Nomic 16.0

For all your silly time-killing forum games.

Moderators: jestingrabbit, Moderators General, Prelates

Re: Nomic 16.0

Postby Snark » Fri Mar 30, 2012 9:34 pm UTC

I retract my motion to quicken Sabres at dawn and prevent an excessive number of PMs.


@Spikey
I make my choices for Sabres at dawn using random.org. There's no skill involved when someone plays against me.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Posts: 317
Joined: Mon Feb 27, 2012 3:22 pm UTC
Location: Washington D.C.

Re: Nomic 16.0

Postby careyhammer » Fri Mar 30, 2012 9:38 pm UTC

5 to Odin for signature
-4 to Odin for breaking rule 26
-2 to Froggy for failed motion, reverted back to 0
5 to Carey for charity
-5 to Snarky for charity
-16 to Carey for buying investment
2 to Carey for SotN

Honor:
5 Firey
5 Odin
5 Carey
5 Froggy

Investments:
6 Snarky
6 Fiery
4 Spiky
4 Odin
8 Carey

The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
Snark            Snarky    62    Double Down, 3 Investments
orangedragonfire Fiery     35    Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
Odilo            Odin      24    2 Investments, Honor
ahammel          Alex      18
careyhammer      Carey     17    Double Down, 4 Investments, Honor
Story Weaver     Spikey    16    2 Investments
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
frogman          Froggy     5    Honor
matt96           QQQVAR     4
t1mm01994        Tim        0
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White      Team Black
Snarky 1. e4    e5    Carey
Fiery  2. d3    Nf6   matt96
Snarky 3. Nc3   Bb4   Odin
Fiery  4. a3    Bxc3+ Carey
Snarky 5. bxc3  c5    Odin
Fiery  6. Nf3   Nc6   Carey
Snarky 7. Bg5   Qa5   Odin


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Tournaments:
Spoiler:
"Challenge of the Desert Blade", Organizer - Spikey, Method - Sabres at Dawn.
The winner of this tournament acquires the title of Blademaster.
Signups: Carey, Odin, Snarky, Spikey, ...


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
The arbiter may also force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010:
Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post. It is forbidden to vote on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 3 points, Y loses 2 point"
  7. If any player takes more than 48 hours between turns, they forfeit the duel.
  8. If a judge is taking too long, the players may request a new judge.
  9. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Dueling method: Mousetrap at Sunset
  1. The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
  2. In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
  3. Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
  4. Duelers may post as many different link paths as they like.
  5. Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
  6. Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
  7. Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
  8. After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
  9. After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Duelling method: Drinks at Dusk.
  1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
  2. The other participant choses drink 1 or drink 2.
  3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
  4. No player is immune to poison.

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled). Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person loses his/her honor, he/she also loses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not. Current honorable titles: Grand High Poobah of the Nomic, Arbiter

§026:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion.

§027:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.


All motions:
Spoiler:
Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
  7. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 3 for (Fiery, Carey, Spikey), 0 against
Motion passed, added to rule §011

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 3 for (Fiery, Snarky, Spikey), 1 against (Odin)
Motion passed and added to rules as §026

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 1 for (Snarky), 3 against (Spikey, Odin, froggy), 1 abstain (Carey)
Motion failed

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
2. The other participant choses drink 1 or drink 2.
3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
4. No player is immune to poison.
Votes: 3 for (Carey, Fiery, froggy), 2 against (Spikey, Snarky)
Motion passed, rule §023 amended.

Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Votes: 3 for (Spikey, Fiery, Carey), 0 against
Motion passed, rule amended

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add the following new rule:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.
Votes: 3 for (Carey, Odin, Snarky), 0 against, 1 abstain (froggy)
Motion passed and added to rules as §027

Motion #69 Snarky's motion to establish time limits.
Motion to impose a maximum time period for any responses or turns during dueling. If any player takes more than 48 hours between turns, they forfeit the duel. If a judge is taking too long, the players may request a new judge. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed, §023 amended accordingly

Motion #70 Fiery's motion to honor titles
Motion to introduce honorable titles, by adding the following to rule §025:
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.

and to make the titles of Arbiter and Grand High Poobah of the Nomic honorable.
Votes: 3 for (Spikey, Odin, froggy), 1 against (Snarky), 1 abstain (Carey)
Motion passes, §025 amended accordingly.

Motion #71 Carey's motion to introduce Thread Necromancy
Motion to introduce a new dueling method, Midnight Thread Necromancy.
Dueling Method: Midnight Thread Necromancy
  1. The judge begins the duel by writing in bold italics Let the duel begin!
  2. Every post made by a duel participant scores a number of minutes2 equal to the square of the number of minutes since the last post. (Note that using the square of the time ensures that post spamming is not an effective strategy)
  3. Any double post or pointless post by a participant results in disqualification, and the other participant is the winner.
  4. A pointless post is defined to be any post that does not make an action defined in the rules or contribute meaningfully to the thread conversation. (Yes, this is intentionally vague.)
  5. Post pointlessness is determined by the judge, whose decision is final.
  6. The first participant to score 3600 minutes2 is the winner
Votes: 1 for (Snarky), 1 against (Odin)

Motion #72 Snarky's motion to add an epic dueling method involving Wikipedia
Motion to introduce a new dueling method, which shall be added to the dueling rule if this motion is accepted.
Dueling method: Mousetrap at Sunset
  1. The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
  2. In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
  3. Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
  4. Duelers may post as many different link paths as they like.
  5. Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
  6. Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
  7. Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
  8. After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
  9. After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Votes: 3 for (Carey, Odin, froggy), 0 against
Motion passed, rule §023 amended.

Motion #73 Froggy's motion to put links in the State of the Nomic post
Motion to introduce links into the list of active motions in the State of the Nomic post.
In a State of the Nomic posts, weblinks shall be included with each motion listed under "Active motions" that shall direct to the post that originally describes that motion.
Votes: 0 for, 3 against (Carey, Snarky, Odin)
Motion Failed.

Motion #74 Snarky's motion to prevent SotN's from not representing the true SotN
Motion to disallow players from posting "In Progress" State of the Nomics in an effort to guarantee their ability to post one whether or not they're the fastest to complete it. Players must believe, to the best of their knowledge, that a State of the Nomic is correct in its entirety before posting it.
Votes: 0 for, 1 against (Carey) Motion retracted.

Motion #75 Snarky's motion to quicken Sabres at dawn and prevent an excessive number of PMs.
Votes 0 for, 1 against (Spiky) Motion retracted.


Active motions:
Spoiler:
Motion #71 Carey's motion to introduce Thread Necromancy
Motion to introduce a new dueling method, Midnight Thread Necromancy.
Votes: 1 for (Snarky) for, 1 against (Odin)
Last edited by careyhammer on Sat Mar 31, 2012 12:11 am UTC, edited 9 times in total.
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Re: Nomic 16.0

Postby frogman » Fri Mar 30, 2012 9:49 pm UTC

Froggy wants to compete in the tournament.
yeah yeah yeah
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Re: Nomic 16.0

Postby Snark » Fri Mar 30, 2012 9:59 pm UTC

I make a motion to prevent any motion from taking away or adding to any player's points. For the purposes of voting, this motion will be referred to as Snarky's motion to prevent thievery and counterfeiting.

We already have a motion stating the motions can't directly benefit those who vote for them, but we don't have any motion like the one I just proposed.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Fri Mar 30, 2012 10:31 pm UTC

I cast my vote in favor of Snarky's motion to prevent thievery and counterfeiting. (Now 1 for, 0 against)
I guess that Fiery will post next.
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Re: Nomic 16.0

Postby t1mm01994 » Fri Mar 30, 2012 11:02 pm UTC

I cast my vote in favor of Snarky's motion to prevent thievery and counterfeiting. (Now 2 for, 0 against)
I cast my vote against carey's motion to introduce Thread Necromancy. (now 0 for, 2 against)
I make a motion to give new players of Nomic 5 points after their 3rd on-topic post; any player with >15 points may judge when 3 posts are made. For the purpose of voting, this motion will be referred to as Tim's motion to suck new players in.

I will soon join one of the chess teams... Just haven't got a look at the board yet to decide which.
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Re: Nomic 16.0

Postby careyhammer » Fri Mar 30, 2012 11:20 pm UTC

That's 1 for and 2 against Thread Necromancy. 2 point penalty.

Why do you guys not like Thread Necromancy? With my amended rules I think it would be a fun duel.

Tim, I'll give you 2 points to change your vote.

I recommend Team Black. We're totally kicking butt!

I cast my vote in favor of Tim's motion to suck new players in. (Now 1 for, 0 against)
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Re: Nomic 16.0

Postby Odilo » Fri Mar 30, 2012 11:56 pm UTC

@Carey: Could you add five points to my score for having a link in my signature? Thanks. Also, it was me who voted against your motion to introduce Thread Necromancy, not Spikey, but I'd change my vote for two points.

I cast my vote in favor of Tim's motion to suck new players in. (Now 2 for, 0 against)
Will old players who have already made three posts be given points?

I cast my vote in favor of Snarky's motion to prevent thievery and counterfeiting. (Now 3 for, 0 against) Motion passed. Snarky awarded 8 points.
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2. Patzer - Traitor
3. Rupert Murdoch - cancelled Firefly
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Re: Nomic 16.0

Postby Snark » Fri Mar 30, 2012 11:58 pm UTC

I saw that edit Odilo. Nice save.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby Snark » Sat Mar 31, 2012 12:06 am UTC

I cast my vote against Tim's motion to suck new players in (Now 2 for, 1 against)

-2 points to Tim for an incorrect vote summary
Tim reverted to zero points from negative 2 points
+8 points to Snarky for his motion to prevent thievery and counterfeiting passing

The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
Snark            Snarky    70    Double Down, 3 Investments
orangedragonfire Fiery     35    Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
Odilo            Odin      24    2 Investments, Honor
ahammel          Alex      18
careyhammer      Carey     17    Double Down, 4 Investments, Honor
Story Weaver     Spikey    16    2 Investments
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
frogman          Froggy     5    Honor
matt96           QQQVAR     4
t1mm01994        Tim        0
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White      Team Black
Snarky 1. e4    e5    Carey
Fiery  2. d3    Nf6   matt96
Snarky 3. Nc3   Bb4   Odin
Fiery  4. a3    Bxc3+ Carey
Snarky 5. bxc3  c5    Odin
Fiery  6. Nf3   Nc6   Carey
Snarky 7. Bg5   Qa5   Odin


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Tournaments:
Spoiler:
"Challenge of the Desert Blade", Organizer - Spikey, Method - Sabres at Dawn.
The winner of this tournament acquires the title of Blademaster.
Signups: Carey, Odin, Snarky, Spikey, Froggy ...


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
The arbiter may also force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010:
Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post. It is forbidden to vote on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it. Motions shall not take away from or add to any player's points.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 3 points, Y loses 2 point"
  7. If any player takes more than 48 hours between turns, they forfeit the duel.
  8. If a judge is taking too long, the players may request a new judge.
  9. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Dueling method: Mousetrap at Sunset
  1. The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
  2. In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
  3. Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
  4. Duelers may post as many different link paths as they like.
  5. Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
  6. Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
  7. Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
  8. After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
  9. After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Duelling method: Drinks at Dusk.
  1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
  2. The other participant choses drink 1 or drink 2.
  3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
  4. No player is immune to poison.

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled). Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person loses his/her honor, he/she also loses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not. Current honorable titles: Grand High Poobah of the Nomic, Arbiter

§026:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion.

§027:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.


All motions:
Spoiler:
Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
  7. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 3 for (Fiery, Carey, Spikey), 0 against
Motion passed, added to rule §011

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 3 for (Fiery, Snarky, Spikey), 1 against (Odin)
Motion passed and added to rules as §026

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 1 for (Snarky), 3 against (Spikey, Odin, froggy), 1 abstain (Carey)
Motion failed

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
2. The other participant choses drink 1 or drink 2.
3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
4. No player is immune to poison.
Votes: 3 for (Carey, Fiery, froggy), 2 against (Spikey, Snarky)
Motion passed, rule §023 amended.

Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Votes: 3 for (Spikey, Fiery, Carey), 0 against
Motion passed, rule amended

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add the following new rule:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.
Votes: 3 for (Carey, Odin, Snarky), 0 against, 1 abstain (froggy)
Motion passed and added to rules as §027

Motion #69 Snarky's motion to establish time limits.
Motion to impose a maximum time period for any responses or turns during dueling. If any player takes more than 48 hours between turns, they forfeit the duel. If a judge is taking too long, the players may request a new judge. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed, §023 amended accordingly

Motion #70 Fiery's motion to honor titles
Motion to introduce honorable titles, by adding the following to rule §025:
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.

and to make the titles of Arbiter and Grand High Poobah of the Nomic honorable.
Votes: 3 for (Spikey, Odin, froggy), 1 against (Snarky), 1 abstain (Carey)
Motion passes, §025 amended accordingly.

Motion #71 Carey's motion to introduce Thread Necromancy
Motion to introduce a new dueling method, Midnight Thread Necromancy.
Dueling Method: Midnight Thread Necromancy
  1. The judge begins the duel by writing in bold italics Let the duel begin!
  2. Every post made by a duel participant scores a number of minutes2 equal to the square of the number of minutes since the last post. (Note that using the square of the time ensures that post spamming is not an effective strategy)
  3. Any double post or pointless post by a participant results in disqualification, and the other participant is the winner.
  4. A pointless post is defined to be any post that does not make an action defined in the rules or contribute meaningfully to the thread conversation. (Yes, this is intentionally vague.)
  5. Post pointlessness is determined by the judge, whose decision is final.
  6. The first participant to score 3600 minutes2 is the winner
Votes: 1 for (Snarky), 2 against (Odin, Tim)

Motion #72 Snarky's motion to add an epic dueling method involving Wikipedia
Motion to introduce a new dueling method, which shall be added to the dueling rule if this motion is accepted.
Dueling method: Mousetrap at Sunset
  1. The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
  2. In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
  3. Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
  4. Duelers may post as many different link paths as they like.
  5. Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
  6. Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
  7. Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
  8. After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
  9. After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Votes: 3 for (Carey, Odin, froggy), 0 against
Motion passed, rule §023 amended.

Motion #73 Froggy's motion to put links in the State of the Nomic post
Motion to introduce links into the list of active motions in the State of the Nomic post.
In a State of the Nomic posts, weblinks shall be included with each motion listed under "Active motions" that shall direct to the post that originally describes that motion.
Votes: 0 for, 3 against (Carey, Snarky, Odin)
Motion Failed.

Motion #74 Snarky's motion to prevent SotN's from not representing the true SotN
Motion to disallow players from posting "In Progress" State of the Nomics in an effort to guarantee their ability to post one whether or not they're the fastest to complete it. Players must believe, to the best of their knowledge, that a State of the Nomic is correct in its entirety before posting it.
Votes: 0 for, 1 against (Carey) Motion retracted.

Motion #75 Snarky's motion to quicken Sabres at dawn and prevent an excessive number of PMs.
Votes 0 for, 1 against (Spiky) Motion retracted.

Motion #76 Snarky's motion to prevent thievery and counterfeiting.
Motion to prevent any motion from taking away or adding to any player's points.
Votes: 3 for (Carey, Tim, Odin), 0 against
Motion passed, and §013 amended

Motion #77 Tim's motion to suck new players in
Motion to give new players of Nomic 5 points after their 3rd on-topic post; any player with >15 points may judge when 3 posts are made.
Votes: 2 for (Carey, Odin), 1 against (Snarky)


Active motions:
Spoiler:
Motion #71 Carey's motion to introduce Thread Necromancy
Motion to introduce a new dueling method, Midnight Thread Necromancy.
Votes: 1 for (Snarky) for, 2 against (Spikey, Tim)

Motion #77 Tim's motion to suck new players in
Motion to give new players of Nomic 5 points after their 3rd on-topic post; any player with >15 points may judge when 3 posts are made.
Votes: 2 for (Carey, Odin), 1 against (Snarky)
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby Snark » Sat Mar 31, 2012 12:20 am UTC

I make a motion to add a new rule stating "Players are not allowed to post excessive content-less posts for any reason". The arbiter will be the sole authority on whether a person has broken this rule. The consequence of breaking this rule will be a point penalty (of any prescribed amount of points) or ejection from the game, whichever seems more fitting in the eyes of the arbiter. For the purposes of voting, this motion will be referred to as Snarky's motion to prevent post spamming.

This motion is necessary or otherwise I could post a ton of posts and keep getting paid for investments (and honor if I had it) at the beginning of each new forum page. I could do this when no one else was online and have enough points to buy Winner status before anyone logged on and saw what was happening.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Sat Mar 31, 2012 12:20 am UTC

@Odin, done. Sorry about that.

The way I read that motion, the third post would have to be after the motion is passed into the rules, but I am not the arbiter.

Snarky, I like your motion, but you have so many points. I will need to be bribed to vote for it.

I abstain from voting on Snarky's motion to prevent post spamming. (Now 0 for, 0 against, 1 abstain)
Charity: Give 2 of my points to Odin.

Snarky parries, Odin strikes, Snarky scores a hit!
Snarky has won a duel against Odin. Snarky gains 3 points, Odin loses 2 points.
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Re: Nomic 16.0

Postby Odilo » Sat Mar 31, 2012 12:31 am UTC

I change my vote on Carey's motion to introduce Thread Necromancy.
I cast my vote in favor of Carey's motion to introduce Thread Necromancy (Now 2 for, 1 against)
Odilo's List of Hatred:
1. Orangedragonfire - Cat-killer
2. Patzer - Traitor
3. Rupert Murdoch - cancelled Firefly
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Re: Nomic 16.0

Postby Snark » Sat Mar 31, 2012 1:12 am UTC

I change my vote on Carey's motion to introduce Thread Necromancy.
I cast my vote against Carey's motion to introduce Thread Necromancy (Now 1 for, 2 against)

@Carey
Your bribe is that I'll vote for your open motion.
And if this motion doesn't get passed, someone may take advantage of it and win this game in a very unfun way.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby careyhammer » Sat Mar 31, 2012 1:25 am UTC

Ok, :oops:
I cast my vote in favor of Snarky's motion to prevent post spamming. (Now 1 for, 0 against, 0 abstain)
I guess that Feiry will post next.
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Re: Nomic 16.0

Postby Snark » Sat Mar 31, 2012 2:16 am UTC

I change my vote on Carey's motion to introduce Thread Necromancy.
I cast my vote in favor of Carey's motion to introduce Thread Necromancy (Now 2 for, 1 against)
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby orangedragonfire » Sat Mar 31, 2012 2:47 am UTC

(ahhh... so much happened...)

I cast my vote in favor of Carey's motion to introduce Thread Necromancy. (Now 3 for, 1 against) Motion passed, Carey awarded 8 points
I cast my vote in favor of Tim's motion to suck new players in. (Now 3 for, 1 against) Motion passed, Tim awarded 4 points
I cast my vote in favor of Snarky's motion to prevent post spamming. (Now 2 for, 0 against)


careyhammer wrote:I request clarification on rules 5 and 19. They contradict.

As arbiter, I declare that the following shall be added to rule §005 to resolve this:
At any time each player can only have one active motion, unless they have gained permission to do so by some means stated in the rules. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.


frogman wrote:I cast my vote against Fiery's motion to add another title to the game(now 1 for, 3 against, 1 abstain) Motion fails, Fiery loses 4 points.

Welcome to the game :)
Unfortunately, you made a mistake here: As I have both Double Down and Honor, I loose 8 points, not 4. You'll have to be penalized 4 points for breaking rule §003.

Regarding chess: Patzer made a move for black before Odin, but was apparently ignored. I'm not sure what the protocol here is, but I think Patzer's move is the one that counts.
White: Be3


Fiery wants to compete in the tournament.


I make a motion to replace motions with cheesecakes. This shall be done by adding the following rule:
Players are forbidden from using the word *motion*. Instead, they shall use the word cheesecake. This includes the State of the Nomic Post. Any rules containing the word *motion* shall be changed accordingly. The only exception to this rule are instances within this rule where the word *motion* is written with stars on both sides. (this is necessary to tell people which word they aren't allowed to use.)

For the purposes of voting, this shall be referred to as Fiery's motion to make cheesecakes.


I make a motion to amend rule §002 in the following way:
The part saying "For the purposes of voting" shall be removed.
For the purposes of voting, this shall be referred to as Fiery's motion to recognized that motions don't have names just for voting.



/edit: Board
Last edited by orangedragonfire on Sat Mar 31, 2012 2:49 am UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby orangedragonfire » Sat Mar 31, 2012 2:48 am UTC

(penalized Fiery 4 points as rest of what should have been penalized for failed motion)
(awarded Fiery 2 points for State of the Nomic Post)
(penalized Froggy 4 points for breaking rule §003)
(awarded Carey 8 points for passing a motion)
(awarded Tim 4 points for passing a motion)


The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
Snark            Snarky    70    Double Down, 3 Investments
orangedragonfire Fiery     33    Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
careyhammer      Carey     25    Double Down, 4 Investments, Honor
Odilo            Odin      24    2 Investments, Honor
ahammel          Alex      18
Story Weaver     Spikey    16    2 Investments
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
matt96           QQQVAR     4
t1mm01994        Tim        4
frogman          Froggy     1    Honor
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White      Team Black
Snarky 1. e4    e5    Carey
Fiery  2. d3    Nf6   matt96
Snarky 3. Nc3   Bb4   Odin
Fiery  4. a3    Bxc3+ Carey
Snarky 5. bxc3  c5    Odin
Fiery  6. Nf3   Nc6   Carey
Snarky 7. Bg5   h6  Patzer
Fiery 8. Be3


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Tournaments:
Spoiler:
"Challenge of the Desert Blade", Organizer - Spikey, Method - Sabres at Dawn.
The winner of this tournament acquires the title of Blademaster.
Signups: Carey, Odin, Snarky, Spikey, Froggy, Fiery ...


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
The arbiter may also force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010:
Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
New players of Nomic are awarded 5 points after their 3rd on-topic post; any player with >15 points may judge when 3 posts are made.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post. It is forbidden to vote on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it. Motions shall not take away from or add to any player's points.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 3 points, Y loses 2 point"
  7. If any player takes more than 48 hours between turns, they forfeit the duel.
  8. If a judge is taking too long, the players may request a new judge.
  9. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Dueling method: Mousetrap at Sunset
  1. The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
  2. In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
  3. Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
  4. Duelers may post as many different link paths as they like.
  5. Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
  6. Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
  7. Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
  8. After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
  9. After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Duelling method: Drinks at Dusk.
  1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
  2. The other participant choses drink 1 or drink 2.
  3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
  4. No player is immune to poison.
Dueling Method: Midnight Thread Necromancy
  1. The judge begins the duel by writing in bold italics Let the duel begin!
  2. Every post made by a duel participant scores a number of minutes2 equal to the square of the number of minutes since the last post. (Note that using the square of the time ensures that post spamming is not an effective strategy)
  3. Any double post or pointless post by a participant results in disqualification, and the other participant is the winner.
  4. A pointless post is defined to be any post that does not make an action defined in the rules or contribute meaningfully to the thread conversation. (Yes, this is intentionally vague.)
  5. Post pointlessness is determined by the judge, whose decision is final.
  6. The first participant to score 3600 minutes2 is the winner

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled). Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person loses his/her honor, he/she also loses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not. Current honorable titles: Grand High Poobah of the Nomic, Arbiter

§026:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion.

§027:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.


All motions:
Spoiler:
Motion #31 Snarky's motion to establish a points system
Motion to establish the following points system. Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points

Votes: 3 for (Fiery, Spikey, Monty), 1 against (Yellow)
Motion passed. Added to §010.

Motion #32 Yellow's motion to avoid paradoxical motions
Motion to add the following rule: "If a motion which would cause a paradox is proposed, it will be ignored and the player proposing it will be fined for 5 points. If a rule is accepted and it causes a paradox (alone or with other rules already present), the rule (resp. the rules) will be ignored and all other mentions suspended while the players vote on what rules to keep. This pause in the game will remain active until either 2/3 of the players have voted or 3 days have passed."
Votes: 0 for, 3 against (Godwin, Alex, Snark)
Motion failed

Motion #33 JesseScottOwen's motion to introduce gambling
Motion to make the following rule. Players can make bets and wagers within the game, wagering points earned in the game.
Votes 3 for (Yellow, Alex, Snarky), 0 against
Motion passed, added as rule §017

Motion #34 Alex's motion to prevent secret diplomacy.
Motion to create a rule stating that any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread. Votes 2 for (Snarky, Godwin, Fiery), 0 against
Motion passed added as rule §018

Motion #35 Spikey's motion to reduce voting confusion.
Motion to create a rule stating that when you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"
Votes: 3 for (Fiery, Snarky, Monty), 1 against (Godwin)
Motion passed, §019 created.

Motion #36 Fierys motion to encourage voting
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on all active motions at that time.
Votes: 2 for (Snarky, Monty), 2 against (Godwin, Spikey)
Motion retracted.

Motion #37 Monty's motion to allow abstention
Motion to modify rule three to read as follows:
§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).
A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."
The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 2 points."
Votes: 3 for (Snarky, Godwin, Fiery), 0 against
Motion passed. §003 amended accordingly.

Motion #38 Snark's motion to establish rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.

Votes: 0 for, 1 against (Monty)
Motion retracted

Motion #39 Monty's motion to allow more trivial point gain.
Motion to double all current point awards, excepting the points awarded for having the link in your signature. For example having a motion passed will result in 4 points as opposed to 2.
Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, rules amended accordingly

Motion #40 Snark's motion to establish improved rules for gambling
Motion to expand upon §017. Snarky would like it to say:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.

Votes: 4 for (Spikey, Carey, Osrich, QQQVAR), 0 against
Motion passed, §017 amended accordingly.

Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
  7. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 3 for (Fiery, Carey, Spikey), 0 against
Motion passed, added to rule §011

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 3 for (Fiery, Snarky, Spikey), 1 against (Odin)
Motion passed and added to rules as §026

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 1 for (Snarky), 3 against (Spikey, Odin, froggy), 1 abstain (Carey)
Motion failed

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
2. The other participant choses drink 1 or drink 2.
3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
4. No player is immune to poison.
Votes: 3 for (Carey, Fiery, froggy), 2 against (Spikey, Snarky)
Motion passed, rule §023 amended.

Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Votes: 3 for (Spikey, Fiery, Carey), 0 against
Motion passed, rule amended

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add the following new rule:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.
Votes: 3 for (Carey, Odin, Snarky), 0 against, 1 abstain (froggy)
Motion passed and added to rules as §027


Motion #69 Snarky's motion to establish time limits.
Motion to impose a maximum time period for any responses or turns during dueling. If any player takes more than 48 hours between turns, they forfeit the duel. If a judge is taking too long, the players may request a new judge. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed, §023 amended accordingly

Motion #70 Fiery's motion to honor titles
Motion to introduce honorable titles, by adding the following to rule §025:
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.

and to make the titles of Arbiter and Grand High Poobah of the Nomic honorable.
Votes: 3 for (Spikey, Odin, froggy), 1 against (Snarky), 1 abstain (Carey)
Motion passes, §025 amended accordingly.

Motion #71 Carey's motion to introduce Thread Necromancy
Motion to introduce a new dueling method, Midnight Thread Necromancy.
Dueling Method: Midnight Thread Necromancy
  1. The judge begins the duel by writing in bold italics Let the duel begin!
  2. Every post made by a duel participant scores a number of minutes2 equal to the square of the number of minutes since the last post. (Note that using the square of the time ensures that post spamming is not an effective strategy)
  3. Any double post or pointless post by a participant results in disqualification, and the other participant is the winner.
  4. A pointless post is defined to be any post that does not make an action defined in the rules or contribute meaningfully to the thread conversation. (Yes, this is intentionally vague.)
  5. Post pointlessness is determined by the judge, whose decision is final.
  6. The first participant to score 3600 minutes2 is the winner
Votes: 1 for (Odin, Snarky, Fiery), 2 against (Tim)
Motion passed, added to rule §023

Motion #72 Snarky's motion to add an epic dueling method involving Wikipedia
Motion to introduce a new dueling method, which shall be added to the dueling rule if this motion is accepted.
Dueling method: Mousetrap at Sunset
  1. The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
  2. In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
  3. Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
  4. Duelers may post as many different link paths as they like.
  5. Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
  6. Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
  7. Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
  8. After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
  9. After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Votes: 3 for (Carey, Odin, froggy), 0 against
Motion passed, rule §023 amended.

Motion #73 Froggy's motion to put links in the State of the Nomic post
Motion to introduce links into the list of active motions in the State of the Nomic post.
In a State of the Nomic posts, weblinks shall be included with each motion listed under "Active motions" that shall direct to the post that originally describes that motion.
Votes: 0 for, 3 against (Carey, Snarky, Odin)
Motion Failed.

Motion #74 Snarky's motion to prevent SotN's from not representing the true SotN
Motion to disallow players from posting "In Progress" State of the Nomics in an effort to guarantee their ability to post one whether or not they're the fastest to complete it. Players must believe, to the best of their knowledge, that a State of the Nomic is correct in its entirety before posting it.
Votes: 0 for, 1 against (Carey) Motion retracted.

Motion #75 Snarky's motion to quicken Sabres at dawn and prevent an excessive number of PMs.
Votes 0 for, 1 against (Spiky) Motion retracted.

Motion #76 Snarky's motion to prevent thievery and counterfeiting.
Motion to prevent any motion from taking away or adding to any player's points.
Votes: 3 for (Carey, Tim, Odin), 0 against
Motion passed, and §013 amended

Motion #77 Tim's motion to suck new players in
Motion to give new players of Nomic 5 points after their 3rd on-topic post; any player with >15 points may judge when 3 posts are made.
Votes: 3 for (Carey, Odin, Fiery), 1 against (Snarky)
Motion passed, §010 amended accordingly

Motion #78 Snarky's motion to prevent post spamming
Motion to add a new rule stating "Players are not allowed to post excessive content-less posts for any reason". The arbiter will be the sole authority on whether a person has broken this rule. The consequence of breaking this rule will be a point penalty (of any prescribed amount of points) or ejection from the game, whichever seems more fitting in the eyes of the arbiter.
Votes: 2 for (Carey, Fiery), 0 against

Motion #79 Fiery's motion to make cheesecakes
Motion to replace motions with cheesecakes. This shall be done by adding the following rule:
Players are forbidden from using the word *motion*. Instead, they shall use the word cheesecake. This includes the State of the Nomic Post. Any rules containing the word *motion* shall be changed accordingly. The only exception to this rule are instances within this rule where the word *motion* is written with stars on both sides. (this is necessary to tell people which word they aren't allowed to use.)

Votes: 0 for, 0 against

Motion #80 Fiery's motion to recognized that motions don't have names just for voting
Motion to amend rule §002 in the following way:
The part saying "For the purposes of voting" shall be removed.
Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #78 Snarky's motion to prevent post spamming
Motion to add a new rule preventing players from posting excessive content-less posts.
Votes: 2 for (Carey, Fiery), 0 against

Motion #79 Fiery's motion to make cheesecakes
Motion to replace the word motion with cheesecake.
Votes: 0 for, 0 against

Motion #80 Fiery's motion to recognized that motions don't have names just for voting
Motion to remove "For the purposes of voting" from rule §002.
Votes: 0 for, 0 against
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Re: Nomic 16.0

Postby careyhammer » Sat Mar 31, 2012 3:09 am UTC

Looks like Patzer tried to join, but had to wait for a mod to approve his first post, so his post showed up only much later. So we had no idea he was even here.

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Re: Nomic 16.0

Postby careyhammer » Sat Mar 31, 2012 3:24 am UTC

I cast my vote against Fiery's motion to make cheesecakes. (now 0 for, 1 against)
I cast my vote against Fiery's motion to recognized that motions don't have names just for voting. (now 0 for, 1 against)

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Re: Nomic 16.0

Postby careyhammer » Sat Mar 31, 2012 3:31 am UTC

Black: Qa5
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Re: Nomic 16.0

Postby careyhammer » Sat Mar 31, 2012 3:34 am UTC

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Re: Nomic 16.0

Postby careyhammer » Sat Mar 31, 2012 4:29 am UTC

I make a motion to add the following rule:
No player may double post except for the Grand High Poobah of the Nomic. For purposes of voting this motion shall be referred to as Carey's motion to ban double posting.
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Re: Nomic 16.0

Postby Odilo » Sat Mar 31, 2012 5:00 am UTC

I cast my vote in favour of Carey's motion to ban double posting. (Now 1 for, 0 against)
I cast my vote in favour of Snarky's motion to prevent post spamming. (Now 3 for, 0 against) Motion passed. Snarky awarded 8 points.
I cast my vote against Fiery's motion to make cheesecakes. (Now 0 for, 2 against)
I abstain from voting on Fiery's motion to recognized that motions don't have names just for voting. (Now 0 for, 1 against, 1 abstain)

I make a motion to introduce lotteries.
1. There will be one lottery every day (a day being defined as midnight to midnight UTC).
2. Players may pay 5 points for a lottery ticket, and pick a number between 0 and 99. Limit three tickets per player per day.
3. No one is allowed to chose a number that has already been chosen that day.
4. The next day, the winning number will be revealed. It will be the first two digits of the Number of the day. For example, if the number of the day is 5471-4288-9473-8600, the winning number will be 54.
5. The player who chose the number closest to the winning number wins all the points spent on lottery tickets for that lottery. In the event of a tie, (For example, if numbers 52 and 56 were chosen) the points will be split between the two players.
For the purposes of voting this motion shall be referred to as Odin's motion to have daily lotteries.


I challenge Fiery to a duel by Mousetrap at Sunset.
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Re: Nomic 16.0

Postby careyhammer » Sat Mar 31, 2012 6:37 am UTC

Yeah, I like it!
I cast my vote in favor of Odin's motion to have daily lotteries. (now 1 for, 0 against)

Anyone want to try Midnight Thread Necromancy? Challenge me. Yes, I have insomnia and I sleep with my iPad.
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Re: Nomic 16.0

Postby Odilo » Sat Mar 31, 2012 8:54 am UTC

Buy: Double Down for 20 points.
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Re: Nomic 16.0

Postby patzer » Sat Mar 31, 2012 9:46 am UTC

this is confusing. I don't know quite what happened as my post seemingly took a while to clear. It seems my chess move was accepted, everything else - my votes are now out of date so I guess I'll post them again...
I cast my vote in favor of Odin's motion to have daily lotteries. (now 2 for, 0 against)
I cast my vote against Fiery's motion to make cheesecakes. (Now 0 for, 3 against) Motion fails, Fiery loses 8 points
I cast my vote against Carey's motion to ban double posting. (Now 1 for, 1 against)
I cast my vote in favour of Fiery's motion to recognized that motions don't have names just for voting. (now 1 for, 1 against, 1 abstain)
and now I'll repost the motion I made that went unnoticed because of the post not showing immediately.
I make a motion to reward the player who makes the first post on a new page with 1 point. For the purposes of voting, this will be referred to as INt€rN€t WaNd€r€R's motion to reward the first poster on a new page. (am I correct that per rule 002, usernames, not nicknames, are used for creating motions?)
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Re: Nomic 16.0

Postby orangedragonfire » Sat Mar 31, 2012 10:06 am UTC

I cast my vote in favor of Carey's motion to ban double posting. (2 for, 0 against)
I cast my vote in favor of Odin's motion to have daily lotteries. (2 for, 0 against)


I accept Odin's challenge to a duel by Mousetrap at Sunset and ask Carey to be judge.

I retract my motion to make cheesecakes.
I get why you don't like it. It's a silly idea. I just thought people like sillyness ^^

Anyway, what I don't get is what your problem with my other motion is. As far as I can see, there is no good reason to have the "For the purposes of voting" part.
“eow reckon killing folk may-did make them like eow, but it doth not. It just maketh folk dead.” - Original quote from A very Potter Musical, current interpretation from the 2013 Madness
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orangedragonfire
 
Posts: 9
Joined: Wed Sep 28, 2011 3:45 am UTC

Re: Nomic 16.0

Postby orangedragonfire » Sat Mar 31, 2012 10:26 am UTC

(awarded Snarky 8 points for passed motion)
(awarded Fiery 2 points for State of the Nomic post.)
(Charged Odin 20 points for Double Down perk)
(removed motions 31-40 due to character limit)


The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
Snark            Snarky    78    Double Down, 3 Investments
orangedragonfire Fiery     35    Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
careyhammer      Carey     25    Double Down, 4 Investments, Honor
ahammel          Alex      18
Story Weaver     Spikey    16    2 Investments
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
Odilo            Odin      4    Double Down, 2 Investments, Honor
matt96           QQQVAR     4
t1mm01994        Tim        4
frogman          Froggy     1    Honor
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White      Team Black
Snarky 1. e4    e5    Carey
Fiery  2. d3    Nf6   matt96
Snarky 3. Nc3   Bb4   Odin
Fiery  4. a3    Bxc3+ Carey
Snarky 5. bxc3  c5    Odin
Fiery  6. Nf3   Nc6   Carey
Snarky 7. Bg5   h6  Patzer
Fiery 8. Be3   Qa5  Carey


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Tournaments:
Spoiler:
"Challenge of the Desert Blade", Organizer - Spikey, Method - Sabres at Dawn.
The winner of this tournament acquires the title of Blademaster.
Signups: Carey, Odin, Snarky, Spikey, Froggy, Fiery ...


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
The arbiter may also force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010:
Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
New players of Nomic are awarded 5 points after their 3rd on-topic post; any player with >15 points may judge when 3 posts are made.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post. It is forbidden to vote on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it. Motions shall not take away from or add to any player's points.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 3 points, Y loses 2 point"
  7. If any player takes more than 48 hours between turns, they forfeit the duel.
  8. If a judge is taking too long, the players may request a new judge.
  9. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Dueling method: Mousetrap at Sunset
  1. The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
  2. In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
  3. Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
  4. Duelers may post as many different link paths as they like.
  5. Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
  6. Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
  7. Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
  8. After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
  9. After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Duelling method: Drinks at Dusk.
  1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
  2. The other participant choses drink 1 or drink 2.
  3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
  4. No player is immune to poison.
Dueling Method: Midnight Thread Necromancy
  1. The judge begins the duel by writing in bold italics Let the duel begin!
  2. Every post made by a duel participant scores a number of minutes2 equal to the square of the number of minutes since the last post. (Note that using the square of the time ensures that post spamming is not an effective strategy)
  3. Any double post or pointless post by a participant results in disqualification, and the other participant is the winner.
  4. A pointless post is defined to be any post that does not make an action defined in the rules or contribute meaningfully to the thread conversation. (Yes, this is intentionally vague.)
  5. Post pointlessness is determined by the judge, whose decision is final.
  6. The first participant to score 3600 minutes2 is the winner

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled). Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person loses his/her honor, he/she also loses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not. Current honorable titles: Grand High Poobah of the Nomic, Arbiter

§026:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion.

§027:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

§028
Players are not allowed to post excessive content-less posts for any reason. The arbiter will be the sole authority on whether a person has broken this rule. The consequence of breaking this rule will be a point penalty (of any prescribed amount of points) or ejection from the game, whichever seems more fitting in the eyes of the arbiter.


All motions:
Spoiler:
Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
  7. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 3 for (Fiery, Carey, Spikey), 0 against
Motion passed, added to rule §011

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 3 for (Fiery, Snarky, Spikey), 1 against (Odin)
Motion passed and added to rules as §026

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 1 for (Snarky), 3 against (Spikey, Odin, froggy), 1 abstain (Carey)
Motion failed

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
2. The other participant choses drink 1 or drink 2.
3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
4. No player is immune to poison.
Votes: 3 for (Carey, Fiery, froggy), 2 against (Spikey, Snarky)
Motion passed, rule §023 amended.

Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Votes: 3 for (Spikey, Fiery, Carey), 0 against
Motion passed, rule amended

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add the following new rule:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.
Votes: 3 for (Carey, Odin, Snarky), 0 against, 1 abstain (froggy)
Motion passed and added to rules as §027


Motion #69 Snarky's motion to establish time limits.
Motion to impose a maximum time period for any responses or turns during dueling. If any player takes more than 48 hours between turns, they forfeit the duel. If a judge is taking too long, the players may request a new judge. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed, §023 amended accordingly

Motion #70 Fiery's motion to honor titles
Motion to introduce honorable titles, by adding the following to rule §025:
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.

and to make the titles of Arbiter and Grand High Poobah of the Nomic honorable.
Votes: 3 for (Spikey, Odin, froggy), 1 against (Snarky), 1 abstain (Carey)
Motion passes, §025 amended accordingly.

Motion #71 Carey's motion to introduce Thread Necromancy
Motion to introduce a new dueling method, Midnight Thread Necromancy.
Dueling Method: Midnight Thread Necromancy
  1. The judge begins the duel by writing in bold italics Let the duel begin!
  2. Every post made by a duel participant scores a number of minutes2 equal to the square of the number of minutes since the last post. (Note that using the square of the time ensures that post spamming is not an effective strategy)
  3. Any double post or pointless post by a participant results in disqualification, and the other participant is the winner.
  4. A pointless post is defined to be any post that does not make an action defined in the rules or contribute meaningfully to the thread conversation. (Yes, this is intentionally vague.)
  5. Post pointlessness is determined by the judge, whose decision is final.
  6. The first participant to score 3600 minutes2 is the winner
Votes: 1 for (Odin, Snarky, Fiery), 2 against (Tim)
Motion passed, added to rule §023

Motion #72 Snarky's motion to add an epic dueling method involving Wikipedia
Motion to introduce a new dueling method, which shall be added to the dueling rule if this motion is accepted.
Dueling method: Mousetrap at Sunset
  1. The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
  2. In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
  3. Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
  4. Duelers may post as many different link paths as they like.
  5. Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
  6. Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
  7. Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
  8. After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
  9. After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Votes: 3 for (Carey, Odin, froggy), 0 against
Motion passed, rule §023 amended.

Motion #73 Froggy's motion to put links in the State of the Nomic post
Motion to introduce links into the list of active motions in the State of the Nomic post.
In a State of the Nomic posts, weblinks shall be included with each motion listed under "Active motions" that shall direct to the post that originally describes that motion.
Votes: 0 for, 3 against (Carey, Snarky, Odin)
Motion Failed.

Motion #74 Snarky's motion to prevent SotN's from not representing the true SotN
Motion to disallow players from posting "In Progress" State of the Nomics in an effort to guarantee their ability to post one whether or not they're the fastest to complete it. Players must believe, to the best of their knowledge, that a State of the Nomic is correct in its entirety before posting it.
Votes: 0 for, 1 against (Carey) Motion retracted.

Motion #75 Snarky's motion to quicken Sabres at dawn and prevent an excessive number of PMs.
Votes 0 for, 1 against (Spiky) Motion retracted.

Motion #76 Snarky's motion to prevent thievery and counterfeiting.
Motion to prevent any motion from taking away or adding to any player's points.
Votes: 3 for (Carey, Tim, Odin), 0 against
Motion passed, and §013 amended

Motion #77 Tim's motion to suck new players in
Motion to give new players of Nomic 5 points after their 3rd on-topic post; any player with >15 points may judge when 3 posts are made.
Votes: 3 for (Carey, Odin, Fiery), 1 against (Snarky)
Motion passed, §010 amended accordingly

Motion #78 Snarky's motion to prevent post spamming
Motion to add a new rule stating "Players are not allowed to post excessive content-less posts for any reason". The arbiter will be the sole authority on whether a person has broken this rule. The consequence of breaking this rule will be a point penalty (of any prescribed amount of points) or ejection from the game, whichever seems more fitting in the eyes of the arbiter.
Votes: 3 for (Carey, Fiery, Odin), 0 against
Motion passed, added as rule §028

Motion #79 Fiery's motion to make cheesecakes
Motion to replace motions with cheesecakes. This shall be done by adding the following rule:
Players are forbidden from using the word *motion*. Instead, they shall use the word cheesecake. This includes the State of the Nomic Post. Any rules containing the word *motion* shall be changed accordingly. The only exception to this rule are instances within this rule where the word *motion* is written with stars on both sides. (this is necessary to tell people which word they aren't allowed to use.)

Votes: 0 for, 2 against (Odin, Carey)
Motion retracted

Motion #80 Fiery's motion to recognized that motions don't have names just for voting
Motion to amend rule §002 in the following way:
The part saying "For the purposes of voting" shall be removed.
Votes: 0 for, 1 against (Carey), 1 abstain (Odin)

Motion #81 Carey's motion to ban double posting.
Motion to add the following rule:
No player may double post except for the Grand High Poobah of the Nomic.
Votes: 2 for (Odin, Fiery), 0 against

Motion #82 Odin's motion to have daily lotteries
Motion to introduce lotteries.
1. There will be one lottery every day (a day being defined as midnight to midnight UTC).
2. Players may pay 5 points for a lottery ticket, and pick a number between 0 and 99. Limit three tickets per player per day.
3. No one is allowed to chose a number that has already been chosen that day.
4. The next day, the winning number will be revealed. It will be the first two digits of the Number of the day. For example, if the number of the day is 5471-4288-9473-8600, the winning number will be 54.
5. The player who chose the number closest to the winning number wins all the points spent on lottery tickets for that lottery. In the event of a tie, (For example, if numbers 52 and 56 were chosen) the points will be split between the two players.
Votes: 2 for (Carey, Fiery)


Active motions:
Spoiler:
Motion #80 Fiery's motion to recognized that motions don't have names just for voting
Motion to remove "For the purposes of voting" from rule §002.
Votes: 0 for, 1 against (Carey), 1 abstain (Odin)

Motion #81 Carey's motion to ban double posting.
Motion to add the following rule: No player may double post except for the Grand High Poobah of the Nomic.
Votes: 2 for (Odin, Fiery), 0 against

Motion #82 Odin's motion to have daily lotteries
Motion to introduce lotteries.
Votes: 2 for (Carey, Fiery)
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Re: Nomic 16.0

Postby Story Weaver » Sat Mar 31, 2012 12:27 pm UTC

I cast my vote against Fiery's motion to recognized that motions don't have names just for voting. (Now 0 for, 2 against, 1 abstain).

I cast my vote in favour of Carey's motion to ban double posting. (Now 3 for, 0 against). Motion passed, Carey awarded 8 points.

I cast my vote against Odin's motion to have daily lotteries. (Now 2 for, 1 against)..

We now have 6 contenders for the tournament, we just need 2 more...

Actually, maybe you are right that Sabres at Dawn is just random, and in which case I apologize for arguing against Drinks at Dusk. Regardless of whether it is random, I propose the following motion which introduces a completely random variant of Sabres which is quicker to play for those of you who want this.

I make a motion to amend rule §023, and specifically the section on sabres at dawn. I want to replace the first point in this section with the following:
  1. There are N rounds in this method. The challenger must declare how many rounds there will be, using the following format: "...by Sabres at Dawn to N points". There is one exception to this format: To have a duel by Sabres at Dawn that is only to 1 point, the challenger must declare "...by Sabres at Dawn to first blood".

and the last rule in the section with:
  1. Once one participant has won N rounds, the duel is resolved, and they are the winner

For the purposes of voting, this motion shall be referred to as Spikey's motion to introduce quicker sabre duels.

If someone wants to make a motion to amend the current tournament to be to first blood, I wouldn't vote against it.

Also, if the offer still stands, I would like to claim on Carey's offer of a point to the first of me and Fiery to challenge the other to a duel. In any case, I am happy to duel a Nomican of honor such as Fiery. I would like to duel by one of the interesting new duelling methods that others have provided, but they all (barring Drinks at Dusk) require me to be ready to go the instant the judge says so. Since I am a little busy IRL, I don't think I can do those. As to Drinks at Dusk, I am now disposed towards it more favourably (and I like the Princess Bride feel to it!), but I feel it would be wrong of me to poison a friend! So...

I challenge Fiery to a duel by Sabres at Dawn.
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Re: Nomic 16.0

Postby orangedragonfire » Sat Mar 31, 2012 12:39 pm UTC

Story Weaver wrote:I challenge Fiery to a duel by Sabres at Dawn.

Yeah... well, I'm already in a duel with Odin, and you aren't allowed to challenge anyone already in a duel. Sorry about that. I'm going to have to penalize you 2 points for this.



Also, could someone tell me why they voted against my motion to recognized that motions don't have names just for voting? I'd really like to know.
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Re: Nomic 16.0

Postby Story Weaver » Sat Mar 31, 2012 1:04 pm UTC

orangedragonfire wrote:Yeah... well, I'm already in a duel with Odin, and you aren't allowed to challenge anyone already in a duel. Sorry about that. I'm going to have to penalize you 2 points for this.

You know, I really suck at this, don't I? :wink:

Fiery wrote:Also, could someone tell me why they voted against my motion to recognized that motions don't have names just for voting? I'd really like to know.

For myself, I quite like the grandiose nature of the phrase "for the purposes of voting, this motion shall be referred to as..."

I have created a Wiki for Nomic. Anyone can view the pages on it, and anyone with a (free) BitBucket account can edit. BitBucket is a site aimed at programmers sharing code, rather than general purpose wikis, but all the other free wikis I could find were ad-supported, whereas this genuinely is free. Just ignore the top bit of each page.

I have copied across all the rules from the most recent State of the Nomic post, but not the motions. Perhaps someone would like to make a motion (I already have one open) making this wiki the official source of the rules, and that people making State of the Nomic posts have to update the wiki?

The nice thing about having the rules in a wiki (other than making the SoTN posts shorter) is that I've been able to split out the longer rules into separate pages, which should make it easier to find what you are looking for.
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Re: Nomic 16.0

Postby careyhammer » Sat Mar 31, 2012 1:55 pm UTC

No real reason for me. Just trolling for bribes, and/or giving myself better opportunity to cast the winning vote and then do a SotN. Don't take it personally.

Nice wiki!
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Re: Nomic 16.0

Postby Snark » Sat Mar 31, 2012 2:13 pm UTC

I cast my vote against Fiery's motion to recognized that motions don't have names just for voting (Now 0 for, 3 against, 1 abstain) Motion fails. Fiery penalized 8 points.
Sorry Fiery but if it ain't broke, don't fix it.
I cast my vote against Odin's motion to have daily lotteries (Now 2 for, 2 against) because this will become a campout on the forums at midnight in order to pick the best number to block other people without getting blocked yourself. I do like the overall idea of a lottery, but perhaps something different would be better.
I cast my vote against Spikey's motion to introduce quicker sabre duels. (Now 0 for, 1 against) because it overly confuses a simple dueling method.

White: Bd2
Current board

I make a motion to raise the price of Winner of the Nomic to 500 points. For the purposes of voting, this motion will be referred to as Snarky's motion to keep this awesome game going longer.

I challenge Carey to a duel by Mousetrap at Sunset.

I'm not going to transfer the SotN to the wiki til other people do it or a motion is passed. It's too early in the morning to do something new.

(awarded Carey 8 points for his motion to ban double posting passing)
(penalized Spikey 2 points for challenging Fiery to a duel when he was already in one)
(penalized Fiery 8 points for his motion to recognized that motions don't have names just for voting failing)
(awarded Snarky 2 points for State of the Nomic post.)

The State of the Nomic:

Players:
Spoiler:
Code: Select all
Username         Nickname Points Notes
Snark            Snarky    80    Double Down, 3 Investments
careyhammer      Carey     33    Double Down, 4 Investments, Honor
orangedragonfire Fiery     27    Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
ahammel          Alex      18
Story Weaver     Spikey    14    2 Investments
shirosuzume      Suz       10
clockworkmonk    Monty     10
JesseScottOwen   Godwin     9
Odilo            Odin       4    Double Down, 2 Investments, Honor
matt96           QQQVAR     4
t1mm01994        Tim        4
frogman          Froggy     1    Honor
InternetWanderer Patzer     0
Giallo           Yellow     0
BcNexus          Rezo       0
ostrichguy       Osrich     0


Chess Game:
Spoiler:
Board
Note to fellow Nomicans: Follow the link, make your move, click url, and copy and paste the first link to update this url.

Turn history:
Code: Select all
Team White      Team Black
Snarky 1. e4    e5    Carey
Fiery  2. d3    Nf6   matt96
Snarky 3. Nc3   Bb4   Odin
Fiery  4. a3    Bxc3+ Carey
Snarky 5. bxc3  c5    Odin
Fiery  6. Nf3   Nc6   Carey
Snarky 7. Bg5   h6   Patzer
Fiery  8. Be3   Qa5  Carey
Snarky 9. Bd2


Current Wagers:
Spoiler:
Accepted Wagers
Spikey's Wager #1 - I wager 2 points that the XKCD comic tomorrow (Monday 26th) will contain someone wearing a hat. Accepted by Snarky.
Winner: Snarky.

Carey's Wager #1 - I wager 1 point that Spikey will win a duel against Fiery before Sunday, April 1 2012 23:59:59 UTC. Accepted by Fiery

Unaccepted Wagers
None


Tournaments:
Spoiler:
"Challenge of the Desert Blade", Organizer - Spikey, Method - Sabres at Dawn.
The winner of this tournament acquires the title of Blademaster.
Signups: Carey, Odin, Snarky, Spikey, Froggy, Fiery ...


Current Rules
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to promote ahammel to the cerimonial position of Grand High Poobah of the Nomic. For the purposes of voting, this motion shall be referred to as ahammel's motion to grant himself a meaningless title."

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of ahammel's motion to grant himself a meaningless title.". No player shall vote for his own motion, and no player may vote for or against a motion more than once (though they may change their vote).

A player may also abstain from a vote by saying "I abstain from voting on [motion-maker]'s motion to [motion summary]."

The player who makes the deciding vote on a motion must after his/her vote write "Motion [passed/denied or appropriate synonym]. [Player name/nickname] [awarded/penalized or appropriate synonym] [# of points] points." where the number of points is as specified in the rules. For example, one could write "I cast my vote in favor of Alex's motion to grant himself a meaningless title. Motion passed. Alex awarded 4 points."

§004:
If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, the next person to make a State of the Nomic post has to include any changes to the rules in their post.

§005:
At any time each player can only have one active motion. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.

§006:
Any player may at any point retract their active motion.

§007:
All players must pick a nickname. They are not allowed to vote or make motions until such time as they have chosen one. Nicknames cannot be more than six letters long. A nickname is officially chosen by writing "I pick the nickname [nickname]". Other players may cast votes against nicknames if they deem them inappropriate. Should a nickname receive three votes against, the player has to pick a new nickname.

§008:
One player will have the position of arbiter. Any other player may request clarification on any of the rules by posting "I request clarification on rule [rule number]...", followed by a brief description of the ambiguity. The arbiter will have the ability to amend the rule set to remove the ambiguity. The decisions of the arbiter may be overturned only by passing a motion to amend the rule set.
In the event that this motion passes an arbiter will be selected by the following procedure: any player may nominate any other player (including himself or herself) for the position by posting "I nominate [nickname] for the position of arbiter." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the position of arbiter". Once a player has been nominated and seconded by two different players, he or she must accept the positon by posting "I accept the position or arbiter". The first player to do so becomes the arbiter.
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
The arbiter may also force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.

§009:
After a new rule is passed, it must remain in effect for at least three days. If a rule is by any means set to be removed within this period, it will stay active until the end of the three days and only then be removed.

§010:
Each player may gain or lose points in the following manner. Players start with zero points. If a person gets their motion passed, they get 4 points. If it fails, they lose 2 points. If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post. Players may give their points, or any integer subset of their points, to another player. Negative points revert to zero. Players may not give more points than they currently have.
New players of Nomic are awarded 5 points after their 3rd on-topic post; any player with >15 points may judge when 3 posts are made.
Points may be used to buy the following:
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
40 - Remove a player's Double Down perk
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
2^n - Investments. The n-th investment a player buys costs 2^n points (so the first investment for each player costs 2, then doubles for each new one). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points


§011:
A State of the Nomic post has the following properties

- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments. Players names shall be removed from the State of the Nomic after they haven't posted for 3 weeks in a row.
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post. It is forbidden to vote on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.

§012:
It is not allowed to include the number of the rule you think a motion will get if it passes in the motion. The rulenumber will be given naturally at the time of approval of the motion; the new rule will get the lowest natural number not currently used by any other rule.

§013:
Motions shall not directly reward everyone who votes in favor of it, anyone who votes in favor of it, or only those who vote in favor of it. Motions shall not take away from or add to any player's points.

§014:
Any player who promotes this game of Nomic with a link in their signature gets 5 points as long as the link remains in their sig.

§015:
When a winner is declared, he or she shall make a post in the Games section of the xkcd fora titled Nomic 16.1 declaring the start of a new Nomic with an inital set of rules. These rules should be simple and suitable for the beginning of a Nomic, but shall otherwise be chosen at the winner's sole discresion. A winner shall be declared either by a motion to that effect, or according to a rule stating a victory condition.

§016:
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 6 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time. Disagreements over the rightful winner of a wager will be settled by the arbiter.

§017:
Any agreement to transfer points amongst players must be made by posting in this thread and only by posting in this thread.

§018:
When you cast your vote for or against a motion, you must also include a summary of the status of the motion in the form "(Now X for, Y against)".
An example: "I cast my vote in favour of Snark's motion for extreme bribery. (Now 2 for, 2 against)"

§019:
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

§020:
Editing posts is disallowed in this forum except 1) When a correction needs to be made to a State of the Nomic or 2) One is adding to their post without changing anything already written (one would not be allowed to add the running count after one of their votes) AND a new State of the Nomic has not been written since the time of that post, or 3) The post in question is the last post.

§021:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.


§022:
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.

§023:
Rules on dueling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 3 points, Y loses 2 point"
  7. If any player takes more than 48 hours between turns, they forfeit the duel.
  8. If a judge is taking too long, the players may request a new judge.
  9. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Dueling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner
Dueling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, and their posts count as steps, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Dueling method: Mousetrap at Sunset
  1. The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
  2. In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
  3. Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
  4. Duelers may post as many different link paths as they like.
  5. Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
  6. Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
  7. Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
  8. After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
  9. After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Duelling method: Drinks at Dusk.
  1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
  2. The other participant choses drink 1 or drink 2.
  3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
  4. No player is immune to poison.
Dueling Method: Midnight Thread Necromancy
  1. The judge begins the duel by writing in bold italics Let the duel begin!
  2. Every post made by a duel participant scores a number of minutes2 equal to the square of the number of minutes since the last post. (Note that using the square of the time ensures that post spamming is not an effective strategy)
  3. Any double post or pointless post by a participant results in disqualification, and the other participant is the winner.
  4. A pointless post is defined to be any post that does not make an action defined in the rules or contribute meaningfully to the thread conversation. (Yes, this is intentionally vague.)
  5. Post pointlessness is determined by the judge, whose decision is final.
  6. The first participant to score 3600 minutes2 is the winner

§024:
Players may play chess in the following manner. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.

§025:
Player's may use the status of "honor" in the following manner. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may lose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled). Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person loses his/her honor, he/she also loses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not. Current honorable titles: Grand High Poobah of the Nomic, Arbiter

§026:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion.

§027:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

§028:
Players are not allowed to post excessive content-less posts for any reason. The arbiter will be the sole authority on whether a person has broken this rule. The consequence of breaking this rule will be a point penalty (of any prescribed amount of points) or ejection from the game, whichever seems more fitting in the eyes of the arbiter.

§029:
No player may double post except for the Grand High Poobah of the Nomic.


All motions:
Spoiler:
Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted

Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed

Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021

Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.

Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.

Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022

Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted

Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.

Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.

Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.

Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.

Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied

Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.

Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly

Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.

Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.

Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly

Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.

Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.

Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.

Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024

Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
    Rules on duelling:
  1. Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
  2. If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
  3. If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
  4. After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
  5. Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
  6. When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
  7. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Duelling method: Sabres at dawn.
  1. There are multiple rounds in this method.
  2. In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
  3. The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
  4. After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
  5. Once one participant has won two rounds, the duel is resolved, and they are the winner

Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added

Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly

Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025

Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against

Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.

Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly

Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 3 for (Fiery, Carey, Spikey), 0 against
Motion passed, added to rule §011

Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
  1. The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
  2. For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
  3. After these five posts, the first of the participants to make a post wins.
  4. For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.

Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly

Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 3 for (Fiery, Snarky, Spikey), 1 against (Odin)
Motion passed and added to rules as §026

Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 1 for (Snarky), 3 against (Spikey, Odin, froggy), 1 abstain (Carey)
Motion failed

Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
2. The other participant choses drink 1 or drink 2.
3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
4. No player is immune to poison.
Votes: 3 for (Carey, Fiery, froggy), 2 against (Spikey, Snarky)
Motion passed, rule §023 amended.

Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Votes: 3 for (Spikey, Fiery, Carey), 0 against
Motion passed, rule amended

Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add the following new rule:
Rules for duelling tournaments.
  1. A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
  2. Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
  3. Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
  4. The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
  5. Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
  6. The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
  7. The motion that proposed the tournament may define additional prizes.
  8. There cannot be two tournaments simultaneously.

and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.
Votes: 3 for (Carey, Odin, Snarky), 0 against, 1 abstain (froggy)
Motion passed and added to rules as §027


Motion #69 Snarky's motion to establish time limits.
Motion to impose a maximum time period for any responses or turns during dueling. If any player takes more than 48 hours between turns, they forfeit the duel. If a judge is taking too long, the players may request a new judge. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed, §023 amended accordingly

Motion #70 Fiery's motion to honor titles
Motion to introduce honorable titles, by adding the following to rule §025:
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.

and to make the titles of Arbiter and Grand High Poobah of the Nomic honorable.
Votes: 3 for (Spikey, Odin, froggy), 1 against (Snarky), 1 abstain (Carey)
Motion passes, §025 amended accordingly.

Motion #71 Carey's motion to introduce Thread Necromancy
Motion to introduce a new dueling method, Midnight Thread Necromancy.
Dueling Method: Midnight Thread Necromancy
  1. The judge begins the duel by writing in bold italics Let the duel begin!
  2. Every post made by a duel participant scores a number of minutes2 equal to the square of the number of minutes since the last post. (Note that using the square of the time ensures that post spamming is not an effective strategy)
  3. Any double post or pointless post by a participant results in disqualification, and the other participant is the winner.
  4. A pointless post is defined to be any post that does not make an action defined in the rules or contribute meaningfully to the thread conversation. (Yes, this is intentionally vague.)
  5. Post pointlessness is determined by the judge, whose decision is final.
  6. The first participant to score 3600 minutes2 is the winner
Votes: 1 for (Odin, Snarky, Fiery), 2 against (Tim)
Motion passed, added to rule §023

Motion #72 Snarky's motion to add an epic dueling method involving Wikipedia
Motion to introduce a new dueling method, which shall be added to the dueling rule if this motion is accepted.
Dueling method: Mousetrap at Sunset
  1. The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
  2. In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
  3. Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
  4. Duelers may post as many different link paths as they like.
  5. Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
  6. Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
  7. Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
  8. After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
  9. After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Votes: 3 for (Carey, Odin, froggy), 0 against
Motion passed, rule §023 amended.

Motion #73 Froggy's motion to put links in the State of the Nomic post
Motion to introduce links into the list of active motions in the State of the Nomic post.
In a State of the Nomic posts, weblinks shall be included with each motion listed under "Active motions" that shall direct to the post that originally describes that motion.
Votes: 0 for, 3 against (Carey, Snarky, Odin)
Motion Failed.

Motion #74 Snarky's motion to prevent SotN's from not representing the true SotN
Motion to disallow players from posting "In Progress" State of the Nomics in an effort to guarantee their ability to post one whether or not they're the fastest to complete it. Players must believe, to the best of their knowledge, that a State of the Nomic is correct in its entirety before posting it.
Votes: 0 for, 1 against (Carey) Motion retracted.

Motion #75 Snarky's motion to quicken Sabres at dawn and prevent an excessive number of PMs.
Votes 0 for, 1 against (Spiky) Motion retracted.

Motion #76 Snarky's motion to prevent thievery and counterfeiting.
Motion to prevent any motion from taking away or adding to any player's points.
Votes: 3 for (Carey, Tim, Odin), 0 against
Motion passed, and §013 amended

Motion #77 Tim's motion to suck new players in
Motion to give new players of Nomic 5 points after their 3rd on-topic post; any player with >15 points may judge when 3 posts are made.
Votes: 3 for (Carey, Odin, Fiery), 1 against (Snarky)
Motion passed, §010 amended accordingly

Motion #78 Snarky's motion to prevent post spamming
Motion to add a new rule stating "Players are not allowed to post excessive content-less posts for any reason". The arbiter will be the sole authority on whether a person has broken this rule. The consequence of breaking this rule will be a point penalty (of any prescribed amount of points) or ejection from the game, whichever seems more fitting in the eyes of the arbiter.
Votes: 3 for (Carey, Fiery, Odin), 0 against
Motion passed, added as rule §028

Motion #79 Fiery's motion to make cheesecakes
Motion to replace motions with cheesecakes. This shall be done by adding the following rule:
Players are forbidden from using the word *motion*. Instead, they shall use the word cheesecake. This includes the State of the Nomic Post. Any rules containing the word *motion* shall be changed accordingly. The only exception to this rule are instances within this rule where the word *motion* is written with stars on both sides. (this is necessary to tell people which word they aren't allowed to use.)

Votes: 0 for, 2 against (Odin, Carey)
Motion retracted

Motion #80 Fiery's motion to recognized that motions don't have names just for voting
Motion to amend rule §002 in the following way:
The part saying "For the purposes of voting" shall be removed.
Votes: 0 for, 3 against (Carey, Spikey, Snarky), 1 abstain (Odin)
Motion failed

Motion #81 Carey's motion to ban double posting.
Motion to add the following rule:
No player may double post except for the Grand High Poobah of the Nomic.
Votes: 3 for (Odin, Fiery, Spikey), 0 against
Motion passed and added to rules as §029

Motion #82 Odin's motion to have daily lotteries
Motion to introduce lotteries.
1. There will be one lottery every day (a day being defined as midnight to midnight UTC).
2. Players may pay 5 points for a lottery ticket, and pick a number between 0 and 99. Limit three tickets per player per day.
3. No one is allowed to chose a number that has already been chosen that day.
4. The next day, the winning number will be revealed. It will be the first two digits of the Number of the day. For example, if the number of the day is 5471-4288-9473-8600, the winning number will be 54.
5. The player who chose the number closest to the winning number wins all the points spent on lottery tickets for that lottery. In the event of a tie, (For example, if numbers 52 and 56 were chosen) the points will be split between the two players.
Votes: 2 for (Carey, Fiery), 2 against (Spikey, Snarky)

Motion #83 Spikey's motion to introduce quicker sabre duels.
Motion to amend rule §023, and specifically the section on sabres at dawn. I want to replace the first point in this section with the following:
There are N rounds in this method. The challenger must declare how many rounds there will be, using the following format: "...by Sabres at Dawn to N points". There is one exception to this format: To have a duel by Sabres at Dawn that is only to 1 point, the challenger must declare "...by Sabres at Dawn to first blood".

and the last rule in the section with:
Once one participant has won N rounds, the duel is resolved, and they are the winner

Votes: 0 for, 1 against (Snarky)

Motion #84 Snarky's motion to keep this awesome game going longer.
Motion to raise the price of Winner of the Nomic to 500 points.
Votes: 0 for, 0 against


Active motions:
Spoiler:
Motion #82 Odin's motion to have daily lotteries
Motion to introduce lotteries.
Votes: 2 for (Carey, Fiery), 2 against (Spikey, Snarky)

Motion #83 Spikey's motion to introduce quicker sabre duels.
Motion to amend rule §023, and specifically the section on sabres at dawn.
Votes: 0 for, 1 against (Snarky)

Motion #84 Snarky's motion to keep this awesome game going longer.
Motion to raise the price of Winner of the Nomic to 500 points.
Votes: 0 for, 0 against
Last edited by Snark on Sat Mar 31, 2012 2:55 pm UTC, edited 1 time in total.
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Re: Nomic 16.0

Postby Story Weaver » Sat Mar 31, 2012 2:19 pm UTC

I cast my vote in favour of Snarky's motion to keep this awesome game going longer. (Now 1 for, 0 against)

@Snarky: Is there a way I could amend my motion that would make things simpler? I figured that simply saying how many points you were duelling for was not too hard.
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Re: Nomic 16.0

Postby Snark » Sat Mar 31, 2012 2:27 pm UTC

@Spikey
Ok, I concede that it's not that complicated, BUT what if a person challenges a person with honor to a duel to 10^500 points?
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
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Re: Nomic 16.0

Postby patzer » Sat Mar 31, 2012 2:33 pm UTC

I think I've got my posts to appear automatically without having to be approved by moderator now. Ignore my previous post when it finally appears as it will be out of date.

I cast my vote in favour of Snarky's motion to keep this awesome game going longer. (Now 2 for, 0 against)
I cast my vote against Spikey's motion to introduce quicker sabre duels (now 0 for, 2 against)
I cast my vote in favour of Odin's motion to have daily lotteries (now 3 for, 2 against) Motion passed, Odin awarded 8 points


I make a motion to reward the player who makes the first post on a new page with 1 point. For the purposes of voting, this will be referred to as Patzer's motion to reward the first poster on a new page.
Can I have clarification from the arbiter please? Rule 002 seems to suggest usernames should be used when making rules, not nicknames. I only used my nickname because everyone else did.
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Re: Nomic 16.0

Postby careyhammer » Sat Mar 31, 2012 2:37 pm UTC

I think we used your chess move, but ignored the rest. It's your move again, by the way.
Snarky, please add Patzer to the list of players.
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Re: Nomic 16.0

Postby Story Weaver » Sat Mar 31, 2012 2:46 pm UTC

Snark wrote:@Spikey
Ok, I concede that it's not that complicated, BUT what if a person challenges a person with honor to a duel to 10^500 points?

I amend my motion to introduce quicker sabre duels. in the following way: A limit of 3 rounds is introduced. The complete revised motion is now as follows:
Motion to amend rule §023, and specifically the section on sabres at dawn. I want to replace the first point in this section with the following:

There are N rounds in this method. The challenger must declare how many rounds there will be, using the following format: "...by Sabres at Dawn to N points". There is one exception to this format: To have a duel by Sabres at Dawn that is only to 1 point, the challenger must declare "...by Sabres at Dawn to first blood". No more 3 rounds is allowed.

and the last rule in the section with:
Once one participant has won N rounds, the duel is resolved, and they are the winner



Edit: However, I think this is a larger problem, which is why I was always uneasy with the problem of honor as it stands. Rather than saying that people with honor cannot refuse any duel, the system needs to be more flexible in some way.

@Patzer: Would you like to join the duelling tournament? You would be very welcome.
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Re: Nomic 16.0

Postby Carlington » Sat Mar 31, 2012 2:48 pm UTC

I pick the nickname Chia.
I have honour.
I cast my vote in favour of Spikey's motion to introduce quicker sabre duels. (Now 1 for, 2 against).
I cast my vote in favour of Snarky's motion to keep this awesome game going longer. (Now 3 for, 0 against). Motion passed. Snarky awarded 8 points.
I cast my vote in favour of Patzer's motion to reward the first poster on a new page. (Now 1 for, 0 against).
Chia wants to compete in the tournament.
I make a motion to amend rule §027. I want to replace the second point in this section with the following:

Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form. Alternatively, the Organizer can declare an early start to the tournament, provided that the current amount of interested parties is an even number, or, in the case of an odd number, provided that an alternative, fair method of choosing who proceeds to the next round can be given. An early start to the tournament can only be declared within 72 hours of the motion being passed. An early start is to be declared by saying "I declare an early start to the tournament" in bold and italics. Additionally, the early start can only occur if all current interested parties post "I agree to allow an early start to the tournament." in bold and italics.

For the purposes of voting, this motion shall be referred to as Chia's motion to allow early starts for tournaments.
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