I haven't tried reapers on gold yet, and probably won't until my equipment is a lot better. One problem I've been having is that I live in New Zealand, so I generally get a lot of lag problems when I'm not the host (if I am host, then presumably the other players have lag issues).
maybeagnostic wrote:Banshees dodge rockets though. I played a few games on Saturday and used up all my rockets on banshees but they dodged all four.
So is there some special trick to hit banshees with a rocket? The only reliable way I have found so far is during the fatality animation but that's incredibly risky and likely to get your teammate killed even if you bring the banshee down in time.
Most enemy monsters seem to move with a specific target in mind. I'm not sure what determines who this target is, but you can tell if you're the banshee's target because all of her dashes will be directly towards you (if there is a direct path between you). In this case, you can just shoot, and even if she dashes towards you, the rocket will still hit.
Otherwise, you pretty much have to wait until she uses some attack, either the fatality attack that you mention, or her other attacks (aoe scream, energy ball). All of her attack animations are fairly slow, so you should have time to line up and shoot a rocket.
Also, it's worth noting that as rockets are AoE, you don't have to get a direct hit to kill a banshee. I've killed two banshees with one rocket before.
Dark567 wrote:I've definitely been grabbed and survived. My squadmate stunned it somehow(Charge or Heavy Melee?).
As others have said, if the banshee gets stunned/killed before the animation finishes, you will live. Also, if you get taken down by damage from other enemies at the beginning of the animation (yes, this is possible, it's happened to me twice), the banshee will finish the instakill animation, but afterwards, you can be revived by a teammate/medpack. (This is presumably a bug and will be fixed at some point.)
SlyReaper wrote:Geth would be difficult, except the sabotage power can make geth primes and pyros fight on your side which kind of evens the score. Also useful to just make a geth stop shooting you while you murder it.
Okay, Geth are easier than reapers when you have a Quarian infiltrator. Since only one of 18 character classes has sabotage, and it's locked at first, I don't think that's enough to change my rankings in general. (Granted, my rankings are based on bronze/silver difficulties as that's what I have most experience with, not on gold.)
Weeks wrote:I think I'll buy this for the MP. I wasn't aware you could play as an alien.
You can play as an alien in MP, but only as Shepard in SP. That's what you meant, right?
The MP is definitely fun, but I don't think it justifies the price tag by itself. Maybe if you really like coop multiplayer shooters. Are/were you a big Left-4-Dead fan?
Dark567 wrote:I doubt they have the models in the code now to let people who don't have the dlc to play it with those that do. I guess they could patch the game so everyone has the dlc, but only unlock the new stuff once you pay for it. But I am not sure fans will take kindly, they are not in a particularly forgiving mood after the day one dlc and the ending.
It's pretty standard that to play a multiplayer game, you need to patch to the same version as everyone else. Which do you think people would be more pissed at: forcing people to patch their game to play multiplayer any time a new DLC comes out, or forcing people to buy the DLC if they want to play with friends who did?
Also, it's entirely possible that they could make money through add-on multiplayer content without forcing anyone to pay for it, using the same item pack mechanic that's already in the game. People who don't spend cash are happy as they get the new content eventually, people who do spend cash are happy as they get the new content right away, and bioware is happy as they get paid.