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Alky wrote:It sounds like you need to watch Battlestar more, where they don't actually go very fast.
If you ask me, the main problem is ship design. Why do fighters designed to fight in space need to face their enemy?
I want to be!Steroid wrote:Don't want to be.bigglesworth wrote:If your economic reality is a choice, then why are you not as rich as Bill Gates?
Alky wrote:It sounds like you need to watch Battlestar more, where they don't actually go very fast.
If you ask me, the main problem is ship design. Why do fighters designed to fight in space need to face their enemy?
Alky wrote:It sounds like you need to watch Battlestar more, where they don't actually go very fast.
If you ask me, the main problem is ship design. Why do fighters designed to fight in space need to face their enemy?
Pesto wrote:Why would they need to face the direction they're going?
Pesto wrote:Alky wrote:It sounds like you need to watch Battlestar more, where they don't actually go very fast.
If you ask me, the main problem is ship design. Why do fighters designed to fight in space need to face their enemy?
Why would they need to face the direction they're going?
skeptical scientist wrote:Same reason fighters in atmosphere need to face their enemy - so the pilot can see what he's shooting at.
Of course some of the older shows like star trek are really bad about making space (and space combat) more-or-less two dimensional, but some of the newer ones are really pretty good about that.
The biggest problem with ship design in sci-fi is that ships which are never going to enter an atmosphere are quite obviously designed to be aerodynamic and/or generate lift in an atmosphere. This, of course, has a lot to do with the fact that aerodynamic winged ships look cool.
skeptical scientist wrote:Of course some of the older shows like star trek are really bad about making space (and space combat) more-or-less two dimensional, but some of the newer ones are really pretty good about that.
nilkemorya wrote:I like what I'm hearing so far, but to address the "They don't actually go fast" Even if they aren't going fast there are bits of interplanetary debris that would be going that fast. Hmmm...I guess those could actually cripple a viper, but I've seen them fly through nebulae and such. As for the not throwing it back much, calculate the momentum of a bullet going at .7c.It's nifty lots. Keep up the good ideas though.
Jesster wrote:The same reason that when I fire a rocket launcher I'm not immediately thrown back sixteen feet. Recoil dampeners are already around, I imagine by that time they will have become so advanced that this will not be a problem.
yy2bggggs wrote:skeptical scientist wrote:Of course some of the older shows like star trek are really bad about making space (and space combat) more-or-less two dimensional, but some of the newer ones are really pretty good about that.
Because in Gallactica, they don't fly ships in place, but planes (they bank when they turn, etc). In Star Trek, they are cars (pretty much at eye level, face up, full stop, etc).
Solt wrote: Dogfights are also a thing of the past, with todays super long range radar and self guided missiles,
nilkemorya wrote:I like what I'm hearing so far, but to address the "They don't actually go fast" Even if they aren't going fast there are bits of interplanetary debris that would be going that fast. Hmmm...I guess those could actually cripple a viper, but I've seen them fly through nebulae and such. As for the not throwing it back much, calculate the momentum of a bullet going at .7c.It's nifty lots. Keep up the good ideas though.
Solt wrote:In Star Trek's defense (and indeed, I do feel as though I must defend Star Trek), they do realize aerodynamics are not necessary in space. Case in point: the Borg Cube.
skeptical scientist wrote:Of course some of the older shows like star trek are really bad about making space (and space combat) more-or-less two dimensional, but some of the newer ones are really pretty good about that.
The biggest problem with ship design in sci-fi is that ships which are never going to enter an atmosphere are quite obviously designed to be aerodynamic and/or generate lift in an atmosphere. This, of course, has a lot to do with the fact that aerodynamic winged ships look cool.
hobbesmaster wrote:As a general principle, its probably a good idea to have your starships designed so that they have some way of landing non-catastrophically in case of an emergency.
ToLazyToThink wrote:hobbesmaster wrote:As a general principle, its probably a good idea to have your starships designed so that they have some way of landing non-catastrophically in case of an emergency.
I doubt that.
Surviving a landing in a gravity well is going to require all kinds of structural demands that will do you no good while in space. Those resources would probably be better spent beefing up your ship so you never have a need for an emergency landing in the first place.
ToLazyToThink wrote:hobbesmaster wrote:As a general principle, its probably a good idea to have your starships designed so that they have some way of landing non-catastrophically in case of an emergency.
I doubt that.
Surviving a landing in a gravity well is going to require all kinds of structural demands that will do you no good while in space. Those resources would probably be better spent beefing up your ship so you never have a need for an emergency landing in the first place.
zenten wrote:ToLazyToThink wrote:hobbesmaster wrote:As a general principle, its probably a good idea to have your starships designed so that they have some way of landing non-catastrophically in case of an emergency.
I doubt that.
Surviving a landing in a gravity well is going to require all kinds of structural demands that will do you no good while in space. Those resources would probably be better spent beefing up your ship so you never have a need for an emergency landing in the first place.
How can you ensure you'll never need one?
Daniel wrote:Of course, the bullets of the future will likely be fired at much faster speeds, but I decided to use real life bullets as an example. It is fairly easy to use the same methods to show that faster bullets will still have little real effect.
ToLazyToThink wrote:zenten wrote:ToLazyToThink wrote:hobbesmaster wrote:As a general principle, its probably a good idea to have your starships designed so that they have some way of landing non-catastrophically in case of an emergency.
I doubt that.
Surviving a landing in a gravity well is going to require all kinds of structural demands that will do you no good while in space. Those resources would probably be better spent beefing up your ship so you never have a need for an emergency landing in the first place.
How can you ensure you'll never need one?
Well, you can't ensure never.
But you can't always be sure there's a viable planet to crash on (or that it will be in range when disaster strikes). So you're probably better off spending the resources on more redundancy, defenses, weapons, emergency life support, etc.
skeptical scientist wrote:Jesster wrote:The same reason that when I fire a rocket launcher I'm not immediately thrown back sixteen feet. Recoil dampeners are already around, I imagine by that time they will have become so advanced that this will not be a problem.
Recoil dampeners don't remove the force of recoil, they just spread it out over a longer period of time. You still have conservation of momentum to contend with.
OneLess wrote:Iiiiiickk...I hate when people say that. They've been saying it since the advent of air-to-air missiles, and I haven't seen it prove true yet (although I admit that I'm fairly ignorant of recent air-to-air conflicts). I'm not saying it isn't or won't be true, but it seems akin to people always predicting that we'll have flying cars in 50 years.
ToLazyToThink wrote:hobbesmaster wrote:As a general principle, its probably a good idea to have your starships designed so that they have some way of landing non-catastrophically in case of an emergency.
I doubt that.
Surviving a landing in a gravity well is going to require all kinds of structural demands that will do you no good while in space. Those resources would probably be better spent beefing up your ship so you never have a need for an emergency landing in the first place.
Solt wrote:skeptical scientist wrote:Recoil dampeners don't remove the force of recoil, they just spread it out over a longer period of time. You still have conservation of momentum to contend with.
Easy to fix- just dissipate the energy. If you have kinetic energy of some form in some part of your system, it's easy enough to dissipate it through friction or possibly even generate electricity from it.
evilbeanfiend wrote:conservation of momentum is not usually that much of a problem for firing weapons as usually the projectile has much less mass than the craft firing it
Solt wrote:Well if you live in the US you better hope it's true because that's the premise that the current generation of air-superiority fighters (F-22) is built on. Our assurance of airspace superiority is based on the ability of 2 or 3 F-22s to wipe the floor with 10-20 opposition Soviet or Chinese fighters.
Solt wrote:That would be very difficult to achieve if we had to enter dogfights on a regular basis. But admittedly, the USAF hasn't engaged in battle against a viable air force since the Vietnam war so we don't know for sure.
Wikipedia wrote:In early 2006, after an exercise involving just eight F-22s in Nevada in Nov. 2005, Lieutenant Colonel Jim Hecker, commander of the 27th Fighter Squadron (FS) at Langley AFB, Virginia, commented "We killed 33 F-15Cs and didn't suffer a single loss. They didn't see us at all." [...] In June 2006 during Exercise Northern Edge (Alaska's largest joint military training exercise), the F-22A achieved a 144-to-zero kill-to-loss ratio against F-15s, F-16s and F/A-18s simulating MiG-29 'Fulcrums', Su-30 'Flankers', and other current front line Russian aircraft, which outnumbered the F-22A 5 to 1 at times. The small F-22 force of 12 aircraft generated 49% of the total kills for the exercise, and operated with an unprecedented reliability rate of 97%. [...] The F-22 is extremely difficult to defeat during dogfighting. At Red Flag 2007, RAAF Squadron Leader Stephen Chappell, F-15 exchange pilot in the 65th Aggressor Squadron, commented that "The thing (F-22) denies your ability to put a weapons system on it, even when I can see it through the canopy. It's the most frustrated I've ever been."
Solt wrote:I refuse to believe that a starship that can accelerate to over a billion miles per second in less than a second can't withstand landing on a planet with a g of a few dozen m/s/s at the most.
ToLazyToThink wrote:Considering the energies these ships would have to throw around, I'm having a hard time imagining a case were your ship is damaged enough to necessitate a crash landing (as opposed to floating around as a cloud of atomic gases, making repairs, or waiting in space for rescue), but still intact enough to survive it.
hobbesmaster wrote:A large number of shuttle craft in the delta quadrant seem to meet similar fates, as well as runabouts based at DS9. Outside of star trek, the immediate example I can think of is starbuck's raptor in whatever that season 1 episode was. As a designer of fictional star ships, I'd say that its a concern that you'd probably want to take into account - it seems to happen with a good bit of frequency!
"unobtanium" is actually the rubber that Oakley use to make the rubbery bits on their sunglasses (the nose and ear bits for example.)
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