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maybeagnostic wrote:ME2 has a slow down (bullet time?) when you zoom in with a sniper. How does ME3 handle this in multiplayer?
Ghostbear, why do you think the Collector ship is a cruiser? Judging by what Shepard and other people say in ME2* it seems to be bigger than human dreadnoughts and even Sovereign.
* "That thing is huge!", "Look at the size of it!" and other things that sound weird out of context.
maybeagnostic wrote:ME2 has a slow down (bullet time?) when you zoom in with a sniper. How does ME3 handle this in multiplayer?
An Enraged Platypus wrote:maybeagnostic wrote:ME2 has a slow down (bullet time?) when you zoom in with a sniper. How does ME3 handle this in multiplayer?
Ghostbear, why do you think the Collector ship is a cruiser? Judging by what Shepard and other people say in ME2* it seems to be bigger than human dreadnoughts and even Sovereign.
* "That thing is huge!", "Look at the size of it!" and other things that sound weird out of context.
In the opening sequence on the Normady SR-1, the crew identify it as a cruiser.
maybeagnostic wrote:Ghostbear, why do you think the Collector ship is a cruiser? Judging by what Shepard and other people say in ME2* it seems to be bigger than human dreadnoughts and even Sovereign.
Yakk wrote:More accurately, the writers of the game don't give a crap if they misnamed a naval vessel size class. They'll ignore it, rewrite it, retcon it, or whatever else -- I strongly suspect that that level of detail is not something that they are worried about.
Ghostbear wrote:Just because the geth haven't pushed back in doesn't mean they'd be ignored. They kicked the shit out of what was likely the most powerful fleet in sentient space. That's going to be a big embarassement for the various militaries, and they'd be doing their part to rectify that mistake and ensure it doesn't happen again.
While I agree about the krogan and the vorcha, I'm going to say you're wrong about the batarians: they have at least possessed cruisers in the past, possess a dreadnought of their own, and if they were unable to field a fleet of some noteworthy capacity, then they would be unable to effectively harass humans with any effectiveness.
Beyond that, there is definite arms race heating up between the humans and the turians-
Where are we told it produces a massive amount of heat, at least relative to the traditional cannons? Not saying that it isn't true, but I certainly don't remember that, and the only indication of it I've found at all is that it's essentially a particle gun, firing molten metal- that wouldn't necessarily cause it to produce more heat than an accelerator gun.
Even so, a dreadnought would be able to absorb far more heat before running out of capacity to fire any longer, and has far more space available to dissipate that heat with.
size is also not the sole determinant of ship class
That's so ridiculous. I don't think there's any way they can fit that into the story that won't make me think it's stupid.
Belial wrote:Given the character of the council (Obstruction in Cloaca hypothesized to be Cranium) I honestly wouldn't put it past them to consider that solved.
Belial wrote:This is the most credible reason I can think of for the weapon to proliferate among Turian ships, but it's also the best reason for it not to extend beyond them. If they're trying to stay militarily superior to another council species, they aren't going to want to share their technology freely among the council. The Normandy is a bit of aberration in that regard, because it seems like Garrus basically fucked the Hierarchy over to get the designs.
Belial wrote:It basically has to. Mass accelerators basically work off of magnets and mass effect fields. Both of those things are essentially electrical processes so they generate a pretty fair amount of heat, but it's all residual. A byproduct. The thanix cannon works by firing a stream of mass-accelerated molten metal hot enough to melt ships' hulls. That means somewhere in the process there has to be a component that can heat metal that hot, which means you have to dissipate the heat from that process somehow. Heat enough to melt another ship's hull.
Actually, the more I think about it, the more the weapon is completely ridiculous on its face.
Belial wrote:Yeah, but if they were trying to get coverage over their entire hull such that they could reliably shoot down incoming frigates, they'd need tons of them. The normandy has more heat-dissipation for its size than just about any other military ship (thus why its stealth system is possible). Any other ship is going to have more problems making this go.
Belial wrote:That's kindof the point though. If the collector ship is dreadnought sized (even if it isn't technically a dreadnought, no axial gun) and it is entirely shoot-down-able (totally a word) then a dreadnought basically is too?
Belial wrote:Agreed. A lot. I have a lot of faith in the ME writers, but I really don't see how they're going to pull this one off.
Huh, unless they go with another Grunt. Not so much an actual "I was around 50k years ago" Prothean so much as an "I sure was grown in a lab" Prothean.
incidentally, how the fuck does that work? I think I'd notice someone of a different species trying to involve themselves with sensitive businesses/technology/whatever
I dunno that'd they be able to "grow" a prothean, I think they lack any proper genetic data for them that isn't based off the collectors, and that'd presumably be fucked up from indoctrination. My guess is it'll be some kind of stasis pod / last surviving enclave of them that did get missed by the reapers (e.g. maybe some of the people that took the Ilos relay to the citadel survived, found a dinky little ship and decided to hide in some remote corner of the galaxy, and only now came out of hiding and this whole idea is stupid and ridiculous but I can't think of anything better).
Bioware makes me a little nervous here. Kasumi and Zaeed felt like half-squadmates, so I worry this is "man prothean squadmate will sell awesome without work!" On the other hand, Shale in Dragon Age both fit with the party and meshed with the existing story very well (without the DLC being essential.) Sebastian in DA2 was also pretty decent as a DLC companion.Belial wrote:I dunno that'd they be able to "grow" a prothean, I think they lack any proper genetic data for them that isn't based off the collectors, and that'd presumably be fucked up from indoctrination. My guess is it'll be some kind of stasis pod / last surviving enclave of them that did get missed by the reapers (e.g. maybe some of the people that took the Ilos relay to the citadel survived, found a dinky little ship and decided to hide in some remote corner of the galaxy, and only now came out of hiding and this whole idea is stupid and ridiculous but I can't think of anything better).
You'd think the stasis pods on Ilos would be chock full of semi-preserved prothean bodies. That said, I looked into it and apparently he is supposed to have been in Stasis. I'm betting your explanation. Could even have been in stasis somewhere on the Citadel, since large parts of it are inaccessible to anyone but the Keepers.
That said, I agree, this is pretty dumb at first glance, and I am a bit baffled as to what it adds to the story. I will wait and see, though.
Belial wrote:I dunno that'd they be able to "grow" a prothean, I think they lack any proper genetic data for them that isn't based off the collectors, and that'd presumably be fucked up from indoctrination. My guess is it'll be some kind of stasis pod / last surviving enclave of them that did get missed by the reapers (e.g. maybe some of the people that took the Ilos relay to the citadel survived, found a dinky little ship and decided to hide in some remote corner of the galaxy, and only now came out of hiding and this whole idea is stupid and ridiculous but I can't think of anything better).
You'd think the stasis pods on Ilos would be chock full of semi-preserved prothean bodies. That said, I looked into it and apparently he is supposed to have been in Stasis. I'm betting your explanation. Could even have been in stasis somewhere on the Citadel, since large parts of it are inaccessible to anyone but the Keepers.
That said, I agree, this is pretty dumb at first glance, and I am a bit baffled as to what it adds to the story. I will wait and see, though.
If it only takes three years to travel from far outside the Galaxy to the Citadel then what use are the relays?
Maybe it's not a prothean, maybe it's a collector? Which are technically mutated/genetically engineered protheans? Or has it already been confirmed it's supposed to be a "real" prothean?Belial wrote:This is from the Art of Mass Effect, and matches what was on the banner for the new DLC. It conflicts pretty heavily with what's in the flashbacks and statues from the first game, which looks more like this:
But I'm assuming it's another case of "We redesigned the race to look cooler, and now they always looked like this" a la the Qunari in DA.
Xeio wrote:Maybe it's not a prothean, maybe it's a collector? Which are technically mutated/genetically engineered protheans? Or has it already been confirmed it's supposed to be a "real" prothean?Belial wrote:This is from the Art of Mass Effect, and matches what was on the banner for the new DLC. It conflicts pretty heavily with what's in the flashbacks and statues from the first game, which looks more like this:
But I'm assuming it's another case of "We redesigned the race to look cooler, and now they always looked like this" a la the Qunari in DA.
Belial wrote:If it only takes three years to travel from far outside the Galaxy to the Citadel then what use are the relays?
The Citadel relay (the one that actually *is* the citadel, not just the one people use to get to the citadel, or the one in the garden) used to allow them to appear in the middle of galactic civilization and decapitate it before anyone knew what was going on. The citadel relay, however, is locked in the "off" position. So now they have to come in the normal way, and let everyone see them coming and rally a defense. The difference between "instant" and "a few years" is of pretty key strategic importance.
Belial wrote:Also, somewhere it was implied that sovereign had actually been trying to trigger the invasion for a couple centuries, and just couldn't make it happen. It's possible the reaper fleet has been in motion...for a while.

mosc wrote:I thought all FTL travel was through gates and the gates had limited ranges.
maybeagnostic wrote:But the reaper fleet would have had to wait by their middle-of-nowhere relay so they can get to the citadel as soon as Sovereign activates it. I guess they could have just been dragging it along with them.
maybeagnostic wrote:What really doesn't make sense to me is how they can come back so fast. If it only takes three years to travel from far outside the Galaxy to the Citadel then what use are the relays?
An Enraged Platypus wrote:Xeio wrote:Maybe it's not a prothean, maybe it's a collector? Which are technically mutated/genetically engineered protheans? Or has it already been confirmed it's supposed to be a "real" prothean?Belial wrote:This is from the Art of Mass Effect, and matches what was on the banner for the new DLC. It conflicts pretty heavily with what's in the flashbacks and statues from the first game, which looks more like this:
But I'm assuming it's another case of "We redesigned the race to look cooler, and now they always looked like this" a la the Qunari in DA.
It really is a legit Prothean. My money's on the Collector/Prothean reveal having been made up on-the-fly, followed by a left hand/right hand mixup about what a Prothean looks like.
Belial wrote:Mostly, I'm wondering how they have something as game-changing as a Prothean Survivor in the story, but make them so that they just lift right back out of the story for anyone who doesn't have the DLC.
Will wrote:I don't see how the survival of a single, random Prothean is necessarily a game-changer. Just because the Protheans as a race managed to learn enough about the Mass Relays to fuck up the Reapers' plans doesn't mean that any given Prothean has all the requisite knowledge to do so.
Apparently I should play or read about this DLC.ArgonV wrote:Well, anyone who hasn't played/read about the Arrival DLC will probably be wondering why Shepard was awaiting trial on Earth...
SexyTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.
pseudoidiot wrote:Apparently I should play or read about this DLC.ArgonV wrote:Well, anyone who hasn't played/read about the Arrival DLC will probably be wondering why Shepard was awaiting trial on Earth...
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