Yes, very strong opinions about NL on D1 - which I was quite willing to back away from once it was established by several people that they may play that way in other fora. I haven't yet actually voted for anyone, however, and I was under the impression that FoS means next to nothing, aside from generating some talk. Then again, fearless has been marked as possibly trying to protect trine, so that seems a little more suspicious to me that you're so worried trine might be suspect. But the eagerness to lynch trine ... it's just not there.
But to clarify that stance: after some thought, I'm able to see why one might advocate NL on D1, perhaps especially in this game. With 2 NKs on first night, there's a good chance of two town going down before D2 even starts; if the modkill is in addition to any other kills (question for mod: if it isn't, whose kill would it replace?), then a lynch on D1, which statistically has good chance to hit town, and 2 NKs that can hit town leaves a worst-case scenario of 3/3/1 (or 4/3/1 if MikeD's death replaces another kill or ushers in a replacement) - in that case, leaving out the D1 lynch moves that worst-case scenario back to 4/3/1 (or 5/3/1), which is slightly more comfortable. I still think a D1 lynch is a better idea (more info, especially from arguments, and there's a good chance of hitting SK or scum in the first place), but I'm less inclined to view a NL as scumlike.
What puzzled me is the advocacy for a D1 skip. If I read that right, that's basically an end to D1 discussion (which, BTW, is producing some fantastic pseudo-Sherlocking) and starts D2 two people down and no information wiser. If you don't lynch on D1, at least you get the scuttlebutt that you can look back on after the NKs to get a feel for who might have had motive to press in certain directions. Skipping entirely just gives you the dead people and their roles, which is information you would have had anyway, and no extra information to begin D2, which then begins with almost exactly the same level of finger-pointing we've already had.
Misnomer's early FoS on t1mm seemed ill-advised, to me; to my way of thinking, that's more a clear case of latching onto a minor mistake. Numerous people have (apparently) forgotten or failed to read the roles, so snapping on that seems like a stretch. Even still, at the point that the finger was pointed, there was even less info to go on, so it's not necessarily a diversion. And I've already mentioned that t1mm acting scummy anywhere else doesn't really mean much (to me). So I don't see much problem (right now) with Misnomer or t1mm (though t1mm hasn't posted since getting FoS'd ...)
More than any of that, though, is what strikes me as scum-potential now: advocating a quick end to the SK. Sure, it gets rid of someone town AND scum need dead, so it's good for all but the SK, but it's even better for scum, whose win condition requires that the SK dies, but the scum can't do it themselves, even if they knew who the SK was. Therefore, a scum win requires convincing town to lynch the SK before too many of them are killed, i.e. in the early game. And as has been pointed out, if the worst-case scenario (or something close to it) does unfold, the SK will have incentive to play a little pro-town on D2, possibly D3. It's a dangerous gambit for town to keep the SK around, but it may pay off in the later stages, especially as the pool dwindles, more information comes out and the SK becomes a more probable, if not verifiable, target. As far as I can tell, those who have most advocated for a fast SK lynch are greenlover, trine and (to a lesser extent) eculc. Make of that what you will.
Lynching lurkers doesn't seem like all that positive a strategy to me. It gets rid of folks who aren't participating much, but is little better than a random lynch when you realize their lurking means you have no real information to act on. Of course, if you're mikeD, you need to do something.
As for not being a newbie: If you doubt me as far as this forum goes, check my post history. Never stepped foot in a Mafia game on this forum. Of course, you might say "well, that only proves you played somewhere else!" And, of course, I can't provide evidence of a negative. So, there's nothing to be done about that. As I said, I've read over a few of the other games in this forum (the ones that don't get too specialized: I can't make heads or tails of the Hogwarts game), and attempted to glean information on basic play from them.
My first instinct is to go all OMGUS on fearless, but I'll refrain (for now). I would ask that you try to get others' names right, though (mister_gecko? eculer?)
TMG, despite admonishing me for agreeing with others, seems legit to me (oh God, have I become more scummy because of that?)
Misnomer snapped a little early, but early game seems a good time for shooting without looking first.
GoP: Seems town to me. Nothing to go on so far that says differently.
eculc: Vote/unvote for GL seems suspicious, but may be attributed to inexperience (although, having been accused of using newbism as a cover, I should extend to you the same courtesy)
Mostlynormal: Is this better?
I looked out across the river today …