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Izawwlgood wrote:If you think Disintegrate is OP, wait till you see Electrocute in action. It's basically a multitarget Magic Missile.
Izawwlgood wrote:I think there's a difference in the way loot is handled in public games now. Instead of a chest dropping something(s) and it being a FFA to grab it, each individual gets a loot drop, that only they can pick up.
rigwarl wrote:I agree this is a good change overall but seeing who could pick stuff up first was easily one of my favorite parts about the game when I played through Diablo2 on LAN with 4 of my suitemates.
3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."


#fictionalworldproblems?mosc wrote:I didn't play after 1.10 though (I really never forgave blizzard for deleting my .08 valors when 1.10 was released. I had level 99 barbs with zero health vitae specifically because of how much life the 08 valor gave and then they removed my LEGITIMATE items and made multiple level 99's useless, never forgave them)
mosc wrote:Well, you probably didn't play D2 for thousands of hours then. Most people who did would start a new character and get run through the entire game though hell difficulty baal. An extra tip would be paid for killing the ancients for you, giving you about level 40 (I forget exactly) just from that process. You'd then use your fresh character to create the cow level for other more experienced players and stand near the portal as they killed cows for you. After a couple hours, you were level 70-something yourself, before ever killing anything, and could generally start contributing to cow farming. Another 10 levels or so and you'd wear all your spiffy gear. I many times would spend an evening, probably about 4 hours, starting by paying someone an SOJ for a run and then leech some cow games and by then end of the time I'd have myself a level 80-something character. That's why I say D2 was more about the loot than the game. It was a loot-grinding simulation and also a very good economic model of old fashioned bartering. Ingame currency and merchants were fairly useless so valuation varied all over the place and players would have varying types of accepted currency for any transaction.
EDIT: I do remember the value of socketed items skyrocketing when 1.10 came out with all it's fancy runewords. I remember I got a good bit of money for zero-socket ethereal colossus blades. After 1.10 you could make a zero-socket to a max socket (in this case 6) and ethereal colossus blades made BOTD insane. I do know these dropped from cows, but I don't think this added significant economic value. The largest money maker I found from cows was crafting loot and merc res money. I didn't play after 1.10 though (I really never forgave blizzard for deleting my .08 valors when 1.10 was released. I had level 99 barbs with zero health vitae specifically because of how much life the 08 valor gave and then they removed my LEGITIMATE items and made multiple level 99's useless, never forgave them)
Gelsamel wrote:Join Dclone IRC. Join Rushes Channel. Wait for group rush game to start up. Join Group Rush. Get rushed all the way to Hell for free. Join Ubers IRC Channel. Wait for Ubers game to start up. Join Ubers Game. Level from 1-80 in a few minutes. To about 90 or 96 in half an hour to an hour or so.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
skeptical scientist wrote:Gelsamel wrote:Join Dclone IRC. Join Rushes Channel. Wait for group rush game to start up. Join Group Rush. Get rushed all the way to Hell for free. Join Ubers IRC Channel. Wait for Ubers game to start up. Join Ubers Game. Level from 1-80 in a few minutes. To about 90 or 96 in half an hour to an hour or so.
I did that once or twice, but if you do it too much it really takes all the fun out of the game.
My favorite D2 experiences were all hardcore no-twink group games—no rushing, no items from friends/other characters, no safety net. There's nothing in D2 more satisfying than making guardian with a group of friends and no outside help.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
Lucrece wrote:As fun as it has been, I'm gonna pass on this game, because I can see it's headed toward casino grind with shitty random loot.
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.
Kag wrote:Lucrece wrote:As fun as it has been, I'm gonna pass on this game, because I can see it's headed toward casino grind with shitty random loot.
You mean Diablo.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
Lucrece wrote:There's a point where previous "signature" features need innovation. WoW isn't hemorrhaging subscriptions just because new single players have come out. It's a problem I had with Zelda: Skyward Sword. Blatant recycling is not enough for me to fork over $60+ bucks.
The Great Hippo wrote:I am starting to regret having used 'goat-fucker' in this context.
Kag wrote:Lucrece wrote:There's a point where previous "signature" features need innovation. WoW isn't hemorrhaging subscriptions just because new single players have come out. It's a problem I had with Zelda: Skyward Sword. Blatant recycling is not enough for me to fork over $60+ bucks.
There's really no shortage of ways in which D3 is an evolution of its predecessor, and the loot system is very much fundamental to the design of the game. I mean, it's cool if that's not your thing, but it sort of raises the question of why you would be interested in this game at all to begin with.
Or, you know, you could just use the auction house to trade for the gear you want.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
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