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I just assume all Bethesda followers are mildly autistic and it ends up working rather well as an explanation.Koa wrote:I don't understand why everyone fawns over Lydia. It has to be that she's the first follower you come across when you're playing the game vanilla vanilla.
None of the followers have much personality, so I have rp'd some personality into them from what is given (just a voice and about 15 lines of dialogue). Stenvar was my right-hand man who died in a ridiculous battle (RIP. I know I dealt the death blow with a stray shout at some point but I was okay with him dying there, I barely survived myself), Jenassa was a bit crazy but inexperienced in the wilds, Illia was hopelessly naive, etc. From everything I had heard about Lydia I was expecting her to be more fleshed out or interesting or something, but it turns out she's just another follower. A follower I don't even know what to make of. She goes from extreme sarcasm to blind loyalty to bluntly stating the obvious? I have to assume she's completely insane to make any sense of her personality. It wasn't long before she was nothing more than an annoying pack mule, and I went back to other followers that would actually develop the story that I was creating.
It's that unless you dick around in Riverwood, she's the first follower you get. And even if you dick around in Riverwood, she's still the first person to jump out with a "Yo, right here! Let's do this!"Koa wrote:I don't understand why everyone fawns over Lydia. It has to be that she's the first follower you come across when you're playing the game vanilla vanilla..... From everything I had heard about Lydia I was expecting her to be more fleshed out or interesting or something, but it turns out she's just another follower. A follower I don't even know what to make of. She goes from extreme sarcasm to blind loyalty to bluntly stating the obvious? .
Spambot5546 wrote:Well...who used it? I'd sleep next to Felicia Day's used bacon.
SirBryghtside wrote:I've recently started New Vegas, and I have to say the companions are done a LOT better. I've only met one, Veronica, but it;s been made pretty clear that she's an absolute psychopath who loves to punch things to death. Plus, she has a lot of dialogue, both contextual and just when you talk to her, so she's well fleshed-out.
doogly wrote:Dogs are stupid though.
SexyTalon wrote: JIMMY JOHN'S BANDIT HARVESTER 9000
Koa wrote:For example, some of Stenvar's dialogue:
Etc. etc.

But even if they're not all that detailed, the point definitely stands that Fallout companions are lightyears beyond Skyrim companions when it comes to being different from each other and having some real story. I find this to be true even in FO3, but it's made moreso in NV by the additional quest you can do for each one.SexyTalon wrote:SirBryghtside wrote:I've recently started New Vegas, and I have to say the companions are done a LOT better. I've only met one, Veronica, but it;s been made pretty clear that she's an absolute psychopath who loves to punch things to death. Plus, she has a lot of dialogue, both contextual and just when you talk to her, so she's well fleshed-out.
Look, it's.. listed as an Adult Mod because you can, if you choose to do so, get a nice blacked out "You fucked!" scene and some suggestive dialog and she's not exactly wearing the most practical outfit by default but seriously - Get Willow and then wish that all the fucking companions were that detailed.
gmalivuk wrote:But even if they're not all that detailed, the point definitely stands that Fallout companions are lightyears beyond Skyrim companions when it comes to being different from each other and having some real story. I find this to be true even in FO3, but it's made moreso in NV by the additional quest you can do for each one.SexyTalon wrote:SirBryghtside wrote:I've recently started New Vegas, and I have to say the companions are done a LOT better. I've only met one, Veronica, but it;s been made pretty clear that she's an absolute psychopath who loves to punch things to death. Plus, she has a lot of dialogue, both contextual and just when you talk to her, so she's well fleshed-out.
Look, it's.. listed as an Adult Mod because you can, if you choose to do so, get a nice blacked out "You fucked!" scene and some suggestive dialog and she's not exactly wearing the most practical outfit by default but seriously - Get Willow and then wish that all the fucking companions were that detailed.
Spambot5546 wrote:Well...who used it? I'd sleep next to Felicia Day's used bacon.
mosc wrote:I can remember trotting out on an adventure to find an entrance to the dwarven underground and when I warped into town there was a dragon, which I killed. Along the way, there was a dragon, which I killed. I made a lap around a mountain looking for how to get in which aggroed another dragon, which I killed. Chasing that guy down brought me to yet another dragon, which I killed. I then found my way to the entrance and killed the couple of bandits in the area only to discover I had not only filled up my own inventory weight limit but my companions as well and could not take their enchanted weapons with me. I warped back to town, stored the bones, and stopped playing for the day. An entire adventure ruined simply by the weight of dragon bones and scales. Or if you prefer the weirdness that dragons are more common than hawks.
folkhero wrote:You know you don't have to carry around every dragon bone you find.
Xeio wrote:Fun fact, you can get through dungeons in a fairly timely manner if you just skip looting every chest/corpse in them.
SHISHKABOB wrote:Xeio wrote:Fun fact, you can get through dungeons in a fairly timely manner if you just skip looting every chest/corpse in them.
but...
...money
gmalivuk wrote:But even if they're not all that detailed, the point definitely stands that Fallout companions are lightyears beyond Skyrim companions when it comes to being different from each other and having some real story. I find this to be true even in FO3, but it's made moreso in NV by the additional quest you can do for each one.Spoiler:
That works for classes, but what about races? Genders? There are no altmer, one Argonian, one Bosmer, two Khajiit companions, and then plenty of the others. It makes sense for there to be a boatload of Nords willing to follow you around in Skyrim, but if 3 or 4 of those 9 companions are Nords, now you're missing out on a number of the races. And when you have 0 or 1 member of the race available, you have to make the awkward decision of how much to stereotype. ("Hm, the only altmer you can marry is a total bitch. Great.")SexyTalon wrote:Because... frankly, you don't need that many. Muscle, Mage, Thief, Light Muscle (Scout?), Assassin (Muscle+Thief), Spellblade (Scout+Mage), and... I'm already out of ideas at 7. Maybe a Nightblade and a Battlemage (Assassin/Mage and Muscle/Mage crosses to the Spellblade's Scout/Mage cross) and you're done. That fits pretty much every common playstyle, compliments the common playstyles and makes sense in lore.
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
Jessica wrote:I've taken to only looting magical weapons from dungeons.
Roosevelt wrote:I wrote:Does Space Teddy Roosevelt wrestle Space Bears and fight the Space Spanish-American War with his band of Space-volunteers the Space Rough Riders?
Yes.
CorruptUser wrote:Anyone know if that priest of Mara/Vaermina is a fun follower or not? He seemed to be pretty useful during the quest, but I killed him for the skull.
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
"It's good for potions!"Jessica wrote:http://www.collegehumor.com/video/6747386/skyrim-hoarders
omgryebread wrote:(Laugh now, but when they release the DLC with an embalming feature, you're all going to be mad jealous.)
Jessica wrote:I wish I had killed him for the skull... because now I'm going to have an incomplete set of daedric artifacts.
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