Jorpho wrote:Funny thing about that video – why does he always build the channel on one side?
When you're really trying to max out your scoring efficiency (have as many of your lines scored in tetrises as possible), it's so much easier to have one 9 column wide play area to deal with stacking all the other pieces efficiently than two separate play areas - one four columns wide and one five columns wide - to manage. The nine column wide area is much more tolerant of less than perfect moves.
Of course, this all goes out the window when you can play indefinitely at level 20, and just take a half hour to slowly but surely max out the score while scoring one line at a time.
Strategically, would it not be best to build it in the middle, i.e. so that either the Z or S block (or whatever you want to call then) or either of the L blocks can be used?
I don't quite grasp what is being asked here. If you build your channel right, you can usually use a large number of different blocks to buy time if the long piece just isn't coming.
Anyway, much as I like the drop mechanics, the GB Tetris engine is too easily abused, is it not? The next block is influenced by how much each type of preceding block has been manipulated.
Something that's very difficult to take advantage of as the levels begin to move faster. Let alone while playing an efficient, mistake free game. Bear in mind that, if 100% of your clears are tetrises, it's only even possible to get just over 300,000 points in the first 100 lines, and about 450,000 in the first 140 lines. And that's a hypothetically perfect
Far more worthwhile, I find, just to work at building your stack/channel in such a way as to be able to weather shortages without catastrophe, and while wasting the minimum amount of lines.
I've just never seen anyone, in video format or in real life, achieve a good score while messing around with the pieces too much.