>be really lame to undo the "Awesomeness Phenomena" that caused the hole in the space-time continuum.[/quote
Your Roll: 4
Indeed, you undo the Awesomeness Phenomena that caused hole. The devouring of the reality shall be slowed down to 7 more turns!
Snark wrote:> Make Cerberus my pet, protector, and loyal follower
Your Roll: 4
Cerberus is now your pet, protector and loyal follower! Each turn you may tell Cerberus to do one action and he will take all of your RTDs! Has Cerberus as a pet
Nautilus wrote:>Instruct the sandworms in the ancient art of mime
Your Roll: 3
You instruct half of them in the ancient art of mime
thatweirdpanda wrote:>taking advantage of the its depleted defenses, i steal the power source to the factory's remaining invincibility and fashion it into the ultimate shield for myself.
Your Roll: 5
You steal not the power source, but the remaining invincibility of the factory itself! You need full invincibility and an infinity-drive to make it into the ultimate shield however. has half-invincibility core
orangedragonfire wrote:> Take control of the starfleet.
Your Roll: 4
You take command of the starfleet!
>Make everyone roll a 120
I have a +5 so this should be interesting
Your Roll: 6
The very fabric of time and space itself bends inward around you from the sheer magnitude of your force of will manifesting itself into this plane of existence. Holes open between the realities and hyperspace, several dimensions mixing and warping together with you at the very core. For that single infinitely tiny moment that no one other than you can comprehend, you understand all things and witness a single particle moving randomly. This particle is what will determine the outcome of your actions, and you can see the infinite number of outcomes of this single action. As you slip out of this moment of clairvoyance, the realities conform to manifest your will...and suddenly everything unravels and fades away into the Void as hyperspace folds in upon itself, forming into the new big bang....in the mean time everyone will be sucked into a pocket reality!the slate has been washed clean. Next turn instead of stating an action, everyone must state a setting and main antagonist (any combination will do in all honesty). I'm not going to take away the sandbox style game we've been playing, but I'm going to use the setting and main antagonist as a sort of guideline to help focus our generally hilarious munchkin-esque gameplay towards a common goal of sorts. Also, next game I'll be rolling a 120-sided die for all of your actions with randomness involved, so be wary..........MWAHAHAHAHAHAHAHA!!!!!!!!!!!! My next roll will be in three-four days, depending on what life throws at me.