Moderators: SecondTalon, Moderators General, Prelates
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.
rigwarl wrote:Is that different than not being able to use a triple Quick Attack lineup in FFX until after you beat the game? I'd honestly say it's not even as bad since it's an edge case, whereas triple Quick Attack is used against the majority of the arena creations?
I just finished FF13 today. You have 95% of combat options available to you, but not 100%- just like every other Final Fantasy game I've played- available after about 5 hours in. The only Paradigms you don't have are Triple Synergist, Triple Saboteur, and Triple Sentinel. That hardly qualifies the entire game as being a tutorial for the sole reason that you don't have those 3 options...
Well, Dreamfall is certainly the best book/movie that plays like a game.Xanthir wrote:My feeling is that the game was the most successful attempt yet at making a book/movie that plays like a game. However, if that was the goal I'd've liked it to be shorter. I don't spend more than 3 hours on movies, and the biggest books take, hm, 30-40 hours of reading. I didn't spend overlong in FF13, and it took 80+ hours.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Xanthir wrote:But it certainly opened up in <20 hours, which I didn't feel was the case in FF13.
SexyTalon wrote:While it's hard for me to describe without sounding like I'm picking sides (because really, when done well they're both equally good) the basic distinction is
"Open World, You make a person based on all these choices to be the person you want to be and there's a story here somewhere, I guess, but mostly it's just for dicking around and getting God-slaying weaponry that you then sell to the local shopkeep because it's not as badass as the other God-slaying weapon you use. And the 'Boss' of the game? You can totally kill that bastard in, like, five minutes tops if you know where to find the hidden blade of Ass-slaying in the Nondescript Woods. It's basically a sandbox."
as opposed to
"You take on the role of Jerorik McGiantSword and carefully guide him through the story we've crafted that is going to show to you in tidbits along the way in carefully measured amounts, making the 'Gameplay' be combat and maybe a couple of choices on other party members, but you're pretty much on the rails for this story... which makes sense, as sequence breaking of any sort would turn the story from a carefully crafted tale of intrigue, betrayal, love and redemption into a complete shambling WTFery mess and possibly leave you thinking you were your own grandfather or something equally preposterous. It's basically a book."
In the first, you have to reach out and grab on to every bit of story you can, because no one's giving it to you any other way, while in the second you don't have to worry about seeking out the story, it's impossible to go anywhere without running face-first into it. In the first it's hard to tell where you're supposed to go because there's (arguably) too much freedom and because of that you might skip bits and end up with a story that's got holes in it and is kinda incomprehensible outside of a base "Me good, Him Bad, Me Kill Him" sort of way, while in the second the only bits that are "off the rails" are sidebits that may flesh the world out a bit more, but are unnecessary to get a self-contained complete story.
And you can mix elements of the two freely. But they're not the same thing. It's all in who you are in the game, and how the world relates to you.
Are you a blank slate on which the player is free to impose whatever? Are you a distinct person with distinct abilities already defined for you? Basically, can you be what you want, or are you only what you are?
Are you dumped in a place with a few plot hooks pulling you in one direction but are otherwise free to go wherever and do whatever? Are you incapable of leaving the place you're in without advancing the story a bit more? Basically, do you act on the world, or does the world act on you?
They're not mutually exclusive, I know, but how those questions are answered will change the gaming experience completely.

I am skeptical, maybe the total time spent in battle is close, but generally earlier FF's were longer(My first playthrough of 8 was like 100 hours, and 7 was 50 or 60, 13 was like 35), so the ratio would be skewed more towards battles in this one. I spent hours in the gold saucer in 7, where else could that time be spent in 13? I guess cutscenes is significant as XIII has 10 hours, while VII and VIII had around an hour. Still seems like the ratio of battle to not battle is higher in the others.rigwarl wrote:
@Dark567: I'm only going off my own observation so it could quite well be flawed, but I believe that "time spent in battle" vs "time doing other stuff" is the same as all the other FF games I've played, although it's true that the "time doing other stuff" is 100% watching cutscenes in FF13 as opposed to some mix of cutscenes, minigames, exploration.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
mosc wrote:The strategy of FF13 is in the combat system, particularly on how the roles affect the other party members. Without being able to use more than a random assortment of roles though most of the game (can't even chose your party members till chapter 11 of 13 ffs), that element doesn't show. The twitch-type fighter style gameplay is in the role switching. Role switching is mostly useless throughout the 13 chapters because you have few roles to chose from and your characters cannot handle more than half the roles.

I doubt it. The only games I haven't been able to get the day of were Skyrim and The Legend of Zelda: Ocarina of Time. Skyrim was just Gamestop being dumb, and back in the 64 days, media was actually expensive. The only reason to preorder would be to get Serah's extra outfit.rigwarl wrote:If i want to pick up FFXIII-2 tomorrow, do you guys think I need to preorder? I dunno how popular these games usually are, the reason I'm asking is because I have to go out of my way to preorder (I tried calling but you have to actually be at the store).
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Yeah I have been reading reviews:rigwarl wrote:Also I have some bad news for people planning to get this game. About half the fighting in the FFXIII-2 trailers I've seen consist of 2 party members. Hopefully this will be only the start of the game though... Once you get 3 party members it appears the third one is a captured enemy monster that can be changed frequently. Reminds me of Pokemon =P
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Xanthir wrote:Yeah, generally speaking you only need to pre-order if you want the pre-order goodies, except for the rare uber-popular game.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
It's different, its like a combination of random battles and XIII's roaming monsters. Monsters don't roam, you just walk around and sometimes they will randomly pop up close to you, but not start a battle. Once they do that you can either try to run away a la XIII, or run into them(or them run into you) to start a battle.Box Boy wrote:...semi-random battles, you say?
Is this the same as XIII's roaming monsters, or is it handled differently now?
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
To go back to this, sounds like the "to be continued..." refers to DLC. Fuck you square, I shouldn't need to buy DLC to find out the ending to the game.Dark567 wrote:charliepanayi wrote:Dark567 wrote:Well aren't you in luck: Rumors out of Japan indicate that FFXIII-2 ends with a "to be continued...".Izawwlgood wrote:Is anyone else sort of disapointed that the new FF games are sequels? I feel like that's very lazy and not in the spirit of the series.
FFXIII-3
I've heard that's the ending you get if you don't totally complete the game (or something).
According to the article, that's the canonical ending, which is one of many(the others don't have the message). Which also I think is the only thing that makes sense, why would you have a "be continued" just for the alternative endings?
But, XIII-3 would also dependent on whether or not XIII-2 does well, naturally.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?

Because, I paid for the full game. I understand that games are made for profit's(most games are ultimately money grabs), but they should at least include the whole thing.mosc wrote:The entire game is a Giant money grab. How can you be insulted when they end with a nice fittingly transparent "insert $10 to continue" sign?
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.
Box Boy wrote:unless the DLC is an unlock code
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.
Xanthir wrote:you *already own it*.
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Yes, you do - if you purchase the disc and everything on it while led to believe that you'll eventually be given access to everything on it at no extra cost so long as you work for it (which is the standard practice of most companies, and the standard procedure for most games), then the makers silently including content on it which they'll sell unlock codes for later is in-arguably lazy, greedy and a dick move on behalf of the company, and is in my opinion dishonest business practice.Kag wrote:No, you don't.Xanthir wrote:you *already own it*.
Users browsing this forum: Jorpho and 3 guests