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maybeagnostic wrote:Now I realize a year or two from now when the ME3 authentication server goes the way of its ME2 predecessor I won't be able to play my legally purchased version of the game at all.
Are asari supposed to be extremely hard to unlock? I have almost everyone else (except turian soldier) unlocked to at least 'lights' level of appearance customization but still haven't gotten an asari adept or vanguard. Or does the game just prefer 'randomly' giving you already unlocked classes?
Is there an actual source confirming that the server has been taken down? I'm dubious, because I just launched ME2 and it appeared to connect with no problem (on the second attempt - the first one always fails, for some reason). It might also be worth noting that BioWare is still running the authentication server for Neverwinter Nights, which was released nearly ten years ago.maybeagnostic wrote:Replaying ME2 was extremely annoying because every time I opened the main menu I'd have to wait for a minute while the game tried to connect to a server that was no longer there- almost made me give up replaying it.
Best of both worlds it.skeptical scientist wrote:maybeagnostic wrote:Now I realize a year or two from now when the ME3 authentication server goes the way of its ME2 predecessor I won't be able to play my legally purchased version of the game at all.
Probably some hacker will figure out an exploit to bypass authentication.
Huh, yeah, I can manually connect to the server. I guess I never tried because I didn't need anything from it. My complaint about having to wait however long for it to fail every time still stands though.Dropzone wrote:Is there an actual source confirming that the server has been taken down? I'm dubious, because I just launched ME2 and it appeared to connect with no problem (on the second attempt - the first one always fails, for some reason). It might also be worth noting that BioWare is still running the authentication server for Neverwinter Nights, which was released nearly ten years ago.maybeagnostic wrote:Replaying ME2 was extremely annoying because every time I opened the main menu I'd have to wait for a minute while the game tried to connect to a server that was no longer there- almost made me give up replaying it.
Yakk wrote:Google me3 multiplayer rarity. Asari adept drell vanguard and krogans are all rare. As in spectre pack gold rare.
skeptical scientist wrote:Yesterday I bought ~15 recruit packs in the hopes of leveling some weapon mods, and got ~10 human characters, 2 nonhuman characters, ~3 weapons, and 0 weapon mods, which casts this hypothesis into doubt. Then again, this wasn't the first time I purchased a bunch of recruit packs, and it was the first time I noticed the results being so skewed, so it may just have been bad luck.
Can you still get a specific weapon/weapon mod card once it's max level? Can you still get a specific species/class card once you have all the appearance unlocks for that species/class? If it would give you X but you already have X maxed, what does X get replaced with?
skeptical scientist wrote:maybeagnostic wrote:Now I realize a year or two from now when the ME3 authentication server goes the way of its ME2 predecessor I won't be able to play my legally purchased version of the game at all.
Probably some hacker will figure out an exploit to bypass authentication.
Can you still get a specific weapon/weapon mod card once it's max level? Can you still get a specific species/class card once you have all the appearance unlocks for that species/class? If it would give you X but you already have X maxed, what does X get replaced with?
skeptical scientist wrote:Yakk wrote:Google me3 multiplayer rarity. Asari adept drell vanguard and krogans are all rare. As in spectre pack gold rare.
"Gold rare" is redundant, and there's no difference as far as I can tell between rares from Spectre packs and veteran packs, except that Spectre packs are more likely* to contain one.
*i.e. guaranteed, unless you get an ultra-rare.
Van wrote:Fireballs don't lie.
Belial wrote:What is in the ultra-rare category, anyway? I've never seen anything of the sort.
Honestly I thought it was bad the whole time. Seeing the ending made me immediately sick to my stomach, in much the same way a unexpected breakup causes me to be sick. Generally I've only felt better by thinking that it was rushed which makes me feel a lot better than the alternative, that there exists so much incompetency of writers and editors that I don't really want to claim to be part of the same species as them.Belial wrote:The ending gets worse the longer you think about it. It's fridgeterrible. It's been like two weeks since I finished and I'm only just now reaching the point of diminishing returns where further thought fails to return further terrible.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Dark567 wrote:Honestly I thought it was bad the whole time. Seeing the ending made me immediately sick to my stomach, in much the same way a unexpected breakup causes me to be sick. Generally I've only felt better by thinking that it was rushed which makes me feel a lot better than the alternative, that there exists so much incompetency of writers and editors that I don't really want to claim to be part of the same species as them.
I think that's the reason why it made me sick. I felt emotional betrayed, I spent all this time building up these characters and the ending makes me retroactively not care about them.Belial wrote:I'm less concerned about bioware's competency, really, and more with the way a bad ending retroactively ruins everything that came before it. I think I'm only maintaining my enjoyment of the series by segmenting the ending in my brain and treating it as not-actually-part-of-the-narrative. Otherwise I don't think I could really care about the fiction.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Van wrote:Fireballs don't lie.
I honestly wouldn't have cared if there were only one ending, if it were good. The (lack of)choice isn't what I feel betrayed about. It's how incoherent the ending was.VectorZero wrote:Meh, I found the end of thessia a worse betrayal of free choice
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
VectorZero wrote:Just finished the game and wanted to note my thoughts before reading other people's opinions.Spoiler:
Hey, here's a fight you have to win. Won it? OKAY MISSILES, YOU LOSE.Belial wrote:Wait, what was wrong with Thessia exactly?
Belial wrote:Wait, what was wrong with Thessia exactly? (my first playthrough was largely in a fanboy-fever where I was less critical. Am playing through again now.)
Gellert1984 wrote:Spoiler:
Belial wrote:Wait, what was wrong with Thessia exactly? (my first playthrough was largely in a fanboy-fever where I was less critical. Am playing through again now.)
Yeah, I didn't have a huge problem with it, other than that I really hated Kai Leng and was pissed he got away. Not in a "this story sucks!" way though. There's simply no good way to resolve those kind of things without other stupid devices. I can think of the bad dude leaving you to fight their minion or whatever, simply not having a gameplay fight, or having an unwinnable boss fight, all of which are unsatisfying in their own way.Belial wrote:That happens in video games all the time, though. Including other bioware games. The fight where you have to knock the villain down to a certain health level, thus triggering the cinematic wherein the next plot development occurs. The next plot development is often you getting thwarted anyway, to keep you on the chase.
Hell, happens in movies all the time too.
Okita wrote:If anything, the way the Geth probably haven't had to deal with actual loss of life in a long while which is why I can believe it.
Obby wrote:Because no matter what you do throughout the mission, there is no chance that you will actually change the outcome. It doesn't matter if you destroy all the harvesters before they destroy the gunship, the gunship will still die. It doesn't matter how quickly you make it to the snipers, they still die. It doesn't matter how much damage you deal to Kai Leng, he still blows the whole temple to pieces.
omgryebread wrote:Yeah, I didn't have a huge problem with it, other than that I really hated Kai Leng and was pissed he got away. Not in a "this story sucks!" way though.
Yakk wrote:The question the thought experiment I posted is aimed at answering: When falling in a black hole, do you see the entire universe's future history train-car into your ass, or not?
Dark567 wrote:During that fight, I didn't realize it was unwinnable, but it ends up not only do you have to do X damage, you also have to let him return to the spot in the center of the temple. When I fought him, I kept charging him preventing him from returning to the center and the fight went on for like a half hour with me just being like "Why won't you die?"
... I apparently need to understand video game mechanics better.
Ghostbear wrote:I actually didn't find Kei Leng a very compelling opponent. He just felt like a generic story-necessitated anti-Shepard, not a compelling character in his own right. Maybe if I had read the books he would have been more interesting, but in game I didn't think he was. Also, I didn't like the whole space-ninja vibe to him. It works for plenty of settings, and I don't have anything against space-ninja in general, but it doesn't fit with ME at all.
Ghostbear wrote:Also, I didn't like the whole space-ninja vibe to him. It works for plenty of settings, and I don't have anything against space-ninja in general, but it doesn't fit with ME at all.
Dauric wrote:Agreed. Leng's the only "Space Ninja"
Belial wrote:Dauric wrote:Agreed. Leng's the only "Space Ninja"
Eh, the phantoms are basically space-ninja too (as Kai Leng is essentially a named Phantom). And they do all have guns. My assumption with the knives was that they were for bypassing kinetic barriers. It turns out that's really handy in an assassin, given that sniping an opponent in a shielded hardsuit tends to result in them going "Oh dear, a rather high-caliber bullet seems to have pinged off my shield. It seems there is sniping afoot! Tally-ho!".
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