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mpolo wrote:I think that Lataro is asking us to claim house NAMES, not house POWERS. If there are in fact only 3 scum, one of the powers is unknown to them, and can be actively used against them. If there are four scum divided into all four houses, then the scum can essentially foil any power except for a straight-up cop. In that sense, protecting FAOT to save the doctor power is futile, as scum can easily kill the other non-scum on his team. And then the scum member of the team can prevent any further doctors.
We have to re-establish some of the town control over the town powers. Perhaps the way to do this is to elect the person to carry out the power by majority vote, but give that person complete control over the target, so that (unless we're all hopeless at this) at least some of the town powers go through without scum knowing about them.
RE: Two scum in one house: it's certainly a possibility, though it means that at least one town power is essentially permanently out of town's hands, which would disadvantage us even more. We only have four powers, after all, and very possibly four scum to root out.
Gopher of Pern wrote:3 - Each house also has a factional ability. To use the ability, housemates must vote on who the target is, and who will carry out the action. If there is a draw in this vote, the action will not carry out.
TheSecondShadow wrote:Unvote
Didn't have to tell me to fuck off though.
Lataro wrote:mpolo wrote:I think that Lataro is asking us to claim house NAMES, not house POWERS. If there are in fact only 3 scum, one of the powers is unknown to them, and can be actively used against them. If there are four scum divided into all four houses, then the scum can essentially foil any power except for a straight-up cop. In that sense, protecting FAOT to save the doctor power is futile, as scum can easily kill the other non-scum on his team. And then the scum member of the team can prevent any further doctors.
We have to re-establish some of the town control over the town powers. Perhaps the way to do this is to elect the person to carry out the power by majority vote, but give that person complete control over the target, so that (unless we're all hopeless at this) at least some of the town powers go through without scum knowing about them.
RE: Two scum in one house: it's certainly a possibility, though it means that at least one town power is essentially permanently out of town's hands, which would disadvantage us even more. We only have four powers, after all, and very possibly four scum to root out.
Unvote
Bold is mine in quote.
I absolutely think this is an awesome idea in this situation. This way, if scum try and block powers with voting in house chat, they are instantly outed. If we know who is in each house, as he said, NOT THEIR POWER, except, FAOT's case, then we can pick who seems the most likely to be town among the houses, and force the other members to vote in line with that person on how to use the power. I like this, good thinking, it has earned you an unvote.
fearless wrote:The probability of having all the scums in one house is pretty slim. So if we house-claim now and we alternate the lynch between the houses then we have a better chance of getting it right.
So... do you think I'm scum? Why would you want me to stop incriminating myself? [mutter]Jackass...[/mutter]roband wrote:Adam, do yourself a favour - stop posting. It won't gain you many house points, but damn do you look suspicious EVERY time you say anything...
t1mm01994 wrote:Unless you are able to clarify what exactly the benefits for town are, you just earned yourself a free FoS.
Given that scum are 3, for which explanation is in my last post, the chances of scum being in 2 houses > 1/2. In most of the cases, we're giving scum information they can abuse, while all we gain as town is... Really though, what CAN we gain?
t1mm01994 wrote:Really though, what CAN we gain?
Lataro wrote:mpolo wrote:I think that Lataro is asking us to claim house NAMES, not house POWERS. If there are in fact only 3 scum, one of the powers is unknown to them, and can be actively used against them. If there are four scum divided into all four houses, then the scum can essentially foil any power except for a straight-up cop. In that sense, protecting FAOT to save the doctor power is futile, as scum can easily kill the other non-scum on his team. And then the scum member of the team can prevent any further doctors.
We have to re-establish some of the town control over the town powers. Perhaps the way to do this is to elect the person to carry out the power by majority vote, but give that person complete control over the target, so that (unless we're all hopeless at this) at least some of the town powers go through without scum knowing about them.
RE: Two scum in one house: it's certainly a possibility, though it means that at least one town power is essentially permanently out of town's hands, which would disadvantage us even more. We only have four powers, after all, and very possibly four scum to root out.
Unvote
Bold is mine in quote.
I absolutely think this is an awesome idea in this situation. This way, if scum try and block powers with voting in house chat, they are instantly outed. If we know who is in each house, as he said, NOT THEIR POWER, except, FAOT's case, then we can pick who seems the most likely to be town among the houses, and force the other members to vote in line with that person on how to use the power. I like this, good thinking, it has earned you an unvote.
But but but Slytherins are all EVIL! [/flavour fun]greenlover wrote:Think about it - Is someone's scumminess determined by what house they're in? No, not really.
greenlover wrote:I agree, however, that ensuring town control (or at least trying to) over the house powers is a good idea. I would venture to suggest that - instead of revealing the houses publicly - that each house elects within itself one person to select someone other than themselves to use the power each night. That way, if there's only one scum in each house, the town will ultimately have some say in the process of using the power. Thoughts, everyone?
TheSecondShadow wrote:fearless wrote:The probability of having all the scums in one house is pretty slim. So if we house-claim now and we alternate the lynch between the houses then we have a better chance of getting it right.
No. Lets Say scum are x y and z, spread across gryffindor, hufflepuff and slytherin (chosen at random). Even with perfect house decisions, we only have a 1/3 chance of lynching scum each day. On D1 we have a 1/4 chance at random of lynching scum (again, above assumes we choose the houses perfectly, we could still choose a scumless house), but that chances increases. Assuming we have killed no scum by dawn of D3, then there will be a 3:8 chance of lynching scum, greater then if we lynch by house at that point. We might as well just randomly group people and lynch one from each group. Except that is basically what we are doing, assuming everything is truly random.
Basically this technique does not increase the odds of lynching scum at all, all it does is make everyone claim. Which is very good for scum.
t1mm01994 wrote: So given that [there is 1 scum in each house] we are probably up for a vanilla 8/4 game. Mislynch day 1 common, then day 2 already is LYLO. I'm not buying it.
I hereby reject the 1 scum per house hypothesis and as per tradition put an FoS on those who suggested it.
Digitum Suspecti!
mpolo wrote:
Or there is one power that the mafia control completely, one that they know exactly how it is being used, and two that are mysteries. In this case, they wouldn't know for sure who is in the other two houses. If they killed one of those and decided to wipe out the house to remove a particularly worrying power from the game, it would take a couple of days (possibly 3 or even more, if town is able to defend against it) before they could completely eliminate that power from the game. Here there might be some advantage to not revealing houses. I think that this one is unlikely, but could be convinced otherwise.
fearless wrote:
The reason I asked if there has been PMs is because in a house with 2 mafia and 1 townie, I doubt there is going to be much house interaction - The 2 mafia would want to communicate with the third mafia during the night cycle instead. And discussing pro-town strategies with the remaining townee doesn't yield much benefit for them...
Point taken. I don't think it's a strong point, since if there is one townie, one scum, and a tie occurs, then the action doesn't go through, which could be considered neutral since nothing happened, or helps scum since town can't gain information/do stuff to block kills.fearless wrote:The way the mafia can gain control in this game is by eliminating all the townies that are in their houses first (thereby controlling the houses' abilities). if we know the house-members, it'll be more difficult for the mafia to go about eliminating a house completely without exposing themselves in the process. And I think it's important that we retain the house's powers for as long as possible.
i.e. If we're ignorant of everyone's positions, the mafia can go about targeting their own houses in the night cycles. But if we know everyone's positions, the mafia have to spread their targets more evenly, so then we would at least have one townie to vote against the mafia during the night cycles
(Mod: House actions happen at night, correct?)
Chandani wrote:I'm going to repost my questions in a neater manner so i can get some answers.
Mpolo (on your suggested idea waaay back when):
First: are you (mpolo) suggesting that all the players in the game elect who they want to completely control the house power?
Second: Are you suggesting a dictator over house powers?
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