Game type: Open
Speed: Turbo - 3 days for mission set-ups, 1 for mission phases
Bastardry: None
Flavour: FF6 - to be written by Lataro
How to play The Resistance (Please read carefully)
Plot Powers
Spy Plot Powers (NEW!):
More than most games, this one gets ruined by people going missing. I would like you to aim to post at least once per 24 hours unless you tell me otherwise. Not posting for 72 hours will get you a prod and I will seek to replace you if it goes beyond 96 hours (as this is one mission cycle).
For those who've played before, the rule changes are basically - 3 consecutive rejections instead of 5 is a resistance loss, failure to propose a team results in a random team rather than a rejection (except if the team leader is a spy, there's a 50-50 chance I will only select from the resistance players) and there are now spy plot powers.
Ask me if you need any clarification. Proposed changes to the rules are still welcomed (PM me or say so in the discussion thread), especially as I made up the spy plot powers myself.
Players:
1. Angua (ok, I'll bite)
2. rigwarl
3.t1mm01994 (It's super massive)
4. _infina_ (I call Lataro's team.)
5. Lataro ( phone sign up for the win)
6. BoomFrog
7. Silknor (Never Fade Away... (backwards combo!))
8. Gopher of Pern (Our Hopes And Expectations.)
9. Adam H. (Black Holes and Revelaaaaaations!)
10.The Masked Gecko (Don't waste your time or time will waste you (combo breaker))
Players required per mission:
Mission 1: 3 players
Mission 2: 4 players
Mission 3: 4 players
Mission 4: 5* players
Mission 5: 5 players
Standings
Mission 1: SUCCESS
Mission 2:
Mission 3:
Mission 4: SABOTAGED
Mission 5:
Missions Completed by the Resistance: 1
Missions Sabotaged by the Spies: 1
Please confirm you're here either in-thread or by replying to your role PM. Spies may not chat yet, I will tell them when their time begins. The game will likely start on Monday or Tuesday because I understand some people aren't around on the weekend, so it wouldn't be fair to put their nightchat then.
I'm now about to randomise and send out roles. Thanks to Lataro who has provided the flavour for these. Note that I will be using the terms 'Resistance' and 'Returners', as well as 'Spies' and 'Empire' interchangeably.
Here's a Returners Role PM so the spies can't get caught out by it:
Returners wrote:You are a member of The Returners, an underground movement seeking to overthrow The Empire. Over time, The Empire has grown fast, and taken brutal actions to put down any effort to resist them. Born from the brutality, your movement has grown and is on the cusp of being able to take them down finally. However, your leaders have recently gone away on missions of their own, and while they left plans to be followed and key targets that need to be taken down, it has been made apparent based on some recent setbacks that there are traitors in your movement. In order to stop The Empire in it's quest for world dominion and harnessing the archaic forces of magic, you must find these traitors, all while preforming the missions left behind by your leaders, as their plans are counting on your success.
You are a member of the Resistance. You win if you successfully complete three missions. You lose if three missions are sabotaged or if there are three consecutive team rejections. Please confirm your presence in the game thread or by reply to this.
You may now confirm and/or ask me questions in the thread. Please don't discuss the game until I tell you you can.

