I'm curious about the multiplayer, but I guess we'll find out more details over the next... uh... year.
Also, apparently you can already pre-order it...
Moderators: SecondTalon, Moderators General, Prelates
Xeio wrote:I'm just going to kick this off way too early with OMGFINALLYWOO. I thought this series was dead after they released Societies.
Manial wrote:On the other hand, it's not even going to be released this year and they've already announced DLC. Apparently there's also going to be social media integration, which makes me worried that they'll make the game simpler to appeal to casual crowds.
I think this sounds awesome. One thing I didn't really like about SC4 was that I couldn't just build a cool city, I felt like I had to build a cool region, which took too long for my attention span. Having the feeling of cooperating with neighbors adds a lot, IMO, even if it's just a fluctuating resource price in single player mode.wikipedia wrote:In multi-player mode, different players can build different cities in a region. In single player mode, the prices of certain resources will be retrieved online.
This version of SimCity makes use of resources which are finite.
That better not imply you need an always-on connection to play single player.wikipedia wrote:In multi-player mode, different players can build different cities in a region. In single player mode, the prices of certain resources will be retrieved online.
This version of SimCity makes use of resources which are finite.
Shivahn wrote:I am a motherfucking sorceror.
Jack Saladin wrote:Goddamn that's an awesome ****, Soapy. Once they get around to making artificial **** and I replace my crappy original ones, I'm gonna make mine look like that.
You, sir, name? wrote:Just make sure to consistently whack it in the ass, as that's one end it does not shoot fire out of. Be careless with the flame-magic and it may just shoot fire out both ends.

PhoenixEnigma wrote:That better not imply you need an always-on connection to play single player.wikipedia wrote:In multi-player mode, different players can build different cities in a region. In single player mode, the prices of certain resources will be retrieved online.
This version of SimCity makes use of resources which are finite.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
eculc wrote:It's been confirmed that you don't need always-online access. all you need to do is be online to start it up, but if you are no longer connected while playing that's OK.
in other words, alt-tab rather than save&quit.
Shivahn wrote:I am a motherfucking sorceror.
darkone238, about 8 posts ago wrote:According to Wikipedia, it will
A) Launch exclusively from Origin
B) Require being online to launch
Edit: But it will not require being online continuously to play.
http://pc.gamespy.com/pc/sim-city-5/1221798p1.html
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
Piracy.SexyTalon wrote:No? Why the fuck do I need to be online?
sourmìlk wrote:Monopolies are not when a single company controls the market for a single product.
You don't become great by trying to be great. You become great by wanting to do something, and then doing it so hard you become great in the process.
Zamfir wrote:(The N&A subform) is like those bars where slightly-too-drunk people discuss what's WRONG with the world.
Lawsome wrote:I bathe in feces so that I taste horrible.
The Mighty Thesaurus wrote:Forum games is an objectively terrible place.
Nylonathatep wrote:Finally they should have an expansion set that let the players play a first person GTA style game inside their own city, just like Sim City 4 Rush Hour. Say the player got knocked out, left in the back ally to die but some one saved him... he woke up with no idea who he was... meanwhile the Mayor of the city went missing and the player is caught in a power struggle between different factions of the city while trying to find out who he really was. How he build the city would affect how he did in the game... for example... if he take up a job delivering Pizza... if he made the city with constant gridlock he'll have a hard type trying to deliver within 30 minutes. If he decided to join a gang but his city has good police coverage... he'll have a harder time trying to do mission to prove his worth to his gang with all that police presences. If his city got a Casino... he could play poker or slots in it.. and there would even be Casino missions... or whatever landmarks he has build in the city!
Shivahn wrote:I am a motherfucking sorceror.
broken_escalator wrote:The Mako is powered by the rage of the physics it denies.
CorruptUser wrote:I think initially, your city will dig for gold or mine copper or whatever to start off the economy and build up, and start generating enough revenue that by the time the oil runs out it can survive on tourism or whatever.
I just hope they fix the pathing AI for the roads, so that people use the expensive subway and bus system I just built instead of clogging up the roads. Why you no take bus? WAI NOT?
Zamfir wrote:(The N&A subform) is like those bars where slightly-too-drunk people discuss what's WRONG with the world.
Lawsome wrote:I bathe in feces so that I taste horrible.
The Mighty Thesaurus wrote:Forum games is an objectively terrible place.
One weird thing I heard is that sims don't persist once they enter a building though. Not sure if that's going to be the final implementation or not, but at least from Kotak's preview they appear to only really exist as a person during travel.Nylonathatep wrote:Another video shows that they've completely revamp the whole system by using a new game engine. Basically They simulate what each sim does in Sim city... he/she will wake up each day and find they'll all try to find the quickest route to get to a job... and same thing when they get home when work ends... similarly they look for commercial zone to do shopping as well as entertainment the same way. Units of Water, Trash, sewage works the same way. I seriously haven't see how public transportation would work thou as the demo only shows people riding cars.
Xeio wrote:One weird thing I heard is that sims don't persist once they enter a building though. Not sure if that's going to be the final implementation or not, but at least from Kotak's preview they appear to only really exist as a person during travel.
Zamfir wrote:(The N&A subform) is like those bars where slightly-too-drunk people discuss what's WRONG with the world.
Lawsome wrote:I bathe in feces so that I taste horrible.
The Mighty Thesaurus wrote:Forum games is an objectively terrible place.
Phhht, it's 2013! I have 18GB of RAM! I demand tracking of every Sim!Nylonathatep wrote:It's still a pretty good system thou, being an effiient and realistic stimulation of actual flow of the city at the macro level. A true simulation of an individual in each city would be very taxing to the hardware... especially when you get up to a city with say... 1,000,000 people.
CorruptUser wrote:I just hope they fix the pathing AI for the roads, so that people use the expensive subway and bus system I just built instead of clogging up the roads. Why you no take bus? WAI NOT?
They have that, it's called Dwarf Fortress.Xeio wrote:Phhht, it's 2013! I have 18GB of RAM! I demand tracking of every Sim!![]()
Plus, then I can go around tracking someone and demolishing their Work/Residence every time they find a new one...
That sounds like some kind of anarchist utopia.Nylonathatep wrote:As you can imagine... this lead into hilarious situation where a guy can wake up in a house... go to completely different job each day depending on traffic, and they end up sleeping in a different house with a different spouse and kids each night!
Quizatzhaderac wrote:CorruptUser wrote:I just hope they fix the pathing AI for the roads, so that people use the expensive subway and bus system I just built instead of clogging up the roads. Why you no take bus? WAI NOT?
Because they're Americans. My company recently moved to a new office where we have to walk past a greyhound station to get to the garage. From some of my coworkers reactions, I'm not sure if they understand the difference between people who take the bus and zombies.
eculc wrote:Now, if the Dev's AMA says differently then I can only assume that that's correct, but I was going off of the information I had before that.
In all honesty, I don't really see why everyone is complaining about always-online requirement. I mean, it might be a bit of an annoyance (to some, I don't see it being a problem for me), but so is the fact that you can't use a mouse+keyboard when playing Console games (again, to some), and I don't see any level of complaint about that...maybe just because it's starting to happen more often now, when it didn't before?
LaserGuy wrote:eculc wrote:Now, if the Dev's AMA says differently then I can only assume that that's correct, but I was going off of the information I had before that.
In all honesty, I don't really see why everyone is complaining about always-online requirement. I mean, it might be a bit of an annoyance (to some, I don't see it being a problem for me), but so is the fact that you can't use a mouse+keyboard when playing Console games (again, to some), and I don't see any level of complaint about that...maybe just because it's starting to happen more often now, when it didn't before?
Some places don't have broadband access, or have fairly low caps on how much data you can send/receive in a month before you start getting gouged with extra fees. Other places will throttle your internet connection for online gaming because it sometimes looks suspiciously like P2P.