Moderators: phlip, Moderators General, Prelates
EvanED wrote:That would only be true if it was only (or largely) going to be used on a touch device. As long as it's presented as a primary UI on the desktop as well, it's eminently fair to evaluate it in that environment.
Iranon wrote:Regarding open source DEs... I think it's interesting how we're getting a lore more diversity in desktop environments. I was actually impressed with Gnome 3's attempt to make a pleasant and user friendly interface for non-technical users.
My only major disappointments are substandard configuration methods and a backwards approach to settings: installing extensions and ticking checkboxes should enable functionality, not get rid of unwanted ones.
PheonixEnigma wrote:Finally having an "Up" button alongside "Back" for navigating filesystems is nice.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
Copper Bezel wrote:EvanED wrote:That would only be true if it was only (or largely) going to be used on a touch device. As long as it's presented as a primary UI on the desktop as well, it's eminently fair to evaluate it in that environment.
It's an odd thing, trying to sort where Microsoft actually intends to put Windows 8. PhoenixEnigma is the rule, not the exception, in having skipped Vista entirely, and Windows is different from OSX or most Linuxes in that the majority of its consumers never upgrade to a major new release on the same hardware. I really think Microsoft might be buying into the idea that touch is going to become ubiquitous on new hardware within a few years, and if they do believe that and if they're right, then making Windows 8 a touch-first OS makes sense, because it can be released primarily on touch platforms while non-touch platforms wait it out, and its relative success or failure will indicate the direction for 9. Comparing 8's mouse-and-keyboard usability to OSX now, which is entirely mouse-and-keyboard driven, or Gnome Shell, which is meant to make an even compromise between platforms, doesn't seem like a fair evaluation of the UI as a whole. Admittedly, it's a perfectly fair evaluation of how well it runs on existing platforms, but we don't really know how relevant that is just yet.
EvanED wrote:Touch is an awful input regime for longer-term desktop use from an ergonomic standpoint. Either you have the monitor set at a comfortable height for viewing -- in which case you have to hold your arms in the air for long periods of time -- or you have the monitors set at a comfortable height for touching -- in which case you have to stare down at your desk for long periods of time.
userxp wrote:EvanED wrote:Touch is an awful input regime for longer-term desktop use from an ergonomic standpoint. Either you have the monitor set at a comfortable height for viewing -- in which case you have to hold your arms in the air for long periods of time -- or you have the monitors set at a comfortable height for touching -- in which case you have to stare down at your desk for long periods of time.
Or both.
*Disclaimer: I have never actually used Windows 8 or new versions of Ubuntu for longer than a few minutes.
EvanED wrote:Touch is an awful input regime for longer-term desktop use from an ergonomic standpoint.
userxp wrote:I agree with that. I dislike Metro and Unity for the same reasons: the icons are too big and poorly placed.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
Copper Bezel wrote:Yeah, I don't see anything like that taking off to become the norm. I also like the idea of a motion-sensing space over the keyboard or something, and it will be interesting to see what hardware arrangements develop in response to Windows 8, but I don't see the pointer and keyboard arrangement disappearing anytime soon, and I imagine that the next Windows release will have to make some compromises.
Copper Bezel wrote:The difference is that Unity doesn't get Windows 8's excuse of being better on touch, either. Unity is such a transitional creature right now; it's not usable on tablets, but I don't really see any real advantage on the desktop, either.
troyp wrote:There was the Touchstream/MacNTouch idea of combining a keyboard and touchpad, but I can't imagine a zero-force keyboard being efficient for actual *typing*, although I'm sure it's great for everything else. Personally, i like the idea of a (widely) split keyboard with a touchpad in the middle, or else a keyboard with a touchpad behind it, slanting slightly upwards.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
Copper Bezel wrote:Yes and no - the brand identity, not the feature set, is what's supposed to be consistent, and what we're seeing is the desktop version. The idea is to have a consistent design and metaphors, but little differences to suit the form factor. Ubuntu TV doesn't have a top panel, for instance, and the apps are fullscreen (as you'd expect.) The tablet interface will probably be similarly modified. So I don't think it's fair to blame any part of Unity's design on concessions to touch devices, because it's theoretically not making any. At the same time, Gnome Shell does attempt to work both ways, and it's just as usable on the desktop as Unity (or, in my rather subjective opinion, more so.)
Copper Bezel wrote:I'm operating on the assumption, too, that there should be a physical keyboard and that the user's hands are generally going to be on it. I hadn't seen the MacNTouch keyboard, and it's clever and gets points for using straight-keyboard alignment. If it's possible to learn to touch-type at the same rate without any actual tactile feedback, I'm up for the challenge, but otherwise, there's no point.
Copper Bezel wrote:And it would still be operating like a trackpad (moving a pointer,) not like a touch device where a point on the input corresponds to a point on the output, so I don't think it solves the problem, either. (And anything that did operate like a touch device would pose some very silly problems for multiple-monitor arrangements.)
troyp wrote:Huh. I had the impression (from one of Shuttleworth's blog posts, I think) the consistency was meant to be a bit more extreme than that, but maybe I took him too literally.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
Iranon wrote:Incidentally, I didn't mean to imply the older systems are always better, more that an implementation that makes sense to the user is more important than what underlying concept we use. However, imo modern desktops give up too much open-endedness and ease of implementing personal preferences manually.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
African millionaire dude wrote:Voice is the natural next step
Searching is fast and familiar, especially once we integrate voice recognition, gesture and touch. We want to make it easy to talk to any application, and for any application to respond to your voice. The full integration of voice into applications will take some time. We can start by mapping voice onto the existing menu structures of your apps. And it will only get better from there.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
Mr Shuttleworth admits people may find it harder to discover the full functionality of a program if they do not have a menu system to hunt around, but he says other benefits make up for this loss.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
Copper Bezel wrote:Yeah, but they're not actually removing the menus, either.
At the same time, heavily nested menus aren't any good for discoverability, either.
I think "discoverability" might actually be an inexact term - what's not here is browsability. That's possibly the most important function of menus, the answer to the question, "So what does this application I just installed actually do?"
EvanED wrote:You may be right; I was going off of troyp's post that said it was a long-term goal, but I don't see anything like that skimming over Shuttleworth's blog post a couple times. I retract my "idiot" claim under the condition that making the menus inaccessible is not, in fact, in the works. (Though I think even setting the default to hidden, at least on desktops, is enough to qualify as being an idiot.)
Mark Shuttleworth wrote:There’s still a lot of design and code still to do. For a start, we haven’t addressed the secondary aspect of the menu, as a visible map of the functionality in an app. That discoverability is of course entirely absent from the HUD; the old menu is still there for now, but we’d like to replace it altogether not just supplement it.
coyotebush wrote:Incidentally, OS X, for some time now, has had a (relatively basic) menu-item search integrated into the Help menu.
I've used it approximately once, and can't say I've seen anyone else do so.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
Copper Bezel wrote:UAC is obtrusive for the enduser, although it's actually superior as an architecture. Anyone hating on UAC needs to at least acknowledge that, but the implementation leads to a lot of unnecessary hangups that don't exist in Linux. That's where the criticism comes from.
The lack of power profiles can be a problem. I've written a shell script in the past for toggling settings like that (though it wouldn't work with the newest Gnome.) The best CPU scaling app right now is Jupiter, which allows you to set your usage for on- and off-AC and toggle it from the system tray. Gnome allows you to set backlight settings for on- and off-AC in Screen settings.
EvanED wrote:A bit after Vista came out, so I would have ammunition in /. arguments about UAC, I kept a log of every UAC prompt I got for basically an entire month. The significant majority of them were triggered by actions where the analogous thing in Linux would also have required sudo.
SpringLoaded12 wrote:You're like a modern-day Holden Caulfield, except that no one would read a book about you.
Giant Speck wrote:Toshiba laptop: Windows 7 Home Premium
AvatarIII wrote:Giant Speck wrote:Toshiba laptop: Windows 7 Home Premium
I have that.
maybe I'll get Linux one day, but for now Win 7 is ok for my needs
balthasar_s wrote:Computer #1(PC ~900MHz 512M ram 36GB HD):
1. Windows 98 SE
2. FreeDOS 1.0
3. Windows XP Professional SP 2
Computer #2 (PC Compaq 386/20e 386 20MHz 8MB ram 110MB HD):
1. MS-DOS 5.0
2. Windows for Workgroups 3.11
Computer #3 (Amiga 500 68000 ~7MHz 1MB chip ram 8MB fast ram ~1GB HD):
1. AmigaOS 1.3.3
2. AmigaOS 3.1
Derek wrote:balthasar_s wrote:Computer #1(PC ~900MHz 512M ram 36GB HD):
1. Windows 98 SE
2. FreeDOS 1.0
3. Windows XP Professional SP 2
Computer #2 (PC Compaq 386/20e 386 20MHz 8MB ram 110MB HD):
1. MS-DOS 5.0
2. Windows for Workgroups 3.11
Computer #3 (Amiga 500 68000 ~7MHz 1MB chip ram 8MB fast ram ~1GB HD):
1. AmigaOS 1.3.3
2. AmigaOS 3.1
I'm afraid to ask which of these is your primary computer.
frezik wrote:Anti-photons move at the speed of dark
DemonDeluxe wrote:Paying to have laws written that allow you to do what you want, is a lot cheaper than paying off the judge every time you want to get away with something shady.
boXd wrote:What kind of software, besides games, generally only works on Windows (or OSX even) again?
#include <stdio.h>
int main()
{ struct { unsigned a:3, b:3, c:2; } n = {0};
do do printf("%hhu\n", *&n);
while(!(n.a-- && !++n.b));
while(++n.c);
return 0; } Users browsing this forum: Exabot [Bot] and 4 guests