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ameretrifle wrote:Magic space feudalism is therefore a viable idea.
jestingrabbit wrote:There seems to be an implicit assumption, that if A beats B and B beats C, then A would beat C and there is no need to play the game. Is this an assumption that you want people to make?
Лом wrote:Can't be done faster than n * log_{2}n. How to? Read any article on sorting.
ameretrifle wrote:Magic space feudalism is therefore a viable idea.
ameretrifle wrote:Magic space feudalism is therefore a viable idea.
douglasm wrote:Is it possible to run multiple games simultaneously between different players? For example, A vs B, and at the same time C vs D? If so, the goal should be to minimize the worst case number of rounds, and the optimal solution will be quite different.
ameretrifle wrote:Magic space feudalism is therefore a viable idea.
douglasm wrote:Is it possible to run multiple games simultaneously between different players? For example, A vs B, and at the same time C vs D? If so, the goal should be to minimize the worst case number of rounds, and the optimal solution will be quite different.
ameretrifle wrote:Magic space feudalism is therefore a viable idea.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
jestingrabbit wrote:douglasm wrote:Is it possible to run multiple games simultaneously between different players? For example, A vs B, and at the same time C vs D? If so, the goal should be to minimize the worst case number of rounds, and the optimal solution will be quite different.
I think in that case you could get there in ceil(log2(n)).
tomtom2357 wrote:True, but isn't g(x)=Ceiling(f(x)/Ceiling(x/2))?
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