Nomic 16.0

For all your silly time-killing forum games.

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Re: Nomic 16.0

Postby Snark » Tue Mar 27, 2012 9:45 pm UTC

I cast my vote in favor of Fiery's motion to add investments. (Now 1 for, 0 against) Very original idea. Love it.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Tue Mar 27, 2012 10:23 pm UTC

Fiery, in the last state post you forgot to fail my motion.

I added the signature, so five points for Carey.

I cast my vote in favour of Fierys motion to add investments. (Now 2 for, 0 against)

Snarky, I'll cast the winning vote for your motion if you bribe me with three points. :)

I make a motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points. For purposes of voting this motion will be referred to as Carey's motion to play chess.


I guess that Snarky will post next.
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Re: Nomic 16.0

Postby Odilo » Wed Mar 28, 2012 2:59 am UTC

I cast my vote in favour of Spikey's motion to give everyone cookies. (Now 2 for, 1 against)
I cast my vote in favour of Fiery's motion to add investments. (Now 3 for, 0 against) Motion passed. Fiery awarded 8 points.
I cast my vote in favour of Carey's motion to play chess. (Now 1 for, 0 against)

I guess that Fiery will post next.
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Re: Nomic 16.0

Postby orangedragonfire » Wed Mar 28, 2012 6:15 am UTC

Carey: I don't like the current wording of your motion. Particularly, "Any player may join the game as part of team black or team white at any time." seems to imply that you can switch teams. Also, there are no clear guidelines on how to join a team.

Odin: Your vote count for Spikey's motion to give everyone cookies is wrong. It's three votes for by now, and the motion has passed with your vote. However, since you based this error on the last State of the Nomic post (which has since been corrected), I wouldn't penalize any points, except I have to due to the rules.

I make a motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
For purposes of voting this motion will be referred to as Fierys motion to not penalize people for others mistakes.


(penalized Odin 2 points for breaking §003)
(penalized Odin 2 points for breaking §018)
(returned Odin to 0 points as he had sunken below that)
(awarded Fiery 2 points for State of the Nomic Post.)
(awarded Odin 1 point for guessing correctly)
(awarded Spikey 4 points for motion passing)
(awarded Fiery 8 points for motion passing)
(awarded Carey 5 points for signature)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
Snark "Snarky" 14 (Double Down)
orangedragonfire "Fiery" 12 (arbiter) (Double Down)
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
Story Weaver "Spikey" 7
careyhammer "Carey" 6
matt96 "QQQVAR" 2
Odilo "Odin" 1
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.


§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment costs 2^n points. At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 2 for (Alex, Spikey), 0 against.

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against

Motion #55 Fierys motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
To alter the powers of the Grand High Poobah of the Nomic.
Votes: 2 for (Alex, Spikey), 0 against.

Motion #54 Carey's motion to play chess
To establish a game of team chess.
Votes: 1 for, 0 against

Motion #55 Fierys motion to not penalize people for others mistakes
To amend rule §010.
Votes: 0 for, 0 against[
“eow reckon killing folk may-did make them like eow, but it doth not. It just maketh folk dead.” - Original quote from A very Potter Musical, current interpretation from the 2013 Madness
Fantasy Countries!
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orangedragonfire
 
Posts: 9
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Re: Nomic 16.0

Postby Story Weaver » Wed Mar 28, 2012 7:11 am UTC

Cookies for all! I count 13 people listed in the most recent State of the Nomic, so here are 13 delicious cookie pictures.

ImageImageImageImageImageImageImageImageImageImageImageImageImage

All images are taken from the WikiCommons and, given their licences, are valid for this use so long as the original author gets attribution. Each of the images above links back to the page where it was taken from, where you can find information on the author of each image.
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Story Weaver
 
Posts: 7
Joined: Wed May 23, 2007 11:02 am UTC

Re: Nomic 16.0

Postby careyhammer » Wed Mar 28, 2012 7:34 am UTC

D'oh! I was working on a State of the Nomic post too.
Someone should change rule §011 to allow for a State of the Nomic post after a motion amendment.

Yum! Cookies! :lol:

I withdraw my motion to play chess.

I make a motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join Team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points. For purposes of voting this motion will be referred to as Carey's new motion to play chess.

I cast my vote in favor of Fierys motion to not penalize people for others mistakes.(Now 1 for, 0 against)
Buy: Investment for 2 points.
Buy: Investment for 4 points.
I guess that Snarky will post next.


The State of the Nomic:
(Awarded Carey 2 points for State of the Nomic post.)
(Deducted 6 points from Carey for Investments.)

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
Snark "Snarky" 14 (Double Down)
orangedragonfire "Fiery" 12 (arbiter) (Double Down)
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
Story Weaver "Spikey" 7
careyhammer "Carey" 2 (2 investments)
matt96 "QQQVAR" 2
Odilo "Odin" 1
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment costs 2^n points. At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 2 for (Alex, Spikey), 0 against.

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fierys motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 1 for (Carey), 0 against

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join Team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
To alter the powers of the Grand High Poobah of the Nomic.
Votes: 2 for (Alex, Spikey), 0 against.

Motion #55 Fierys motion to not penalize people for others mistakes
To amend rule §010.
Votes: 1 for (Carey), 0 against

Motion #56 Carey's new motion to play chess
To establish a game of team chess.
Votes: 0 for, 0 against
Last edited by careyhammer on Wed Mar 28, 2012 2:27 pm UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby Story Weaver » Wed Mar 28, 2012 12:43 pm UTC

Buy: investment for 2 points
Buy: investment for 4 points

Please include investments that people own in State of the Nomics. I will make a motion that it be a requirement shortly.

I cast my vote in favour of Fierys motion to not penalize people for others mistakes. (Now 2 for, 0 against)

I am awful at chess, so I'll leave that motion alone to be decided by those that actually want to play.

Despite allegations to the contrary, my cookies are not at all of the Dark Side. I am offended by such a claim, if only I had a way of seeking honour! Oh wait...

I make a motion to add the following new rule:

    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner


For the purposes of voting this shall be referred to as Spikey's motion to seek honour for his cookies (and introduce duelling)

If you want to refer to a particular subsection of the duelling rules precisely, then I suggest the following style:
  • §XXX.Y, for subsection Y of the main duelling rules
  • §XXX.METHOD.Y, for subsection Y of the rules for method METHOD

(Edited for typo)

Further edit: It occurs to me suddenly that I'm not sure if my first two investments should cost 2 and 4, or if they should be 8 and 16 to follow on from Carey's. 2 and 4 makes more sense, and I think is what Fiery intended, but the wording is a little confusing. I request clarification on §010 regarding this confusion.
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Re: Nomic 16.0

Postby Snark » Wed Mar 28, 2012 2:15 pm UTC

Buy: Investment for 2 points.
Buy: Investment for 4 points.
Buy: Investment for 8 points.


I politely request that someone cast a third vote in favor of my motion. I may or may not show my appreciation. Such is life.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby orangedragonfire » Wed Mar 28, 2012 2:35 pm UTC

As arbiter, I offer the following clarification: How many investments other people have does not interfere with the price, just the ones you have yourself. The part of rule §010 about investments has been edited as follows:
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.


I cast my vote in favor of Spikey's motion to seek honour for his cookies (and introduce duelling) (now 1 for, 0 against)
I cast my vote in favor of Carey's new motion to play chess. (now 1 for, 0 against)
I cast my vote in favor of Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions. (now 3 for, 0 against) Motion passed, Snarky awarded 8 points

Buy: Investment for 2 points.
Buy: Investment for 4 points.
Buy: Investment for 8 points.


(Awarded Fiery 2 points for State of the Nomic post.)
(charged Spikey 6 points for investments)
(charged Snarky 14 points for investments)
(charged Fiery 14 points for investments)

---

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
Snark "Snarky" 8 (Double Down) (3 investments)
careyhammer "Carey" 2 (2 investments)
matt96 "QQQVAR" 2
Story Weaver "Spikey" 1 (2 investments)
Odilo "Odin" 1
orangedragonfire "Fiery" 0 (arbiter) (Double Down) (3 investments)
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.


§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 3 for (Alex, Spikey, Fiery), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fierys motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 2 for (Carey, Spikey), 0 against

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for (Fiery), 0 against

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 1 for (Fiery), 0 against


Active motions:
Spoiler:
Motion #55 Fierys motion to not penalize people for others mistakes
To amend rule §010.
Votes: 2 for (Carey, Spikey), 0 against

Motion #56 Carey's new motion to play chess
To establish a game of team chess.
Votes: 1 for (Fiery), 0 against

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
To add dueling to the game.
Votes: 1 for (Fiery), 0 against
Last edited by orangedragonfire on Wed Mar 28, 2012 2:37 pm UTC, edited 2 times in total.
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Re: Nomic 16.0

Postby careyhammer » Wed Mar 28, 2012 2:35 pm UTC

I cast my vote in favor of Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions (Now 4 for, 0 against). Motion passes, Snarky awarded 8 points.

Fiery penalized for breaking the editing rule?
Last edited by careyhammer on Wed Mar 28, 2012 2:42 pm UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby orangedragonfire » Wed Mar 28, 2012 2:40 pm UTC

I guess that Snarky will post next.
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Re: Nomic 16.0

Postby careyhammer » Wed Mar 28, 2012 2:45 pm UTC

D'oh! Ninja'd by Fiery again. Now, did my last edit break the rules?
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Re: Nomic 16.0

Postby orangedragonfire » Wed Mar 28, 2012 2:52 pm UTC

Oh, right, there are rules against editing. Well...

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.


You did change the votecount on Snarky's motion to be correct, if I'm not mistaken. That seems to be illegal.

As for my post... I'm not sure. I added the "Motion passes, Snarky awarded 8 points."-part, which might go under point 2), but maybe not. I'll leave that up to other to decide. (not that it matters, anyway. I'm at 0 points, so I can't go lower)
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Re: Nomic 16.0

Postby Snark » Wed Mar 28, 2012 3:08 pm UTC

I guess that Carey will post next.

I cast my vote in favor of Fiery's motion to not penalize people for others mistakes. (Now 3 for, 0 against). Motion passes. Fiery awarded 8 points.

I make a motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row. For the purposes of voting, this motion will be referred to as Snarky's motion to keep it fresh.

(Awarded Snarky 2 points for State of the Nomic post.)
(Penalized Carey 2 points for making illegal edits.)
(Penalized Fiery ? points for making illegal edits.)
(Fiery's points revert to zero whether or not he deserved to be penalized.)
(Awarded Fiery 8 points for his motion to not penalize people for others mistakes passing.)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
Snark "Snarky" 10 (Double Down) (3 investments)
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
orangedragonfire "Fiery" 8 (arbiter) (Double Down) (3 investments)
matt96 "QQQVAR" 2
Story Weaver "Spikey" 1 (2 investments)
Odilo "Odin" 1
careyhammer "Carey" 0 (2 investments)
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for (Fiery), 0 against

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 1 for (Fiery), 0 against

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #56 Carey's new motion to play chess
To establish a game of team chess.
Votes: 1 for (Fiery), 0 against

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
To add dueling to the game.
Votes: 1 for (Fiery), 0 against

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 0 for, 0 against
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Re: Nomic 16.0

Postby orangedragonfire » Wed Mar 28, 2012 3:54 pm UTC

I make a motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
For the purposes of voting, this motion will be referred to as Fierys motion to create honor.
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Re: Nomic 16.0

Postby Odilo » Wed Mar 28, 2012 5:54 pm UTC

I cast my vote in favour of Carey's new motion to play chess. (Now 2 for, 0 against)
I cast my vote in favour of Spikey's motion to seek honour for his cookies (and introduce duelling) (Now 2 for, 0 against)

I guess that Carey will post next.
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Re: Nomic 16.0

Postby careyhammer » Wed Mar 28, 2012 5:54 pm UTC

I cast my vote in favor of Snarky's motion to keep it fresh. (Now 1 for, 0 against)
I cast my vote in favor of Fierys motion to create honor. (Now 1 for, 0 against)
I cast my vote in favor of Spikey's motion to seek honour for his cookies (and introduce dueling) (Now 3 for, 0 against) Motion passed, Spikey awarded 4 points.
I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC


(2 points to Carey for The State of the Nomic)
(1 point to Odin for guessing correctly)
(4 points to Spikey for motion passed)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
Snark "Snarky" 10 (Double Down) (3 investments)
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
orangedragonfire "Fiery" 8 (arbiter) (Double Down) (3 investments)
Story Weaver "Spikey" 5 (2 investments)
matt96 "QQQVAR" 2
careyhammer "Carey" 2 (2 investments)
Odilo "Odin" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 2 for (Fiery, Odin), 0 against

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 1 for (Carey), 0 against

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 1 for (Carey), 0 against


Active motions:
Spoiler:
Motion #56 Carey's new motion to play chess
To establish a game of team chess.
Votes: 1 for (Fiery), 0 against

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 1 for (Carey), 0 against

Motion #59 Fierys motion to create honor
Motion to add honor to the game.
Votes: 1 for (Carey), 0 against
Last edited by careyhammer on Wed Mar 28, 2012 6:07 pm UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby Story Weaver » Wed Mar 28, 2012 6:04 pm UTC

@Carey: Please include the duelling rules. (Edit: Oh, and please increase my points by 4. Thank you!)

I cast my vote in favor of Snarky's motion to keep it fresh. (Now 2 for, 0 against)
I cast my vote in favor of Fiery's motion to create honor. (Now 2 for, 0 against)

I make a motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

For the purposes of voting this shall be called Spikey's motion to encourage financial scrutiny.

And last, but by no means least, I challenge Fiery to a duel by sabres at dawn. This shall decide once and for all the true value of cookies!
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Re: Nomic 16.0

Postby careyhammer » Wed Mar 28, 2012 8:21 pm UTC

Spikey, could you amend the last line of your motion to be :
b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

That would be awesome.
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Re: Nomic 16.0

Postby Snark » Wed Mar 28, 2012 8:39 pm UTC

I will reward whomever votes the final vote in favor of my current motion. That is all.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby Story Weaver » Wed Mar 28, 2012 8:49 pm UTC

careyhammer wrote:Spikey, could you amend the last line of your motion to be :
b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

That would be awesome.

Sure, that makes sense, since the way amending works is basically retracting and then remotioning, and the rules already say that State of the Nomics should be rewarded after a retraction.

I amend my motion to encourage financial scrutiny in the following way: Also amend rule §011 so that State of the Nomic posts are rewarded if a motion has been amended since the last one. The complete revised motion is now as follows:

Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:

A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.


I guess Carey will post next.
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Re: Nomic 16.0

Postby careyhammer » Wed Mar 28, 2012 9:13 pm UTC

I cast my vote in favor of Spikey's motion to encourage financial scrutiny. (Now 1 for, 0 against)

(2 points to Carey for The State of the Nomic)
(1 point to Spikey for guessing correctly)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
Snark "Snarky" 10 (Double Down) (3 investments)
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
orangedragonfire "Fiery" 8 (arbiter) (Double Down) (3 investments)
Story Weaver "Spikey" 6 (2 investments)
careyhammer "Carey" 4 (2 investments)
matt96 "QQQVAR" 2
Odilo "Odin" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 2 for (Fiery, Odin), 0 against

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 2 for (Carey, Spikey), 0 against

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 2 for (Carey, Spikey), 0 against

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 1 for (Carey), 0 against


Active motions:
Spoiler:
Motion #56 Carey's new motion to play chess
To establish a game of team chess.
Votes: 2 for (Fiery, Odin), 0 against

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 2 for (Carey, Spikey), 0 against

Motion #59 Fierys motion to create honor
Motion to add honor to the game.
Votes: 2 for (Carey, Spikey), 0 against

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts.
Votes: 1 for (Carey), 0 against
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Re: Nomic 16.0

Postby Snark » Wed Mar 28, 2012 9:31 pm UTC

I cast my vote in favor of Carey's new motion to play chess. (Now 3 for, 0 against) Motion passes. Carey awarded 4 points.

(2 points to Snarky for The State of the Nomic)
(4 points to Carey for new motion to play chess passing)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
Snark "Snarky" 12 (Double Down) (3 investments)
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
orangedragonfire "Fiery" 8 (arbiter) (Double Down) (3 investments)
careyhammer "Carey" 8 (2 investments)
Story Weaver "Spikey" 6 (2 investments)
matt96 "QQQVAR" 2
Odilo "Odin" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 2 for (Carey, Spikey), 0 against

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 2 for (Carey, Spikey), 0 against

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 1 for (Carey), 0 against


Active motions:
Spoiler:
Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 2 for (Carey, Spikey), 0 against

Motion #59 Fierys motion to create honor
Motion to add honor to the game.
Votes: 2 for (Carey, Spikey), 0 against

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts.
Votes: 1 for (Carey), 0 against
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby Snark » Wed Mar 28, 2012 9:49 pm UTC

I cast my vote in favor of Fiery's motion to create honor. (Now 3 for, 0 against) Motion passes. Fiery awarded 4 points.

I have honor.

I join Team White
White's move: e2-e4


(2 points to Snarky for The State of the Nomic)
(8 points to Fiery for motion to create honor passing)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
orangedragonfire "Fiery" 16 (arbiter) (Double Down) (3 investments)
Snark "Snarky" 14 (Double Down) (3 investments) (honor)
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
careyhammer "Carey" 8 (2 investments)
Story Weaver "Spikey" 6 (2 investments)
matt96 "QQQVAR" 2
Odilo "Odin" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0


Chess Game:
Spoiler:
Team White:
Snarky

Team Black:
None

Board:
http://www.apronus.com/chess/wbeditor.php?m=e4
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
White - Snarky - e2-e4
Black - ?


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Unaccepted Wagers
Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 2 for (Carey, Spikey), 0 against

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 1 for (Carey), 0 against


Active motions:
Spoiler:
Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 2 for (Carey, Spikey), 0 against

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts.
Votes: 1 for (Carey), 0 against
Last edited by Snark on Wed Mar 28, 2012 10:43 pm UTC, edited 1 time in total.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby matt96 » Wed Mar 28, 2012 10:01 pm UTC

I motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it, for the purposes of voting, this motion shall be reffered to as Matt96's motion to prevent manipulation of points awarded
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Re: Nomic 16.0

Postby careyhammer » Wed Mar 28, 2012 10:04 pm UTC


I have honor.
I join Team Black.
1. ... e5

current board
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Re: Nomic 16.0

Postby orangedragonfire » Wed Mar 28, 2012 11:12 pm UTC

Whoa, lots of things happened.

First of all: Carey, you didn't get two points for your State of the Nomic Post; as no motion was passed, failed or has been withdrawn since the last one.
Second: I accept Spikey's challenge and request Carey to be judge.
Third: Snarky, you don't get points for having honor yet. It's only at the start of pages within this thread.
Fourth: I accept Carey's Wager #1
Fifth:
Snark wrote:I cast my vote in favor of Fiery's motion to create honor. (Now 3 for, 0 against) Motion passes. Fiery awarded 4 points.

I should have gotten 8 points for my motion passing, not 4. Snarky is penalized 4 points for breaking rule §003. (he got it right in the State of the Nomic Post, though)

I cast my vote in favor of Matt96's motion to prevent manipulation of points awarded. (now 1 for, 0 against)
I cast my vote in favor of Snarky's motion to keep it fresh (now 3 for, 0 against) Motion passed. Snarky awarded 8 points.

I join Team White
White's move: d2-d3
current board


I make a motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.

Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
For the purposes of voting, this motion shall be reffered to as Fierys motion to introduce Pistols at High Noon


(awarded Fiery 2 points for State of the Nomic Post)

The State of the Nomic:

Players:
Spoiler:
Username Nickname Points
ahammel "Alex" 18
orangedragonfire "Fiery" 18 (arbiter) (Double Down) (3 investments)
Snark "Snarky" 13 (Double Down) (3 investments) (honor)
shirosuzume "Suz" 10
clockworkmonk "Monty" 10
JesseScottOwen "Godwin" 9
careyhammer "Carey" 6 (2 investments) (honor)
Story Weaver "Spikey" 6 (2 investments)
matt96 "QQQVAR" 2
Odilo "Odin" 2
Giallo "Yellow" 0
BcNexus "Rezo" 0
ostrichguy "Osrich" 0


Chess Game:
Spoiler:
Team White:
Snarky
Fiery

Team Black:
Carey

Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
White - Snarky - e2-e4
Black - Carey - e7-e5
White - Fiery - d2-d3


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.
Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery.


Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 1 for (Carey), 0 against

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 1 for (Fiery), 0 against

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts.
Votes: 1 for (Carey), 0 against

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from getting points from doubleposting State of the Nomic posts.
Votes: 1 for (Fiery), 0 against

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method.
Votes: 0 for, 0 against
Last edited by orangedragonfire on Thu Mar 29, 2012 9:05 am UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby careyhammer » Wed Mar 28, 2012 11:52 pm UTC

Oops... My bad. Lucky there's no rule against that.

Spikey, do you want to also add making a motion? Up to you.

Fiery, please add my honor to the scores, and update the wager you accepted.

I agree to be judge, let the duel begin!
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Re: Nomic 16.0

Postby matt96 » Thu Mar 29, 2012 12:12 am UTC

I cast my vote in favor of Fierys motion to introduce Pistols at High Noon


I join Team Black.
Nf6 (is this the right notation?)
current board
-.. . .-. .--.
photos from my trip to New Hampshire
Spoiler:
Image Image Image

interview
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 12:42 am UTC

Yeah, I like that notation the best, it is the standard one and that's what that board app uses too.

I think the best way to write that move would be:
2. ... Nf6
But the rules are intentionally vague because I did not want to penalize anyone for using the wrong notation.

So, the game summary could be written like:
Code: Select all
Team White     Team Black
Snarky  1. e4  e5   Carey
Fiery   2. d3  Nf6  matt96


See http://en.wikipedia.org/wiki/Algebraic_notation_(chess)
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 1:32 am UTC

White: Nc3
current board


I make a motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be. For the purposes of voting, this motion will be referred to as Snarky's motion to really integrate dueling.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby Odilo » Thu Mar 29, 2012 1:57 am UTC

I have honor.
Buy: Investment for 2 points.

I join Team Black.
3. ... Bb4

Current board: http://www.apronus.com/chess/wbeditor.php?m=e4_e5_d3_Nf6_Nc3_Bb4 (I don't have 5 posts yet, so I can't post links)

I cast my vote in favour of Fierys motion to introduce Pistols at High Noon. (Now 2 for, 0 against)
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 2:19 am UTC

I cast my vote in favor of Snarky's motion to really integrate dueling.(Now 1 for, 0 against)
I cast my vote in favor of Fierys motion to introduce Pistols at High Noon. (Now 3 for, 0 against) Motion passes, Fiery awarded 8 points.
I cast my vote in favor of Matt96's motion to prevent manipulation of points awarded. (now 2 for, 0 against)

I make a motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.

I guess that Fiery will post next.


Matt96 left off the vote count on his vote for Pistols, so two point penalty for him. (Sorry)

(awarded Carey 2 points for State of the Nomic Post)
(awarded Fiery 8 points for motion passing, doubled down)
(penalized Matt96 2 points for breaking rule §018)
(charged Odin 2 points for investment)

The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
orangedragonfire Fiery     26    Arbiter, Double Down, 3 Investments
ahammel          Alex      18
Snark            Snarky    13    Double Down, 3 Investments, Honor
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
careyhammer      Carey      8    2 Investments, Honor
Story Weaver     Spikey     6    2 Investments
Odilo            Odin       0    1 Investment, Honor
matt96           QQQVAR     0
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White    Team Black
Snarky 1. e4  e5   Carey
Fiery  2. d3  Nf6  matt96
Snarky 3. Nc3 Bb4  Odin


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 1 for (Carey), 0 against

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 2 for (Fiery, Carey), 0 against

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 1 for (Carey), 0 against

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts.
Votes: 1 for (Carey), 0 against

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from getting points from doubleposting State of the Nomic posts.
Votes: 2 for (Fiery, Carey), 0 against

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel.
Votes: 1 for (Carey), 0 against

Motion #64 Carey's motion to encourage voting
Requires voting before taking any other action.
Votes: 0 for, 0 against
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 9:31 am UTC

(1 point to Carey for guessing correctly)

I cast my vote in favor of Spikey's motion to encourage financial scrutiny. (now 2 for, 0 against)
I cast my vote against Snarky's motion to really integrate dueling. (now 1 for, 1 against)
I cast my vote in favor of Carey's motion to encourage voting. (now 1 for, 0 against)


I have honor.

I make a motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
For purposes of voting this motion will be referred to as Fiery's motion to add another title to the game.




White: a3
current board
“eow reckon killing folk may-did make them like eow, but it doth not. It just maketh folk dead.” - Original quote from A very Potter Musical, current interpretation from the 2013 Madness
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 12:31 pm UTC

I cast my vote in favor of Fiery's motion to add another title to the game. (Now 1 for, 0 against)
Black: 4. ... Bxc3+
current board 3 points for Carey!

Spikey parrys, Fiery feints, Fiery scores a hit!
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 3:10 pm UTC

White: bxc3 3 points to Snarky for capturing a bishop
current board

I cast my vote in favor of Spikey's motion to encourage financial scrutiny. (now 3 for, 0 against) Motion passes. Spikey awarded 4 points.
I cast my vote against Carey's motion to encourage voting. (now 1 for, 1 against)
I cast my vote in favor of Fiery's motion to add another title to the game. (Now 2 for, 0 against)

I challenge Carey to a duel by Sabres at dawn.

I make a motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points. For the purposes of voting, this motion will be referred to as Snarky's motion to prevent duel spamming.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 3:47 pm UTC

I cast my vote against Snarky's motion to prevent duel spamming. (Now 0 for, 1 against)
I accept Snarky's challenge and request Fiery to be judge.
I challenge Snarky to a duel by Pistols at High Noon :lol:

I request clarification on the dueling rule. Do posts by the participants of a pistol duel count as one of the five steps?
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 3:53 pm UTC

If my motion to prevent duel spamming doesn't get passed, I will duel spam. Net gain of .5 points with every duel so it'd be stupid not to.

I accept Carey's challenge to a duel by Pistols at High Noon and request Spikey to be judge.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 3:56 pm UTC

Snarky: You have an active motion already (Motion #63 Snarky's motion to really integrate dueling). Your motion to prevent duel spamming is therefore illegal according to rule §005. You are penalized 4 points for breaking this rule. Your motion is ignored.

Sure, I'll be the judge for you.

As arbiter, I declare that posts by the participants do count as step during the duel. The rules shall be edited in the following way to make this clearer:
Duel by Sabres at Dawn wrote:The participants may still post during this period, and their posts count as steps


(awarded Fiery 2 points for State of the Nomic Post)

The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
orangedragonfire Fiery     28    Arbiter, Double Down, 3 Investments, Honor
ahammel          Alex      18
Snark            Snarky    12    Double Down, 3 Investments, Honor
careyhammer      Carey      11    2 Investments, Honor
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
Story Weaver     Spikey     10    2 Investments
Odilo            Odin       0    1 Investment, Honor
matt96           QQQVAR     0
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White    Team Black
Snarky 1. e4  e5   Carey
Fiery  2. d3  Nf6  matt96
Snarky 3. Nc3 Bb4  Odin
Fiery 4. a3 Bxc3+ Carey
Snarky 5. bxc3


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 2 for (Fiery, Carey), 0 against

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 1 for (Carey), 1 against (Fiery)

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 1 for (Fiery), 1 against (Snarky)

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 2 for (Carey, Snarky), 0 against


Active motions:
Spoiler:
Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from getting points from doubleposting State of the Nomic posts.
Votes: 2 for (Fiery, Carey), 0 against

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel.
Votes: 1 for (Carey), 1 against (Fiery)

Motion #64 Carey's motion to encourage voting
Requires voting before taking any other action.
Votes: 1 for (Fiery), 1 against (Snarky)

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
Votes: 2 for (Carey, Snarky), 0 against
Last edited by orangedragonfire on Thu Mar 29, 2012 4:12 pm UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby Odilo » Thu Mar 29, 2012 3:58 pm UTC

I cast my vote against Carey's motion to encourage voting. (now 1 for, 2 against)
I cast my vote in favor of Snarky's motion to really integrate dueling. (now 2 for, 1 against)

I make a motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. One of them is poisoned. Only the judge knows which one is poisoned and which one isn't.
2. The first of the participants to post must chose drink 1 or drink 2. The other participant takes the remaining drink.
3. The judge reveals which drink was poisoned. The participant who drank the poisoned drink loses the duel.
For the purposes of voting, this motion will be referred to as Odin's motion to introduce Drinks at Dusk.


I guess that Carey will post next
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