Anyway, Brian Fargo is apparently doing a kickstarter for it coming up soon. I've been subscribed to the No Mutants Allowed RSS feed which has started to pop daily with new tweets and information on said kickstarter.
I know I'll be watching closely
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Nuts and bolts time.
We’re going back to the original and building from there. No first person shooter, we’re going top down so you get a tactical feel for the situation. And we’re not ditching the party play to turn it into some hack-and-slash bloodfest. It’s turn based, tactical, with a storyline that will be deeper and broader.
We’re determined to keep the gritty, grim and satirical writing. We’re going to pitch those moral dilemmas at you. You’re going to be faced with the consequences of your actions.
We’re planning on an initial 6 months of pre-production. We’ll nail down every important element that you, our creative partners, want. Once we have all that figured out, we buckle down for 12 month development cycle. During that time, players can get a sneak peek on a private closed beta through Steam. In addition, we will be giving you constant updates and showing you our progress along the way.
(from Rock Paper Shotgun): "We worked on it at InXile for nearly a year, and so we worked through the storyline, what the life of the ranger is, dialogue structure, social skills, party influence, character stats. We worked through quite a lot of things so we’re not starting at ground zero. We pretty much know the templates, the next step after that was to bring all the writers in, and bring the artists in, and really fill out the meat of the world. That’s the costly part and where we didn’t get anywhere."
(I'm moderately amused that the $10k reward had to specify that they weren't on the hook for travel costs.)
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
You don't need to have the money till the fund date.Mishrak wrote:You do actually have to enter credit card info to do it, so they probably verify that you have the money. They won't actually bill you until it's funded, but you need to actually have the money.
I... was closer to pledging at that level than I want to admit. Thankfully, the tried and true tactic of "decide if you still want it in an hour" worked, and I pledged a reasonable amount.WarDaft wrote:I'm more amused by the fact that there are backers at both the $5k and $10k level.

All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
You get to place a personalized collectible artifact in our world and write its backstory! It could be anything from an engagement ring to a teddy bear. We will have 200 of these rare and semi rare items that can be found throughout the Wasteland 2 world. When collected, all players will learn about the personal touch that you added to the world. You'll also receive a signed Collector's Edition, boxed version and 10 digital copies of the game to do what you'd like with, in addition to a lv4 Desert Ranger medal of honor limited edition collectible. (This does not include NPC/Weapon/Location as well)
You, sir, name? wrote:Just reached 1.4 mil. It's a good day for civilization.
And speaking of goodwill it occurs to me that we can harness the power of Kickstarter in a more meaningful way. Fan funding is bigger than me or Wasteland 2 as I have remarked before. The development community has come together to support us in ways that I didn't think possible and our power as developers will ultimately come from us sticking together. Both gamers and developers have so much more strength than they realize. But in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers. I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this "Kick It Forward" and I will be the first to agree to it. In fact, I will have our artists create a badge that goes on all Kickstarter projects that agree to support this initiative. Imagine the potential if another Minecraft comes along via Kickstarter and produces millions of dollars of investment into other developers. This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup.
Enokh wrote:Wait, so is it that you get your money if the project doesn't reach it's stated goal of, say, 1.5 million, or do you get your money back even if the project meets that goal but never gets completed?
http://www.kickstarter.com/help/faq/kickstarter%20basics#AlloFund wrote:All-or-nothing funding?
Every Kickstarter project must be fully funded before its time expires or no money changes hands.
Why?
1. It's less risk for everyone. If you need $5,000, it's tough having $2,000 and a bunch of people expecting you to complete a $5,000 project.
2. It allows people to test concepts (or conditionally sell stuff) without risk. If you don't receive the support you want, you're not compelled to follow through. This is huge!
3. It motivates. If people want to see a project come to life, they're going to spread the word.
http://www.kickstarter.com/help/faq/creating%20a%20project#IfIAmUnabToCompMyProjAsListWhatShouIDo wrote:If I am unable to complete my project as listed, what should I do?
If you are unable to fulfill the promises made to backers, cannot complete the project as advertised, or decide to abandon the project for any reason, you are expected to cancel funding. A failure to do so could result in damage to your reputation or even legal action on behalf of your backers.
Mishrak wrote:http://www.nma-fallout.com/article.php?id=61196
Obsidian Entertainment is going to get in the mix if this thing hits $2.1M. Chris Avellone. Obsidian. Freaking sweet.
For those of you who don't know who Obsidian or Chris Avellone are, they are the bulk of the brains who worked on Fallout 1&2, Icewind Dale and Planescape Torment when I was back at Interplay. More of the band is back together to make sure we bring you a fantastic RPG. Chris is going to help push the density and literary content of the game.
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