AngrySquirrel wrote:Does anyone know if chosing the blood mage specialization has any effect on the dialogue or reactions through the rest of the game?
Nothing I noticed, unlike DA1.
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AngrySquirrel wrote:Does anyone know if chosing the blood mage specialization has any effect on the dialogue or reactions through the rest of the game?
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Menacing Spike wrote:AngrySquirrel wrote:Does anyone know if chosing the blood mage specialization has any effect on the dialogue or reactions through the rest of the game?
Nothing I noticed, unlike DA1.
Ghostbear wrote:(and the ending was just done terribly, at least if you sided with the mages)
Belial wrote:Ghostbear wrote:(and the ending was just done terribly, at least if you sided with the mages)
How do you figure? I really quite enjoyed the last act.
Belial wrote:And when everyone went batshit, the moment you picked a side, you had to know that you were going to have to clean up a good amount of crazy on "your" side.
Belial wrote:That said, what they didn't do was let you change the character of either group: the Templars are cruel, and the mages are mad.
Vaniver wrote:Orsino going crazy was a major disappointment. If you had, say, shown up to help save the mages and Orsino had already gone insane, that would be one thing, but successfully defending them against templars with no losses and then getting Orsino going crazy because of the losses really broke my suspension of disbelief.
I would be fine with the "both sides are terrible, it ends with everybody dead" story if I expected my choices to not be meaningful. But the problem is that in DA1, they sold your choices as changing history (though they had minor gameplay impact), and DA2 felt similar- they presented you with many choices along the way. But once you push a little and find out the choices are fake, then things start feeling hollow.
Vaniver wrote:For example, considerSpoiler:
Weird, I felt like DA2 was telling me I chose wrong for choosing Templars. Meredith's totally insane, and Cullen is still unreasonable. I kinda felt like the Templars were largely responsible for the mess to begin with. I sided with them because I felt (or at least my Hawke did) that it was the best way out of a bad situation, but I still ended up feeling like I was propping up the greater of two evils.Ghostbear wrote:This is where I take issue with the way DA2 treated the ending. What you said there is very much true, but what you got wasn't a "good amount" of crazy, it was only crazy. The problem was that no matter which side you picked, you had no practical change on the outcome, and the basic outcome was very pro-templar. You had already been shown plenty of examples of that crazy within the mage's side, but the way it was handled at the end made it seem like there wasn't a single sane mage left. Hell, Orsino went made on me after I had just effortlessly fended off several waves of templar attacks from a well fortified position without any casualties or even serious injuries. The only mages that died there died because of him. My influence on the outcome of events was so little that nothing changed. I saw that as a rather huge problem.
If a game gives you a choice, especially at an the defining event of the story, then that choice should feel like it mattered. They could still have made it clear that both sides were a bit crazy in this case, while still letting a mage aligned Hawke have some effect on the outcome. Instead you got the same boss battles, the same abominations, the same ending. What if Orsino and Meredeith still went crazy in both endings, but in the templar one, while you took down Orsino, some of the saner templars took out Meredeith, and vice versa for the mage ending? That wouldn't even be the best way to handle it, it's just an example of how they could have done something to let you retain some agency in the ending without ruining that relationship. The tone and idea of everyone losing it would not have been lost, but the player would not be forced to feel like their opinion was meaningless. If a game gives me a choice, I expect it to matter, and not to get a pat on the head and told "that's nice, but we really think you meant to pick option A".
Belial wrote:I understood that as turning himself into a monster to fight the templars, and damn the collateral. I just had to be a goody two shoes and fuck it up for him.
poxic wrote:/I was about to say "with every BioWare game back to Icewind Dale" but, y'know. 3D0, Microsoft, Blizzard... all their stuff has complaint-points. I still play 'em.
omgryebread wrote:Weird, I felt like DA2 was telling me I chose wrong for choosing Templars. Meredith's totally insane, and Cullen is still unreasonable. I kinda felt like the Templars were largely responsible for the mess to begin with. I sided with them because I felt (or at least my Hawke did) that it was the best way out of a bad situation, but I still ended up feeling like I was propping up the greater of two evils.
Belial wrote:I understood that as turning himself into a monster to fight the templars, and damn the collateral.
Maybe? I mean, it seems to me like he's making this decision in a moment of despair, a "I'll go down fighting!" which is odd when Hawke is winning. Can't you just have Varric apply a sap to the back of Orsino's skull, and let him nap while you take down Meredith, and then things will be okay?cutscene wrote:Orsino: Look at it all. Why don't they just drown us as infants? Why wait? Why give us the illusion of hope? I refuse to keep running. I won't wait for her to kill me.
Hawke: This is not helping, First Enchanter.
Orsino: I am tired of helping, as well. Quentin's research was too evil, too dangerous, so I put it aside. But I see now there was no other way.
[More templars arrive.]
Orsino: Meredith expects blood magic? Then I will give it to her! Maker help us all.
Is that "change" supposed to be "choice"?Belial wrote:Adding a dimension of deception and betrayal to your relationship with him doesn't count as a change?
DA2 did a fantastic job of having you develop relationships over time, both with members of your party and other NPCs. I really enjoyed that the three acts were each separated by a few years of downtime, so that things could change and it wasn't another "start off level 1, save the world in a week."omgryebread wrote:I also felt that DA2 does a much better job than pretty much any game of actually providing choices with outcomes.
You didn't recognize Leliana?poxic wrote:the Seeker and her lieutenant-or-whoever-she-is
Vaniver wrote:Maybe? I mean, it seems to me like he's making this decision in a moment of despair, a "I'll go down fighting!" which is odd when Hawke is winning. Can't you just have Varric apply a sap to the back of Orsino's skull, and let him nap while you take down Meredith, and then things will be okay?
You're not one person, though, you're a crack team of killers who (probably) took down the Arishok and Qunari who had been menacing the city for years, and then you go on to kill Meredith and company. It may have been reasonable for Orsino to expect that, even if Meredith is killed, that'll just lead to an Exalted March against Kirkwall, but that's when you pick up sticks and move to Tevinter.Belial wrote:I figured he quite reasonably assumed that that was only the first wave, and one person couldn't just keep pushing them back forever.
Ok. I can understand why it happened, but the shoehorning to make it happen did trouble me, and many others.Belial wrote:I'm also not terribly troubled by the way he fell or the fact that it happened.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
veronicaZora wrote:The solitary worst type of gaming experience of my life. I am incredibly disappointed in this game. For every single character other than your main character you can only modify their weapon, rings, and amulet and belt. I was actually getting bored and having to try and struggle through.
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