Motion #41 Story Weaver's motion to reward dedication to the realm.
Motion to reward Fiery for his tireless work in the service of the great nation of Nomic, writing so many of State of the Nomic posts which take quite a bit of work to put together correctly. If this motion passes each player at the time the motion is passed who has a positive number of points will give Fiery 1 point. To simplify administration, these points will be transferred immediately upon the motion being passed (so that everyone doesn't have to explicitly say "I give...") to appear in the next State of the Nomic
Votes: 0 for, 2 against (Carey, Snarky), 1 abstain (Osrich)
Motion retracted
Motion #42 Carey's motion to give everyone a chance to vote.
Motion to amend rule 4 to allow for the following: Voting for a motion shall remain open for at least 48 hours. After 48 hours a motion passes if there are at least three votes in favor and there are more votes in favor than against. A motion fails if there are at least three votes against and there are more votes against than in favor. If there is a tie with at least three votes in favor and three votes against then the motion will be decided by the next vote. Otherwise, voting will remain open until there are three votes in favor or three votes against.
Votes: 0 for, 3 against (Snarky, Spikey, Odin)
Motion failed
Motion #43 Snarky's motion to create accountability and reduce confusion.
Motion to disallow editing posts in this forum except when a correction needs to be made to a State of the Nomic.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed. Added as rule §021
Motion #44 Carey's motion to require four votes.
Motion to amend rule §004 to require four votes to accept or refuse a motion.
Votes: 1 for (Monty), 2 against (Spikey, Snarky, Alex)
Motion denied.
Motion #45 Fiery's motion to allow motion amending
Motion to add the following rule:
Once a motion is made and before it is accepted, it may be amended. Amendments of purely grammatical nature do not affect votes; amendments that alter the content of a motion render all votes for the motion void. To amend a motion, one has to write "I amend my [motion name] in the following way: [Description of changes] The complete revised motion is now as follows: [Complete amended motion]"
An example:
I amend my motion to encourage voting in the following way: Instead of "voted on" it shall now say "voted on or abstained from". The complete revised motion is now as follows:
Motion to include the following rule in the rules: In order to make a motion, a player has to have voted on or abstained from all active motions at that time.
Votes: 3 for (Spikey, Snarky, Carey), 1 against (Monty)
Motion passed. Added as rule §022
Motion #46 Monty's motion for added silliness
Motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. if they are correct, they are awarded one point.
Votes: 2 for (Fiery, Spikey), 2 against (Snarky, Carey)
Motion retracted
Motion #47 Snarky's motion to remove an overcomplicated rule
Motion to remove §016 (quoted below) because it's so incredibly confusing and intricate, and we have another simpler method for determing the winner already in place.
The Winner shall have previously attained the rank of Grand High Poobah of the Nomic (GHPotN)
At some point while holding this status, another player will garner enough points to be considered GHPotN; at this time, the player can officially challenge the GHPotN by stating, "I challenge your status as GHPotN and request a vote to determine the true holder of the rank."
A vote shall take place among the GHPotN, the challenger, and any Poobahs Emeriti (see below); when 24 hours have passed or 2/3 of players have voted, whichever comes later, the tally shall be counted.
If the current holder of the GHPotN title has won the tally, that player becomes The Winner.
If the challenger wins the tally, that player becomes GHPotN until such time as that player is challenged as set forth here; in that case, the previous GHPotN becomes Poobah Emeritus.
Any and all Poobahs Emeritus are included in each Challenger's Vote and can re-attain status of GHPotN if they win the tally.
Poobahs Emeriti can re-challenge the current GHPotN when they have gained 5 points from the time of being made Poobah Emeritus.
Only if the current holder of the GHPotN title can become the Winner, if and only if they win the tally. However, a player may also gain the status of the Winner by any other method to do so described in the rules.
Votes: 3 for (Spikey, Carey, Monty), 1 against (Fiery)
Motion passed. §016 removed.
Motion #48 Monty's motion for added silliness, now with flavor
I make a motion to begin a mini-game thingy.
Once per day (a day being defined at midnight to midnight, GMT) a player may attempt to guess the name of the next poster. They cannot guess that they themselves will be the next poster. if they are correct, they are awarded one point.
For the purposes of voting, this motion will be referred to as Monty's motion for added silliness, now with flavor.
Votes: 3 for (Fiery, Spikey, Carey), 0 against.
Motion passed. Added to rules as §022.
Motion #49 Fiery's motion to keep track of the score
Motion to add the following rule:
Whenever any player gains or looses points an updated table of current scores must be included in the post where it first became apparent that points where lost or gained.
Votes: 1 for (Carey), 3 against (Snarky, Alex, Spikey)
Motion denied
Motion #50 Snark's motion to prevent disputes regarding wagers.
Motion to add deciding wagers to the duties of the arbiter. I'd like to add the following sentence to the rule detailing the duties of the arbiter:
The arbiter may also be called upon to resolve disagreements regarding the outcome of wagers. If the arbiter himself is involved in the wager in question, the arbiter shall appoint a neutral party, a temporary assistant arbiter, to decide the outcome of the wager in which the arbiter is involved.
And add the following sentence to the rule detailing how wagers are made:
Disagreements over the rightful winner of a wager will be settled by the arbiter.
Votes: 2 for (Spikey, Carey, Fiery), 0 against
Motion passed. Rules §008 and §016 edited accordingly
Motion #51 Spikey's motion to give everyone cookies.
Motion that every player in this game of Nomic receive one internet cookie. If and when this motion is passed, Story Weaver will post pictures of delicious cookies equal in number to the number of players listed in the most recent State of the Nomic post.
Votes: 2 for (Carey, Alex, Odin), 1 against (Fiery)
Motion passed.
Motion #52 Snarky's motion to prevent the Poobah from being a juggernaut and vetoing a cheeseload of motions.
Motion to alter the powers of the Grand High Poobah of the Nomic. See the proposed new wording below. The underlined words indicate new additions.
The person holding the title of Grand High Poobah of the Nomic has:
1) The ability to veto the last motion that has been passed. This ability takes preference to rules concerning the minimum amount of time a motion must remain active. This ability may be used only once per day (a day being defined as being from midnight to midnight, GMT).
2) The privilege to doublepost in this thread.
3) Permission to have two active motions at once.
4) Permission to have two active wagers at once.
5) The right to brag about this title.
*Note that in order for someone to hold this title, there must first be a rule stating that it is given to someone.
Votes: 4 for (Alex, Spikey, Fiery, Carey), 0 against.
Motion passed, §019 amended accordingly
Motion #53 Fierys motion to add investments
Motion to make the following amendments to rule $010:
- raise the cost of removing the double down perk to 40 points
- add a new item that can be bought: Investments. The first investment a player buys costs 2 points, each subsequent investment cost twice of the one bought before that (so the n-th investment for each player will cost 2^(n-1) points). At the start of each page in this thread, each player shall receive 2 points for each investment he/she owns.
For the purposes of voting, this motion will be referred to as Fierys motion to add investments.
Votes: 3 for (Snarky, Carey), 0 against.
Motion passed. Rule §010 amended accordingly.
Motion #54 Carey's motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of team black or team white at any time. A player can make a move by posting to the forum using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 1 for, 0 against
Motion retracted.
Motion #55 Fiery's motion to not penalize people for others mistakes
Motion to amend rule §010 in the following way:
Instead of "If you break a rule, you lose 2 points." I want it to say: "If you break a rule, you lose 2 points, unless you broke a rule due to an error made in a State of the Nomic Post."
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed. Rule §010 amended.
Motion #56 Carey's new motion to play chess
Motion to establish a game of team chess. Any player may join the game as part of Team Black or Team White at any time by posting in bold italics "I join team [Black / White]." Once a member of one team, a player may not switch teams. A player can make a move for their team by posting to the forum in bold italics using standard chess move notation. No player can post two consecutive moves for their team. A player is awarded 1 point for capturing a pawn, 3 for capturing a bishop or knight, 5 for a rook, and 8 for a queen. The player who makes the winning checkmate move is awarded 15 points and every other winning team member is awarded 10 points.
Votes: 3 for (Fiery, Odin, Snarky), 0 against
Motion passed and added to rules as §024
Motion #57 Spikey's motion to seek honour for his cookies (and introduce duelling)
motion to add the following new rule:
Rules on duelling:
- Anyone may challenge another person to a duel by saying "I challenge [name] to a duel by [method]" where "name" is the username or nick name of the person challenged, and "method" is one of the prescribed methods of duelling (see below).
- If you have challenged X to a duel, and they have not responded, you can retract your challenge by saying "I retract my challenge to X".
- If you have been challenged to a duel by X you can respond to the challenge. Either you can refuse the duel by saying "I refuse X's challenge", or you can accept by saying "I accept X's challenge and request Y to be judge", where "Y" is the username or nick name of a proposed judge.
- After a duel has been accepted matters proceed informally until a judge chosen by the person challenged has agreed to act as judge.
- Once a duel has been accepted, and a judge selected, the duel may proceed according to the method in the original challenge.
- When the duel has been resolved the winner of the duel gains 3 points, and the loser loses 2 point. The judge must declare this by saying "X has won a duel against Y. X gains 2 points, Y loses 1 point"
- Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Duelling method: Sabres at dawn.
- There are multiple rounds in this method.
- In each round the participants choose either "Strike", "Parry", or "Feint" and send their decision via PM to the judge
- The winner of the round is the participant whose action beats their opponents. Strike beats Feint, Feint beats Parry, Parry beats Strike. If both particpants choose the same action then the round is a draw.
- After the judge has received each participant's action, the judge must post the result like this: "[challenger][strikes/parries/feints], [challengee][strikes/parries/feints]. [challenger/challengee] scores a hit! OR Neither scores a hit."
- Once one participant has won two rounds, the duel is resolved, and they are the winner
Votes: 3 for (Fiery, Odin, Carey), 0 against
Motion passed, rule §023 added
Motion #58 Snarky's motion to keep it fresh
Motion to remove player's names from the State of the Nomic after they haven't posted for 3 weeks in a row.
Votes: 3 for (Carey, Spikey, Fiery), 0 against
Motion passed, rule §011 edited accordingly
Motion #59 Fierys motion to create honor
Motion to create honor. A player may say "I have honor." in order to get honor. The State of the Nomic Post shall have an account of which people have honor. People with honor shall receive 5 points at the start of each page in this thread, but all penalties they get are to be doubled. People with honor also shall be penalized 3 points for refusing any duel (note that this penalty will also be doubled). A player may loose his honor by writing "I no longer have honor.", in which event he/she will immediately be penalized 5 points (not doubled).
Votes: 3 for (Carey, Spikey, Snarky), 0 against
Motion passed and added to the rules as §025
Motion #60 Spikey's motion to encourage financial scrutiny
Motion to amend rule §011 so that investments have to be listed in State of the Nomic posts. Specifically, I want it to read:
A State of the Nomic post has the following properties
- It begins with the phrase: The State of the Nomic:
- It contains the following information, wrapped in spoiler tags:
-- The rule set at the time of posting
-- A list of the current players with one or more points, along with their scores and investments
-- A list of the active motions and a summary of the votes for and against
Any player who makes a State of the Nomic post will be awarded 2 points if a) the information is accurate or later edited for accuracy and b) at least one motion has passed, failed, been withdrawn, or been amended since the last State of the Nomic post.
Votes: 3 for (Carey, Fiery, Snarky), 0 against
Motion passed, §011 amended accordingly
Motion #61 Matt96's motion to prevent manipulation of points awarded
Motion to prevent people from voting on a motion, making it pass or fail, then post a state of the nomic, then double posting to pass or fail another motion and state of the nomic in an attempt to maximize the number of points they can get from it.
Votes: 3 for (Fiery, Carey, Spikey), 0 against
Motion passed, added to rule §011
Motion #62 Fierys motion to introduce Pistols at High Noon
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Pistols at High Noon.
- The duel starts when the judge says so in a post. This post is counted as post 0 for the duel.
- For the next five posts (posts 1 through 5), nothing duel related happens. (this symbolizes taking five steps away from each other before shooting) The participants may still post during this period, but it doesn't affect the outcome of the duel.
- After these five posts, the first of the participants to make a post wins.
- For the entire duration of the duel (from post 0 to the winning post) both participants are forbidden from double posting. This takes precedence over all other rules that might allow double posting. If a participant double posts during this time, he/she is immediately disqualified, and looses the duel.
Votes: 3 for(matt96, Odin, Carey), 0 against
Motion passed, rule §023 amended.
Motion #63 Snarky's motion to really integrate dueling.
Motion to allow the arbiter to force two parties to duel in cases where the two parties disagree, and the arbiter does not wish to decide the fate of the matter for them. The winner of the duel gets to decide the matter, whatever the matter may be.
Votes: 3 for (Carey, Odin, Fiery), 0 against
Motion passed, rule §008 edited accordingly
Motion #64 Carey's motion to encourage voting
Motion to add the following rule:
In order to make any action defined in the rules other than voting or abstaining from voting (including, but not limited to, making, amending, or withdrawing a motion, making a State of the Nomic post, making or accepting a wager, participating in a duel, making a chess move, spending points, declaring honor, guessing the next poster, or asking for clarification) a player must first vote on or abstain from voting on every active motion. For purposes of voting this motion will be referred to as Carey's motion to encourage voting.
Votes: 3 for (Fiery, Snarky, Spikey), 1 against (Odin)
Motion passed and added to rules as §026
Motion #65 Fiery's motion to add another title to the game
Motion to introduce the title of Gamemaster.
A person who is a Gamemaster may decide any disputes regarding games (currently Chess, Wagers and Duels. This list is to be updated if new games are added to the game.) Furthermore, only a Gamemaster may judge a duel. More than one person may have the title of Gamemaster. A Gamemaster is chosen in the following manner:
Any player may nominate any other player (including himself or herself) for the title by posting "I nominate [nickname] for the title of Gamemaster." Any player aside from the nominator may second the nomination by posting "I second the nomination of [nickname] for the title of Gamemaster". Once a player has been nominated and seconded by two different players, he or she must accept the title by posting "I accept the title or Gamemaster".
Votes: 1 for (Snarky), 3 against (Spikey, Odin, froggy), 1 abstain (Carey)
Motion failed
Motion #66 Odin's motion to introduce Drinks at Dusk
Motion to introduce a new dueling method, which shall be added to rule §023 if this motion is accepted.
Duelling method: Drinks at Dusk.
1. The duel starts when the judge says that he/she sets out two drinks. The challenger poisons one of them, and messages the judge.
2. The other participant choses drink 1 or drink 2.
3. The judge reveals which drink was poisoned. If the participant drank the poisoned drink, he/she loses, otherwise he/she wins the duel.
4. No player is immune to poison.
Votes: 3 for (Carey, Fiery, froggy), 2 against (Spikey, Snarky)
Motion passed, rule §023 amended.
Motion #67 Snarky's motion to prevent duel spamming
Motion to prevent anyone from fighting in more than 1 duel at a time. Players who attempt to start a duel when they are already in one, or who attempt to challenge someone who is already dueling will lose 2 points
Votes: 3 for (Spikey, Fiery, Carey), 0 against
Motion passed, rule amended
Motion #68 Spikey's motion to give everyone a chance to duel
Motion to add the following new rule:
Rules for duelling tournaments.
- A tournament may only be proposed by way of a motion. This motion must at a minimum set out who the Tournament Organizer is and what duelling method will be used in the tournament.
- Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form.
- Once 8 competitors have registered their interest, the tournament begins. The Organizer receives 1 point.
- The Organizer must publish a list of randomized pairings for the first round, and a randomly assigned judge for each (judges will be drawn from the competitors only). Each of these pairs must duel by the chosen method, and the judge must judge. Duels are assumed to automatically have been challenged and accepted.
- Play proceeds by knockout, and after all the duels in a round have been fought, the Organizer posts a new randomized list of pairings for the next round made up of the winners of the previous round.
- The normal rules for point gain and loss for duels do not apply. Instead, a victory in Round 1 wins 2 points, in Round 2, 3 points, and in Round 3 (the final round) 5 points. No points are lost for losing a duel.
- The motion that proposed the tournament may define additional prizes.
- There cannot be two tournaments simultaneously.
and to propose a tournament, entitled "Challenge of the Desert Blade", with myself as the Organizer, and with Sabres at Dawn as the chosen method. The winner of this tournament acquires the title of Blademaster.
Votes: 3 for (Carey, Odin, Snarky), 0 against, 1 abstain (froggy)
Motion passed and added to rules as §027
Motion #69 Snarky's motion to establish time limits.
Motion to impose a maximum time period for any responses or turns during dueling. If any player takes more than 48 hours between turns, they forfeit the duel. If a judge is taking too long, the players may request a new judge. If a player with honor takes more than 48 hours to accept a duel challenge, the player is assumed to have refused to duel.
Votes: 3 for (Carey, Fiery, Spikey), 0 against
Motion passed, §023 amended accordingly
Motion #70 Fiery's motion to honor titles
Motion to introduce honorable titles, by adding the following to rule §025:
Titles may also be honorable. Honorable titles may only be taken by people who have honor. If a person looses his/her honor, he/she also looses all honorable titles. If a new title is introduced by a motion, it has to be specified whether the title is honorable or not.
and to make the titles of Arbiter and Grand High Poobah of the Nomic honorable.
Votes: 3 for (Spikey, Odin, froggy), 1 against (Snarky), 1 abstain (Carey)
Motion passes, §025 amended accordingly.
Motion #71 Carey's motion to introduce Thread Necromancy
Motion to introduce a new dueling method, Midnight Thread Necromancy.
Dueling Method: Midnight Thread Necromancy
- The judge begins the duel by writing in bold italics Let the duel begin!
- Every post made by a duel participant scores a number of minutes2 equal to the square of the number of minutes since the last post. (Note that using the square of the time ensures that post spamming is not an effective strategy)
- Any double post or pointless post by a participant results in disqualification, and the other participant is the winner.
- A pointless post is defined to be any post that does not make an action defined in the rules or contribute meaningfully to the thread conversation. (Yes, this is intentionally vague.)
- Post pointlessness is determined by the judge, whose decision is final.
- The first participant to score 3600 minutes2 is the winner
Votes: 1 for (Odin, Snarky, Fiery), 2 against (Tim)
Motion passed, added to rule §023
Motion #72 Snarky's motion to add an epic dueling method involving Wikipedia
Motion to introduce a new dueling method, which shall be added to the dueling rule if this motion is accepted.
Dueling method: Mousetrap at Sunset
- The duel starts when the judge says so in a post and will last 24 hours from the time of that post.
- In the opening post, the judge will provide links to two Wikipedia articles, which he will title A1 and A2.
- Duelers will then post link paths from A1 to A2 with the goal of minimizing the number of links it takes to travel from A1 to A2, while staying within Wikipedia and clicking only on links within the article (not Random Article, Featured Content, or the like).
- Duelers may post as many different link paths as they like.
- Any edited posts of the duelers will be entirely disregarded for the purposes of the duel.
- Players who are not dueling (including the judge) who try to help the duelers in any way will incur a penalty of 5 points.
- Players are not allowed to edit Wikipedia articles in ways that would help themselves or hurt their opponent. Any violations of this rule will result in a 10 point deduction, loss of the duel, and permanent loss of honor (and failure to regain honor).
- After 24 hours from the time of the judge's duel-starting post, no more submissions are accepted from the duelers.
- After the 24 hour submission period is over, the judge verifies the solutions and declares a winner. The winner is the dueler who has posted the shortest link path. In case of a tie, the dueler who posted their solution first wins.
Votes: 3 for (Carey, Odin, froggy), 0 against
Motion passed, rule §023 amended.
Motion #73 Froggy's motion to put links in the State of the Nomic post
Motion to introduce links into the list of active motions in the State of the Nomic post.
In a State of the Nomic posts, weblinks shall be included with each motion listed under "Active motions" that shall direct to the post that originally describes that motion.
Votes: 0 for, 3 against (Carey, Snarky, Odin)
Motion Failed.
Motion #74 Snarky's motion to prevent SotN's from not representing the true SotN
Motion to disallow players from posting "In Progress" State of the Nomics in an effort to guarantee their ability to post one whether or not they're the fastest to complete it. Players must believe, to the best of their knowledge, that a State of the Nomic is correct in its entirety before posting it.
Votes: 0 for, 1 against (Carey) Motion retracted.
Motion #75 Snarky's motion to quicken Sabres at dawn and prevent an excessive number of PMs.
Votes 0 for, 1 against (Spiky) Motion retracted.
Motion #76 Snarky's motion to prevent thievery and counterfeiting.
Motion to prevent any motion from taking away or adding to any player's points.
Votes: 3 for (Carey, Tim, Odin), 0 against
Motion passed, and §013 amended
Motion #77 Tim's motion to suck new players in
Motion to give new players of Nomic 5 points after their 3rd on-topic post; any player with >15 points may judge when 3 posts are made.
Votes: 3 for (Carey, Odin, Fiery), 1 against (Snarky)
Motion passed, §010 amended accordingly
Motion #78 Snarky's motion to prevent post spamming
Motion to add a new rule stating "Players are not allowed to post excessive content-less posts for any reason". The arbiter will be the sole authority on whether a person has broken this rule. The consequence of breaking this rule will be a point penalty (of any prescribed amount of points) or ejection from the game, whichever seems more fitting in the eyes of the arbiter.
Votes: 3 for (Carey, Fiery, Odin), 0 against
Motion passed, added as rule §028
Motion #79 Fiery's motion to make cheesecakes
Motion to replace motions with cheesecakes. This shall be done by adding the following rule:
Players are forbidden from using the word *motion*. Instead, they shall use the word cheesecake. This includes the State of the Nomic Post. Any rules containing the word *motion* shall be changed accordingly. The only exception to this rule are instances within this rule where the word *motion* is written with stars on both sides. (this is necessary to tell people which word they aren't allowed to use.)
Votes: 0 for, 2 against (Odin, Carey)
Motion retracted
Motion #80 Fiery's motion to recognized that motions don't have names just for voting
Motion to amend rule §002 in the following way:
The part saying "For the purposes of voting" shall be removed.
Votes: 0 for, 3 against (Carey, Spikey, Snarky), 1 abstain (Odin)
Motion failed
Motion #81 Carey's motion to ban double posting.
Motion to add the following rule:
No player may double post except for the Grand High Poobah of the Nomic.
Votes: 3 for (Odin, Fiery, Spikey), 0 against
Motion passed and added to rules as §029
Motion #82 Odin's motion to have daily lotteries
Motion to introduce lotteries.
1. There will be one lottery every day (a day being defined as midnight to midnight UTC).
2. Players may pay 5 points for a lottery ticket, and pick a number between 0 and 99. Limit three tickets per player per day.
3. No one is allowed to chose a number that has already been chosen that day.
4. The next day, the winning number will be revealed. It will be the first two digits of the
Number of the day. For example, if the number of the day is 5471-4288-9473-8600, the winning number will be 54.
5. The player who chose the number closest to the winning number wins all the points spent on lottery tickets for that lottery. In the event of a tie, (For example, if numbers 52 and 56 were chosen) the points will be split between the two players.
Votes: 3 for (Carey, Fiery, Patzer), 2 against (Spikey, Snarky)
Motion passed and added to rules as §030
Motion #83 Spikey's motion to introduce quicker sabre duels.
Motion to amend rule §023, and specifically the section on sabres at dawn. I want to replace the first point in this section with the following:
There are N rounds in this method. The challenger must declare how many rounds there will be, using the following format: "...by Sabres at Dawn to N points". There is one exception to this format: To have a duel by Sabres at Dawn that is only to 1 point, the challenger must declare "...by Sabres at Dawn to first blood". No more 3 rounds is allowed.
and the last rule in the section with:
Once one participant has won N rounds, the duel is resolved, and they are the winner
Votes: 2 for (Carey, Fiery), 2 against (Chia, Snarky)
Motion #84 Snarky's motion to keep this awesome game going longer.
Motion to raise the price of Winner of the Nomic to 500 points.
Votes: 3 for (Spikey, Patzer, Chia), 0 against
Motion passed, §010 amended accordingly
Motion #85 Patzer's motion to reward the first poster on a new page.
Motion to reward the player who makes the first post on a new page with 1 point.
Votes: 1 for (Spikey), 2 against (Chia, Snarky), 2 abstain (Carey, Fiery)
Motion #86 Chia's motion to allow early starts for tournaments
Motion to amend rule §027. I want to replace the second point in this section with the following:
Once a tournament motion has been passed, 8 competitors must register their interest. The three who voted for the motion are already assumed to have done this. The others must do so by saying "[name] wants to compete in the tournament". If there are not 8 interested competitors after 72 hours of the motion being passed, the Organizer must make a sad face, and explain the state of affairs in haiku form. Alternatively, the Organizer can declare an early start to the tournament, provided that the current amount of interested parties is an even number, or, in the case of an odd number, provided that an alternative, fair method of choosing who proceeds to the next round can be given. An early start to the tournament can only be declared within 72 hours of the motion being passed. An early start is to be declared by saying "I declare an early start to the tournament" in bold and italics. Additionally, the early start can only occur if all current interested parties post "I agree to allow an early start to the tournament." in bold and italics.
Votes: 2 for (Patzer, Carey), 2 against (Spikey, Snarky, Fiery)
Motion failed.
Motion #87 Fierys motion to restructure the rules
Motion to restructure the rules.
The rules shall be divided into the following sections:
Posts, Motions, Votes, Titles, Points, Games
each rule getting sorted into the section it fits in best with. The sections are to be numbered with natural numbers starting with 1, and rules to be numbered within the sections, again with natural numbers starting with 1. Rules are then to be referred to as Rule XX.YY, where XX is the section number and YY is the rulenumber with that section. In addition, the current rule §012 will be edited as follows: In stead of saying "the new rule will get the lowest natural number not currently used by any other rule", it shall say: "The new rule shall be sorted into an appropriate section, and get the lowest natural number not currently used by any other rule within that section. If there is no fitting section for this rule, a new section shall be made, and this section shall get the lowest natural number not currently used by any other section; the rule is then placed within this section and gets the number 1."
Votes: 0 for, 0 against