Belial wrote:Oh yeah, no, I agree, it also makes most of your decisions utterly pointless and masturbatory, I was just way more bothered by the complete failure to characterize Shepard properly.
I found them about equally irritating, because the prior decisions and my definition of Shepard were fairly intertwined for me. I knew he told people to fuck off and start working together, because that's exactly what he did to the quarian admirals or to the salarian dalatross. I could point to my prior actions as proof that, when given "A or B", my Shepard would choose headbutt
VectorZero wrote:I believe the fleet arrival cinematic does change to show which fleets you have. A cosmetic difference only, sure, but in combination with the (sum total) GaW system impact on the outcome, I think what you do does matter, in a limited scope which was always predicted to have a bleak outcome.
Less than 30 seconds of a cinematic that has the same overall form no matter what is not impact from prior decisions. If you did the genophage cure in the best manner for the krogan, you should have seen and heard krogan fighting in London. If the geth and quarian fleet was there, you should have heard radio chatter from the the fleet detailing such. If you rescued the elcor military, you should have seen some artillery wielding death machines in some of those fights. You should have seen the volus dreadnought, decked out entirely in thanix weaponry, start wrecking some shit up. There should have been geth primes deployed in London. Rachni soldiers and ships entering battle. The destiny ascension should have gone down in a blaze of glory if it was rescued in the first game. Jack's biotic team should have been there, tearing things apart of shielding your allies. Spectre and STG teams weaving in and out of battle. Instead, all the ground combat I saw was 100% humans + my two alien squadmates.
The mission should have played out differently depending on your war assets and allies; it you didn't have enough war assets, someone should have died. If you had even less, multiple people should have died. If you had a bunch and helped get the citadel ready for war, you should have been able to fight your way through it with active resistance, if not, the reapers would have been entrenched, and you'd have to fight grueling battles, room to room. The ending should have been completely different based off of your war assets and allies. If your war assets were too low, you should have failed
. If you had enough war assets, you should have gotten a relatively good though still tinged with heavy losses ending. If you cured the genophage but had Wreav in charge of the krogan, you should have been told about them needing to be put down all over again, a few decades later. If you saved just the quarians or just the geth, you should be told about their (re)integration into galactic society. If you got both to work together, you should hear about them becoming a new force in the galaxy. You should hear about the humans and batarians getting along for once, or going straight back to conflict based on prior decisions.
In short, the game doesn't actually give a shit what your war assets were, beyond some very minor differences. It doesn't care who your allies were, beyond some cosmetics. The ending is supposed to be the culmination of your prior efforts, it's supposed to say "this is what all of your work amounts to, this is why it mattered". Look at DA:O, your allies did change the final chapter, not hugely, but they factored into more than just a pre-rendered cinematic; they factored into the epilogue, and could even help shape the landsmeet some. You could go through the whole trilogy, making all the "wrong" decisions for one character and all the "right" decisions for another, and get 99.9% identical ending sequences. That's poor design.
ArgonV wrote:Also, why would the turians die? The quarians are there and they've got dextro-amino acids as well. And I would suppose the quarians would keep their liveships out of harms way as much as possible, sending smaller/military ships in to do all the fighting. So that might lead to a quarian food surplus.
Do you expect that the turians would have brought enough food for 10+ years for their entire crew with them? The liveships were converted into dreadnoughts, so they would have seen just as much conflict as everything else. And, with the liveships at earth, the quarians on Rannoch would have no food instead (since the planet wouldn't have any massive agriculture systems setup to support millions of people). If instead, the liveships were split, then there very likely won't be enough of a food surplus, and it would also require the quarians to travel with the turians, instead of straight back to their home. Also, the krogan have no ships of their own.
ArgonV wrote:So Wrex can get back to Tuchanka, it's just going to take time. 30 years at maximum to cross the galaxy.
And by the time Wrex makes it back to Tuchanka, he won't have a power base. He won't be in charge. The krogan will have had 10-30 years to revert back to petty squabbles in their home that now lacks anti-radiation cover, and spent years without the only leader who showed himself capable of keeping everyone together, during a giant population boom on a planet barely able to support life. Yeah, that's not a recipe for disaster.