Dark567 wrote:I guess the question I have for you then is would have you okay been waiting and paying $70-80 for the game or $90-100 for the collectors edition? Because waiting those few months clearly would impact their costs.
I actually think this isn't the right way to think of it. Of course spending more time would increase costs. Games are rarely priced based on how long it took to develop; Half Life 2 doesn't cost more than Dragon Age 2 (in fact, it appears to cost half as much; though I'm comparing Steam to Amazon prices). It's up to the developer to manage their costs and their product. Just because it'd cost them more to make the ending good doesn't mean the game has to cost more; certainly, they can pass the cost onto us, but that's generally a less successful tactic in the modern entertainment industry. In the end, if they accept that their game is going to have a $60 price tag, it's up to them to make sure it meets the expectations people have for a $60 game. If it costs them more to do that, then that's their problem, not the customer's.
Dark567 wrote:Spoiler:I read it and well. I think you have some of it wrong.
1. Yep, its a deus ex machina. It's lame. Agreed.
2. They pulled the midichlorians out of their ass on the reaper explanation. It was bad. Agreed.
On 3, and 5. The point of the ending was to invalidate all your choices you have made in the previous games showing how little you(or even the majority of life in the galaxy) can do in the face of extra-galactic forces, essentially Lovecraftian cosmicism(a theme very heavy in ME1). That's what makes the ending really bleak, not just shades of bleak, but the ultimately all this time there are forces at work here an not matter how hard you try the galaxy is still pretty much doomed. It might not be by the hand of the reapers, but its doomed. Doesn't matter if your good or bad, or if you build large alliances and fix disease and war. Live in the galaxy isn't that important in the grand scheme of things. You can't fix that.
Which ties into the rest- the games have never been about doom being inevitable. They've been about proving that it isn't inevitable. It's about opposing the will dictated upon us by beings greater than us; showing that we can oppose them, and we can win! The first game shows that a single individual can work to stop a being of immeasureable power, that through skill, luck, and persistence, you aren't insignificant. That the "extra-galactic forces" aren't as overwhelming as they make themselves out to be. That they can be defeated, and our fate and our choices are ours to make, ours to choose, not theirs. The series is about one person proving that just because things are the way they are, we don't need to accept that. I truly got zero impression of this "We can't oppose fate" sense that you appear to have gotten from the series.