The Elder Scrolls 5: Skyrim : Bacon Workshop

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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Koa » Wed Mar 28, 2012 2:53 am UTC

I don't understand why everyone fawns over Lydia. It has to be that she's the first follower you come across when you're playing the game vanilla vanilla.

None of the followers have much personality, so I have rp'd some personality into them from what is given (just a voice and about 15 lines of dialogue). Stenvar was my right-hand man who died in a ridiculous battle (RIP. I know I dealt the death blow with a stray shout at some point but I was okay with him dying there, I barely survived myself), Jenassa was a bit crazy but inexperienced in the wilds, Illia was hopelessly naive, etc. From everything I had heard about Lydia I was expecting her to be more fleshed out or interesting or something, but it turns out she's just another follower. A follower I don't even know what to make of. She goes from extreme sarcasm to blind loyalty to bluntly stating the obvious? I have to assume she's completely insane to make any sense of her personality. It wasn't long before she was nothing more than an annoying pack mule, and I went back to other followers that would actually develop the story that I was creating.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby omgryebread » Wed Mar 28, 2012 3:58 am UTC

Koa wrote:I don't understand why everyone fawns over Lydia. It has to be that she's the first follower you come across when you're playing the game vanilla vanilla.

None of the followers have much personality, so I have rp'd some personality into them from what is given (just a voice and about 15 lines of dialogue). Stenvar was my right-hand man who died in a ridiculous battle (RIP. I know I dealt the death blow with a stray shout at some point but I was okay with him dying there, I barely survived myself), Jenassa was a bit crazy but inexperienced in the wilds, Illia was hopelessly naive, etc. From everything I had heard about Lydia I was expecting her to be more fleshed out or interesting or something, but it turns out she's just another follower. A follower I don't even know what to make of. She goes from extreme sarcasm to blind loyalty to bluntly stating the obvious? I have to assume she's completely insane to make any sense of her personality. It wasn't long before she was nothing more than an annoying pack mule, and I went back to other followers that would actually develop the story that I was creating.
I just assume all Bethesda followers are mildly autistic and it ends up working rather well as an explanation.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby SecondTalon » Wed Mar 28, 2012 6:56 am UTC

Koa wrote:I don't understand why everyone fawns over Lydia. It has to be that she's the first follower you come across when you're playing the game vanilla vanilla..... From everything I had heard about Lydia I was expecting her to be more fleshed out or interesting or something, but it turns out she's just another follower. A follower I don't even know what to make of. She goes from extreme sarcasm to blind loyalty to bluntly stating the obvious? .
It's that unless you dick around in Riverwood, she's the first follower you get. And even if you dick around in Riverwood, she's still the first person to jump out with a "Yo, right here! Let's do this!"

As for her personality... frankly, I'm kinda sad they fixed her marriage bug thing. I rather liked that with the MarriageFaction variable being either 0 or 1, she was a -1.

Because it's always been my theory that she hates you, and is merely performing the letter of her service.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Will » Wed Mar 28, 2012 12:42 pm UTC

Near as I can tell, *none* of the followers have a personality. They're basically pack mules, ones I wouldn't even bother with if dragon bones didn't weigh so gods damn much. I kept Lydia on both my playthroughs because I didn't see the need to replace one boring idiot with another boring idiot.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby SecondTalon » Wed Mar 28, 2012 2:08 pm UTC

Mjoll sorta has one. Because she's got lines she spouts out that aren't in reference to the nearby cave. That said, the 5,000 time you hear about the bandit who shit himself at the sight of Grimsever (a sword she hasn't used since you gave her that Ebony Blade with the firey soul enchantment, named JIMMY JOHN'S BANDIT HARVESTER 9000 and filled her inventory with empty soulgems) you get a little... tired of her personality. What little is there.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Koa » Wed Mar 28, 2012 2:33 pm UTC

They have hints of personality through their dialogue and tone of voice. When Metriod Other M came out, people felt that Samus's character wasn't properly represented in the same way that it was in every previous game, despite Samus barely doing anything to express who she was in those games. They understood her character through the hints they were given. I see the followers the same way. Lydia is the first follower I've run into that absolutely makes no sense to me.

For example, some of Stenvar's dialogue:
"They say ruins like these are filled with treasure; of course, they're filled with traps too" — He's privy to ruins, probably an adventurer. He probably also hangs out in bars in order to hear what people say about ruins.
"Taken alone, the Draugr aren't so fearsome; they are far more dangerous in greater numbers." — He's fought Draugr multiple times, probably an adventurer. He's pragmatic and understands his limits.

Some of Lydia's dialogue:
“I am sworn to carry your burdens.” (unenthusiastic voice) — She probably doesn't like being my servant. It's likely the only reason that she's with me is because she is forced to be.
“A healing spell? Are you a priest?” — She's slightly curious about me? Maybe it's not the only reason that she's with me is that she's forced? Maybe insulting me?
“I am your sword and shield.” “Long life to you, Thane.” “Honor to you, my Thane.” “I am sworn to protect you.” “As you wish my thane.” — She's admitting servitude. I thought she didn't like it? Does she just really hate carrying things? What is going on?
“Hey, look, a cave. I wonder what's inside.” — Uh... inquisitive?
“Look over there, that's a Dwemer ruin.” — What? She... feels unappreciated?
"Stupid dog" — The fuck? She had an incident with a dog to cause her to form an unrealistic expectation of their intelligence? She doesn't like dogs for a reason that she can't articulate and chooses to insult their intelligence to show her disdain?

There's just nothing there that makes any sense.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby doogly » Wed Mar 28, 2012 2:50 pm UTC

Dogs are stupid though.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby SirBryghtside » Wed Mar 28, 2012 3:25 pm UTC

I've recently started New Vegas, and I have to say the companions are done a LOT better. I've only met one, Veronica, but it;s been made pretty clear that she's an absolute psychopath who loves to punch things to death. Plus, she has a lot of dialogue, both contextual and just when you talk to her, so she's well fleshed-out.

In the end, though, I guess characterisation is never something Bethesda really aims for. It'd be nice, though.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby SecondTalon » Wed Mar 28, 2012 3:55 pm UTC

SirBryghtside wrote:I've recently started New Vegas, and I have to say the companions are done a LOT better. I've only met one, Veronica, but it;s been made pretty clear that she's an absolute psychopath who loves to punch things to death. Plus, she has a lot of dialogue, both contextual and just when you talk to her, so she's well fleshed-out.

Look, it's.. listed as an Adult Mod because you can, if you choose to do so, get a nice blacked out "You fucked!" scene and some suggestive dialog and she's not exactly wearing the most practical outfit by default but seriously - Get Willow and then wish that all the fucking companions were that detailed.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby emceng » Wed Mar 28, 2012 3:58 pm UTC

doogly wrote:Dogs are stupid though.


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Burns: Nonsense. Dogs are idiots! Think about it, Smithers.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Enokh » Wed Mar 28, 2012 6:58 pm UTC

SexyTalon wrote: JIMMY JOHN'S BANDIT HARVESTER 9000


Oh god, I've no idea why, but I couldn't stop laughing at this.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Will » Wed Mar 28, 2012 7:04 pm UTC

Koa wrote:For example, some of Stenvar's dialogue:
Etc. etc.

Fair enough, I can't comment on how interesting the other followers are. I found Lydia so one-dimensional that I figured all the followers were basically the same and didn't bother switching her for anyone else. Still, I can't help but compare them to your companions in BioWare RPGs, who are fully-realized interesting characters with their own personalities and backstories that are revealed through meaningful dialogue rather than a couple of canned "ooh, look at that!" lines.
Besides, personality aside, followers in Skyrim are just so gods damn stupid. Past level 20 or so they get in the way more than they help (except in the aforementioned role of carrying those heavy-ass dragon bones).
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby mosc » Wed Mar 28, 2012 8:11 pm UTC

I can remember trotting out on an adventure to find an entrance to the dwarven underground and when I warped into town there was a dragon, which I killed. Along the way, there was a dragon, which I killed. I made a lap around a mountain looking for how to get in which aggroed another dragon, which I killed. Chasing that guy down brought me to yet another dragon, which I killed. I then found my way to the entrance and killed the couple of bandits in the area only to discover I had not only filled up my own inventory weight limit but my companions as well and could not take their enchanted weapons with me. I warped back to town, stored the bones, and stopped playing for the day. An entire adventure ruined simply by the weight of dragon bones and scales. Or if you prefer the weirdness that dragons are more common than hawks.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby gmalivuk » Wed Mar 28, 2012 8:35 pm UTC

SexyTalon wrote:
SirBryghtside wrote:I've recently started New Vegas, and I have to say the companions are done a LOT better. I've only met one, Veronica, but it;s been made pretty clear that she's an absolute psychopath who loves to punch things to death. Plus, she has a lot of dialogue, both contextual and just when you talk to her, so she's well fleshed-out.

Look, it's.. listed as an Adult Mod because you can, if you choose to do so, get a nice blacked out "You fucked!" scene and some suggestive dialog and she's not exactly wearing the most practical outfit by default but seriously - Get Willow and then wish that all the fucking companions were that detailed.
But even if they're not all that detailed, the point definitely stands that Fallout companions are lightyears beyond Skyrim companions when it comes to being different from each other and having some real story. I find this to be true even in FO3, but it's made moreso in NV by the additional quest you can do for each one.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby SirBryghtside » Wed Mar 28, 2012 8:59 pm UTC

gmalivuk wrote:
SexyTalon wrote:
SirBryghtside wrote:I've recently started New Vegas, and I have to say the companions are done a LOT better. I've only met one, Veronica, but it;s been made pretty clear that she's an absolute psychopath who loves to punch things to death. Plus, she has a lot of dialogue, both contextual and just when you talk to her, so she's well fleshed-out.

Look, it's.. listed as an Adult Mod because you can, if you choose to do so, get a nice blacked out "You fucked!" scene and some suggestive dialog and she's not exactly wearing the most practical outfit by default but seriously - Get Willow and then wish that all the fucking companions were that detailed.
But even if they're not all that detailed, the point definitely stands that Fallout companions are lightyears beyond Skyrim companions when it comes to being different from each other and having some real story. I find this to be true even in FO3, but it's made moreso in NV by the additional quest you can do for each one.

My point exactly. I've always found that Bethesda games often characterise a few characters *amazingly* - be they Divayth Fyr, Moira Brown, or [insert Dark Brotherhood character here] - but leave the rest out in the cold, with the exception of a one-dimensional character trait. Obsidian obviously improved on this, but it also has to do with the world design of the Fallouts - the number of unnamed NPCs with no dialogue apart from generic 'nuclear winter' lines far outweighs the actual named NPCs.

If you look at it that way, it's still pretty clear that Bethesda should up their game on this front - but it also makes it a little more understandable. A comparison to BioWare's six characters per game is fundamentally flawed.

Oh, and Talon - nice try, but I just found out who Veronica is voiced by :P No way I'm ditching her now!
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby folkhero » Wed Mar 28, 2012 11:17 pm UTC

mosc wrote:I can remember trotting out on an adventure to find an entrance to the dwarven underground and when I warped into town there was a dragon, which I killed. Along the way, there was a dragon, which I killed. I made a lap around a mountain looking for how to get in which aggroed another dragon, which I killed. Chasing that guy down brought me to yet another dragon, which I killed. I then found my way to the entrance and killed the couple of bandits in the area only to discover I had not only filled up my own inventory weight limit but my companions as well and could not take their enchanted weapons with me. I warped back to town, stored the bones, and stopped playing for the day. An entire adventure ruined simply by the weight of dragon bones and scales. Or if you prefer the weirdness that dragons are more common than hawks.

You know you don't have to carry around every dragon bone you find. What I do for this sort of situation is carry around a ring and an amulet of increase carry weight, in case I run in to an emergency of riches.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Will » Wed Mar 28, 2012 11:20 pm UTC

folkhero wrote:You know you don't have to carry around every dragon bone you find.

LIES. LIES AND TRICKERY.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby doogly » Wed Mar 28, 2012 11:22 pm UTC

That villain is just trying to steal yours, you are wise not to let them.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Xeio » Wed Mar 28, 2012 11:50 pm UTC

Fun fact, you can get through dungeons in a fairly timely manner if you just skip looting every chest/corpse in them.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby SHISHKABOB » Thu Mar 29, 2012 12:00 am UTC

Xeio wrote:Fun fact, you can get through dungeons in a fairly timely manner if you just skip looting every chest/corpse in them.


but...

...money
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Shivahn » Thu Mar 29, 2012 12:35 am UTC

I have OCD and start every game taking everything.

When I realized I could buy a petty soul gem and sell an iron dagger for 800 septims, that stopped pretty quickly.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby SecondTalon » Thu Mar 29, 2012 12:40 am UTC

SHISHKABOB wrote:
Xeio wrote:Fun fact, you can get through dungeons in a fairly timely manner if you just skip looting every chest/corpse in them.


but...

...money

Time is money, friend. If it's not worth at least 10 gold per Unit of Weight, it's not worth carrying around to sell later. Crazy crap you're keeping.. that's different, of course. But those Iron Swords? Why carry them? They're crap.

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SexyTalon wrote:
SirBryghtside wrote:I've recently started New Vegas, and I have to say the companions are done a LOT better. I've only met one, Veronica, but it;s been made pretty clear that she's an absolute psychopath who loves to punch things to death. Plus, she has a lot of dialogue, both contextual and just when you talk to her, so she's well fleshed-out.

Look, it's.. listed as an Adult Mod because you can, if you choose to do so, get a nice blacked out "You fucked!" scene and some suggestive dialog and she's not exactly wearing the most practical outfit by default but seriously - Get Willow and then wish that all the fucking companions were that detailed.
But even if they're not all that detailed, the point definitely stands that Fallout companions are lightyears beyond Skyrim companions when it comes to being different from each other and having some real story. I find this to be true even in FO3, but it's made moreso in NV by the additional quest you can do for each one.

Oh yeah, no.. I wasn't trying to imply the companions of New Vegas were crap. They're not. Not at all. They're wonderful. And the companions in Fallout 3 were also acceptable, if a little bland after you hire them, they're all still light-years ahead of Skyrim's companions.

I'm pretty sure it goes back to the New Vegas and 3's companion list numbering under 10 (8 for FO3, 6 in NV not counting the Dog/Robot slot in either, or expansions), and Skyrim's being.. what, 40 of the bastards? You get a line or two kinda outlining their personality and there's only a couple that talk much after you hire them, beyond the occasional "Hey, look, a cave" when you exit the cave because their slow ass wasn't close to you when you first entered the place.

It's.. overkill. Give me one really well done companion per hold, don't give me an autocompanion for Thanehood outside Lydia - and have her count as Whiterun's follower - and make those Nine companions really worth a damn. Give them personalities, give them backstories, give them more than a fetch quest or a "experiment with these scrolls" quest or whatever, and make them worthwhile.

Because... frankly, you don't need that many. Muscle, Mage, Thief, Light Muscle (Scout?), Assassin (Muscle+Thief), Spellblade (Scout+Mage), and... I'm already out of ideas at 7. Maybe a Nightblade and a Battlemage (Assassin/Mage and Muscle/Mage crosses to the Spellblade's Scout/Mage cross) and you're done. That fits pretty much every common playstyle, compliments the common playstyles and makes sense in lore.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Vaniver » Thu Mar 29, 2012 3:38 am UTC

SexyTalon wrote:Because... frankly, you don't need that many. Muscle, Mage, Thief, Light Muscle (Scout?), Assassin (Muscle+Thief), Spellblade (Scout+Mage), and... I'm already out of ideas at 7. Maybe a Nightblade and a Battlemage (Assassin/Mage and Muscle/Mage crosses to the Spellblade's Scout/Mage cross) and you're done. That fits pretty much every common playstyle, compliments the common playstyles and makes sense in lore.
That works for classes, but what about races? Genders? There are no altmer, one Argonian, one Bosmer, two Khajiit companions, and then plenty of the others. It makes sense for there to be a boatload of Nords willing to follow you around in Skyrim, but if 3 or 4 of those 9 companions are Nords, now you're missing out on a number of the races. And when you have 0 or 1 member of the race available, you have to make the awkward decision of how much to stereotype. ("Hm, the only altmer you can marry is a total bitch. Great.")

I think I'm happier with getting a bit more control over the race/class/gender combination of allies than getting allies with more detailed personalities. But I'm not sure how strongly I feel about that.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby SecondTalon » Thu Mar 29, 2012 4:44 am UTC

Well... why wasn't my Brotherhood member in NV a black man? Why couldn't I have an old man cowboy? Where was the Caesar Legion companion? The New Vegas itself companion? Arcade wasn't really from the wealthy interior, but the scrounging outside, so where's the Lady Gambler companion?


There's just too much missed opportunity for me. Borgahk the Steel Heart is a perfect example. To get her as a Follower, you either talk her in to it or pay her Dowry. Either way, you've now got an Orc who grew up looking forward to marrying some far-off Chieftan, but upon reaching adulthood realized that wasn't what she wanted at all.... so... what does she want? At least Veronica wants a dress. There's no real resolution to Borgahk, no conclusion even as empty as her deciding that she may not know what she wants and that when this Alduin business is over she's heading to Cyrodiil or Valenwood or Morrowind or whatever to see what else is out there. J'zargo wants to be Archmage and yet.. as logical as it'd be to have a part of the College/His Companion Quest to basically decide that no, you're too busy to be archmage and that Tolfdir or Faralda or whoever would be a better candidate, with some mentionings that J'zargo shows promise but needs to learn more practical stuff blah blah blah some hints that in a decade or two he will be Archmage and a damn good one.

It just seems that right about the time a follower starts to get interesting is right about when you've finished whatever quest it was they wanted you to do.. and now they'll be a follower. And that's it. End of their story, beyond what you make up on your own. Which is great in some respects, but given how much Skyrim seems to crib from Fallout 3 and NV, it seems like wasted potential.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Koa » Thu Mar 29, 2012 9:12 am UTC

I don't find class/gender/race distribution among followers important. Interesting personality and character is important. I would prefer the several shallow characters of Skyrim over having only a few intricate characters, as I find Skyrim is more about building your own story than it is about playing Bethesda's story. But considering the mod support, I'm not sure. It seems backwards to me that mods have to deliver the intricate followers.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Jessica » Thu Mar 29, 2012 9:25 pm UTC

I've taken to only looting magical weapons from dungeons. I still come out of most dungeons covered in crap...because I also pick ever mushroom, every piece of grass and every potion in the place. And jewelery.

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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby omgryebread » Thu Mar 29, 2012 9:50 pm UTC

But how else could keep a chest with 274 embalming tools in my house? (I was more than halfway through collecting a copy of every book when I kind of lost interest because I realized Skyrim didn't have the Thirty Six Lessons of Vivec. I suppose that makes sense since Vivec hasn't been a god for around 200 years, but still. What kind of Tamriel library is complete without a full collection of the 36 Lessons?)



(Laugh now, but when they release the DLC with an embalming feature, you're all going to be mad jealous.)
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Shivahn » Thu Mar 29, 2012 11:36 pm UTC

Jessica wrote:I've taken to only looting magical weapons from dungeons.


I pretty much turned into the opposite.

"This weapon is magical? Leave it."

"A nonenchanted weapon? Take it and enchant it with Banish and Paralyze. Now I am rich."
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby EdgarJPublius » Fri Mar 30, 2012 12:10 am UTC

I had to pretty much wipe out every merchant in Skyrim to afford my Solitude house with all the furnishings.
After that, I still had a good amount of loot and it became pretty difficult to find a merchant with enough gold left to make a trip worthwhile.

Since then, I don't loot anything but jewelry and craft ingredients.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby frogman » Fri Mar 30, 2012 3:24 am UTC

I have a room in my Whiterun house filled with about 200 cabbages. Cabbages are a good random obsessive collectible because they're common and they regrow. Also, they take up a lot of space in my house, so that will make it quicker to completely fill the house.

Also, I've put 25 hours into the game and I haven't met Lydia yet. I've been avoiding the main quest. My current follower is Brelyena from the Winterhold college, and although her personality is pretty flat it hasn't gotten to the "annoying" point yet.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Dopefish » Fri Mar 30, 2012 3:41 am UTC

The 'follower' I enjoyed most was the spectral assassin you can get from the brotherhood line. I don't think I realised it at the time, but that may well be because of him having his own personality that was already built up somewhat from oblivion. He often did have unique commentary at each stage of the DB quest series too which I enjoyed. (He's technically a summonable so he may not count, but eh. I don't need to worry about losing him forever like my other companions as an added bonus.)

That said, I don't actually use companions/followers much. I'm perfectly happy charging in swinging at everything that moves without the risk of murdering a companion, or even having a companion lost forever to a dragon attack. If I want help in a fight, I can always conjure up a dremora lord.

Lydia watches me sleep on the few occasions I sleep. I haven't done much talking to her and don't have much interest in doing so.

As for collecting stuff...I always buy out every alchemy ingredient from the stores and pick all the ones I can as I go through dungeons, and just dump them into my apothecary satchel back at breezehome. At some stage I'll have to actually sit down and make a ton of potions from them, but for now I just have thousands of assorted ingredients. I also have a chest full of everything from the book category that's found its way into my inventory, but I haven't been actively collecting those since books are somewhat heavier then alchemy ingredients.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby omgryebread » Fri Mar 30, 2012 4:56 am UTC

All the talk about companions made me want to start playing my illusion/alteration/restoration playthrough again. About 5 minutes in, I run into a blood dragon takes half an hour to kill because companions have phobias about swinging their swords too much.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby CorruptUser » Fri Mar 30, 2012 6:10 am UTC

Anyone know if that priest of Mara/Vaermina is a fun follower or not? He seemed to be pretty useful during the quest, but I killed him for the skull.

Also, as for ingredients, be sure to check out that lighthouse with the murder victims; it has like 200 chaurus eggs and a few other ingredients. Great for potions of invisibility. Not that I really use them, as there's a spell for that, but it's a valuable potion, thus better for training alchemy.

I never get as much salt or the other ingredients for fortify restoration as I want. Just as well, even with the amount I get I still have enough for my infinity+1 swords. Speaking of those, may try giving an infinity+1 bow to an archer companion, combined with infinity+1 light armor (that caps out at 567 or whatever in terms of effectiveness), doubly enchanted for resistance to all elements/magic, and just watch everything die instantly.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Koa » Fri Mar 30, 2012 9:56 am UTC

CorruptUser wrote:Anyone know if that priest of Mara/Vaermina is a fun follower or not? He seemed to be pretty useful during the quest, but I killed him for the skull.

If you found him fun during the quest, then he is fun. The majority of what you know about his personality will be from doing the quest, as once he becomes a follower he won't have much to add.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Jessica » Fri Mar 30, 2012 2:19 pm UTC

I wish I had killed him for the skull... because now I'm going to have an incomplete set of daedric artifacts.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Vaniver » Fri Mar 30, 2012 3:34 pm UTC

Jessica wrote:http://www.collegehumor.com/video/6747386/skyrim-hoarders
"It's good for potions!"

"Yeah... I guess that's worse."
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby folkhero » Fri Mar 30, 2012 4:31 pm UTC

omgryebread wrote:(Laugh now, but when they release the DLC with an embalming feature, you're all going to be mad jealous.)

Is that the same DLC that the Broom Dungeon will be in?
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby TamH70 » Sat Mar 31, 2012 7:36 am UTC

I like Lydia. When I start playing again on my Xbox 360 after my current attempt at the pc version of Fallout New Vegas and its attendant dlc, the first thing I will do is apply the patch (1.5) that should allow me to marry her.

I know a lot of folks hate her guts, and she has a nasty habit of not following in your footsteps away from a trap that she ends up triggering, but I find that to be part of her charm.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby CorruptUser » Thu Apr 05, 2012 4:08 am UTC

Jessica wrote:I wish I had killed him for the skull... because now I'm going to have an incomplete set of daedric artifacts.


You can always use the console to summon the skull, if you don't mind 'cheating'. It should count; I got the "100,000 coins" achievement from fooling around with it...

I also used the console for a few perks, like the entire lockpicking tree. And that heavy armor perk that gives me extra damage from hand to hand. Basically the stuff that's for convenience only. Oh, and double ingredients, and daedric smithing, and a few others. If it's a perk that's out of the way or something like that, I shouldn't have to waste 3 perks to get it.
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Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Postby Will » Thu Apr 05, 2012 2:43 pm UTC

I generally don't like to cheat on principle, but I agree with your point--some of the talent trees are *bullshit*. Lockpicking is so easy that spending any points on it is a waste of time. Actually, that's true in general--lockpicks are so abundant (and they weigh nothing) that getting the "lockpicks never break" perk doesn't help much.
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