The Gojoe Memorial Mafia Discussion Thread

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Adacore » Thu Feb 16, 2012 11:25 am UTC

BoomFrog wrote:3) Give scum extra powers that only work if they know someone's rolename. Like an extra unblockable kill that only works if they can correctly guess someone's rolename.

3a) Make the theme Death Note.

But yeah, I find the best anti-claim method is to include mechanics that penalise people for revealing their rolenames by making them vulnerable to powers. If you do this, though, make sure to tell your players that such penalties exist. In my Buffy game, for example, I included a load of anti-roleclaim mechanics, then never actually warned the players about them, so they failed horribly.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby roband » Thu Feb 16, 2012 11:26 am UTC

I still get a little angry whenever someone brings up Buffy mafia. I think I need help :(
The death of Lady Diana was also predicted by Moby Dick.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby webby » Thu Feb 16, 2012 11:49 am UTC

Looking for a replacement for The Resistance. Anyone keen?
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby roband » Thu Feb 16, 2012 12:08 pm UTC

webby wrote:Looking for a replacement for The Resistance. Anyone keen?

I was intending to offer to be a replacement when the game started, but then I read spoilers. Sorry.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Adam H » Thu Feb 16, 2012 10:12 pm UTC

Zombies:
Spoiler:
t1mm01994 wrote:Vote: Eculc
for making huge posts with little to no content, and posting statistics which very likely are false. We don't know what randomizing method the mod used, so we can't stat anything there. Mod might have thought 1cop and 1 doc are just fine, I'll just spread a bit of wine around it..
Hmmm, this stat analysis is really interesting to me. T1mm is right that I could have done several different things to randomize the number of power roles. But that doesn't mean that eculc isn't as right as possible, given the information available to them.

It's hilarious that t1mm guessed my method of picking the power roles - I decided on 1 cop/1 doc before writing the rules. :) It might be a dangerous precedent to set as a mod, but that'll just provide interesting discussion for my next game.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby t1mm01994 » Thu Feb 16, 2012 10:40 pm UTC

Zombies:
Spoiler:
I'm having fun here. I'm quite sure that TMG and GoP are scum, which leaves a clear path to victory for me as long as I don't massively bone up. Get eculc killed today, which shouldn't be too hard, and then with 2/2/1 on the blocks, suddenly the saving SK comes to swoop the match away! I'd be happy to support town and kill either of TMG and GoP, only to kill one of town in the night, and win the tie in daytime. Only problem would be if town realise that on 2/2/1 they have already lost and are basically kingmaker between SK and mafia, or if I somehow get myself up on the most scumlist. With MN and Woopate backing me up and GL not having a solid read of me, I think everyone will be more than happy to get rid of Eculc today.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby TheMaskedGecko » Fri Feb 17, 2012 12:12 am UTC

Zombies
Spoiler:
Arghh! Trapped in an indefensible position by claims of buddying. If I pretend I still find GoP towny I then I lose, when I announce that I don't then I also lose. The worst part is that I never found him that towny to begin with. It's just that he did a couple of towny things and the law of averages sent him to the top of my townlist. No idea how I get out of this.


Resistance
Spoiler:
The hell have I got into? My brain melts when I even just read over the rules, let alone try and think of a strategy.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Sungura » Fri Feb 17, 2012 12:39 am UTC

Firefly
Spoiler:
I have it figured out I think. Or close to it. =) Revers definitely need to go....
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence." ~ Einstein
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Radical_Initiator » Fri Feb 17, 2012 12:45 am UTC

Sungura wrote:Firefly
Spoiler:
I have it figured out I think. Or close to it. =) Revers definitely need to go....

Spoiler:
I mean this with the utmost respect, I do - the word is "reaver", from the verb "reave", meaning "to deprive by force; to rob; to carry off". There, I feel better now.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby BoomFrog » Fri Feb 17, 2012 3:19 am UTC

Adacore wrote:3a) Make the theme Death Note.

4) Pull a "Roband" and claim there are anti massclaim mechanics when there aren't any.
5) Pull a "Lataro" and simply say you will modkill anyone who even talks about massclaiming.
If your afraid of the terrorists winning then the terrorists win.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby roband » Fri Feb 17, 2012 9:53 am UTC

BoomFrog wrote:
Adacore wrote:3a) Make the theme Death Note.

4) Pull a "Roband" and claim there are anti massclaim mechanics when there aren't any.

No, there are. Honest.

Was that Dexter mafia?
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby BoomFrog » Fri Feb 17, 2012 10:11 am UTC

I'd say Roald Dahl and Rob's Fun Game of Fun both qualify. Why did you make specific role names for the vanilla town anyway? Although since town lost it is arguable we would have done better claiming D2 or D3.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby BoomFrog » Fri Feb 17, 2012 10:13 am UTC

Separate to avoid accidental quoting screw ups.

Hogwarts
Spoiler:
Roband is so scummy scum scum. I haven't read half the thread but his attitude in the last page is typical scummy Roband up against the wall. Reminds me of Smalltown.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby roband » Fri Feb 17, 2012 10:20 am UTC

I truly can't remember any of the games I've modded. My memory is so crappy.

edit: town role names? You talking about The Departed Mafia? Yeah, that was a mod slip up.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby TheMaskedGecko » Fri Feb 17, 2012 2:47 pm UTC

ConMan wrote:There seems to be a dearth of games in signup (the pre-signup queue is lying, I tell you, lying!).

I'd like to take a shot at modding once I finish the games I'm in. I have an idea for something a bit different, big and complexish but I'm not sure whether I should go with something smaller and more normal first, to show I can mod. Is there any preference from other people; do think I should run a standard game first or not?
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Sungura » Fri Feb 17, 2012 3:18 pm UTC

TheMaskedGecko wrote:
ConMan wrote:There seems to be a dearth of games in signup (the pre-signup queue is lying, I tell you, lying!).

I'd like to take a shot at modding once I finish the games I'm in. I have an idea for something a bit different, big and complexish but I'm not sure whether I should go with something smaller and more normal first, to show I can mod. Is there any preference from other people; do think I should run a standard game first or not?
either posting about it here, or, if you want to keep mechanics and such more secret, pm'ing an experienced mod or two who wont be playing the game to look over what you have in mind and get feedback is typically preferable in cases like this. (i volunteer if you want)
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Radical_Initiator » Fri Feb 17, 2012 3:49 pm UTC

From Zombies: (No secrets here, just a bit of explanation; spoilered so that those who don't care can skip easily)

Spoiler:
TheMaskedGecko wrote:Radical_Initiator: Not worth analysing someone due to be replaced, although it does remind me that I want to go back through past games and see whether self votes are generally a town or a scum action.


I've skimmed through a few games on a different site where an experienced player used the method of voting for himself on D1 almost exclusively, and strictly as a method of pissing off other players, because he was effective at doing it whether scum or town, so it gave them very little info and forced them to try to figure out his motives. Generally, however, after rapid-fire discussion and finger-pointing, he removed the vote and went after someone who flagged him as an enemy. Not sure how it goes down on this site, however.

In either case, you seem savvy enough to recognize that my move was not meant as a strategy at that point. I would have been quite happy to let the vote stand. Perhaps when things are better, and I am in a better frame of mind, I might try this game again. For now, though, normal life is proving more difficult than will allow such diversions.

Sorry for intruding.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby TheMaskedGecko » Fri Feb 17, 2012 5:14 pm UTC

I'll post it here, although specifics will need to be kept quiet.
It doesn't seem like there has been a D&D mafia game run here (It was brought up a couple of years ago but doesn't seem to have got past discussion) so I thought maybe a setup like this could work:

Dungeons and Dragons Mafia
Mod: TheMaskedGecko
CoMod: See below*
Size: 15-27 but the more the merrier (medium/large depending on interest)
Setup: Semi-closed (no extra info given publicly that isn't in this post; see bastardry)
Bastardry: Some: mod doesn't lie and neither do PM's but there are some interesting powers
Flavour: generic quest-to-save-the world stuff

Gameplay: Inspiration from http://www.dandwiki.com/wiki/SRD3e:System_Reference_Document.
All players will be given a Standard Class, each with a unique, individual power. This class will also limit the Skills they can unlock.

Skills
Experience points will be granted on grounds of contentful posts, as well as taking part in violent encounters (see below). When a sufficient number of points have been earned the character will level up and be able to choose one out of three randomly selected skills (eg. a barbarian could be offered a choice of Craft, Intimidate or intuit direction). These skills vary in what they offer, from one time night actions to something more interesting.

Random encounters
There will be various encounters during the day phase. Most of these will consist of the party being attacked by various not-very-friendly creatures. Taking part in these encounters will award players many points (if they survive). To take part players will need to announce their attention in-thread like so:

Attack the massive angry bear
Spoiler:
A Quick Aside on How Fighting Works
Every player will have an ATK and DEF score. At the start of the game they will both be 1, but certain skills can increase them.
The opposing beast will also have an ATK and DEF score.]
These scores are the number of dice you that will be rolled on your behalf. Highest dice wins. Ties are won by the player.
The fight phase (as this will be imaginatively known) will have two dice roles. The first will be based off the ATK scores of the two opponents, the second will be based on the DEF score of the first.
A player who wins both will earn many xp.
A player who loses both will lose either one skill or all their xp.
A player who wins one will earn some xp.

If no-one volunteers to take on the ferocious beast then someone will be randomly selected to take it on.

______________________________________________________________________________________________________________

This setup favours activity and the nights could end up being very interesting.
Anyone have questions/ interest in this sort of setup?

*I'll definitely need a comod for this, to keep on top of random encounters and the like.They should preferably be someone in a different time zone (america would be best), have some experience and be imaginative.
Last edited by TheMaskedGecko on Fri Feb 17, 2012 5:28 pm UTC, edited 1 time in total.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby TheMaskedGecko » Fri Feb 17, 2012 5:16 pm UTC

Radical_Initiator wrote:From Zombies: (No secrets here, just a bit of explanation; spoilered so that those who don't care can skip easily)

does this mean I can read this? Thought I should check first.
ConMan wrote:the neighbourhood’s favourite lizard

Yeah, I don't care if it's out of context, it massages my ego and so it stays.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Radical_Initiator » Fri Feb 17, 2012 5:46 pm UTC

TheMaskedGecko wrote:
Radical_Initiator wrote:From Zombies: (No secrets here, just a bit of explanation; spoilered so that those who don't care can skip easily)

does this mean I can read this? Thought I should check first.


As far as I know, it contains nothing that gives information concerning what my role was, so I think it's safe to read.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Gopher of Pern » Fri Feb 17, 2012 8:50 pm UTC

May need a replacement for Hogwarts Mafia. pm me if you're interested.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby webby » Sat Feb 18, 2012 12:59 am UTC

TheMaskedGecko wrote:
Radical_Initiator wrote:From Zombies: (No secrets here, just a bit of explanation; spoilered so that those who don't care can skip easily)

does this mean I can read this? Thought I should check first.


If I was being strict, I'd say it counts as discussion about the game and therefore shouldn't be posted at night. Check with Adam H.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby TheSecondShadow » Sat Feb 18, 2012 9:32 am UTC

Firefly
Spoiler:
Interesting, posting once a day keeps me under the radar. Must avoid in future.


Underworld
Spoiler:
Im going to breadcrumb the shit out of my role name, starting now.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Lataro » Sat Feb 18, 2012 9:56 pm UTC

Hogwarts

Spoiler:
Town Does not deserve to win after that day
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Adam H » Sun Feb 19, 2012 1:26 am UTC

webby wrote:
TheMaskedGecko wrote:
Radical_Initiator wrote:From Zombies: (No secrets here, just a bit of explanation; spoilered so that those who don't care can skip easily)

does this mean I can read this? Thought I should check first.
it's ok if you already read it, but it IS discussion about the game so it's probably best just to save it for the end.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby roband » Sun Feb 19, 2012 12:25 pm UTC

Hogwarts:
Spoiler:
You gotta be shitting me. All those lynch options and it ends as a draw? Fuuuuuck.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Angua » Sun Feb 19, 2012 2:10 pm UTC

ConMan wrote:There seems to be a dearth of games in signup (the pre-signup queue is lying, I tell you, lying!). I wonder whether it would be better to propose my own game or bug someone else to start one. If we start signups now, then we'll probably be ready to go by the time a couple of the current ones start winding up.

Actually, stuff that. Let's get something started.

Does anyone want to co-mod a Keys to the Kingdom mafia with me?

No, because I love the Keys to the Kingdom series and so want to be in the actual game!

Also, I have no experience modding.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Sungura » Sun Feb 19, 2012 5:07 pm UTC

OT: angua love your avatar!
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Angua » Sun Feb 19, 2012 5:10 pm UTC

Thanks, it feels nice to be back to a wolf.

The cactus was cute, but this feels more in character.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby ConMan » Mon Feb 20, 2012 12:37 am UTC

Angua wrote:
ConMan wrote:There seems to be a dearth of games in signup (the pre-signup queue is lying, I tell you, lying!). I wonder whether it would be better to propose my own game or bug someone else to start one. If we start signups now, then we'll probably be ready to go by the time a couple of the current ones start winding up.

Actually, stuff that. Let's get something started.

Does anyone want to co-mod a Keys to the Kingdom mafia with me?

No, because I love the Keys to the Kingdom series and so want to be in the actual game!

Also, I have no experience modding.

So far I have a total of 1 game's experience modding, which was filled with learning errors, so I wouldn't consider that a massive disadvantage, but if you want to be in the game then that's fine by me - expressions of interest help prove it's not a stupid idea (and lots of EoIs would give me confidence that it could be run as a bigger game)!

And seconding Sungura that it's a great avatar.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Lataro » Mon Feb 20, 2012 5:24 am UTC

Resistance:

Spoiler:
Jokes on these assholes when the game ends and I'm town. Don't know why the fuck everyone goes straight to me being scum when I've done absolutely nothing scummy. Oh well, even with their stupidity, it won't matter, since I consider myself ineligible for future missions since I've been DQ'ed via M4 failing.

Seriously though people, fuck off.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby BoomFrog » Mon Feb 20, 2012 8:27 am UTC

Resistance 4
Spoiler:
Yep, I'd love to give overheard conversation to Silknor but I can't think of a single damned excuse for why that'd be a good idea for town at this point.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Adam H » Mon Feb 20, 2012 3:20 pm UTC

Resistance 4:
Spoiler:
I first read boomfrog's idea of giving overheard conversation to t1mm with dismay: "No, BF, why are you telling them how to win? Why!?! ... ooooohhhhhhhhhh BRILLIANT!"

These spy plot powers are imba. Unless we lose, in which case they suck. :)
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby eculc » Mon Feb 20, 2012 3:52 pm UTC

Zombies:

Spoiler:
daaaaaaamn. 1 cop and 1 vanilla vs an SK and 2 scum? I almost feel bad for whoever's the good guy. It'll be tough getting through that.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby t1mm01994 » Mon Feb 20, 2012 4:25 pm UTC

Zombies:
Spoiler:
MWAHAHAHAHAHAHAHAH *cough* TMG turning up town was painful, I'll admit that much, but it'll be very, very difficult for town to win now. This is pretty much the ideal scenario for the SK.. Bar that I was completely wrong on the scumreads. Ah well, I did not really /need/ scum wiped out anyways.. Dodge the lynch this day, and it's all good.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Sungura » Mon Feb 20, 2012 5:14 pm UTC

Firefly
Spoiler:
AHHA Firebrns you sob I gotcha! That was the telliest tell I have seen in a while!
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby roband » Mon Feb 20, 2012 5:26 pm UTC

Firefly:
Spoiler:
I seem to really have it in for Amy, but it boils down to the fact that if she were not her - all of her accusations would only get her voted for. Minor minor shit. And it bugs the hell out of me. I will not blindly follow her.

Being vanilla town sucks hard. Trying to talk myself up (mentioning weird mechanics) trying to either get myself NK'd (for the good of town, rather me than someone with a power) or recruited (so the game actually gets fun).

Sorry infina, but this is so boring for me right now.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Sungura » Mon Feb 20, 2012 6:48 pm UTC

Firefly
Spoiler:
wtf roband? You only hate this game for whatever stupid reason because you are being a lazy ass. Your only motivation in this game seems to be discounting me. If you are town you are being SHITTY town. If you are mafia you are playing SHITTY mafia. No friggin way to read you because you are just playing SHITTILY. Yes I made up that word. I mean, the frack. I might just vote for you by day's end. It's not like you havn't given me any reason to. I'm hoping your shitty play will be your downfall today. I am so feed up with "day one sucks" oh "day two sucks" or "oh day three sucks day two was too short" and whining about whatever the fuck people want to wine about becuase they are too friggin' lazy to PLAY THE FUCKING GAME. <insert old addage of you get what you put into something>
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Fire Brns » Mon Feb 20, 2012 8:37 pm UTC

Firefly:
Spoiler:
I am enjoying the fact that Amy thinks I am a reaver: "hey look, obvious tell everybody!" I'd be more scared of someone talking without any hints because then they would have something to hide. I'm no wordsmith, not everything said has hidden meaning. And she is being wonderful town right now: "hey don't look at me don't look at me!", she has to be alliance or Yolanda/Bridget/Saffron.
Pfhorrest wrote:As someone who is not easily offended, I don't really mind anything in this conversation.
Fire Brns
 
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Sungura » Mon Feb 20, 2012 8:50 pm UTC

Firefly
Spoiler:
fire brns defense makes no sense.
Also stop posting in chinese, I ain't gonna look that up.
TBF I'm not sure firebrns is reaver, I'm not even sure there is a 2nd original. But I'm scared of cults and will go after with vengence. Numberwise it makes sense breaking it down. Anyway yeah. There are definitly a lot of canidates to lynch today... although frankly I"m thinking on a second shadow vote more'n anything. Time to not actually post so much for a bit and let others figure some shit out.

Also if anyone wants to complain about people following me, it's because they are too lazy to play the game and they can blame their own damn selves. There are plenty of viable lynch candidates out there.

Oddly enough it's getting harder late game. I got really good at day ones and twos because I usually dont live this long xD stuff gets muddier the longer the game is....not the other way around.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence." ~ Einstein
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Sungura
Cats are better
 
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