Nomic 16.0

For all your silly time-killing forum games.

Moderators: jestingrabbit, Moderators General, Prelates

Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 4:09 pm UTC

I cast my vote in favor of Snarky's motion to really integrate dueling (now 3 for, 0 against) Motion passed, Snarky awarded 8 points
I cast my vote in favor of Odin's motion to introduce Drinks at Dusk (now 1 for, 0 against)

I guess that Spikey will post next.

The duel between Snarky and Carey starts now.

(Fiery awarded 2 points for State of the Nomic Post)
(Points for investments:
Fiery 6
Snarky 6
Carey 4
Spikey 4
Odin 2)
(Points for honor:
Fiery 5
Snarky 5
Carey 5
Odin 5)

The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
orangedragonfire Fiery     41    Arbiter, Double Down, 3 Investments, Honor
Snark            Snarky    31    Double Down, 3 Investments, Honor
careyhammer      Carey      20    2 Investments, Honor
ahammel          Alex      18
Story Weaver     Spikey     14    2 Investments
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
Odilo            Odin       7    1 Investment, Honor
matt96           QQQVAR     0
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White    Team Black
Snarky 1. e4  e5   Carey
Fiery  2. d3  Nf6  matt96
Snarky 3. Nc3 Bb4  Odin
Fiery 4. a3 Bxc3+ Carey
Snarky 5. bxc3


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
The arbiter may also force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 2 for (Fiery, Carey), 0 against

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 1 for (Fiery), 1 against (Snarky)

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 2 for (Carey, Snarky), 0 against

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. One of them is poisoned. Only the judge knows which one is poisoned and which one isn't.
2. The first of the participants to post must chose drink 1 or drink 2. The other participant takes the remaining drink.
3. The judge reveals which drink was poisoned. The participant who drank the poisoned drink loses the duel.
Votes: 1 for (Fiery), 0 against


Active motions:
Spoiler:
Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from getting points from doubleposting State of the Nomic posts.
Votes: 2 for (Fiery, Carey), 0 against

Motion #64 Carey's motion to encourage voting
Requires voting before taking any other action.
Votes: 1 for (Fiery), 2 against (Snarky, Odin)

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
Votes: 2 for (Carey, Snarky), 0 against

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method.
Votes: 1 for (Fiery), 0 against
Last edited by orangedragonfire on Thu Mar 29, 2012 5:48 pm UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 4:24 pm UTC

I abstain from voting on Fiery's motion to add another title to the game. (Now 1 for, 0 against, 1 abstain)
I cast my vote in favor of Odin's motion to introduce Drinks at Dusk (now 2 for, 0 against)
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 4:48 pm UTC

I make a motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points. For the purposes of voting, this motion will be referred to as Snarky's motion to prevent duel spamming.

I've mentioned before that I will duel spam (because of the net point gain) if this motion is not passed. Not a threat, just a friendly observation.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 4:59 pm UTC

Fiery, please fix Odin's score in your last SotN
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 5:53 pm UTC

Snarky feints, Carey parries. Snarky scores a hit!

/edit: update:
Snarky feints, Carey strikes, Carey scores a hit!
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Re: Nomic 16.0

Postby Story Weaver » Thu Mar 29, 2012 6:38 pm UTC

I cast my vote in favour of Matt96's motion to prevent manipulation of points awarded. (Now 3 for, 0 against). Motion passed, Matt96 awarded 4 points.

I cast my vote against Fiery's motion to add another title to the game. (Now 2 for, 1 against, 1 abstain). I like a titles as much as the next Nomican, but it seems to be that anyone asked should be able to be judge. I have some ideas for some new titles up my sleeve that I hope you'll be seeing soon.

I cast my vote in favour of Snarky's motion to prevent duel spamming. (Now 1 for, 0 against). It was one of the things I thought was weak with my original ruleset too, but I figured better to start simple and then amend, as is always the way with Nomic.

I cast my vote against Odin's motion to introduce Drinks at Dusk. (Now 2 for, 1 against). Duels can't be too complicated due to the limitations of a play-by-post format, but I don't think they should be totally random.

I agree to judge Carey and Snark's duel by Pistols at High Noon... and I say that the duel begins now! Take your five steps and then shoot!

Yay, investments :)
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 7:01 pm UTC

{step}
Did i mention that I am not left handed?
{switches hands} :)

I change my vote and abstain from voting on Odin's motion to introduce Drinks at Dusk. (Now 1 for, 1 against, 1 abstain)
Maybe the challenger should choose which cup is poisoned, and messages the judge, and then the other player chooses a cup to drink. Also, no player may ever be immune to poison!

I also changed my vote earlier on Fiery's motion, so now thats 1 for, 1 against, and 1 abstain I think.
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 7:02 pm UTC

This is a post. Go figure.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 7:06 pm UTC

{step}
Spikey parrys, Fiery feints, Fiery scores a hit! Fiery wins, two hits to none!
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Re: Nomic 16.0

Postby Story Weaver » Thu Mar 29, 2012 7:07 pm UTC

I make a motion to add the following new rule:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.

For the purposes of voting, this shall be referred to as Spikey's motion to give everyone a chance to duel.


Note that a maximum of 4 duels can ever happen at a time, and that duels are already assumed to be accepted and ready to go when the Organizer posts the round listings, so there shouldn't be much thread spam.

Note also that I don't necessarily think that we will do more than one of these, I just thought that if I made it a general rule rather than a motion it would make things simpler in the future if we did want to have another.

Step 4...

Edit: Two things I have just noticed:
  1. Carey, you should have said: "Fiery has won a duel against Spikey. Fiery gains 6 points, Spikey loses 2 points" (as Fiery has Double Down). So Carey loses 2 points.
  2. More seriously, the rules on duelling as incorporated into The State of the Nomic do not reflect my original motion. I said the the winner received 3 points, and the loser lost 2, whereas the rules say 2 and 1.
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 7:35 pm UTC

@Spikey: Double Down currently only works on motions.

(penalized Spikey 4 points for breaking rule §018 (i.e. getting the votecount wrong on Fiery's motion to add another title to the game))
(awarded Fiery 2 points for State of the Nomic Post)

The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
orangedragonfire Fiery     43    Arbiter, Double Down, 3 Investments, Honor
Snark            Snarky    31    Double Down, 3 Investments, Honor
careyhammer      Carey      20    2 Investments, Honor
ahammel          Alex      18
Story Weaver     Spikey     10    2 Investments
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
Odilo            Odin       7    1 Investment, Honor
matt96           QQQVAR     4
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White    Team Black
Snarky 1. e4  e5   Carey
Fiery  2. d3  Nf6  matt96
Snarky 3. Nc3 Bb4  Odin
Fiery 4. a3 Bxc3+ Carey
Snarky 5. bxc3


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
The arbiter may also force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.
It is forbidden to vote on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 3 for (Fiery, Carey, Spikey), 0 against
Motion passed, added to rule §011

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 1 for (Fiery), 2 against (Snarky, Odin)

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 1 for (Snarky), 1 against (Spikey), 1 abstain (Carey)

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. One of them is poisoned. Only the judge knows which one is poisoned and which one isn't.
2. The first of the participants to post must chose drink 1 or drink 2. The other participant takes the remaining drink.
3. The judge reveals which drink was poisoned. The participant who drank the poisoned drink loses the duel.
Votes: 1 for (Fiery), 1 against (Spikey), 1 abstain (Carey)

Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Votes: 1 for (Spikey), 0 against

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add the following new rule:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.
Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #64 Carey's motion to encourage voting
Requires voting before taking any other action.
Votes: 1 for (Fiery), 2 against (Snarky, Odin)

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
Votes: 1 for (Snarky), 1 against (Spikey), 1 abstain (Carey)

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method.
Votes: 1 for (Fiery), 1 against (Spikey), 1 abstain (Carey)

Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time.
Votes: 1 for (Spikey), 0 against

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add a rule about tournaments and to propose a tournament.
Votes: 0 for, 0 against
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 7:35 pm UTC

Huzzah!

@Spikey
Double Down applies only to motions.

I no longer have honor. because Pistols at High Noon is killing me.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 7:38 pm UTC

@Spikey: this quote is from your original motion, which was copied into the rules:
When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"


(note how while the people actually gain/loose 3/2 points, the judge has to say that they gain/loose 2/1 points.)
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 7:41 pm UTC

I challenge Odin to a duel by Sabres at dawn.

I cast my vote in favor of Odin's motion to introduce Drinks at Dusk (Now 2 for, 1 against, 1 abstain)

If anyone wants to make a motion regarding the maximum amount of time someone with honor can wait before responding to a duel, I'll gladly vote in favor of it.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 7:48 pm UTC

D'oh!
I request clarification on rule 023
That was my result of round post, not my end of duel post. I got all of those words correct. The extra words at the end were just a comment and not part of the official end of round post. Here is the official end of duel post:

Fiery has won a duel against Spikey. Firey gains 2 points, Spikey loses 1 point

And then, actually Fiery gains 3 points, and the Spikey loses 2 point. That is what the rule says.

I request clarification on all of this and request that the rule be edited to be consistent
Last edited by careyhammer on Thu Mar 29, 2012 7:56 pm UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 7:53 pm UTC

As arbiter, I declare that rule §023.6 shall be changed to the following:
When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 points. The judge must declare this by saying "X has won a duel against Y. X gains 3 points, Y loses 2 points"

in order to be consistent. (the bold parts are the changes)
The next person to do a State of the Nomic post should include these changes in their post.
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 7:58 pm UTC

So, do I lose two points for breaking a rule?
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 8:02 pm UTC

careyhammer wrote:So, do I lose two points for breaking a rule?


For what, exactly? Editing your post? As far as I can see, you only added something. Which is allowed, I think.

(also, you have honor. You'd loose 4 points if you broke a rule)
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 8:08 pm UTC

No, for:
Story Weaver wrote:Carey, you should have said: "Fiery has won a duel against Spikey. Fiery gains 6 points, Spikey loses 2 points" (as Fiery has Double Down). So Carey loses 2 points.


Also,
Snark wrote:I will reward whomever votes the final vote in favor of my current motion. That is all.


What was that reward ever paid? Or does Snarky truly have no honor? :)
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 8:19 pm UTC

careyhammer wrote:No, for:
Story Weaver wrote:Carey, you should have said: "Fiery has won a duel against Spikey. Fiery gains 6 points, Spikey loses 2 points" (as Fiery has Double Down). So Carey loses 2 points.


Ah. No, I don't think the rule requires you to write that sentence as soon as the duel is decided. There isn't actually a time limit in the rules (and you did write it correctly a bit later.)
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 8:26 pm UTC

@Carey
That was an oversight. Thanks for the reminder.
Charity: Give 2 of my points to Fiery
Charity: Give 2 of my points to Carey
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 10:01 pm UTC

I'm still waiting for Snarky's response on round 3 of the duel between Snarky and Carey.
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 10:27 pm UTC

Thought I had sent it. Sorry.

Also, can I get some votes or feedback on my active motion?
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 10:32 pm UTC

Thanks, Snarky!

I am offering to reward Fiery or Spikey with one point if they complete another duel with each other before Sunday, April 1 2012 23:59:59 UTC.

The reward goes to the player that makes the challenge.

I only voted against Snarky's motion for fun. I will cast the winning vote if someone else votes for it.

This illustrates the need for my motion to encourage voting. Please vote in favor!
Last edited by careyhammer on Thu Mar 29, 2012 10:36 pm UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 10:36 pm UTC

Snarky strikes, Carey feints, Snarky scores a hit! Snarky has won a duel against Carey. Snarky gains 3 points, Carey loses 2 points.
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 10:45 pm UTC

Fiery, please add my vote to the SotN
careyhammer wrote:I cast my vote against Snarky's motion to prevent duel spamming. (Now 0 for, 1 against)
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 10:51 pm UTC

@Carey
I don't think your motion will solve anything. Players can simply abstain. What we need is more players with opinions playing. Or something.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby orangedragonfire » Thu Mar 29, 2012 10:51 pm UTC

@Carey: That was a vote on an illegal motion, so I didn't count it. (Snarky reposted the motion later, after your vote)

Also, I guess...
I cast my vote in favour of Snarky's motion to prevent duel spamming. (Now 1 for, 0 against).
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 10:57 pm UTC

@Fiery
I already have a vote from Spikey for my motion.
Your vote summary was incorrect.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 10:59 pm UTC

If we force players to at least abstain, then they have to think about the motion at least, hopefully they give a reason why abstaining. Of course I'm only abstaining now because I want to post a SotN.

Also, Spikey also voted for Snarky's motion so thats 2 for, 0 against. Four point penalty for Fiery
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 11:05 pm UTC

I cast my vote in favour of Snarky's motion to prevent duel spamming. (Now 3 for, 0 against).
Motion passes, Snarky awarded 8 points.


(2 points to Carey for The State of the Nomic)
(8 points to Snarky for motion passed, Doubled)
(-4 points to Fiery for breaking rule §018)
(3 points to Snarky for winning a duel)
(-2 points to Carey for losing a duel)
(-4 points to Snarky for charity)
(2 points to Fiery for charity)
(2 points to Carey for charity)
(3 points to Fiery for winning a duel)
(-2 points to Spikey for losing a duel)
(-5 points to Snarky for having no honor)

Edit: finished, let me know if I missed anything

The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
orangedragonfire Fiery     44    Arbiter, Double Down, 3 Investments, Honor
Snark            Snarky    33    Double Down, 3 Investments, Honor
careyhammer      Carey     22    2 Investments, Honor
ahammel          Alex      18
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
Story Weaver     Spikey     8    2 Investments
Odilo            Odin       7    1 Investment, Honor
matt96           QQQVAR     4
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White      Team Black
Snarky 1. e4    e5    Carey
Fiery  2. d3    Nf6   matt96
Snarky 3. Nc3   Bb4   Odin
Fiery  4. a3    Bxc3+ Carey
Snarky 5. bxc3


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
The arbiter may also force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010: Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed or been withdrawn since the last State of the Nomic post.
It is forbidden to vote on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
  7. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 3 for (Fiery, Carey, Spikey), 0 against
Motion passed, added to rule §011

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 1 for (Fiery), 2 against (Snarky, Odin)

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 1 for (Snarky), 1 against (Spikey), 1 abstain (Carey)

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. One of them is poisoned. Only the judge knows which one is poisoned and which one isn't.
2. The first of the participants to post must chose drink 1 or drink 2. The other participant takes the remaining drink.
3. The judge reveals which drink was poisoned. The participant who drank the poisoned drink loses the duel.
Votes: 2 for (Fiery, Snarky), 1 against (Spikey), 1 abstain (Carey)

Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Votes: 3 for (Spikey, Fiery, Carey), 0 against
Motion passed, rule amended

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add the following new rule:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.
Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #64 Carey's motion to encourage voting
Requires voting before taking any other action.
Votes: 1 for (Fiery), 2 against (Snarky, Odin)

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
Votes: 1 for (Snarky), 1 against (Spikey), 1 abstain (Carey)

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method.
Votes: 2 for (Fiery, Snarky), 1 against (Spikey), 1 abstain (Carey)

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add a rule about tournaments and to propose a tournament.
Votes: 0 for, 0 against
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Re: Nomic 16.0

Postby Snark » Thu Mar 29, 2012 11:51 pm UTC

I think I need a total of 10 points (3 + 3 + 8 - 2 - 2) in the most recent State of the Nomic. puts me at 41 points, I think.

I cast my vote in favor of Carey's motion to encourage voting (Now 2 for, 1 against)

I make a motion to impose a maximum time period for any responses or turns during dueling. If any player takes more than 48 hours between turns, they forfeit the duel. If a judge is taking too long, the players may request a new judge. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel. For the purposes of voting, this motion will be referred to as Snarky's motion to establish time limits.
Last edited by Snark on Thu Mar 29, 2012 11:53 pm UTC, edited 1 time in total.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Thu Mar 29, 2012 11:52 pm UTC

@Snarky, there was a 5 point penalty for removing your honor status. Also, I did not include our pistol duel points because Spiky has not announced the winner yet.

I cast my vote in favor of Spikey's motion to give everyone a chance to duel (Now 1 for, 0 against)
I cast my vote in favor of Snarky's motion to establish time limits (Now 1 for, 0 against)


I could probably be bribed to vote for Feiry's motion ...

I'm abstaining from Odin's motion because I want him to amend it as I suggested before:
Carey wrote:Maybe the challenger should choose which cup is poisoned, and messages the judge, and then the other player chooses a cup to drink. Also, no player may ever be immune to poison!


My offer to reward Spikey or Feiry for dueling again still stands.

The chess game is waiting for Odin, matt96, or a new player to jump in for Team Black (the winning team :) )
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Re: Nomic 16.0

Postby Odilo » Fri Mar 30, 2012 3:31 am UTC

I accept Snarky's challenge and request Carey to be judge.

I amend my motion to introduce Drinks at Dusk in the following way: the challenger chooses which cup is poisoned, and messages the judge, and then the other player chooses a cup to drink. Also, no player may ever be immune to poison.
The complete revised motion is now as follows:
1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
2. The other participant choses drink 1 or drink 2.
3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
4. No player is immune to poison.
For the purposes of voting, this motion will be referred to as Odin's motion to introduce Drinks at Dusk.

Black's move: c5

Current board: http://www.apronus.com/chess/wbeditor.php?m=e4_e5_d3_Nf6_Nc3_Bb4_a3_Bxc3*_bxc3_c5
Odilo's List of Hatred:
1. Orangedragonfire - Cat-killer
2. Patzer - Traitor
3. Rupert Murdoch - cancelled Firefly
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Re: Nomic 16.0

Postby careyhammer » Fri Mar 30, 2012 5:50 am UTC

I cast my vote in favour of Odin's motion to introduce Drinks at Dusk. (Now 1 for, 1 against).
Buy: Double Down for 20 points
I guess that Fiery will post next.
I agree to judge the duel between Snarky and Odin. Let the duel begin!


(2 points to Carey for The State of the Nomic)
(-20 points to Carey for Double Down)

The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
orangedragonfire Fiery     44    Arbiter, Double Down, 3 Investments, Honor
Snark            Snarky    33    Double Down, 3 Investments
ahammel          Alex      18
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
Story Weaver     Spikey     8    2 Investments
Odilo            Odin       7    1 Investment, Honor
careyhammer      Carey      4    Double Down, 2 Investments, Honor
matt96           QQQVAR     4
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White      Team Black
Snarky 1. e4    e5    Carey
Fiery  2. d3    Nf6   matt96
Snarky 3. Nc3   Bb4   Odin
Fiery  4. a3    Bxc3+ Carey
Snarky 5. bxc3  c5    Odin


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
The arbiter may also force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010:
Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post. It is forbidden to vote on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).


All motions:
Spoiler:
Motion #1 Snark's motion to pass a self-referencing motion
Motion to have this motion passed.
Votes: 3 for (orangedragonfire, shirosuzume, JesseScottOwen), 0 against
Motion accepted

Motion #2 orangedragonfire's motion to stop motion spamming
Motion to add the following rule: At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted or refused.
Votes: 3 for (shirosuzume, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §005)

Motion #3 shirosuzume's motion to require a vote when making a motion
Motion to add the following rule: In order to make a motion, a player must vote on at least one other motion that is as of that moment undecided.
Votes: 0 for, 3 against (orangedragonfire, Snark, JesseScottOwen)
Motion refused

Motion #4 JesseScottOwen's motion to make a new rule for the heck of it
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least one week.
Votes: 0 for, 0 against
Motion retracted

Motion #5 Matt96's motion to set a reasonable minimum rule time
Motion to add the following rule: After a new rule is passed, it must remain in effect for at least three days.
Votes: 3 for (JesseScottOwen, t1mm01994, Snark), 0 against
Motion accepted (added to rules as §009)

Motion #6 orangedragonfire's motion of motion retraction
Motion to add the following rule: Any player may at any point retract their active motion. §005 shall be edited to say "accepted, refused or retracted" instead of "accepted or refused".
Votes: 3 for (Snark, matt96, t1mm01994), 0 against
Motion accepted (added to rules as §006)

Motion #7 Snark's motion to remove a pointless rule
Motion to allow anyone (not just the motion creator) to amend the rule set once a motion is passed.
Votes: 3 for (orangedragonfire, t1mm01994, matt96), 0 against
Motion accepted

Motion #8 Tim's motion to make motions numbered
Motion to add the following rule: Motion must be numbered at the end of a motion, instead of summarized. For example, This notion should become "Tim's motion #1" instead of"Tim's motion to make motions numbered".
Votes: 0 for, 4 against (orangedragonfire, JesseScottOwen, Snark, ahammel)
Motion refused

Motion #9 orangedragonfire's motion to create nicknames
Motion to add the following rule: All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.
Votes: 3 for (Snark, JesseScottOwen, matt96), 0 against
Motion accepted (added to rules as §007)

Motion #10 Snark's motion to add a plot to this game
Motion to add an arbitrary point system to this game. If a person gets their motion passed, they get 2 points. If it fails, they lose 1 point. If you break a rule, you lose a point. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Votes: 3 for (orangedragonfire, JesseScottOwen, ahammel), 0 against
Motion passes (added to rules as §010)

Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
  7. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 3 for (Fiery, Carey, Spikey), 0 against
Motion passed, added to rule §011

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 1 for (Fiery), 2 against (Snarky, Odin)

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 1 for (Snarky), 1 against (Spikey), 1 abstain (Carey)

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
2. The other participant choses drink 1 or drink 2.
3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
4. No player is immune to poison.
Votes: 1 for (Carey), 1 against (Spikey)

Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Votes: 3 for (Spikey, Fiery, Carey), 0 against
Motion passed, rule amended

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add the following new rule:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.
Votes: 1 for (Carey), 0 against

Motion #69 Snarky's motion to establish time limits.
Motion to impose a maximum time period for any responses or turns during dueling. If any player takes more than 48 hours between turns, they forfeit the duel. If a judge is taking too long, the players may request a new judge. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Votes: 1 for (Carey), 0 against


Active motions:
Spoiler:
Motion #64 Carey's motion to encourage voting
Requires voting before taking any other action.
Votes: 2 for (Snarky, Fiery), 1 against (Odin)

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
Votes: 1 for (Snarky), 1 against (Spikey), 1 abstain (Carey)

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method.
Votes: 1 for (Carey), 1 against (Spikey)

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add a rule about tournaments and to propose a tournament.
Votes: 1 for (Carey), 0 against

Motion #69 Snarky's motion to establish time limits.
Motion to impose a maximum time period for any responses or turns during dueling.
Votes: 1 for (Carey), 0 against
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Re: Nomic 16.0

Postby orangedragonfire » Fri Mar 30, 2012 7:19 am UTC

White: Nf3
current board
“eow reckon killing folk may-did make them like eow, but it doth not. It just maketh folk dead.” - Original quote from A very Potter Musical, current interpretation from the 2013 Madness
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Re: Nomic 16.0

Postby careyhammer » Fri Mar 30, 2012 7:29 am UTC

1 point for Carey for guessing correctly!
Black: Nc6
current board
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Re: Nomic 16.0

Postby orangedragonfire » Fri Mar 30, 2012 2:27 pm UTC

I cast my vote in favor of Odin's motion to introduce Drinks at Dusk. (now 2 for, 1 against)
I cast my vote in favor of Snarky's motion to establish time limits. (now 2 for, 0 against)

Buy: Grand High Poobah of the Nomic status for 35 points.

I make a motion to introduce honorable titles, by adding the following to rule §025:
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.

and to make the titles of Arbiter and Grand High Poobah of the Nomic honorable.
For the purposes of voting, this shall be referred to as Fiery's motion to honor titles.
“eow reckon killing folk may-did make them like eow, but it doth not. It just maketh folk dead.” - Original quote from A very Potter Musical, current interpretation from the 2013 Madness
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Re: Nomic 16.0

Postby Story Weaver » Fri Mar 30, 2012 2:45 pm UTC

Snark has won a duel against Carey. Snark gains 3 points, Carey loses 2 points.. Sorry that's so late, been a bit busy.

Also, it was entirely accidental, and I apologize for the confusion caused, but I find something strangely amusing about having a rule that requires you to lie about what's just happened as part of the formalities... :lol:

I cast my vote in favour of Carey's motion to encourage voting. (Now 3 for, 1 against). Motion passed, Carey awarded 8 points..

The most recent State of the Nomic is wrong: Odin's motion to introduce Drinks at Dusk had its votes reset to 0 when Odin amended his motion. That means all vote counts since have been wrong. I once again cast my vote against Odin's motion to introduce Drinks at Dusk (Now 2 for, 1 against) which brings it back in line with what people have been saying so far. Just because one of the players chooses the poisoned cup, doesn't make it any less random, I think...

I cast my vote in favour of Snarky's motion to establish time limits. (Now 3 for, 0 against). Motion passed, Snarky awarded 8 points.

I cast my vote in favour of Fiery's motion to honor titles. (Now 1 for, 0 against).

People aren't interested in a duelling tournament? It has prizes!
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Re: Nomic 16.0

Postby Snark » Fri Mar 30, 2012 3:01 pm UTC

I cast my vote against Odin's motion to introduce Drinks at Dusk (Now 2 for, 2 against)
I cast my vote against Spikey's motion to give everyone a chance to duel (Now 1 for, 1 against)
I cast my vote against Fiery's motion to honor titles. (Now 1 for, 1 against)


(1 point to Carey for guessing correctly)
(-35 points to Fiery for buying Grand High Poobah of the Nomic Status)
(3 points to Snarky for winning duel against Carey)
(-2 points to Carey for losing duel against Snarky)
(8 points to Carey for his motion to encourage voting passing)
(8 points to Snarky for his motion to establish time limits passing)
(2 points to Snarky for The State of the Nomic)
(removed motions 1-10 as max character amount was exceeded)

The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
Snark            Snarky    46   Double Down, 3 Investments
ahammel          Alex      18
careyhammer      Carey     11   Double Down, 2 Investments, Honor
shirosuzume      Suz       10
clockworkmonk    Monty     10
orangedragonfire Fiery      9    Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
JesseScottOwen   Godwin     9
Story Weaver     Spikey     8    2 Investments
Odilo            Odin       7    1 Investment, Honor
matt96           QQQVAR     4
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White      Team Black
Snarky 1. e4    e5    Carey
Fiery  2. d3    Nf6   matt96
Snarky 3. Nc3   Bb4   Odin
Fiery  4. a3    Bxc3+ Carey
Snarky 5. bxc3  c5    Odin
Fiery  6. Nf3   Nc6   Carey


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
The arbiter may also force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010:
Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post. It is forbidden to vote on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
  7. If any player takes more than 48 hours between turns, they forfeit the duel.
  8. If a judge is taking too long, the players may request a new judge.
  9. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).

§026:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion.


All motions:
Spoiler:
Motion #11 JesseScottOwen's motion to give due respect to the Chairman
Motion to add the following rule: If someone plays a King, or uses a word starting with "k", the next poster must preface their post with, "All hail Chairman Mao."
Votes: 0 for, 3 against (orangedragonfire, ahammel, matt96)
Motion refused

Motion #12 orangedragonfire's motion to mess with the first post
Motion to give the following powers to the person holding the title of Grand High Poobah of the Nomic:
1) The ability to veto the last motion that has been passed.
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) The right to brag about this title.
Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (matt96, JesseScottOwen, Snark, ahammel), 0 against
Motion passed

Motion #13 Alex's motion to create the position of arbiter
Motion to ammend the rule set to include the following rule:
§008 One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter. Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
Votes: 3 for (matt96, Snark, orangedragonfire), 0 against
Motion passed (§008 is amended according to this motion)

Motion #14 Snark's motion to have a political campaign
Motion to elect Snark Grand High Poobah of the Nomic.
Votes: 0 for, 3 against (orangedragonfire, matt96, ahammel)
Motion failed

Motion # 15 Fiery's motion to reward the creator of the game
Motion to give 5 points to Alex. After all, he made the game, so he deserves it.
Votes: 3 for (JesseScottOwen, matt96, ahammel), 1 against (Snark)
Motion passed. Alex awarded 5 points.

Motion # 16 Godwin's motion to justify the existence of nicknames
You must refer to players by their nickname. Failure to do so is penalized the same way breaking any rule is.
Votes 0 for, 3 against (Fiery, Snark, matt96)
Motion failed.

Motion #17 Matt96's motion to formalize a rule we have been observing that isn't actually in the rules.
You may not vote for/against your own motion.
Motion retracted.

Motion #18 Alex's motion to reward helpful Nomicers.
To give points to people who create a State of the Nomic post.
Votes 3 for (orangedragonfire, matt96,shirosuzume), 0 against.
Motion passed; rule §011 created.

Motion #19 Fiery's motion to avoid rule numbering confusion.
To prevent numbering of rules before the rules have been installed.
Votes 3 for (ahammel, matt96, orangedragonfive), 0 against.
Motion passed; rule §012 created.

Motion #20 Snark's second attempt at bribery
To give points to people who vote for it.
Votes 1 for (Snark), 3 against (orangedragonfire, matt96, Alex)
Motion failed. Snark lost 1 point, to -1, reverted to 0.

Motion #21 Fiery's motion to fix things.
To prevent people from voting for their own motions, and to prevent Snark from winning points for his motion.
Votes 1 for (Fiery), 2 against (Suz, Alex)
Motion retracted.

Motion #22 Matt96's (untitled motion)
To prevent the rewarding of people for voting for motions.
Votes 3 for (Alex, Fiery, Suz), 0 against
Motion passed. Rule §013 created.

Motion #23 Suz's simplified obvious rule
To prevent you from voting on your own motion or making more than one vote on a motion.
Votes 3 for (Alex, Fiery, Snark), 0 against
Motion passed; §003 amended accordingly.

Motion #24 Snark's motion that involves bribery in almost no way whatsoever and concerns only Poobah-related material.
To delineate who becomes Grand High Poobah of the Nomic.
Votes 2 for (Alex, Suz), 1 against (Fiery)
Motion retracted

Motion #25 Alex's motion to establish the duties of the winner.
To denote what the winner does, whenever the winner happens to be chosen.
Votes 3 for (Suz, Fiery, clockworkmonk), 0 against
Motion passed, added to rules as S015

Motion #26 JesseScottOwen's attempt to draw more players to the game.
To award 5 points to any player keeping a link to Nomic 16.0 in their sig
Votes 3 for (Alex, Suz, Fiery), 0 against.
Motion passed, added to rules as §014

Motion #27 Fiery's motion to create a new title
Motion to create the title of Defender of the Nomic. This title shall have bragging rights, and be awarded to anyone else who saves the Nomic (there may be more than one Defender of the Nomic.). Should a Defender of the Nomic make an action that harms the Nomic, the title will be removed, although it can be re-earned.
Votes 0 for, 2 against (Suz, Alex)
Motion retracted

Motion #28 Suz's attempt to create a somewhat convoluted definition of The Winner
Motion to create the definition of Winner of this Nomic:
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally.

Votes: 3 for (Alex, Fiery, Yellow), 1 against (Snarky)
Motion passed, added to rules as §016

Motion #29 Fiery's motion to make it clear when a motion is decided
Motion to add the following to rule §003:
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title." Motion passed. Alex awarded 2 points.

Votes: 3 for (ahammel, clockworkmonk, spikey), 0 against
Motion passed, added to rules as an amendment to §003.

Motion #30 Monty's motion to recognize the tallest hat.
Motion to add the title "The Tallest Hat". To acquire the title, a post must be made stating the following: "I Believe I have the tallest hat, Look!" and a picture of the player wearing a tall hat is posted. If it is recognized as the tallest hat by three people who subsequently post "[nickname] indeed has the tallest hat." that player is recognized as "The Tallest Hat". Only one player at a time can be the Tallest Hat.
Votes: 2 for (Yellow), 2 against (Godwin, Snarky)
Motion retracted.

Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
  7. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 3 for (Fiery, Carey, Spikey), 0 against
Motion passed, added to rule §011

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 3 for (Fiery, Snarky, Spikey), 1 against (Odin)
Motion passed and added to rules as §026

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 1 for (Snarky), 1 against (Spikey), 1 abstain (Carey)

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
2. The other participant choses drink 1 or drink 2.
3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
4. No player is immune to poison.
Votes: 2 for (Carey, Fiery), 2 against (Spikey, Snarky)

Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Votes: 3 for (Spikey, Fiery, Carey), 0 against
Motion passed, rule amended

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add the following new rule:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.
Votes: 1 for (Carey), 1 against (Snarky)

Motion #69 Snarky's motion to establish time limits.
Motion to impose a maximum time period for any responses or turns during dueling. If any player takes more than 48 hours between turns, they forfeit the duel. If a judge is taking too long, the players may request a new judge. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed, §023 amended accordingly

Motion #70 Fiery's motion to honor titles
Motion to introduce honorable titles, by adding the following to rule §025:
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.

and to make the titles of Arbiter and Grand High Poobah of the Nomic honorable.
Votes: 1 for (Spikey), 1 against (Snarky)


Active motions:
Spoiler:
Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
Votes: 1 for (Snarky), 1 against (Spikey), 1 abstain (Carey)

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method.
Votes: 2 for (Carey, Fiery), 2 against (Spikey, Snarky)

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add a rule about tournaments and to propose a tournament.
Votes: 1 for (Carey), 1 against (Snarky)

Motion #70 Fiery's motion to honor titles
Motion to introduce honorable titles.
Votes: 1 for (Spikey), 1 against (Snarky)
Last edited by Snark on Fri Mar 30, 2012 3:17 pm UTC, edited 3 times in total.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Snark
 
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Joined: Mon Feb 27, 2012 3:22 pm UTC
Location: Washington D.C.

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