Nomic 16.0

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Re: Nomic 16.0

Postby Story Weaver » Sun Mar 25, 2012 12:56 pm UTC

For the purposes of voting, this shall be referred to as matt96's motion to point out that story weaver did not take a nick name.

Hi Matt96, I did take a nickname (Spikey), see here.

Also, I am not sure that your motion is required - if someone breaks the rules there is already provision for pointing it out, at which point they lose a point (See rule §010). Do we really need to formalize this?
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Re: Nomic 16.0

Postby Snark » Sun Mar 25, 2012 8:12 pm UTC

I cast my vote against Story Weaver's motion to reward dedication to the realm. (Now 0 for, 2 against, 1 abstain)
I cast my vote against Carey's motion to give everyone a chance to vote. (Now 0 for, 1 against, 0 abstain)


I make a motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic. For the purposes of voting, this motion will be referred to as Snarky's motion to create accountability and reduce confusion.


(awarded 2 points to Snark for State of the Nomic Post)
(awarded 2 points to Snark for his motion for improved rules for gambling passing)
(awarded 4 points to Monty for his motion to allow trivial point gain passing)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
orangedragonfire "Fiery" 16 (arbiter)
Snark "Snarky" 12
shirosuzume "Suz" 10
JesseScottOwen "Godwin" 9
Story Weaver "Spikey" 8
clockworkmonk "Monty" 6
matt96 "QQQVAR" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0
careyhammer "Carey" 0


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.

§009:
After a new rule is passed, it must remain in effect for at least three days.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

§017:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

§018:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§019:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§020:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 1 against (Carey), 1 abstain (Osrich)

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 1 against (Snarky)

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #36 Fiery's motion to encourage voting
To include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery.
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to leave all motions open for 48 hours.
Votes: 0 for, 1 against (Snarky)

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 0 for, 0 against


Please let me know if anything needs to be changed. Thanks!
Last edited by Snark on Sun Mar 25, 2012 8:51 pm UTC, edited 2 times in total.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby Story Weaver » Sun Mar 25, 2012 8:23 pm UTC

@Snark: I was just writing one of these! You beat me to it - takes so long! Some corrections:
  • You should get 2 points for the State of the Nomic (given Monty's motion to allow more trivial point gain)
  • In Rule §017 that should be "the player who had insufficient points is penalized 6 points"
  • In Rule §011 that should be "Any player who makes a State of the Nomic post will be awarded 2 points"
  • In Rule §010 that should be "If it fails, they lose 2 points" (just grammar this time!)
I retract my motion to reward dedication to the realm. Perhaps we should increase the number of points though? Maybe to 3?
I cast my vote against Carey's motion to give everyone a chance to vote. I think that keeping track of time durations makes things too complicated.

I don't think we should disallow editing of posts altogether - I think it's fine to edit your post so long as you are:
  1. Adding to it, not changing anything that already stands (I do this when I have thought of something more I wanted to say - for example I realise there is another motion to vote on
  2. The last poster
If you agree, Snark, you could retract your motion and reissue it in that more nuanced form?
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Re: Nomic 16.0

Postby Odilo » Sun Mar 25, 2012 8:39 pm UTC

I pick the nickname Odin.

I cast my vote against Carey's motion to give everyone a chance to vote. (Now 0 for, 3 against, 1 abstain) Motion fails. Carey penalized 2 points.
Odilo's List of Hatred:
1. Orangedragonfire - Cat-killer
2. Patzer - Traitor
3. Rupert Murdoch - cancelled Firefly
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Re: Nomic 16.0

Postby Story Weaver » Sun Mar 25, 2012 8:52 pm UTC

Welcome Odin!

I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. This wager's name will be Spikey's Wager #1. For your information this has been true of 4 of the last 10 comics.

What do people think is the right number of people for this game? I wonder if we are now approaching the limit, as I think with too many people this may get very chaotic.
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Re: Nomic 16.0

Postby Snark » Sun Mar 25, 2012 8:58 pm UTC

@Story Weaver
I fixed the things you mentioned. Thanks for the help. Also, you unfortunately lose 2 points for not giving a running count after voting against Carey's motion.

Per your suggestion: I retract Snarky's motion to create accountability and reduce confusion.

I make a motion to disallow editing posts in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post. For the purposes of voting, this motion will be referred to as Snarky's better motion to create accountability and reduce confusion.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Sun Mar 25, 2012 9:59 pm UTC

I cast my vote in favour of Snarky's better motion to create accountability and reduce confusion. (Now 1 for, 0 against)

Odilo wrote:I pick the nickname Odin.

I cast my vote against Carey's motion to give everyone a chance to vote. (Now 0 for, 3 against, 1 abstain) Motion fails. Carey penalized 2 points.


Did I miss something? Who abstained?

Story Weaver wrote:What do people think is the right number of people for this game? I wonder if we are now approaching the limit, as I think with too many people this may get very chaotic.


That was kind of the idea behind my motion. With more players, it is a race for the first three votes to pass or defeat any motion. Maybe we should increase the number of votes needed to four?

I make a motion to amend rule §004 to require four votes to accept or refuse a motion. For the purposes of voting, this motion shall be referred to as Carey's motion to require four votes.
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Re: Nomic 16.0

Postby Snark » Sun Mar 25, 2012 10:00 pm UTC

I accept Spikey's Wager #1.

(would have penalized Carey 2 points for his motion to give everyone a chance to vote failing but Carey had 0 points already)
(would have penalized Odin 2 points for putting his motion in bold but not italics but Odin had 0 points already)
(awarded Snarky 2 points for State of the Nomic)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
orangedragonfire "Fiery" 16 (arbiter)
Snark "Snarky" 14
shirosuzume "Suz" 10
JesseScottOwen "Godwin" 9
Story Weaver "Spikey" 8
clockworkmonk "Monty" 6
matt96 "QQQVAR" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0
careyhammer "Carey" 0
Odilo "Odin" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.

§009:
After a new rule is passed, it must remain in effect for at least three days.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

§017:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

§018:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§019:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§020:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 1 against (Carey), 1 abstain (Osrich)

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 1 for (Carey), 0 against

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 0 for, 0 against

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Active motions:
Spoiler:
Motion #36 Fiery's motion to encourage voting
To include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 1 for (Carey), 0 against

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 0 for, 0 against
Last edited by Snark on Mon Mar 26, 2012 2:17 am UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby orangedragonfire » Sun Mar 25, 2012 10:58 pm UTC

careyhammer wrote:That was kind of the idea behind my motion. With more players, it is a race for the first three votes to pass or defeat any motion. Maybe we should increase the number of votes needed to four?


While it is a good idea, it only works either for motions where people vote. See my motion, for example, which was been on 2-2 for quite a while, despite the fact that there are enough people who could give a deciding vote. If we raise the cap to 4 votes to win, we need some way to ensure that 7 people vote per motion. (which is the maximum number required to decide a motion)

I cast my vote in favour of Snarky's better motion to create accountability and reduce confusion. (Now 2 for, 0 against)

---

/edit: Snarky, you missed Carey's motion to require four votes in your state of the Nomic post, and his vote on your motion.
Last edited by orangedragonfire on Sun Mar 25, 2012 11:31 pm UTC, edited 2 times in total.
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Re: Nomic 16.0

Postby careyhammer » Sun Mar 25, 2012 11:30 pm UTC

Thats two votes for Snarky's motion, I voted for it earlier.

Story Weaver wrote:The wording of Fiery's motion to encourage voting is "In order to make a motion, a player has to have voted on all active motions at that time." In the new rule §030, we can now abstain from motions explicitly. However, in that rule, "abstaining" is not defined to be the same as "voting" - so if Fiery's motion went through you would have to explicitly vote in favour or against each motion if you wanted to make a new motion. In other words, abstention doesn't help this problem.

Fiery, may I suggest that you amend your motion so that it reads something like: "In order to make a motion, a player has to have voted on or abstained from each active motion at that time."


I would have voted for Fiery's motion, but Story Weaver makes a good point there. I'll vote for it if Fiery amends it according to his suggestion.
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Re: Nomic 16.0

Postby orangedragonfire » Sun Mar 25, 2012 11:37 pm UTC

I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:

Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
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Re: Nomic 16.0

Postby careyhammer » Sun Mar 25, 2012 11:57 pm UTC

Now we have rules for making motions and retracting motions. I'm not sure that amending a motion is legal. I will interpret Firey's amendment as a retraction and a new motion.

I cast my vote in favor of Firey's new motion to encourage voting. (Now 1 for, 0 against)
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Re: Nomic 16.0

Postby Snark » Mon Mar 26, 2012 2:18 am UTC

Fixed errors. Thanks Fiery.
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Re: Nomic 16.0

Postby orangedragonfire » Mon Mar 26, 2012 9:37 am UTC

careyhammer wrote:I'm not sure that amending a motion is legal.

Right, I forgot about that.

I withdraw my motion to encourage voting. because there is something more urgent.

I make a motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:

Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

For the purposes of voting, this motion shall be referred to as Fiery's motion to allow motion amending.
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Re: Nomic 16.0

Postby Story Weaver » Mon Mar 26, 2012 11:13 am UTC

Snark wrote:@Story Weaver
I fixed the things you mentioned. Thanks for the help. Also, you unfortunately lose 2 points for not giving a running count after voting against Carey's motion.

Ack! Hoisted by my own petard. :?

Even worse, I have lost my wager with Snarky (there are no hats, alas). The rules do not seem to say what happens when a wager is won/lost, so I shall say I give Snarky 2 points. I say this in good will, not attempting to break the rules, but to keep the spirit of them until the Arbiter can clarify what is required.

After all this, I think I have 4 points left (8 - 2 - 2). Possibly I shall have to make a motion to care for destitute Nomicans...

I cast my vote in favour of Snarky's better motion to create accountability and reduce confusion. (Now 3 for, 0 against). Motion passed. Snarky awarded 4 points..

I cast my vote in favour of Fiery's motion to allow motion amending. (Now 1 for, 0 against).

Edit: I cast my vote against Carey's motion to require four votes. (Now 0 for, 1 against). I'm sorry, I keep voting against these kind of things, but I really am quite happy with the current system.
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Re: Nomic 16.0

Postby clockworkmonk » Mon Mar 26, 2012 12:57 pm UTC

I cast my vote against Fiery's motion to allow motion amending.(1 for, 1 against) the reason being that any change to a motion, including grammar and the example used, alter the content of the motion, making the example invalid as well. if it allowed amending a motion to fall in line with rules changed/passed since the motion passed I would be in favor of it.

I cast my vote in favor of Carey's motion to require four votes. (Now 1 for, 1 against)
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Re: Nomic 16.0

Postby orangedragonfire » Mon Mar 26, 2012 1:27 pm UTC

clockworkmonk wrote:I cast my vote against Fiery's motion to allow motion amending.(1 for, 1 against) the reason being that any change to a motion, including grammar and the example used, alter the content of the motion, making the example invalid as well. if it allowed amending a motion to fall in line with rules changed/passed since the motion passed I would be in favor of it.

Well, altering the content of the motion is the entire point - but only slightly. We've had loads of posts that say "If your motion said this, then I would vote for it." But under the current rules, you can't edit you motion, which sort of defeats the points of those arguments. This basically enables you to take feedback from other players into account, and to fix errors or things you hadn't thought of - or new things that come up.
Technically, you could enter the content of a motion drastically if this gets approved. But I don't see the problem in that either - if people don't like the alterations, they don't have to vote for them.


(awarded Fiery 2 points for State of the Nomic)
(penalized Spikey 2 points for breaking rule §019)
(+2 points to snarky and -2 points to spikey due to wager)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
Snark "Snarky" 20
ahammel "Alex" 18
orangedragonfire "Fiery" 18 (arbiter)
shirosuzume "Suz" 10
JesseScottOwen "Godwin" 9
clockworkmonk "Monty" 6
Story Weaver "Spikey" 4
matt96 "QQQVAR" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0
careyhammer "Carey" 0
Odilo "Odin" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.

§009:
After a new rule is passed, it must remain in effect for at least three days.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

§017:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

§018:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§019:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§020:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§021:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 1 against (Carey), 1 abstain (Osrich)

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 1 against (Spikey)

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 1 for (Spikey), 1 against (Monty)


Active motions:
Spoiler:
Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 1 against (Spikey)

Motion #45 Fiery's motion to allow motion amending
Motion to add a rule that allows players to amend their active motions.
Votes: 1 for (Spikey), 1 against (Monty)
Last edited by orangedragonfire on Mon Mar 26, 2012 3:01 pm UTC, edited 3 times in total.
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Re: Nomic 16.0

Postby clockworkmonk » Mon Mar 26, 2012 1:55 pm UTC

my issue is that it potentially creates motions that have votes for (or against) that would not represent the players who voted opinions on the matter after the edit. while it is clunky, the retract-resubmit option is better for individual's abilities to voice what they think.

I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness.
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Re: Nomic 16.0

Postby orangedragonfire » Mon Mar 26, 2012 2:11 pm UTC

I cast my vote in favor of Monty's motion for added silliness. because we need to start making this game about more than just editing rules. They are the main focus, and a great starting point, but you can only refine your rules for so long.

clockworkmonk wrote:my issue is that it potentially creates motions that have votes for (or against) that would not represent the players who voted opinions on the matter after the edit. while it is clunky, the retract-resubmit option is better for individual's abilities to voice what they think.

Note the part of my motion that says "amendments that alter the content of a motion render all votes for the motion void". As for votes against the motion - well, I assume that people would only vote against a motion if they are sure that they won't like any alterations of it. If they think that it would be good with a simple amendment, they the obvious thing to do (if my motion passes) is to abstain from voting on the motion until an adjustment to that end has been made. And if the motionmaker refuses to amend his motion to your liking, you can still vote against it.
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Re: Nomic 16.0

Postby Snark » Mon Mar 26, 2012 2:21 pm UTC

I cast my vote against Carey's motion to require four votes. (Now 1 for, 2 against) because it's hard enough to pass motions.
I cast my vote in favor of Fiery's motion to allow motion amending. (Now 2 for, 1 against) because it'd be nice to be able to fix grammar without resetting the vote count to zero.
I cast my vote against Monty's motion for added silliness. (Now 1 for, 1 against) because we haven't disallowed double posting.

I make a motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

For the purposes of voting, this motion will be referred to as Snarky's motion to remove an overcomplicated rule.

@Fiery
In your most recent State of the Nomic, in §021, can you change "disallow" to "disallowed"? Thanks.
Also, you unfortunately lose two points for not providing a running count after your most recent vote.
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Re: Nomic 16.0

Postby Story Weaver » Mon Mar 26, 2012 2:26 pm UTC

orangedragonfire wrote:we need to start making this game about more than just editing rules. They are the main focus, and a great starting point, but you can only refine your rules for so long.

Indeed, which brings me to this: I have a notion in mind for a motion. Specifically, a motion about duelling. However, the rules are quite lengthy. I don't think they are really very complicated - you just have to be quite wordy to cover enough of the cases - otherwise the Arbiter ends up working over time to resolve ambiguities.

Since the rules are quite long, and since this is a new area for this game of Nomic, I thought rather than making the motion now, I would instead air my ideas and invite comment. That way, if there is anything that someone wants to amend, or if there are things I have gotten wrong, we can make any necessary changes before I put it to a formal vote.

Spoiler:
Here is the formal bit that would be added to the rules:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 3 points, Y loses 2 points"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner


An example:
Alice: I challenge Bob to a duel by sabres at dawn.
Bob: I accept Alice's challenge and request Charlie to be judge. You will regret this!
Charlie (informally): Sure, I will be judge.
Charlie (having received PMs): Alice strikes, Bob feints. Alice scores a hit!
Charlie (having received PMs): Alice feints, Bob parries. Alice scores a hit! Alice has won a duel against Bob. Alice gainst 3 points, Bob loses 2 points.

Note that there are no penalties for refusing a duel. This is because I see these rules for duelling being for friendly duels as sport between Nomicans. It may be that in the future rules may be introduced that, for more serious situations, demand a duel. In that case, there may be loss of face (and points!) incurred for refusing a duel. In these early days though, there is no shame in refusing a duel.

Note also that duels introduce more points into the game, as the total number of points acoss both duellists is greater after a duel than before.

I cast my vote in favour of Monty's motion for added silliness. (Now 2 for, 2 against).

@Fiery: You didn't include a vote summary - it seems that rule is tripping everyone up. Perhaps we should distinguish between deliberate breaking of the rules, and accidental slips of the mind, like that? Give people a fair warning to edit and fix their mistakes?
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Re: Nomic 16.0

Postby orangedragonfire » Mon Mar 26, 2012 2:51 pm UTC

Snark wrote:In your most recent State of the Nomic, in §021, can you change "disallow" to "disallowed"? Thanks.
Also, you unfortunately lose two points for not providing a running count after your most recent vote.

Done.
Also, dammit. :roll:

Story Weaver wrote:@Fiery: You didn't include a vote summary - it seems that rule is tripping everyone up. Perhaps we should distinguish between deliberate breaking of the rules, and accidental slips of the mind, like that? Give people a fair warning to edit and fix their mistakes?

It's only until we get used to it. Also, rules lawyering is what this game is all about, isn't it? Oh, and you loose two points for writing (Now 2 for, 2 against) instead of the correct (Now 2 for, 1 against). :twisted:
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Re: Nomic 16.0

Postby Story Weaver » Mon Mar 26, 2012 2:55 pm UTC

I cast my vote in favour of Snarky's motion to remove an overcomplicated rule. (Now 1 for, 0 against)

I figured that double posting wasn't allowed anyway, by general forum rules...

So the summary for Monty's motion is now 2 for, 1 against.
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Re: Nomic 16.0

Postby orangedragonfire » Mon Mar 26, 2012 3:02 pm UTC

Actually, there are precious few rules that apply to the Forum Games section. See here.
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Re: Nomic 16.0

Postby careyhammer » Mon Mar 26, 2012 3:17 pm UTC

At this point, we are in danger of a new person joining the game, voting for Monty's motion and passing it, and then spamming the forum with I predict the next post is me. This is the kind of situation that my motion to require four votes would help avoid.

I cast my vote against Monty's motion for added silliness(now 2 for, 2 against)
I cast my vote in favor of Snarky's motion to remove an overcomplicated rule. (Now 2 for, 0 against)
I cast my vote in favor of Fiery's motion to allow motion amending. (Now 3 for, 1 against) Motion passes, Fiery awarded 4 points


I like that dueling proposal. I would vote for it.
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Re: Nomic 16.0

Postby clockworkmonk » Mon Mar 26, 2012 3:41 pm UTC

the limit of once per day, with day defined, is meant to prevent that. Anyways
I retract Monty's Motion for added silliness.

I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.

re edited, as was ninja'd by state of nomic
Last edited by clockworkmonk on Mon Mar 26, 2012 3:43 pm UTC, edited 2 times in total.
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Re: Nomic 16.0

Postby orangedragonfire » Mon Mar 26, 2012 3:42 pm UTC

I cast my vote in favour of Snarky's motion to remove an overcomplicated rule. (Now 2 for, 1 against)

I, too, would vote for the duel thing.

I make a motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

For the purposes of voting, this motion shall be referred to as Fiery's motion to keep track of the score.



(penalized Fiery 2 points for breaking rule §019)
(penalized Spikey 2 points for breaking rule §019)
(awarded Fiery 2 points for State of the Nomic Post)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
orangedragonfire "Fiery" 22 (arbiter)
Snark "Snarky" 20
ahammel "Alex" 18
shirosuzume "Suz" 10
JesseScottOwen "Godwin" 9
clockworkmonk "Monty" 6
Story Weaver "Spikey" 2
matt96 "QQQVAR" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0
careyhammer "Carey" 0
Odilo "Odin" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.

§009:
After a new rule is passed, it must remain in effect for at least three days.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

§017:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

§018:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§019:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§020:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§021:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§022:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 1 against (Carey), 1 abstain (Osrich)

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 1 against (Spikey, Snarky)

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 2 for (Spikey, Carey), 1 against (Fiery)

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 0 for, 0 against

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016.
Votes: 2 for (Spikey, Carey), 1 against (Fiery)

Motion #48 Monty's motion for added silliness, now with flavor
Motion to begin a mini-game thingy.
Votes: 0 for, 0 against

Motion #49 Fiery's motion to keep track of the score
Motion requiring people to including scores in posts where the score changed.
Votes: 0 for, 0 against
Last edited by orangedragonfire on Mon Mar 26, 2012 3:47 pm UTC, edited 2 times in total.
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Re: Nomic 16.0

Postby clockworkmonk » Mon Mar 26, 2012 3:44 pm UTC


I cast my vote in favor of Snarky's motion to remove an overcomplicated rule. (Now 3 for, 0 against) motion passes, Snarky is awarded 4 points
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Re: Nomic 16.0

Postby orangedragonfire » Mon Mar 26, 2012 3:45 pm UTC

I cast my vote in favor of Monty's motion for added sillyness, now with flavor. (now 1 for, 0 against)
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Re: Nomic 16.0

Postby clockworkmonk » Mon Mar 26, 2012 3:53 pm UTC

I request clarification on rule 4, particularly " If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post."

Does this mean the rule is not in effect until it is put into a state of the nomic post?
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Re: Nomic 16.0

Postby orangedragonfire » Mon Mar 26, 2012 4:02 pm UTC

As arbiter, I refer you to another part of rule §004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon.

So the rule is in effect as soon as it is accepted. This is already stated in the rules, so I see no need to modify them.
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Re: Nomic 16.0

Postby Snark » Mon Mar 26, 2012 4:55 pm UTC

Buy: Double Down perk for 20 points.

I make a motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to §008:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

And add the following sentence to §017:
Disagreements over the rightful winner of a wager will be settled by the arbiter.


For the purposes of voting, this motion will be referred to as Snark's motion to prevent disputes regarding wagers.
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Re: Nomic 16.0

Postby Snark » Mon Mar 26, 2012 5:50 pm UTC

I amend my motion to prevent disputes regarding wagers in the following way: Changed rule numbers to rule descriptions. The complete revised motion is now as follows:
I make a motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

For the purposes of voting, this motion will be still be referred to as Snark's motion to prevent disputes regarding wagers.
(Now 0 for, 0 against)

(awarded Snarky 4 points for his motion to remove an overcomplicated rule passing)
(charged Snarky 20 points for purchasing Double Down perk)
(awarded Snarky 2 points for State of the Nomic Post)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
orangedragonfire "Fiery" 22 (arbiter)
ahammel "Alex" 18
shirosuzume "Suz" 10
JesseScottOwen "Godwin" 9
clockworkmonk "Monty" 6
Snark "Snarky" 6 (Double Down)
Story Weaver "Spikey" 2
matt96 "QQQVAR" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0
careyhammer "Carey" 0
Odilo "Odin" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.

§009:
After a new rule is passed, it must remain in effect for at least three days.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 1 against (Carey), 1 abstain (Osrich)

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 1 against (Spikey, Snarky)

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 1 for (Fiery), 0 against

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 0 for, 0 against

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky)

Motion #48 Monty's motion for added silliness, now with flavor
Motion to begin a mini-game thingy.
Votes: 1 for (Fiery), 0 against

Motion #49 Fiery's motion to keep track of the score
Motion requiring people to including scores in posts where the score changed.
Votes: 0 for, 0 against

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter.
Votes: 0 for, 0 against
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby Story Weaver » Mon Mar 26, 2012 7:03 pm UTC

I cast my vote in favour of Monty's motion for added silliness, now with flavor. Now (2 for, 0 against)
I cast my vote in favour of Snark's motion to prevent disputes regarding wagers. Now (1 for, 0 against)

In the mean time, while my duelling idea is mulled over:

I make a motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post. For the purpose's of voting, this motion will be referred to as Spikey's motion to give everyone cookies. Because, hey, everyone likes cookies.
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Re: Nomic 16.0

Postby careyhammer » Mon Mar 26, 2012 11:53 pm UTC

I cast my vote in favor of Monty's motion for added silliness, now with flavor. (Now 3 for, 0 against)
Motion passes, Monty awarded 4 points.
I cast my vote in favor of Snark's motion to prevent disputes regarding wagers. (Now 2 for, 0 against)
I cast my vote in favor of Fiery's motion to keep track of the score. (Now 1 for, 0 against)
I cast my vote in favor of Spikey's motion to give everyone cookies. (Now 1 for, 0 against)

I guess that Fiery will be the next poster.


Here is my first State of the Nomic Post. Please let me know if I did anything wrong.

(awarded Monty 4 points for motion for added silliness, now with flavor.)
(awarded Carey 2 points for State of the Nomic Post.)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
orangedragonfire "Fiery" 22 (arbiter)
ahammel "Alex" 18
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
Snark "Snarky" 6 (Double Down)
Story Weaver "Spikey" 2
matt96 "QQQVAR" 2
careyhammer "Carey" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0
Odilo "Odin" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.

§009:
After a new rule is passed, it must remain in effect for at least three days.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky)

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 0 against

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey), 0 against

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 1 for (Carey), 0 against


Active motions:
Spoiler:
Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky)

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 0 against

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey), 0 against

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 1 for (Carey), 0 against
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Re: Nomic 16.0

Postby orangedragonfire » Tue Mar 27, 2012 11:16 am UTC

I cast my vote in favor of Snark's motion to prevent disputes regarding wagers. (Now 3 for, 0 against) Motion passes. Snarky awarded 8 points.
I cast my vote against Spikey's motion to give everyone cookies. (Now 1 for, 1 against) Cookies are a tool of the Dark Side... cake is much better.

Buy: Double Down perk for 20 points.

I guess that Snarky will be the next poster.

(awarded Fiery 2 points for State of the Nomic Post.)
(charged Fiery 20 point for Double Down perk)
(awarded Carey 1 point for guessing correctly)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
Snark "Snarky" 14 (Double Down)
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
orangedragonfire "Fiery" 4 (arbiter) (Double Down)
careyhammer "Carey" 3
Story Weaver "Spikey" 2
matt96 "QQQVAR" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0
Odilo "Odin" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.


§009:
After a new rule is passed, it must remain in effect for at least three days.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky)

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 0 against

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 1 for (Carey), 1 against (Fiery)


Active motions:
Spoiler:
Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky)

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 0 against

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 1 for (Carey),1 against (Fiery)
Last edited by orangedragonfire on Tue Mar 27, 2012 2:58 pm UTC, edited 1 time in total.
“eow reckon killing folk may-did make them like eow, but it doth not. It just maketh folk dead.” - Original quote from A very Potter Musical, current interpretation from the 2013 Madness
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Re: Nomic 16.0

Postby Snark » Tue Mar 27, 2012 2:30 pm UTC

Fiery guessed the next poster correctly! Fiery awarded 1 point.

@Fiery
I request clarification. We have a rule that states that a rule must remain in place for 3 days after being passed, but we also have a rule that states that the Grand High Poobah of the Nomic can veto the last motion passed. Does the first rule make the second one void? Or does the veto power take precedence?

@Fiery
In your most recent State of the Nomic, in the active motions, you forgot to include your vote against Motion #51.

I cast my vote against Fiery's motion to keep track of the score (Now 1 for, 1 against) because I don't want it to be overly difficult for people to vote on motions and make wagers. I think State of the Nomics come often enough that it isn't difficult to keep track of the points.


I make a motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.


For the purposes of voting, this motion will be referred to as Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby ahammel » Tue Mar 27, 2012 6:37 pm UTC

I cast my vote in favor Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions. Now 1 for, 0 against.
I cast my vote against Fiery's motion to keep track of the score. Now 1 for, 2 against.
I cast my vote against Carey's motion to require four votes. Now 1 for, 3 against. Motion fails, Carey penalized 4 points. Although it might be wise to take steps to avoid minority tyranny if the game gets much bigger.
I cast my vote in favor of Spikey's motion to give everybody cookies. Now 2 for 1 against.

I guess that Fiery will be the next poster.
I also answer to 'Alex'
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Re: Nomic 16.0

Postby Story Weaver » Tue Mar 27, 2012 6:40 pm UTC

I guess that Fiery will be the next poster.

I cast my vote against Fiery's motion to keep track of the score (Now 1 for, 3 against). Motion fails, Fiery penalized 4 points..

I cast my vote in favour of Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions (Now 2 for, 0 against).

Some thoughts on rules (ah! I need to be able to make more motions, someone vote for cookies!):

I'm not sure I like the being able to get rid of peoples' Double Down perks, as once (say) Snark gets really high on points with his own perk, any time someone tries to get the Double Down perk, he could get rid of it again. Maybe instead the Double Down perk should last for a limited period of time? Then it's a kind of gamble to see if you can get more than 20 points in that time period to make buying the perk worth it.

Here's a taster cookie!
Image

Edit: Shouldn't Carey have been penalized 2 points for his motion failing as he does not have the Double Down perk? And does this mean that Alex loses 2 points for getting the rules wrong?
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Re: Nomic 16.0

Postby orangedragonfire » Tue Mar 27, 2012 7:28 pm UTC

As arbiter, I declare that if a rule is vetoed or otherwise to be removed before the three day limit stated in the rules, the rule will stay active until the end of the three day period and then be removed. The following shall be added to rule §009 to make this clear:
If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.



I make a motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^n points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.



(awarded Fiery 2 points for State of the Nomic Post.)
(penalized Carey 2 points for failed motion.)
(penalized Fiery 4 points for failed motion.)
(awarded Spikey 1 point for guessing correctly.)


The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
Snark "Snarky" 14 (Double Down)
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
Story Weaver "Spikey" 3
orangedragonfire "Fiery" 2 (arbiter) (Double Down)
matt96 "QQQVAR" 2
careyhammer "Carey" 1
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0
Odilo "Odin" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.


§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex), 1 against (Fiery)

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 2 for (Alex, Spikey), 0 against.

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 0 for, 0 against.


Active motions:
Spoiler:
Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex),1 against (Fiery)

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
To alter the powers of the Grand High Poobah of the Nomic.
Votes: 2 for (Alex, Spikey), 0 against.

Motion #53 Fierys motion to add investments
To amend rule §010
Votes: 0 for, 0 against.
Last edited by orangedragonfire on Wed Mar 28, 2012 5:56 am UTC, edited 2 times in total.
“eow reckon killing folk may-did make them like eow, but it doth not. It just maketh folk dead.” - Original quote from A very Potter Musical, current interpretation from the 2013 Madness
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