it could be pretty fun with lots of tokens and blanket buffs, though it currently sits at about 350 cards before land so there may be some trimming needed.
After that I'm considering either building Damia or Ruhan from the commander decks as I've picked those up too.
suffer-cait wrote:hey, guys?
i'm fucking magic
Zamfir wrote:Yeah, that's a good point. Everyone is all about presumption of innocence in rape threads. But when Mexican drug lords build APCs to carry their henchmen around, we immediately jump to criminal conclusions without hard evidence.


Zamfir wrote:Yeah, that's a good point. Everyone is all about presumption of innocence in rape threads. But when Mexican drug lords build APCs to carry their henchmen around, we immediately jump to criminal conclusions without hard evidence.
Plasma Man wrote:Thanks for the tip. I'd already changed my mind though - I was looking through my cards last night and I spotted that quite a few of the metalcraft creatures from the latest Mirrodin cycle are humans. With there being a few artifacts in Innistrad that are better with humans, I'm going to have a go at building a metalcraft humans deck. I don't know how well it will work, but it will be an interesting one to build - which is a lot of what I look for in a deck.
I'd have to agree - Tempered Steel just isn't the same without it's eight free first turn drops, and the replacements have just slowed down it's clock that little bit too much for it to shine like it used to.mosc wrote:I think the human side is far stronger than the artifact side with the loss of ornithoper when Innestrad came out. Also, the human side is far easier to mix in another color.


The Utilitarian wrote:Anyone see any perticular synergy there?
phlip wrote:The Utilitarian wrote:Anyone see any perticular synergy there?
In a W/R deck, Rally the Peasants combos quite well with Rally the Peasants.


mosc wrote:R/W works OK in standard with a human based deck. Lots of white, little bit of red for direct damage and the noble. Can be competitive but I think the pure white version is stronger, as are the white human + control variations as well. If you're not playing against top tier standard decks though, You could make a R/W deck strong enough to clean house.
rigwarl wrote:Just wondering, does anyone else here play limited format events online?

phlip wrote:rigwarl wrote:Just wondering, does anyone else here play limited format events online?
I've tried it recently, but when your only interaction with the other players is via the game, and a little chat panel that no-one uses, it's a much more dry and sterile experience. If I'm going to get my butt kicked playing a card game, I'm going to want to do it in an environment where the players are joking around, and we can have fun regardless of the result.
I've played three drafts in it so far, and I'll probably play a fourth at some point (I drafted Garruk Relentless in one of them... never actually drew it throughout the whole tournament, but managed to sell it to get into the next couple of tournaments for free) but I probably won't put any more money into the thing.
The Utilitarian wrote:mosc wrote:R/W works OK in standard with a human based deck. Lots of white, little bit of red for direct damage and the noble. Can be competitive but I think the pure white version is stronger, as are the white human + control variations as well. If you're not playing against top tier standard decks though, You could make a R/W deck strong enough to clean house.
Well I have zero intention of playing this "competitively" it's purely for casual social Magic gaming, so I'm really aiming for "effective and fun" which it sounds like it could be.
Also thanks Philip, I'll have to see if I can get ahold of one or two of those cards, seems like, combined with a high damage trample creature you could really break the opponents defense.
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
Jessica wrote:As for the real vs digital cards: once you get over the digital hump of considering your pictures on card stock more real than 1s and 0s on a server, it goes a lot better.
mister k wrote:Will you be playing multiplayer or one one one more? Because I rate boost a bit less for multiplayer, simply beause you need to kill two opponents (or more)...

Yeah. That's probably the thing I hate most. But, since I haven't been playing in person in years, it's less an issue, you know?phlip wrote:For me it's not so much that the virtual cards are "less real", and more the fact that it would split my collection. I have a good relationship with the local game shop and the people who play there, so the cards that I can use when I'm playing there are worth more to me than the cards that I can only use in a place I have absolutely no attachment to.Jessica wrote:As for the real vs digital cards: once you get over the digital hump of considering your pictures on card stock more real than 1s and 0s on a server, it goes a lot better.
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
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