Moderators: jestingrabbit, Moderators General, Prelates
by Snark » Tue Mar 27, 2012 9:45 pm UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by careyhammer » Tue Mar 27, 2012 10:23 pm UTC
by Odilo » Wed Mar 28, 2012 2:59 am UTC
by orangedragonfire » Wed Mar 28, 2012 6:15 am UTC
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
by Story Weaver » Wed Mar 28, 2012 7:11 am UTC
by careyhammer » Wed Mar 28, 2012 7:34 am UTC
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
by Story Weaver » Wed Mar 28, 2012 12:43 pm UTC
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
by Snark » Wed Mar 28, 2012 2:15 pm UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by orangedragonfire » Wed Mar 28, 2012 2:35 pm UTC
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
by careyhammer » Wed Mar 28, 2012 2:35 pm UTC
by orangedragonfire » Wed Mar 28, 2012 2:40 pm UTC
by careyhammer » Wed Mar 28, 2012 2:45 pm UTC
by orangedragonfire » Wed Mar 28, 2012 2:52 pm UTC
§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.
by Snark » Wed Mar 28, 2012 3:08 pm UTC
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by orangedragonfire » Wed Mar 28, 2012 3:54 pm UTC
by Odilo » Wed Mar 28, 2012 5:54 pm UTC
by careyhammer » Wed Mar 28, 2012 5:54 pm UTC
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
by Story Weaver » Wed Mar 28, 2012 6:04 pm UTC
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.
by careyhammer » Wed Mar 28, 2012 8:21 pm UTC
by Snark » Wed Mar 28, 2012 8:39 pm UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by Story Weaver » Wed Mar 28, 2012 8:49 pm UTC
careyhammer wrote:Spikey, could you amend the last line of your motion to be :
b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
That would be awesome.
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
by careyhammer » Wed Mar 28, 2012 9:13 pm UTC
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
by Snark » Wed Mar 28, 2012 9:31 pm UTC
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by Snark » Wed Mar 28, 2012 9:49 pm UTC
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by matt96 » Wed Mar 28, 2012 10:01 pm UTC
by orangedragonfire » Wed Mar 28, 2012 11:12 pm UTC
Snark wrote:I cast my vote in favor of Fiery's motion to create honor. (Now 3 for, 0 against) Motion passes. Fiery awarded 4 points.
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
by careyhammer » Wed Mar 28, 2012 11:52 pm UTC
by matt96 » Thu Mar 29, 2012 12:12 am UTC
by careyhammer » Thu Mar 29, 2012 12:42 am UTC
Team White Team Black
Snarky 1. e4 e5 Carey
Fiery 2. d3 Nf6 matt96
by Snark » Thu Mar 29, 2012 1:32 am UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by Odilo » Thu Mar 29, 2012 1:57 am UTC
by careyhammer » Thu Mar 29, 2012 2:19 am UTC
Username Nickname Points Notes
orangedragonfire Fiery 26 Arbiter, Double Down, 3 Investments
ahammel Alex 18
Snark Snarky 13 Double Down, 3 Investments, Honor
shirosuzume Suz 10
clockworkmonk Monty 10
JesseScottOwen Godwin 9
careyhammer Carey 8 2 Investments, Honor
Story Weaver Spikey 6 2 Investments
Odilo Odin 0 1 Investment, Honor
matt96 QQQVAR 0
Giallo Yellow 0
BcNexus Rezo 0
ostrichguy Osrich 0Team White Team Black
Snarky 1. e4 e5 Carey
Fiery 2. d3 Nf6 matt96
Snarky 3. Nc3 Bb4 OdinI amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
by orangedragonfire » Thu Mar 29, 2012 9:31 am UTC
by careyhammer » Thu Mar 29, 2012 12:31 pm UTC
by Snark » Thu Mar 29, 2012 3:10 pm UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by careyhammer » Thu Mar 29, 2012 3:47 pm UTC
by Snark » Thu Mar 29, 2012 3:53 pm UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by orangedragonfire » Thu Mar 29, 2012 3:56 pm UTC
Duel by Sabres at Dawn wrote:The participants may still post during this period, and their posts count as steps
Username Nickname Points Notes
orangedragonfire Fiery 28 Arbiter, Double Down, 3 Investments, Honor
ahammel Alex 18
Snark Snarky 12 Double Down, 3 Investments, Honor
careyhammer Carey 11 2 Investments, Honor
shirosuzume Suz 10
clockworkmonk Monty 10
JesseScottOwen Godwin 9
Story Weaver Spikey 10 2 Investments
Odilo Odin 0 1 Investment, Honor
matt96 QQQVAR 0
Giallo Yellow 0
BcNexus Rezo 0
ostrichguy Osrich 0Team White Team Black
Snarky 1. e4 e5 Carey
Fiery 2. d3 Nf6 matt96
Snarky 3. Nc3 Bb4 Odin
Fiery 4. a3 Bxc3+ Carey
Snarky 5. bxc3I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
by Odilo » Thu Mar 29, 2012 3:58 pm UTC
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