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An Enraged Platypus wrote:Welp, time to finish DA:O. My progress through it has been glacial; I'm left cold by the writing, to the extent that periodically bits of me fall off into the sea to sink unsinkable liners.
maybeagnostic wrote:The reveal of Sovereign in ME1 was surprising and exciting but nothing about the Reapers since then has been particularly terrifying or mystifying. Their behavior has been explained quite satisfactorily so far. They let intelligent life develop and struggle through natural selection so they can come in and 'reap' the most successful species. Each ship is made up of millions of conscious minds interacting in a process resembling the geth subroutine communication (also explains why the Reapers have no real interest in the geth since the geth are kind of a deficient reaper already) and they use organic species as the source of these minds. Whatever the Reapers do in dark space most of the time seems to have no direct influence on the galaxy and it doesn't appear to be scientific or technological development either so that seems almost irrelevant to the story. I think they need some fresh mystery but the final game in the trilogy is probably not the place to introduce that.
An Enraged Platypus wrote:I'm with Belial here. If there is even a whiff of explanation of the Reapers in terms mortal minds can comprehend, it will be a letdown. Honestly, if the ending is anything but some kind of pyrrhic victory, it will be a letdown. I want a final mission a la ME2, except where every junction/new scenario is choosing one party member life over another (Virmire style), or deciding between saving the Destiny Ascension and horrific Arcturus Fleet losses. I hope (although this was probably never on the cards for real) that the ending is the Reapers succeeding bar the Normandy jumping to a safe location, with a suitably frank Shepard/Harbinger exchange about how pointless even trying to escape is. I want Shepard to see how futile human existence is in light of the Reapers -really see- then make an existentialist's resolute decision to spit at the Reapers with her dying breath.
An Enraged Platypus wrote:maybeagnostic wrote:The reveal of Sovereign in ME1 was surprising and exciting but nothing about the Reapers since then has been particularly terrifying or mystifying. Their behavior has been explained quite satisfactorily so far. They let intelligent life develop and struggle through natural selection so they can come in and 'reap' the most successful species. Each ship is made up of millions of conscious minds interacting in a process resembling the geth subroutine communication (also explains why the Reapers have no real interest in the geth since the geth are kind of a deficient reaper already) and they use organic species as the source of these minds. Whatever the Reapers do in dark space most of the time seems to have no direct influence on the galaxy and it doesn't appear to be scientific or technological development either so that seems almost irrelevant to the story. I think they need some fresh mystery but the final game in the trilogy is probably not the place to introduce that.
I'm with Belial here. If there is even a whiff of explanation of the Reapers in terms mortal minds can comprehend, it will be a letdown. Honestly, if the ending is anything but some kind of pyrrhic victory, it will be a letdown. I want a final mission a la ME2, except where every junction/new scenario is choosing one party member life over another (Virmire style), or deciding between saving the Destiny Ascension and horrific Arcturus Fleet losses. I hope (although this was probably never on the cards for real) that the ending is the Reapers succeeding bar the Normandy jumping to a safe location, with a suitably frank Shepard/Harbinger exchange about how pointless even trying to escape is. I want Shepard to see how futile human existence is in light of the Reapers -really see- then make an existentialist's resolute decision to spit at the Reapers with her dying breath.
Belial wrote:There are supposed to be harvester husks:Spoiler:
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
maybeagnostic wrote:Sudden switch of topic- so what's up with Cerberus? At the end of ME2 EDI tells you Cerberus currently has four cells with a total of 200 agents and the Illusive Man always keeps it at roughly that size. The Normandy is one of those and Project Overlord is presumably another. They probably have ~100 agents between the two of them so where do all the Cerberus commandos come from? I can accept there was a commando cell sent out to kill the krogan for some reason but the multiplayer seems to imply Cerberus is actually a major enemy with lots of forces.
WarDaft wrote:Spoiled for cynicism.Spoiler:
ArgonV wrote:As I understood it, agents are persons like Miranda, overseeing a cell. So that'd mean there are about 200 cells of who-knows-how-many people comprising Cerberus.
WarDaft wrote:Spoiled for cynicism.Spoiler:
maybeagnostic wrote:I assumed they are aiming for diversity in their own species. Every time they come back one (or possibly several) reapers are made from the current 'best' race available then they wipe out all organics so a new and different species can evolve and replace them. (That argument would be more convincing if most alien races weren't essentially modern day Americans)
Uh, I thought they covered the back story on that in the intro cinematic... I take it something later in DA (or DA:O or whatever) contradicts this? I never bothered to finish, the game just never got to a point of feeling 'fun' to me.I'm guessing the origin of Darkspawn will end up pretty clear in Dragon Age eventually as well.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:They're still not doing that very effectively either. They could easily reduce the cycle length to 5000 years if they want full on civilizations, probably even less since they're so much smarter than I am and I could certainly find a way to reduce the cycle to at least 5000 years.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
Van wrote:Fireballs don't lie.
WarDaft wrote:Spoiled for cynicism.Spoiler:
maybeagnostic wrote:They let intelligent life develop and struggle through natural selection so they can come in and 'reap' the most successful species. Each ship is made up of millions of conscious minds interacting in a process resembling the geth subroutine communication (also explains why the Reapers have no real interest in the geth since the geth are kind of a deficient reaper already) and they use organic species as the source of these minds.
Whatever the Reapers do in dark space most of the time seems to have no direct influence on the galaxy and it doesn't appear to be scientific or technological development either so that seems almost irrelevant to the story.
Enokh wrote:I'm REALLY hoping we see other styles of Reapers. That they all looked the same when they attacked Earth didn't sit well with me, from the "they used to be other races" standpoint.
Some of the beings in the fade dispute the story, and what's given in the intro is the official Chantry line, and they're kinda dicks.WarDaft wrote:Uh, I thought they covered the back story on that in the intro cinematic... I take it something later in DA (or DA:O or whatever) contradicts this? I never bothered to finish, the game just never got to a point of feeling 'fun' to me.I'm guessing the origin of Darkspawn will end up pretty clear in Dragon Age eventually as well.
I just imagined a haggard writer trying to explain how liquefying people made no sense and being ignored. Then the writer proceeded to cry when someone decided the reaper should be a giant skeleton. Alternatively their minds had already been copied and liquefying them was just the Collectors recycling waste material.Belial wrote:That was an idea I tossed around for a bit too, but the simple fact is that liquefying a person is a goddamn terrible way to preserve their mind. There's no indication that the minds of the people involved are preserved. So they just make nervous systems out of people-juice.
I can totally see it being someone's science project- an organic species turning themselves into a collaborative, immortal, and very powerful machine on purpose.Belial wrote:In fact, it's arguable as to whether they even always do that. They had to start somewhere, and I think it's unlikely that "let's liquefy an entire organic species and throw it in this robot to see what happens" was someone's science fair project. It's entirely possible they don't need sentient organics for reproduction, they just did it this time for...reasons?
There are thousands of Reapers out there, they could be doing all kinds of things. They could be working on mathematical philosophy, living in an incredibly complicated simulated reality, or watching reruns of Friends but we know nothing about it so it's not unknowable just unknown. I choose to believe they arrange themselves in a huge radio telescope and communicate with Reapers in other galaxies in some universe-spanning community (there is less interference in the signal from dark space and they only go 'shopping' in the galaxy every 50,000 years).Belial wrote:It's relevant in that it gives them a place to be, and it's a place that makes no sense. There is nothing to do out there, so why?
That's pretty much what I was thinking.Enokh wrote:If that's what they do, then them making new Reapers out of the minds of organics makes a mild amount of sense: they want new conversation partners, or new perspectives, but regular Organics aren't intelligent enough to think on their level. So they grab a bunch of them and roll them into one big super-brain (I guess), that way they get both the new perspective due to that race's innate whateverness, and get new Reapers to talk to.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
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