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Chuff wrote:I write most of my letters from the bottom
The Utilitarian wrote:Bought my first new booster. It begins.
Innistrad looks like it's got some neat white options, and the whole werewolves thing would make for a neat Green/Red combination...
Two questions though: how the hell does the dual sided card mechanic work in terms of your deck (do you just get to know where those cards are?) (also I know I could normally look this up, but I'm on a limited internet access right now at work)
Secondly: Is it generally considered advantageous to build single expansion decks to take advantage of the included synergy, or is it always worth it to have the variety of options that comes from buying various expansion boosters?
God... I am such a newbie at this. It's kind of an interesting feeling to be re-entering such a complex and interesting gaming system. I have this reputation among my friends of being the strategist power game in any system I encounter, and I often am, but it's a really different feeling to be coming at this with only the basic grasp of the rules and no knowledge of the current meta and specifics.
I imagine it'd be like a 1st or 2nd ed D&D player tackling 4th.
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.
This is my favourite part of MTG ever. For ten years I only ever played against 3 other people, and the whole system of finding cards specifically to hose their decks, and answer their hosers to mine, got so intense that nowadays the decks are pretty much rock/paper/scissors with each other, and fail miserably against anything else. Also now I'm getting massive nostalgia for BW Clerics.The Utilitarian wrote:Green/White had an impressive showing in its first outing, but was made very sad by blue/black, which countered my big creatures and used black knights to attack which I couldn't shut down with my white defensive magic.
Still had a blast though. Refinement is necessary!
suffer-cait wrote:hey, guys?
i'm fucking magic
suffer-cait wrote:hey, guys?
i'm fucking magic
headprogrammingczar wrote:Today I learned: it's possible to make a deck out of nothing but lands and still win a game.


phlip wrote:I know I've had my day ruined by Inkmoth Nexus and Kessig Wolf Run on many occasions... I don't think you'd be able to pull that off in a pure-land deck, though... you kinda need dudes in order to last long enough to do it.
Seems to me that the biggest problem would be only being able to play 1 land per turn. For example, after 2 turns, you can get a Mutavault going, while in another deck you could get a Grizzly Bears. But the other deck could untap on the following turn and play a second creature, whereas you have to wait at least another 2 turns to get a second creature going.headprogrammingczar wrote:phlip wrote:I know I've had my day ruined by Inkmoth Nexus and Kessig Wolf Run on many occasions... I don't think you'd be able to pull that off in a pure-land deck, though... you kinda need dudes in order to last long enough to do it.
My deck under the spoiler. It has plenty of dudes, but ironically, the main problem I have with it is getting enough colors to activate some of the better abilities.
Chuff wrote:I write most of my letters from the bottom
Goldstein wrote:They're still more prolific than my mate expected - "I looked at putting this in, but I don't have any Locus cards."
Box Boy wrote:I'd throw in a quad of Vesuva to bring up the Locus count to twelve, if you have the cash.
They can also copy any other land in play if you're mana screwed, too, which is pretty sweet (though I'd play a pure colourless deck with them, myself)
Cloudpost is actually an awesome Pauper (commons only) deck.The Utilitarian wrote:Goldstein wrote:They're still more prolific than my mate expected - "I looked at putting this in, but I don't have any Locus cards."
I suppose if you had four of each of them in a deck that used a lot of colorless mana it'd be alright, but I'd hate to be that starved for color.
The Utilitarian wrote:Goldstein wrote:They're still more prolific than my mate expected - "I looked at putting this in, but I don't have any Locus cards."
I suppose if you had four of each of them in a deck that used a lot of colorless mana it'd be alright, but I'd hate to be that starved for color.

Woooorldslayer!Azrael001 wrote:There seem to be a lot of ways to create an army in the wings, which pop out after a board wipe, I've been playing with that idea a bit. It might make World Slayer and Helvault work together beautifully.

doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
The Utilitarian wrote:Gotta love card types that aren't as prolific as you might expect. Good luck making use of your Locus land types! Of which there are only two
The Utilitarian wrote:Uhg.... had my opponent come back against my red/white "Kill my own troops for fun and profit" deck by using Midnight Haunting and Lingering Souls. Nothing like having your opponent at 1 health and you at 20 only to have day of judgement come out and then next turn your opponent has like 10 1/1 spirits -_-
Compiling.. wrote:xkcd... where EVERYONE loves EVERYONE...
Armadillo Al wrote:It's good enough that Cloudpost was banned in Modern about five months after that format (everything from 8th Edition on, basically) was created. Apparently, Wizards didn't like the fact that everyone was dropping fifteen-mana creatures on turn three.
There's still Vesuva.The Utilitarian wrote:Making Glimmerpost even less useful, yayArmadillo Al wrote:It's good enough that Cloudpost was banned in Modern about five months after that format (everything from 8th Edition on, basically) was created. Apparently, Wizards didn't like the fact that everyone was dropping fifteen-mana creatures on turn three.
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