Moderators: jestingrabbit, Moderators General, Prelates
by Snark » Fri Mar 30, 2012 9:34 pm UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by careyhammer » Fri Mar 30, 2012 9:38 pm UTC
Username Nickname Points Notes
Snark Snarky 62 Double Down, 3 Investments
orangedragonfire Fiery 35 Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
Odilo Odin 24 2 Investments, Honor
ahammel Alex 18
careyhammer Carey 17 Double Down, 4 Investments, Honor
Story Weaver Spikey 16 2 Investments
shirosuzume Suz 10
clockworkmonk Monty 10
JesseScottOwen Godwin 9
frogman Froggy 5 Honor
matt96 QQQVAR 4
t1mm01994 Tim 0
Giallo Yellow 0
BcNexus Rezo 0
ostrichguy Osrich 0Team White Team Black
Snarky 1. e4 e5 Carey
Fiery 2. d3 Nf6 matt96
Snarky 3. Nc3 Bb4 Odin
Fiery 4. a3 Bxc3+ Carey
Snarky 5. bxc3 c5 Odin
Fiery 6. Nf3 Nc6 Carey
Snarky 7. Bg5 Qa5 OdinI amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
Rules for duelling tournaments.
- A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
- Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
- Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
- The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
- Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
- The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
- The motion that proposed the tournament may define additional prizes.
- There cannot be two tournaments simultaneously.
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.
by frogman » Fri Mar 30, 2012 9:49 pm UTC
by Snark » Fri Mar 30, 2012 9:59 pm UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by careyhammer » Fri Mar 30, 2012 10:31 pm UTC
by t1mm01994 » Fri Mar 30, 2012 11:02 pm UTC
by careyhammer » Fri Mar 30, 2012 11:20 pm UTC
by Odilo » Fri Mar 30, 2012 11:56 pm UTC
by Snark » Fri Mar 30, 2012 11:58 pm UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by Snark » Sat Mar 31, 2012 12:06 am UTC
Username Nickname Points Notes
Snark Snarky 70 Double Down, 3 Investments
orangedragonfire Fiery 35 Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
Odilo Odin 24 2 Investments, Honor
ahammel Alex 18
careyhammer Carey 17 Double Down, 4 Investments, Honor
Story Weaver Spikey 16 2 Investments
shirosuzume Suz 10
clockworkmonk Monty 10
JesseScottOwen Godwin 9
frogman Froggy 5 Honor
matt96 QQQVAR 4
t1mm01994 Tim 0
Giallo Yellow 0
BcNexus Rezo 0
ostrichguy Osrich 0Team White Team Black
Snarky 1. e4 e5 Carey
Fiery 2. d3 Nf6 matt96
Snarky 3. Nc3 Bb4 Odin
Fiery 4. a3 Bxc3+ Carey
Snarky 5. bxc3 c5 Odin
Fiery 6. Nf3 Nc6 Carey
Snarky 7. Bg5 Qa5 OdinI amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
Rules for duelling tournaments.
- A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
- Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
- Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
- The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
- Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
- The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
- The motion that proposed the tournament may define additional prizes.
- There cannot be two tournaments simultaneously.
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by Snark » Sat Mar 31, 2012 12:20 am UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by careyhammer » Sat Mar 31, 2012 12:20 am UTC
by Odilo » Sat Mar 31, 2012 12:31 am UTC
by Snark » Sat Mar 31, 2012 1:12 am UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by careyhammer » Sat Mar 31, 2012 1:25 am UTC
by Snark » Sat Mar 31, 2012 2:16 am UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by orangedragonfire » Sat Mar 31, 2012 2:47 am UTC
careyhammer wrote:I request clarification on rules 5 and 19. They contradict.
At any time each player can only have one active motion, unless they have gained permission to do so by some means stated in the rules. Before a player can make a new motion, his/her last motion must have been either accepted, refused or retracted.
frogman wrote:I cast my vote against Fiery's motion to add another title to the game(now 1 for, 3 against, 1 abstain) Motion fails, Fiery loses 4 points.
Players are forbidden from using the word *motion*. Instead, they shall use the word cheesecake. This includes the State of the Nomic Post. Any rules containing the word *motion* shall be changed accordingly. The only exception to this rule are instances within this rule where the word *motion* is written with stars on both sides. (this is necessary to tell people which word they aren't allowed to use.)
by orangedragonfire » Sat Mar 31, 2012 2:48 am UTC
Username Nickname Points Notes
Snark Snarky 70 Double Down, 3 Investments
orangedragonfire Fiery 33 Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
careyhammer Carey 25 Double Down, 4 Investments, Honor
Odilo Odin 24 2 Investments, Honor
ahammel Alex 18
Story Weaver Spikey 16 2 Investments
shirosuzume Suz 10
clockworkmonk Monty 10
JesseScottOwen Godwin 9
matt96 QQQVAR 4
t1mm01994 Tim 4
frogman Froggy 1 Honor
Giallo Yellow 0
BcNexus Rezo 0
ostrichguy Osrich 0Team White Team Black
Snarky 1. e4 e5 Carey
Fiery 2. d3 Nf6 matt96
Snarky 3. Nc3 Bb4 Odin
Fiery 4. a3 Bxc3+ Carey
Snarky 5. bxc3 c5 Odin
Fiery 6. Nf3 Nc6 Carey
Snarky 7. Bg5 h6 Patzer
Fiery 8. Be3I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
250 - Winner of the Nomic status (can't be bought except by a current Grand High Poobah of the Nomic)
35 - Grand HIgh Poobah of the Nomic status (available for only 1 player at a time meaning you can't buy it while someone else has it)
25 - Remove a player's Grand HIgh Poobah of the Nomic status
20 - Double Down perk - every motion of yours that passes/fails is worth double the normal amount (which is currently +4/-2). No single player may have two or more copies of the Double Down perk at once. They may buy it, somehow lose it, and repurchase it.
20 - Remove a player's Double Down perk
3x - Greed. Remove x amount of a player's points. Example: Alice pays 30 points to destroy/remove (NOT steal) 10 of Bob's points
x - Charity. Give x amount of points to a player. Example: Alice pays 30 points to add 30 points to Bob (note that this is already part of the rules)
Points are used with these types of commands:
Buy: Double Down perk for 20 points
Charity: Give 15 of my points to Alice
Greed: Pay 45 points to remove 15 of Alice's points
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>". Each wager may only be accepted by one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic.
Players can make bets and wagers within the game, wagering points earned in the game. A player does this by writing "I wager <positive integer value> point(s) that <some event> will happen by <certain time>. This wager's name will be <player's nickname> Wager #<current wager number>" in bold. Another play may accept the bet by writing "I accept <nickname>'s Wager #<wager number>" in bold. Each wager may be accepted by a maximum of one person. If either player's points fall below the amount of the wager, the wager is cancelled, and the player who had insufficient points is penalized 3 points. Any outstanding wagers (in progress or not yet accepted) should be recorded after the player list in the subsequent State of the Nomic. A player may withdrawal a wager at any time if it has not yet been accepted. A player may not have more than 1 wager active at any given time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
Rules for duelling tournaments.
- A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
- Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
- Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
- The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
- Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
- The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
- The motion that proposed the tournament may define additional prizes.
- There cannot be two tournaments simultaneously.
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.
Players are forbidden from using the word *motion*. Instead, they shall use the word cheesecake. This includes the State of the Nomic Post. Any rules containing the word *motion* shall be changed accordingly. The only exception to this rule are instances within this rule where the word *motion* is written with stars on both sides. (this is necessary to tell people which word they aren't allowed to use.)
by careyhammer » Sat Mar 31, 2012 3:09 am UTC
by careyhammer » Sat Mar 31, 2012 3:24 am UTC
by careyhammer » Sat Mar 31, 2012 4:29 am UTC
by Odilo » Sat Mar 31, 2012 5:00 am UTC
by careyhammer » Sat Mar 31, 2012 6:37 am UTC
by Odilo » Sat Mar 31, 2012 8:54 am UTC
by patzer » Sat Mar 31, 2012 9:46 am UTC
by orangedragonfire » Sat Mar 31, 2012 10:06 am UTC
by orangedragonfire » Sat Mar 31, 2012 10:26 am UTC
Username Nickname Points Notes
Snark Snarky 78 Double Down, 3 Investments
orangedragonfire Fiery 35 Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
careyhammer Carey 25 Double Down, 4 Investments, Honor
ahammel Alex 18
Story Weaver Spikey 16 2 Investments
shirosuzume Suz 10
clockworkmonk Monty 10
JesseScottOwen Godwin 9
Odilo Odin 4 Double Down, 2 Investments, Honor
matt96 QQQVAR 4
t1mm01994 Tim 4
frogman Froggy 1 Honor
Giallo Yellow 0
BcNexus Rezo 0
ostrichguy Osrich 0Team White Team Black
Snarky 1. e4 e5 Carey
Fiery 2. d3 Nf6 matt96
Snarky 3. Nc3 Bb4 Odin
Fiery 4. a3 Bxc3+ Carey
Snarky 5. bxc3 c5 Odin
Fiery 6. Nf3 Nc6 Carey
Snarky 7. Bg5 h6 Patzer
Fiery 8. Be3 Qa5 CareyI amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
Rules for duelling tournaments.
- A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
- Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
- Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
- The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
- Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
- The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
- The motion that proposed the tournament may define additional prizes.
- There cannot be two tournaments simultaneously.
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.
Players are forbidden from using the word *motion*. Instead, they shall use the word cheesecake. This includes the State of the Nomic Post. Any rules containing the word *motion* shall be changed accordingly. The only exception to this rule are instances within this rule where the word *motion* is written with stars on both sides. (this is necessary to tell people which word they aren't allowed to use.)
by Story Weaver » Sat Mar 31, 2012 12:27 pm UTC
- There are N rounds in this method. The challenger must declare how many rounds there will be, using the following format: "...by Sabres at Dawn to N points". There is one exception to this format: To have a duel by Sabres at Dawn that is only to 1 point, the challenger must declare "...by Sabres at Dawn to first blood".
- Once one participant has won N rounds, the duel is resolved, and they are the winner
by orangedragonfire » Sat Mar 31, 2012 12:39 pm UTC
Story Weaver wrote:I challenge Fiery to a duel by Sabres at Dawn.
by Story Weaver » Sat Mar 31, 2012 1:04 pm UTC
orangedragonfire wrote:Yeah... well, I'm already in a duel with Odin, and you aren't allowed to challenge anyone already in a duel. Sorry about that. I'm going to have to penalize you 2 points for this.
Fiery wrote:Also, could someone tell me why they voted against my motion to recognized that motions don't have names just for voting? I'd really like to know.
by careyhammer » Sat Mar 31, 2012 1:55 pm UTC
by Snark » Sat Mar 31, 2012 2:13 pm UTC
Username Nickname Points Notes
Snark Snarky 80 Double Down, 3 Investments
careyhammer Carey 33 Double Down, 4 Investments, Honor
orangedragonfire Fiery 27 Arbiter, Grand High Poobah of the Nomic, Double Down, 3 Investments, Honor
ahammel Alex 18
Story Weaver Spikey 14 2 Investments
shirosuzume Suz 10
clockworkmonk Monty 10
JesseScottOwen Godwin 9
Odilo Odin 4 Double Down, 2 Investments, Honor
matt96 QQQVAR 4
t1mm01994 Tim 4
frogman Froggy 1 Honor
InternetWanderer Patzer 0
Giallo Yellow 0
BcNexus Rezo 0
ostrichguy Osrich 0Team White Team Black
Snarky 1. e4 e5 Carey
Fiery 2. d3 Nf6 matt96
Snarky 3. Nc3 Bb4 Odin
Fiery 4. a3 Bxc3+ Carey
Snarky 5. bxc3 c5 Odin
Fiery 6. Nf3 Nc6 Carey
Snarky 7. Bg5 h6 Patzer
Fiery 8. Be3 Qa5 Carey
Snarky 9. Bd2I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
And add the following sentence to the rule detailing how wagers are made:The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
Disagreements over the rightful winner of a wager will be settled by the arbiter.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Rules on duelling:
Duelling method: Sabres at dawn.- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
Rules for duelling tournaments.
- A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
- Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
- Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
- The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
- Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
- The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
- The motion that proposed the tournament may define additional prizes.
- There cannot be two tournaments simultaneously.
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.
Players are forbidden from using the word *motion*. Instead, they shall use the word cheesecake. This includes the State of the Nomic Post. Any rules containing the word *motion* shall be changed accordingly. The only exception to this rule are instances within this rule where the word *motion* is written with stars on both sides. (this is necessary to tell people which word they aren't allowed to use.)
There are N rounds in this method. The challenger must declare how many rounds there will be, using the following format: "...by Sabres at Dawn to N points". There is one exception to this format: To have a duel by Sabres at Dawn that is only to 1 point, the challenger must declare "...by Sabres at Dawn to first blood".
Once one participant has won N rounds, the duel is resolved, and they are the winner
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by Story Weaver » Sat Mar 31, 2012 2:19 pm UTC
by Snark » Sat Mar 31, 2012 2:27 pm UTC
DaBigCheez wrote:Because I totally think Snark's the kind of guy who could pull off a stunt like "let teammate get vigkilled by your drone D1, to make yourself a "confirmed town" for not going against it, then pick off everyone while laughing about it."
by patzer » Sat Mar 31, 2012 2:33 pm UTC
TheMulattoMaker wrote:Wow...
...when I stumbled out of bed this morning, I had no idea I'd accidently a meme, let alone inadvertently a religion.
Randall Munroe wrote:the average person in Florida is struck by an average of 29 zeptobales of cocaine per second.
by careyhammer » Sat Mar 31, 2012 2:37 pm UTC
by Story Weaver » Sat Mar 31, 2012 2:46 pm UTC
Snark wrote:@Spikey
Ok, I concede that it's not that complicated, BUT what if a person challenges a person with honor to a duel to 10^500 points?
There are N rounds in this method. The challenger must declare how many rounds there will be, using the following format: "...by Sabres at Dawn to N points". There is one exception to this format: To have a duel by Sabres at Dawn that is only to 1 point, the challenger must declare "...by Sabres at Dawn to first blood". No more 3 rounds is allowed.
Once one participant has won N rounds, the duel is resolved, and they are the winner
by Carlington » Sat Mar 31, 2012 2:48 pm UTC
Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form. Alternatively, the Organizer can declare an early start to the tournament, provided that the current amount of interested parties is an even number, or, in the case of an odd number, provided that an alternative, fair method of choosing who proceeds to the next round can be given. An early start to the tournament can only be declared within 72 hours of the motion being passed. An early start is to be declared by saying "I declare an early start to the tournament" in bold and italics. Additionally, the early start can only occur if all current interested parties post "I agree to allow an early start to the tournament." in bold and italics.
One day, I'm going to come home and find you lying on the floor, twitching. I'll ask what's wrong and you'll say "It finished...he stopped updating...it's over..." and twitch again.
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