Belial wrote:I didn't find that the inventory added to the "uniqueness" of ME1 at all. Quite the contrary, I felt like it was only there because someone at bioware said "This is an RPG and all RPGs have fiddly inventories, therefore we need to have a fiddly inventory", without considering whether it actually added to the gaming experience in any way. On the path to making ME its own game, I was happy to see that inventory system fall behind. I'm less interested in ME falling within a specific genre, and more interested in it being fun.
I did say uniqueness or depth
Actually, even saying that, I disagree. The inventory (along with the skills being more complicated and having an effect on shooting) was part of what made Mass Effect an RPG/Shooter hybrid- which was very unique (I can only think of Deus Ex and System Shock 2 for other RPG/shooters, and both of those play very differently from Mass Effect). Stripping those bits out or dumbing them down has, taken all together, removed most of the RPG from the RPG/Shooter hybrid. Now it's more Guns & Conversation, as I've seen others put it. There's nothing wrong with enjoying it, and it's still got some uniqueness, but it's been drifting more and more towards the shooter side, and has been feeling less unique as a consequence. I thought ME1 was a much more standout game, unlike others that I have played, than ME2 was. Beyond that, I liked the story more, the presentation of the story, most of the characters (except Kaiden and Ashley, fuck those people) were more interesting and fleshed out (however, special props goes to Samara, I found her interesting), even the combat mechanics were more enjoyable to me. So when I hear that ME3 is moving further down the path of ME2, I'm going to be disappointed; it can still be a good game, but for my purposes, it will be much less than it potentially could have.
Speaking to the inventory- yes, the inventory in ME1 was crap and unnecessarily clunky. They should have fixed it, made it better- made it not clunky- instead of just excising it all together. Frequently, less is more, but sometimes, less is just plain old less. I think removing the inventory was the latter.