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Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
Eh. He attracted the fanbase he has by making an intensely featured game with a poor interface. Investing more into features makes sense, since it's what the core audience is there for.novax6 wrote:I think he needs to ask himself who he's making the game for, himself, or for other people to enjoy and play.
Vaniver wrote:Eh. He attracted the fanbase he has by making an intensely featured game with a poor interface. Investing more into features makes sense, since it's what the core audience is there for.novax6 wrote:I think he needs to ask himself who he's making the game for, himself, or for other people to enjoy and play.
Now, I think that improving the interface is generally a good thing. But I'd rather Toady hire (or get volunteer community work) for that rather than do it himself; if that were something he were good at doing, it'd already be in the game, I think.
Chuff wrote:I write most of my letters from the bottom
Chuff wrote:I write most of my letters from the bottom
Chuff wrote:I write most of my letters from the bottom
Promicin wrote:Now if I can just grab on with my tongue-like foot... wait. I am not a mussel.
pseudoidiot wrote:Someone should sig thisYou, sir, name? wrote:fucking owls is enjoyable.
Goldstein wrote:I wish I could turn off the vampires.
lorb wrote:You can. Set amount of vampires 0 at world generation and you will get an entire world without a single vampire.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
Hyphe wrote:lorb wrote:You can. Set amount of vampires 0 at world generation and you will get an entire world without a single vampire.
Surely that'll only affect the number of vamps the world starts with, but won't stop any more from being spontaneously made during world gen history? I've seen a dwarf that was cursed into a vampire (for no real reason other than a spiteful god, it seems) in year 51. (Disclaimer: I have no idea about how any of this actually works.)
eculc wrote:EDIT3: just decided to check reports and...all of my animals are fighting one another. I put them in a pasture and it seemed to die down, so at least that's a plus.
Although once I've got a cart on a track I'll probably jump over to minecart physics and finish the hauling afterward, since it'll be hard to stay away from track accidents and carts hurtling through the air and stuff.
...
They gain speed going down ramps, get slower going up, lose a little speed on the rest of the track, a bit more on corners, and they fly in little parabolas and crash into the ground when you set them free, either straight off a cliff or launched from a short upward ramp.
...
you may well see parabolic unit paths when creatures are unfortunate enough to take flight without wings.
Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
Chuff wrote:I write most of my letters from the bottom
BoomFrog wrote:I eagerly await tales of goblin launchers, especially ones that hit the goblins in midair with a minecart.
Perhaps most importantly, do people actually get to a point in the game where these questions are relevant and can be answered?
Chuff wrote:I write most of my letters from the bottom
lulzfish wrote:Exactly. Playing God is a good, old-fashioned American tradition. And you wouldn't want to ruin tradition. Unless you hate America. And that would make you a Communist.
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